Bump github/codeql-action from 3.27.1 to 3.27.4
[glslang.git] / Test / spv.ext.ShaderTileImage.depth_stencil.frag
blobfaf9d932f8875027084d7674181acf9346544668
1 #version 460
2 #extension GL_EXT_shader_tile_image : require
4 precision highp float;
6 layout(location=0) out highp uvec4 stencil_out;
7 layout(location=1) out highp vec4 depth_out;
10 void main(void)
12     float depth = depthAttachmentReadEXT();
13     uint stencil_value = stencilAttachmentReadEXT();
14     stencil_out = uvec4(stencil_value,0,0,0);
15     depth_out = vec4(depth,0.0,0.0,0.0);