1 GemRB git (ba796199e9c):
4 - reputation penalties on death or injury
5 - casting level bonus/malus (wild mages, clerics)
6 - tinting for different times of the day and weather effects
7 - a BI(n)K player plugin for the IWD2 movies
12 - the internal design was cleaned up in many places
13 - game saving, modal actions, combat, effects, spawns
14 - magic missiles are now drawn properly
15 - various guiscripts (no more flickering!)
19 plenty of patches from Tom Prince
20 two patches from Brendan Molloy
22 GemRB V0.6.0 (2009-11-03):
24 - BG1 and IWD are roughly completable!
25 - levelup support for bg1 and iwd, dream cutscenes in ToB
26 - more hardcoded projectiles and avatar animations
27 - evasion, backstabbing and basic hide in shadows
28 - compatibility with the widescreen mod (unreleased) allows for multiple
30 - contingency and sequencer spells, beginnings of wild magic support
33 - combat, travelling and feedback
34 - better spellcasting timing
35 - actions, effects and triggers
40 a few patches from nugrud for how/totl support
42 GemRB V0.5.1 (2009-08-27):
44 - BG2:SoA is roughly completable!
45 - almost all missing IE's hardcoded projectiles, spell hit projectiles,
46 projectile trails, projectile failure (spell), projectile effectlists
47 - auto-reloading of projectile weapons in case the ammo stack runs out
49 - sorcerer style spellbooks, reading of iwd2 spellbooks
50 - target following to other areas
51 - the null sound plugin is now always loaded last by default; for old
52 installs see the provided configuration example (DelayPlugin)
53 - intelligence and wisdom dictated lore bonus
54 - a GUIEnhancements config option (on by default) that enables a few
55 extra controls (for convenience and larger mods)
56 - PST death counters (don't anger the Lady)
57 - initial support for targetting by portrait
60 - actions, effects and triggers
61 - pathfinding, feet circles, fog of war and worldmap travel
62 - combat and spellcasting (especially summoning)
64 - config and default table value parsing is smarter about spaces
69 various patches from nugrud for bg2 gui enhancements
70 fix compilation (with cmake) on OS X, by hanicka
72 GemRB V0.5.0 (2009-06-25):
74 - SoA, ToB and PST are roughly playable beyond their first levels
75 - combat: dual-wielding, APR, proficiency and style boni, dexterity
76 bonus, initiatitive and speed factor, individual combat rounds
77 - many IE's hardcoded projectiles and support for projectile sounds
78 - IWD2 GUI now works after chargen too
79 - bg2 chargen now levels to the correct level
80 - summoned and charmed creatures can be ordered around
81 - actor tooltips (name and injury status)
82 - running, initial variable values and portal animations in PST
83 - hardcoded monk bonuses
86 - dialog, actions and triggers
87 - combat mechanics, animation, feedback, ranged combat
88 - matters of time and matter
89 - levelup, dual classing, multiclass handling
90 - focus: scrolling while paused is now possible
91 - animations (projectile, creature)
93 - area music restarts when there's no music playing
94 - disarm trap checks skills
99 #2802190 jbmetz (improve the rpm spec handling)
100 #2802437 danamin (patch bomb sanitizing bg1 chargen + bg2 code share)
102 GemRB V0.4.0 (2009-05-25):
104 - level up support in bg2
105 - basic party reordering
106 - bashing of containers and doors
107 - persistent area effects (cloudkill, stinking cloud, web, etc.)
