[tcp] Allow out-of-order receive queue to be discarded
[gpxe.git] / src / arch / i386 / include / vga.h
blob01fc39d8652e0baa23cdf93d5c22cc1742843db1
1 /*
3 * modified
4 * by Steve M. Gehlbach <steve@kesa.com>
6 * Originally from linux/drivers/video/vga16.c by
7 * Ben Pfaff <pfaffben@debian.org> and Petr Vandrovec <VANDROVE@vc.cvut.cz>
8 * Copyright 1999 Ben Pfaff <pfaffben@debian.org> and Petr Vandrovec <VANDROVE@vc.cvut.cz>
9 * Based on VGA info at http://www.goodnet.com/~tinara/FreeVGA/home.htm
10 * Based on VESA framebuffer (c) 1998 Gerd Knorr <kraxel@goldbach.in-berlin.de>
12 */
14 #ifndef VGA_H_INCL
15 #define VGA_H_INCL 1
17 //#include <cpu/p5/io.h>
19 #define u8 unsigned char
20 #define u16 unsigned short
21 #define u32 unsigned int
22 #define __u32 u32
24 #define VERROR -1
25 #define CHAR_HEIGHT 16
26 #define LINES 25
27 #define COLS 80
29 // macros for writing to vga regs
30 #define write_crtc(data,addr) outb(addr,CRT_IC); outb(data,CRT_DC)
31 #define write_att(data,addr) inb(IS1_RC); inb(0x80); outb(addr,ATT_IW); inb(0x80); outb(data,ATT_IW); inb(0x80)
32 #define write_seq(data,addr) outb(addr,SEQ_I); outb(data,SEQ_D)
33 #define write_gra(data,addr) outb(addr,GRA_I); outb(data,GRA_D)
34 u8 read_seq_b(u16 addr);
35 u8 read_gra_b(u16 addr);
36 u8 read_crtc_b(u16 addr);
37 u8 read_att_b(u16 addr);
40 #ifdef VGA_HARDWARE_FIXUP
41 void vga_hardware_fixup(void);
42 #else
43 #define vga_hardware_fixup() do{} while(0)
44 #endif
46 #define SYNC_HOR_HIGH_ACT 1 /* horizontal sync high active */
47 #define SYNC_VERT_HIGH_ACT 2 /* vertical sync high active */
48 #define SYNC_EXT 4 /* external sync */
49 #define SYNC_COMP_HIGH_ACT 8 /* composite sync high active */
50 #define SYNC_BROADCAST 16 /* broadcast video timings */
51 /* vtotal = 144d/288n/576i => PAL */
52 /* vtotal = 121d/242n/484i => NTSC */
54 #define SYNC_ON_GREEN 32 /* sync on green */
56 #define VMODE_NONINTERLACED 0 /* non interlaced */
57 #define VMODE_INTERLACED 1 /* interlaced */
58 #define VMODE_DOUBLE 2 /* double scan */
59 #define VMODE_MASK 255
61 #define VMODE_YWRAP 256 /* ywrap instead of panning */
62 #define VMODE_SMOOTH_XPAN 512 /* smooth xpan possible (internally used) */
63 #define VMODE_CONUPDATE 512 /* don't update x/yoffset */
65 /* VGA data register ports */
66 #define CRT_DC 0x3D5 /* CRT Controller Data Register - color emulation */
67 #define CRT_DM 0x3B5 /* CRT Controller Data Register - mono emulation */
68 #define ATT_R 0x3C1 /* Attribute Controller Data Read Register */
69 #define GRA_D 0x3CF /* Graphics Controller Data Register */
70 #define SEQ_D 0x3C5 /* Sequencer Data Register */
72 #define MIS_R 0x3CC // Misc Output Read Register
73 #define MIS_W 0x3C2 // Misc Output Write Register
75 #define IS1_RC 0x3DA /* Input Status Register 1 - color emulation */
76 #define IS1_RM 0x3BA /* Input Status Register 1 - mono emulation */
77 #define PEL_D 0x3C9 /* PEL Data Register */
78 #define PEL_MSK 0x3C6 /* PEL mask register */
80 /* EGA-specific registers */
81 #define GRA_E0 0x3CC /* Graphics enable processor 0 */
82 #define GRA_E1 0x3CA /* Graphics enable processor 1 */
85 /* VGA index register ports */
86 #define CRT_IC 0x3D4 /* CRT Controller Index - color emulation */
87 #define CRT_IM 0x3B4 /* CRT Controller Index - mono emulation */
88 #define ATT_IW 0x3C0 /* Attribute Controller Index & Data Write Register */
89 #define GRA_I 0x3CE /* Graphics Controller Index */
90 #define SEQ_I 0x3C4 /* Sequencer Index */
91 #define PEL_IW 0x3C8 /* PEL Write Index */
92 #define PEL_IR 0x3C7 /* PEL Read Index */
94 /* standard VGA indexes max counts */
95 #define CRTC_C 25 /* 25 CRT Controller Registers sequentially set*/
96 // the remainder are not in the par array
97 #define ATT_C 21 /* 21 Attribute Controller Registers */
98 #define GRA_C 9 /* 9 Graphics Controller Registers */
99 #define SEQ_C 5 /* 5 Sequencer Registers */
100 #define MIS_C 1 /* 1 Misc Output Register */
102 #define CRTC_H_TOTAL 0
103 #define CRTC_H_DISP 1
