3 float4 position : POSITION;
9 float4 position : SV_POSITION;
10 float4 color : COLOR0;
11 float2 uv : TEXCOORD0;
15 void main(line VertexData vin[2], inout TriangleStream<PS_IN> outStream)
19 vout.color = vin[1].color;
21 vout.position = vin[1].position;
22 outStream.Append(vout);