btrfs: Attempt to fix GCC2 build.
[haiku.git] / src / kits / interface / OutlineListView.cpp
blob3220cfc4cda27b57f91cc754f80f308ab07d194c
1 /*
2 * Copyright 2001-2013 Haiku, Inc. All rights reserved.
3 * Distributed under the terms of the MIT License.
5 * Authors:
6 * Marc Flerackers (mflerackers@androme.be)
7 * Axel Dörfler, axeld@pinc-software.de
8 * Rene Gollent (rene@gollent.com)
9 * Philippe Saint-Pierre, stpere@gmail.com
10 * John Scipione, jscipione@gmail.com
14 //! BOutlineListView represents a "nestable" list view.
17 #include <OutlineListView.h>
19 #include <algorithm>
21 #include <stdio.h>
22 #include <stdlib.h>
24 #include <ControlLook.h>
25 #include <Window.h>
27 #include <binary_compatibility/Interface.h>
30 typedef int (*compare_func)(const BListItem* a, const BListItem* b);
33 struct ListItemComparator {
34 ListItemComparator(compare_func compareFunc)
36 fCompareFunc(compareFunc)
40 bool operator()(const BListItem* a, const BListItem* b) const
42 return fCompareFunc(a, b) < 0;
45 private:
46 compare_func fCompareFunc;
50 static void
51 _GetSubItems(BList& sourceList, BList& destList, BListItem* parent, int32 start)
53 for (int32 i = start; i < sourceList.CountItems(); i++) {
54 BListItem* item = (BListItem*)sourceList.ItemAt(i);
55 if (item->OutlineLevel() <= parent->OutlineLevel())
56 break;
57 destList.AddItem(item);
62 static void
63 _DoSwap(BList& list, int32 firstIndex, int32 secondIndex, BList* firstItems,
64 BList* secondItems)
66 BListItem* item = (BListItem*)list.ItemAt(firstIndex);
67 list.SwapItems(firstIndex, secondIndex);
68 list.RemoveItems(secondIndex + 1, secondItems->CountItems());
69 list.RemoveItems(firstIndex + 1, firstItems->CountItems());
70 list.AddList(secondItems, firstIndex + 1);
71 int32 newIndex = list.IndexOf(item);
72 if (newIndex + 1 < list.CountItems())
73 list.AddList(firstItems, newIndex + 1);
74 else
75 list.AddList(firstItems);
79 // #pragma mark - BOutlineListView
82 BOutlineListView::BOutlineListView(BRect frame, const char* name,
83 list_view_type type, uint32 resizingMode, uint32 flags)
85 BListView(frame, name, type, resizingMode, flags)
90 BOutlineListView::BOutlineListView(const char* name, list_view_type type,
91 uint32 flags)
93 BListView(name, type, flags)
98 BOutlineListView::BOutlineListView(BMessage* archive)
100 BListView(archive)
102 int32 i = 0;
103 BMessage subData;
104 while (archive->FindMessage("_l_full_items", i++, &subData) == B_OK) {
105 BArchivable* object = instantiate_object(&subData);
106 if (!object)
107 continue;
109 BListItem* item = dynamic_cast<BListItem*>(object);
110 if (item)
111 AddItem(item);
116 BOutlineListView::~BOutlineListView()
118 fFullList.MakeEmpty();
122 BArchivable*
123 BOutlineListView::Instantiate(BMessage* archive)
125 if (validate_instantiation(archive, "BOutlineListView"))
126 return new BOutlineListView(archive);
128 return NULL;
132 status_t
133 BOutlineListView::Archive(BMessage* archive, bool deep) const
135 // Note: We can't call the BListView Archive function here, as we are also
136 // interested in subitems BOutlineListView can have. They are even stored
137 // with a different field name (_l_full_items vs. _l_items).
