Bump github/codeql-action from 3.27.1 to 3.27.4
[glslang.git] / Test / hlsl.float1.frag
blobf9c0a6e0b4ac40166c4e5d5d55dee7c328264b5c
1 static float1 f1 = float1(1.0);
2 static float scalar = 2.0;
4 float1 ShaderFunction(float1 inFloat1 : COLOR, float inScalar) : COLOR0
6     return f1 * scalar + inFloat1 * inScalar;