108 - item amount window for stack splitting (shift+click or doubleclick)
109 - depletion of item charges
110 - opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock,
111 clear air, polymorph, disable button
112 - dynamic scrollbar creation (display of more than 10 kits, 24 spells)
113 - portrait effect icons
114 - item ability selection
115 - character customization
120 - iwd and how guiscripts have been merged
123 - regeneration, hp bonuses, healing
124 - animations and projectiles
125 - rewritten MVE player
131 #2770564 Whiteclone (pst options window bug)
132 numerous patches from mattinm finishing the level up support
133 a few patches from ape fixing and extending iwd
134 #2579743 jbmetz added RPM spec files
136 GemRB V0.3.2 (2009-02-16):
138 - default cancel button, bound to the escape key
139 - tooltip animations and a shortcut (tab)
140 - wrapper python classes that simplified the GUIScripts
141 - trap detection, removal, triggering, xp, feedback, autopause
143 - proper xp award for dual- and multiclass actors
144 - double click (used in the map window)
145 - click-and-hold incrementing/decrementing
146 - accumulate kill statistics
147 - characters can move while the map is open
148 - sound on item equip
149 - arbitrary feat prerequisites in iwd2
150 - hard pause for all games (originally a ToB feature); triggered with 'h'
151 - extended night areas (originally a bg2 feature)
154 - walking animation timing
155 - formations (arbitrary sizes, rotation, cursor)
156 - ppc support (no more crashes)
157 - container/door/infopoint cursor and highlight handling
159 - cmake build system (now really works on *nix)
160 - magic item exclusion
162 - fixed attack loop when target dies
166 #2159734 Zefklop (Mouse activity during movies)
167 #2243323 Zefklop (correct Openal cleanup)
168 #2263333 Whiteclone (bg1 guiinv)
169 #2380891 Amikrop (iwd1 guicommonwindows)
171 GemRB V0.3.1 (2008-09-25):
173 - mouse scroll support
174 - starting tob inventory
175 - character import in iwd and how
176 - spritecover for area animations
177 - proper XP bonus for thieving and learning spells
180 - gcc 4.3 compatibility
182 - bg2 and tob game modes have been merged
183 - bg2 and iwd2 character generation was simplified and improved
184 - stricter dualclassing prerequisites
185 - the cmake build system is available for other platforms too
187 - starting time is now at day 0
191 GemRB V0.3.0 (2008-02-17):
193 - TLK override handling (custom biographies and map notes)
197 - more actions, triggers and effects
198 - loading of projectile explosion animations
199 - kit information window
200 - optional CMake build system (windows only)
203 - sound (now perfect!)
204 - character generation
206 - character record window
211 GemRB V0.2.9 (2007-07-06):
215 - graphical feedback (color pulse, blur, mirror image, vvc overlays etc)
219 - challenge rating calculation
226 GemRB V0.2.8 (2006-12-24):
228 - equipment is rendered both on paperdoll and avatar
229 - weather (snow/rain) is now rendered
233 - game scripting (actions/triggers)
235 GemRB V0.2.7 (2006-08-30):
240 - translucent shadows option
241 - personal space of actors
254 GemRB V0.2.6 (2005-12-06):
256 - Effects are in a different plugin
260 - Action menus (talk/attack)
261 - party/protagonist death handled
264 - Textscreen graphic fixed
266 - compilation and running on different systems (MacOSX, PPC Linux)
267 - various leaks/instabilities fixed
269 - inventory screens in many games
271 GemRB V0.2.5 (2005-08-22):
274 - Effects are now loaded
275 - Equipping effects in items
276 - Spawn points in areas
277 - Textscreen (scrolled text between chapters)
280 - GameScript is now much more reliable: Action override works, triggers fire once and then get cleared
281 - fully working Store screen
282 - fixed padding of message window rows (in dialogs)
284 GemRB V0.2.4 (2005-05-29):
286 - Store dialogs (Temple, Inn, Container, Tavern, Store)
287 - Fog of war with line of sight
288 - Doors block path and line of sight
289 - Window frames at higher resolutions
290 - Animated buttons (PST portraits, Donation window)
291 - Store opens when appropriate
296 - new GUIScript functions with documentation
297 - Fog of war/door/store related gamescript actions
298 - fixed object distance and area variable handling in gamescript
299 - other new gamescript actions/triggers
300 - Implemented PCs fidget animations
303 - Introduction to writing GUIScript scripts
305 GemRB v0.2.3 (2005-02-13):
307 - GUI for most of the games, especially interactive Inventory and Spellbook
309 - Load screen interstitials with progress bar
310 - Spell and item cache to speed up object management
311 - Added gamescript actions/triggers
312 - Selection of spells during character generation
313 - First attempt on effects code
314 - First attempt on Fog-Of-War
319 - Manual page gemrb(1)
320 - Documentation for GemRB Python API and our custom override files
323 - Character generation
325 - Build infrastructure on Linux and Un*x systems
326 - Progress towards portability to 64 bit and big endian machines
327 - Many bugfixes and new bugs as well ;-)
328 - Shortened version numbers
329 - Simplified user configuration, game specific settings are now
330 in gemrb/override dir