139 status_t status = BView::Archive(archive, deep);
140 if (status != B_OK)
141 return status;
143 status = archive->AddInt32("_lv_type", fListType);
144 if (status == B_OK && deep) {
145 int32 i = 0;
146 BListItem* item = NULL;
147 while ((item = static_cast<BListItem*>(fFullList.ItemAt(i++)))) {
148 BMessage subData;
149 status = item->Archive(&subData, true);
150 if (status >= B_OK)
151 status = archive->AddMessage("_l_full_items", &subData);
153 if (status < B_OK)
154 break;
158 if (status >= B_OK && InvocationMessage() != NULL)
159 status = archive->AddMessage("_msg", InvocationMessage());
161 if (status == B_OK && fSelectMessage != NULL)
162 status = archive->AddMessage("_2nd_msg", fSelectMessage);
164 return status;
168 void
169 BOutlineListView::MouseDown(BPoint where)
171 MakeFocus();
173 int32 index = IndexOf(where);
175 if (index != -1) {
176 BListItem* item = ItemAt(index);
178 if (item->fHasSubitems
179 && LatchRect(ItemFrame(index), item->fLevel).Contains(where)) {
180 if (item->IsExpanded())
181 Collapse(item);
182 else
183 Expand(item);
184 } else
185 BListView::MouseDown(where);
190 void
191 BOutlineListView::KeyDown(const char* bytes, int32 numBytes)
193 if (numBytes == 1) {
194 int32 currentSel = CurrentSelection();
195 switch (bytes[0]) {
196 case B_RIGHT_ARROW:
198 BListItem* item = ItemAt(currentSel);
199 if (item && item->fHasSubitems) {
200 if (!item->IsExpanded())
201 Expand(item);
202 else
203 Select(currentSel + 1);
205 return;
208 case B_LEFT_ARROW:
210 BListItem* item = ItemAt(currentSel);
211 if (item) {
212 if (item->fHasSubitems)
213 Collapse(item);
214 else {
215 item = Superitem(item);
216 if (item)
217 Select(IndexOf(item));
220 return;
225 BListView::KeyDown(bytes, numBytes);
229 void
230 BOutlineListView::FrameMoved(BPoint newPosition)
232 BListView::FrameMoved(newPosition);
236 void
237 BOutlineListView::FrameResized(float newWidth, float newHeight)
239 BListView::FrameResized(newWidth, newHeight);
243 void
244 BOutlineListView::MouseUp(BPoint where)
246 BListView::MouseUp(where);
250 bool
251 BOutlineListView::AddUnder(BListItem* item, BListItem* superItem)
253 if (superItem == NULL)
254 return AddItem(item);
256 fFullList.AddItem(item, FullListIndexOf(superItem) + 1);
258 item->fLevel = superItem->OutlineLevel() + 1;
259 superItem->fHasSubitems = true;
261 if (superItem->IsItemVisible() && superItem->IsExpanded()) {
262 item->SetItemVisible(true);
264 int32 index = BListView::IndexOf(superItem);
266 BListView::AddItem(item, index + 1);
267 Invalidate(LatchRect(ItemFrame(index), superItem->OutlineLevel()));
268 } else
269 item->SetItemVisible(false);
271 return true;
275 bool
276 BOutlineListView::AddItem(BListItem* item)
278 return AddItem(item, FullListCountItems());
282 bool
283 BOutlineListView::AddItem(BListItem* item, int32 fullListIndex)
285 if (fullListIndex < 0)
286 fullListIndex = 0;
287 else if (fullListIndex > FullListCountItems())
288 fullListIndex = FullListCountItems();
290 if (!fFullList.AddItem(item, fullListIndex))
291 return false;
293 // Check if this item is visible, and if it is, add it to the
294 // other list, too
296 if (item->fLevel > 0) {
297 BListItem* super = _SuperitemForIndex(fullListIndex, item->fLevel);
298 if (super == NULL)
299 return true;
301 bool hadSubitems = super->fHasSubitems;
302 super->fHasSubitems = true;
304 if (!super->IsItemVisible() || !super->IsExpanded()) {
305 item->SetItemVisible(false);
306 return true;
309 if (!hadSubitems) {
310 Invalidate(LatchRect(ItemFrame(IndexOf(super)),
311 super->OutlineLevel()));
315 int32 listIndex = _FindPreviousVisibleIndex(fullListIndex);
317 if (!BListView::AddItem(item, IndexOf(FullListItemAt(listIndex)) + 1)) {
318 // adding didn't work out, we need to remove it from the main list again
319 fFullList.RemoveItem(fullListIndex);
320 return false;
323 return true;
327 bool
328 BOutlineListView::AddList(BList* newItems)
330 return AddList(newItems, FullListCountItems());
334 bool
335 BOutlineListView::AddList(BList* newItems, int32 fullListIndex)
337 if ((newItems == NULL) || (newItems->CountItems() == 0))
338 return false;
340 for (int32 i = 0; i < newItems->CountItems(); i++)
341 AddItem((BListItem*)newItems->ItemAt(i), fullListIndex + i);
343 return true;
347 bool
348 BOutlineListView::RemoveItem(BListItem* item)
350 return _RemoveItem(item, FullListIndexOf(item)) != NULL;
354 BListItem*
355 BOutlineListView::RemoveItem(int32 fullListIndex)
357 return _RemoveItem(FullListItemAt(fullListIndex), fullListIndex);
361 bool
362 BOutlineListView::RemoveItems(int32 fullListIndex, int32 count)
364 if (fullListIndex >= FullListCountItems())
365 fullListIndex = -1;
366 if (fullListIndex < 0)
367 return false;
369 // TODO: very bad for performance!!
