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37 #ifndef GMX_MATH_3DVIEW_H
38 #define GMX_MATH_3DVIEW_H
40 #include "../utility/basedefinitions.h"
41 #include "../utility/real.h"
42 #include "3dtransforms.h"
53 int ecenter
; /* enum for centering, see pbc.h */
54 vec4 eye
, origin
; /* The eye and origin position */
55 mat4 proj
; /* Projection matrix */
56 mat4 Rot
; /* Total rotation matrix */
57 real sc_x
, sc_y
; /* Scaling for aspect ratio */
58 mat4 RotP
[DIM
]; /* state for 3d rotations */
62 t_3dview
*init_view(matrix box
);
63 /* Generate the view matrix from the eye pos and the origin,
64 * applying also the scaling for the aspect ration.
65 * There is no accompanying done_view routine: the struct can simply
69 /* The following options are present on the 3d struct:
71 * rotate around the center of the box
75 gmx_bool
zoom_3d(t_3dview
*view
, real fac
);
76 /* Zoom in or out with factor fac, returns TRUE when zoom successful,
80 void rotate_3d(t_3dview
*view
, int axis
, gmx_bool bPositive
);
81 /* Rotate the eye around the center of the box, around axis */
83 void translate_view(t_3dview
*view
, int axis
, gmx_bool bPositive
);
84 /* Translate the origin at which one is looking */
86 void reset_view(t_3dview
*view
);
87 /* Reset the viewing to the initial view */