1 uniform Buffer <float> g_tTexbfs_test : register(t0);
3 Buffer <float> g_tTexbfs;
4 Buffer <int> g_tTexbis;
5 Buffer <uint> g_tTexbus;
9 float4 Color : SV_Target0;
10 float Depth : SV_Depth;
28 float r00 = g_tTexbfs.Load(c1);
29 int r01 = g_tTexbis.Load(c1);
30 uint r02 = g_tTexbus.Load(c1);
32 // TODO: other types that can be put in sampler buffers, like float2x2, and float3.