1 // This will test having the PCF input to the domain shader not be given at the end of
2 // the argument list. We must move it to the end of the linkage in this case.
7 float3 norm : TEXCOORD0;
12 float flTessFactor [3] : SV_TessFactor;
13 float flInsideTessFactor : SV_InsideTessFactor;
19 float4 pos : POSITION;
20 float3 norm : TEXCOORD0;
24 gs_in_t main (pcf_in_t pcf_data, const OutputPatch <ds_in_t, 3> i, float3 tesscoord : SV_DomainLocation)
28 o.pos = i[0].pos + tesscoord.x;
29 o.norm = i[0].norm + tesscoord.y;