104 #define CRTC_H_BLANK_START 2
105 #define CRTC_H_BLANK_END 3
106 #define CRTC_H_SYNC_START 4
107 #define CRTC_H_SYNC_END 5
108 #define CRTC_V_TOTAL 6
109 #define CRTC_OVERFLOW 7
110 #define CRTC_PRESET_ROW 8
111 #define CRTC_MAX_SCAN 9
112 #define CRTC_CURSOR_START 0x0A
113 #define CRTC_CURSOR_END 0x0B
114 #define CRTC_START_HI 0x0C
115 #define CRTC_START_LO 0x0D
116 #define CRTC_CURSOR_HI 0x0E
117 #define CRTC_CURSOR_LO 0x0F
118 #define CRTC_V_SYNC_START 0x10
119 #define CRTC_V_SYNC_END 0x11
120 #define CRTC_V_DISP_END 0x12
121 #define CRTC_OFFSET 0x13
122 #define CRTC_UNDERLINE 0x14
123 #define CRTC_V_BLANK_START 0x15
124 #define CRTC_V_BLANK_END 0x16
125 #define CRTC_MODE 0x17
126 #define CRTC_LINE_COMPARE 0x18
128 #define ATC_MODE 0x10
129 #define ATC_OVERSCAN 0x11
130 #define ATC_PLANE_ENABLE 0x12
131 #define ATC_PEL 0x13
132 #define ATC_COLOR_PAGE 0x14
134 #define SEQ_CLOCK_MODE 0x01
135 #define SEQ_PLANE_WRITE 0x02
136 #define SEQ_CHARACTER_MAP 0x03
137 #define SEQ_MEMORY_MODE 0x04
139 #define GDC_SR_VALUE 0x00
140 #define GDC_SR_ENABLE 0x01
141 #define GDC_COMPARE_VALUE 0x02
142 #define GDC_DATA_ROTATE 0x03
143 #define GDC_PLANE_READ 0x04
144 #define GDC_MODE 0x05
145 #define GDC_MISC 0x06
146 #define GDC_COMPARE_MASK 0x07
147 #define GDC_BIT_MASK 0x08
149 // text attributes
150 #define VGA_ATTR_CLR_RED 0x4
151 #define VGA_ATTR_CLR_GRN 0x2
152 #define VGA_ATTR_CLR_BLU 0x1
153 #define VGA_ATTR_CLR_YEL (VGA_ATTR_CLR_RED | VGA_ATTR_CLR_GRN)
154 #define VGA_ATTR_CLR_CYN (VGA_ATTR_CLR_GRN | VGA_ATTR_CLR_BLU)
155 #define VGA_ATTR_CLR_MAG (VGA_ATTR_CLR_BLU | VGA_ATTR_CLR_RED)
156 #define VGA_ATTR_CLR_BLK 0
157 #define VGA_ATTR_CLR_WHT (VGA_ATTR_CLR_RED | VGA_ATTR_CLR_GRN | VGA_ATTR_CLR_BLU)
158 #define VGA_ATTR_BNK 0x80
159 #define VGA_ATTR_ITN 0x08
162 * vga register parameters
163 * these are copied to the
164 * registers.
167 struct vga_par {
168 u8 crtc[CRTC_C];
169 u8 atc[ATT_C];
170 u8 gdc[GRA_C];
171 u8 seq[SEQ_C];
172 u8 misc; // the misc register, MIS_W
173 u8 vss;
177 /* Interpretation of offset for color fields: All offsets are from the right,
178 * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you
179 * can use the offset as right argument to <<). A pixel afterwards is a bit
180 * stream and is written to video memory as that unmodified. This implies
181 * big-endian byte order if bits_per_pixel is greater than 8.
183 struct fb_bitfield {
184 __u32 offset; /* beginning of bitfield */
185 __u32 length; /* length of bitfield */
186 __u32 msb_right; /* != 0 : Most significant bit is */
187 /* right */
190 struct screeninfo {
191 __u32 xres; /* visible resolution */
192 __u32 yres;
193 __u32 xres_virtual; /* virtual resolution */
194 __u32 yres_virtual;
195 __u32 xoffset; /* offset from virtual to visible */
196 __u32 yoffset; /* resolution */
198 __u32 bits_per_pixel; /* guess what */
199 __u32 grayscale; /* != 0 Graylevels instead of colors */
201 struct fb_bitfield red; /* bitfield in fb mem if true color, */
202 struct fb_bitfield green; /* else only length is significant */
203 struct fb_bitfield blue;
204 struct fb_bitfield transp; /* transparency */
206 __u32 nonstd; /* != 0 Non standard pixel format */
208 __u32 activate; /* see FB_ACTIVATE_* */
210 __u32 height; /* height of picture in mm */
211 __u32 width; /* width of picture in mm */
213 __u32 accel_flags; /* acceleration flags (hints) */
215 /* Timing: All values in pixclocks, except pixclock (of course) */
216 __u32 pixclock; /* pixel clock in ps (pico seconds) */
217 __u32 left_margin; /* time from sync to picture */
218 __u32 right_margin; /* time from picture to sync */
219 __u32 upper_margin; /* time from sync to picture */
220 __u32 lower_margin;
221 __u32 hsync_len; /* length of horizontal sync */
222 __u32 vsync_len; /* length of vertical sync */
223 __u32 sync; /* sync polarity */
224 __u32 vmode; /* interlaced etc */
225 __u32 reserved[6]; /* Reserved for future compatibility */
228 #endif