370 while (count--)
371 BOutlineListView::RemoveItem(fullListIndex);
373 return true;
377 BListItem*
378 BOutlineListView::FullListItemAt(int32 fullListIndex) const
380 return (BListItem*)fFullList.ItemAt(fullListIndex);
384 int32
385 BOutlineListView::FullListIndexOf(BPoint where) const
387 int32 index = BListView::IndexOf(where);
389 if (index > 0)
390 index = _FullListIndex(index);
392 return index;
396 int32
397 BOutlineListView::FullListIndexOf(BListItem* item) const
399 return fFullList.IndexOf(item);
403 BListItem*
404 BOutlineListView::FullListFirstItem() const
406 return (BListItem*)fFullList.FirstItem();
410 BListItem*
411 BOutlineListView::FullListLastItem() const
413 return (BListItem*)fFullList.LastItem();
417 bool
418 BOutlineListView::FullListHasItem(BListItem* item) const
420 return fFullList.HasItem(item);
424 int32
425 BOutlineListView::FullListCountItems() const
427 return fFullList.CountItems();
431 int32
432 BOutlineListView::FullListCurrentSelection(int32 index) const
434 int32 i = BListView::CurrentSelection(index);
436 BListItem* item = BListView::ItemAt(i);
437 if (item)
438 return fFullList.IndexOf(item);
440 return -1;
444 void
445 BOutlineListView::MakeEmpty()
447 fFullList.MakeEmpty();
448 BListView::MakeEmpty();
452 bool
453 BOutlineListView::FullListIsEmpty() const
455 return fFullList.IsEmpty();
459 void
460 BOutlineListView::FullListDoForEach(bool(*func)(BListItem* item))
462 fFullList.DoForEach(reinterpret_cast<bool (*)(void*)>(func));
466 void
467 BOutlineListView::FullListDoForEach(bool (*func)(BListItem* item, void* arg),
468 void* arg)
470 fFullList.DoForEach(reinterpret_cast<bool (*)(void*, void*)>(func), arg);
474 BListItem*
475 BOutlineListView::Superitem(const BListItem* item)
477 int32 index = FullListIndexOf((BListItem*)item);
478 if (index == -1)
479 return NULL;
481 return _SuperitemForIndex(index, item->OutlineLevel());
485 void
486 BOutlineListView::Expand(BListItem* item)
488 ExpandOrCollapse(item, true);
492 void
493 BOutlineListView::Collapse(BListItem* item)
495 ExpandOrCollapse(item, false);
499 bool
500 BOutlineListView::IsExpanded(int32 fullListIndex)
502 BListItem* item = FullListItemAt(fullListIndex);
503 if (!item)
504 return false;
506 return item->IsExpanded();
510 BHandler*
511 BOutlineListView::ResolveSpecifier(BMessage* message, int32 index,
512 BMessage* specifier, int32 what, const char* property)
514 return BListView::ResolveSpecifier(message, index, specifier, what,
515 property);
519 status_t
520 BOutlineListView::GetSupportedSuites(BMessage* data)
522 return BListView::GetSupportedSuites(data);
526 status_t
527 BOutlineListView::Perform(perform_code code, void* _data)
529 switch (code) {
530 case PERFORM_CODE_MIN_SIZE:
531 ((perform_data_min_size*)_data)->return_value
532 = BOutlineListView::MinSize();
533 return B_OK;
534 case PERFORM_CODE_MAX_SIZE:
535 ((perform_data_max_size*)_data)->return_value
536 = BOutlineListView::MaxSize();
537 return B_OK;
