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[gemrb.git] / gemrb / core / ControlAnimation.h
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1 /* GemRB - Infinity Engine Emulator
2 * Copyright (C) 2003 The GemRB Project
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 #ifndef CONTROLANIMATIONS_H
22 #define CONTROLANIMATIONS_H
24 #ifdef HAVE_CONFIG_H
25 #include <config.h>
26 #endif
29 #include "RGBAColor.h"
30 #include "exports.h"
32 #include "AnimationFactory.h"
33 #include "Control.h"
34 #include "Sprite2D.h"
36 #include <vector>
38 class GEM_EXPORT ControlAnimation {
39 private:
40 AnimationFactory* bam;
41 Control* control;
42 unsigned int cycle;
43 unsigned int frame;
44 unsigned int anim_phase;
45 bool has_palette;
46 ieDword colors[8];
47 public:
48 ControlAnimation(Control* ctl, const ieResRef ResRef, int Cycle = 0);
49 ~ControlAnimation(void);
50 void UpdateAnimation();
51 //report if the current resource is the same as descripted by the params
52 bool SameResource(const ieResRef ResRef, int Cycle);
53 void SetPaletteGradients(ieDword *col);
56 #endif