6 float4 anonDeadMember2;
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8 int scalarBeforeArray;
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10 int scalarAfterArray;
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14 cbuffer c_nameless {
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15 float3 c_anonMember1;
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17 int c_scalarAfterm23;
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18 float4 c_anonDeadMember2;
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19 float4 c_anonMember3;
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22 cbuffer namelessdead {
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54 uniform float ufDead3;
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55 uniform float ufDead4;
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57 uniform float2x2 dm22[10];
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75 uniform deep3 deepA[2], deepB[2], deepC[3], deepD[2];
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77 const bool control = true;
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81 float4 v = anonDeadMember2;
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85 void liveFunction2()
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87 float3 v = anonMember1;
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99 void flizv(in float attributeFloat, in float2 attributeFloat2, in float3 attributeFloat3, in float4 attributeFloat4, in float4x4 attributeMat4)
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112 f = m23[1].y + scalarAfterm23;
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113 f = c_m23[1].y + c_scalarAfterm23;
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114 f += scalarBeforeArray;
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115 f += floatArray[2];
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116 f += floatArray[4];
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117 f += scalarAfterArray;
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119 f += dm22[3][0][1];
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121 f += foo.n1.a + foo.n2.b + foo.n2.c + foo.n2.d;
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122 f += deepA[i].d2.d1[2].va[1].x;
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123 f += deepB[1].d2.d1[i].va[1].x;
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124 f += deepB[i].d2.d1[i].va[1].x;
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125 deep3 d = deepC[1];
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126 deep3 da[2] = deepD;
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133 f += attributeFloat;
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134 f += attributeFloat2.x;
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135 f += attributeFloat3.x;
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136 f += attributeFloat4.x;
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137 f += attributeMat4[0][1];
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