13 float1x1 r00 = transpose(f1x1);
14 float1x2 r01 = transpose(f2x1);
15 float1x3 r02 = transpose(f3x1);
16 float1x4 r03 = transpose(f4x1);
18 float1x1 r10 = transpose(f1x1);
19 float2x1 r11 = transpose(f1x2);
20 float3x1 r12 = transpose(f1x3);
21 float4x1 r13 = transpose(f1x4);
24 struct PS_OUTPUT { float4 color : SV_Target0; };
29 ps_output.color = 1.0;