3 layout(triangles) in;
\r
4 layout(triangle_strip, max_vertices=3) out;
\r
6 layout(location = 0) in vec4 in_a1[3];
\r
7 layout(location = 1) in vec2 in_a2[3];
\r
9 layout(location = 0) out vec4 a1;
\r
10 layout(location = 1) out vec2 a2;
\r
16 gl_Position = vec4(1.0);
\r
21 gl_Position = vec4(1.0);
\r
26 gl_Position = vec4(1.0);
\r