1 #### BEGIN COMPILER 0 INFO LOG ####
3 0:37 Function Definition: main( (void)
4 0:37 Function Parameters:
6 0:39 move second child to first child (3-component vector of float)
7 0:39 'color' (varying out 3-component vector of float)
8 0:39 1.000000 (const float)
9 0:39 1.000000 (const float)
10 0:39 1.000000 (const float)
11 0:41 move second child to first child (4-component vector of float)
12 0:41 'gl_Position' (Position 4-component vector of float)
13 0:41 matrix-times-vector (4-component vector of float)
14 0:41 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
15 0:41 'gl_Vertex' (attribute 4-component vector of float)
17 #### END COMPILER 0 INFO LOG ####
18 #### BEGIN LINKER INFO LOG ####
20 #### END LINKER INFO LOG ####