Clean up math/
[gromacs.git] / src / gromacs / math / 3dview.h
blob1eff1d7b2f712bf8f2d5e3da611e06f7041120c1
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37 #ifndef GMX_MATH_3DVIEW_H
38 #define GMX_MATH_3DVIEW_H
40 #include "../utility/basedefinitions.h"
41 #include "../utility/real.h"
42 #include "3dtransforms.h"
43 #include "vectypes.h"
45 #ifdef __cplusplus
46 extern "C" {
47 #endif
49 typedef int iv2[2];
51 typedef struct {
52 matrix box;
53 int ecenter; /* enum for centering, see pbc.h */
54 vec4 eye, origin; /* The eye and origin position */
55 mat4 proj; /* Projection matrix */
56 mat4 Rot; /* Total rotation matrix */
57 real sc_x, sc_y; /* Scaling for aspect ratio */
58 mat4 RotP[DIM]; /* state for 3d rotations */
59 mat4 RotM[DIM];
60 } t_3dview;
62 t_3dview *init_view(matrix box);
63 /* Generate the view matrix from the eye pos and the origin,
64 * applying also the scaling for the aspect ration.
65 * There is no accompanying done_view routine: the struct can simply
66 * be sfree'd.
69 /* The following options are present on the 3d struct:
70 * zoom (scaling)
71 * rotate around the center of the box
72 * reset the view
75 gmx_bool zoom_3d(t_3dview *view, real fac);
76 /* Zoom in or out with factor fac, returns TRUE when zoom successful,
77 * FALSE otherwise.
80 void rotate_3d(t_3dview *view, int axis, gmx_bool bPositive);
81 /* Rotate the eye around the center of the box, around axis */
83 void translate_view(t_3dview *view, int axis, gmx_bool bPositive);
84 /* Translate the origin at which one is looking */
86 void reset_view(t_3dview *view);
87 /* Reset the viewing to the initial view */
89 #ifdef __cplusplus
91 #endif
93 #endif