3rdparty/licenseReport: Add seperate LGPL checks
[haiku.git] / src / add-ons / media / plugins / matroska / libebml / ebml / EbmlFloat.h
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1 /****************************************************************************
2 ** libebml : parse EBML files, see http://embl.sourceforge.net/
3 **
4 ** <file/class description>
5 **
6 ** Copyright (C) 2002-2005 Steve Lhomme. All rights reserved.
7 **
8 ** This file is part of libebml.
9 **
10 ** This library is free software; you can redistribute it and/or
11 ** modify it under the terms of the GNU Lesser General Public
12 ** License as published by the Free Software Foundation; either
13 ** version 2.1 of the License, or (at your option) any later version.
14 **
15 ** This library is distributed in the hope that it will be useful,
16 ** but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 ** Lesser General Public License for more details.
19 **
20 ** You should have received a copy of the GNU Lesser General Public
21 ** License along with this library; if not, write to the Free Software
22 ** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 ** See http://www.matroska.org/license/lgpl/ for LGPL licensing information.
26 ** Contact license@matroska.org if any conditions of this licensing are
27 ** not clear to you.
29 **********************************************************************/
31 /*!
32 \file
33 \version \$Id: EbmlFloat.h 1079 2005-03-03 13:18:14Z robux4 $
34 \author Steve Lhomme <robux4 @ users.sf.net>
36 #ifndef LIBEBML_FLOAT_H
37 #define LIBEBML_FLOAT_H
39 #include "EbmlTypes.h"
40 #include "EbmlElement.h"
42 START_LIBEBML_NAMESPACE
44 /*!
45 \class EbmlFloat
46 \brief Handle all operations on a float EBML element
48 class EBML_DLL_API EbmlFloat : public EbmlElement {
49 public:
50 enum Precision {
51 FLOAT_32
52 ,FLOAT_64
55 EbmlFloat(const Precision prec = FLOAT_32);
56 EbmlFloat(const double DefaultValue, const Precision prec = FLOAT_32);
57 EbmlFloat(const EbmlFloat & ElementToClone);
59 bool ValidateSize() const
61 return (Size == 4 || Size == 8);
64 uint32 RenderData(IOCallback & output, bool bForceRender, bool bKeepIntact = false);
65 uint64 ReadData(IOCallback & input, ScopeMode ReadFully = SCOPE_ALL_DATA);
66 uint64 UpdateSize(bool bKeepIntact = false, bool bForceRender = false);
68 void SetPrecision(const EbmlFloat::Precision prec = FLOAT_32)
70 if (prec == FLOAT_64)
71 Size = 8;
72 else
73 Size = 4; // default size
77 // EbmlFloat & operator=(const float NewValue) { Value = NewValue; return *this;}
78 EbmlFloat & operator=(const double NewValue) { Value = NewValue; bValueIsSet = true; return *this;}
80 bool operator<(const EbmlFloat & EltCmp) const {return Value < EltCmp.Value;}
82 operator const float() const {return float(Value);}
83 operator const double() const {return double(Value);}
85 void SetDefaultValue(double aValue) {assert(!DefaultIsSet); DefaultValue = aValue; DefaultIsSet = true;}
87 const double DefaultVal() const {assert(DefaultIsSet); return DefaultValue;}
89 bool IsDefaultValue() const {
90 return (DefaultISset() && Value == DefaultValue);
93 protected:
94 double Value; /// The actual value of the element
95 double DefaultValue;
98 END_LIBEBML_NAMESPACE
100 #endif // LIBEBML_FLOAT_H