2 float PixelShaderFunctionS(float inF0, float inF1)
4 float r000 = frexp(inF0, inF1);
8 float2 PixelShaderFunction2(float2 inF0, float2 inF1)
10 float2 r000 = frexp(inF0, inF1);
14 float3 PixelShaderFunction3(float3 inF0, float3 inF1)
16 float3 r000 = frexp(inF0, inF1);
20 float4 PixelShaderFunction(float4 inF0, float4 inF1)
22 float4 r000 = frexp(inF0, inF1);
23 return float4(1,2,3,4);
26 // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
28 MT r000 = frexp(inF0, inF1);
30 struct PS_OUTPUT { float4 color : SV_Target0; };
35 ps_output.color = 1.0;