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Bump github/codeql-action from 3.27.1 to 3.27.4
[glslang.git]
/
Test
/
hlsl.float1.frag
blob
f9c0a6e0b4ac40166c4e5d5d55dee7c328264b5c
1
static float1 f1 = float1(1.0);
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static float scalar = 2.0;
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float1 ShaderFunction(float1 inFloat1 : COLOR, float inScalar) : COLOR0
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{
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return f1 * scalar + inFloat1 * inScalar;
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}