538 case PERFORM_CODE_PREFERRED_SIZE:
539 ((perform_data_preferred_size*)_data)->return_value
540 = BOutlineListView::PreferredSize();
541 return B_OK;
542 case PERFORM_CODE_LAYOUT_ALIGNMENT:
543 ((perform_data_layout_alignment*)_data)->return_value
544 = BOutlineListView::LayoutAlignment();
545 return B_OK;
546 case PERFORM_CODE_HAS_HEIGHT_FOR_WIDTH:
547 ((perform_data_has_height_for_width*)_data)->return_value
548 = BOutlineListView::HasHeightForWidth();
549 return B_OK;
550 case PERFORM_CODE_GET_HEIGHT_FOR_WIDTH:
552 perform_data_get_height_for_width* data
553 = (perform_data_get_height_for_width*)_data;
554 BOutlineListView::GetHeightForWidth(data->width, &data->min,
555 &data->max, &data->preferred);
556 return B_OK;
558 case PERFORM_CODE_SET_LAYOUT:
560 perform_data_set_layout* data = (perform_data_set_layout*)_data;
561 BOutlineListView::SetLayout(data->layout);
562 return B_OK;
564 case PERFORM_CODE_LAYOUT_INVALIDATED:
566 perform_data_layout_invalidated* data
567 = (perform_data_layout_invalidated*)_data;
568 BOutlineListView::LayoutInvalidated(data->descendants);
569 return B_OK;
571 case PERFORM_CODE_DO_LAYOUT:
573 BOutlineListView::DoLayout();
574 return B_OK;
578 return BListView::Perform(code, _data);
582 void
583 BOutlineListView::ResizeToPreferred()
585 BListView::ResizeToPreferred();
589 void
590 BOutlineListView::GetPreferredSize(float* _width, float* _height)
592 int32 count = CountItems();
594 if (count > 0) {
595 float maxWidth = 0.0;
596 for (int32 i = 0; i < count; i++) {
597 // The item itself does not take his OutlineLevel into account, so
598 // we must make up for that. Also add space for the latch.
599 float itemWidth = ItemAt(i)->Width() + be_plain_font->Size()
600 + (ItemAt(i)->OutlineLevel() + 1)
601 * be_control_look->DefaultItemSpacing();
602 if (itemWidth > maxWidth)
603 maxWidth = itemWidth;
606 if (_width != NULL)
607 *_width = maxWidth;
608 if (_height != NULL)
609 *_height = ItemAt(count - 1)->Bottom();
610 } else
611 BView::GetPreferredSize(_width, _height);
615 void
616 BOutlineListView::MakeFocus(bool state)
618 BListView::MakeFocus(state);
622 void
623 BOutlineListView::AllAttached()
625 BListView::AllAttached();
629 void
630 BOutlineListView::AllDetached()
632 BListView::AllDetached();
636 void
637 BOutlineListView::DetachedFromWindow()
639 BListView::DetachedFromWindow();
643 void
644 BOutlineListView::FullListSortItems(int (*compareFunc)(const BListItem* a,
645 const BListItem* b))
647 SortItemsUnder(NULL, false, compareFunc);
651 void
652 BOutlineListView::SortItemsUnder(BListItem* superItem, bool oneLevelOnly,
653 int (*compareFunc)(const BListItem* a, const BListItem* b))
655 // This method is quite complicated: basically, it creates a real tree
656 // from the items of the full list, sorts them as needed, and then
657 // populates the entries back into the full and display lists
659 int32 firstIndex = FullListIndexOf(superItem) + 1;
660 int32 lastIndex = firstIndex;
661 BList* tree = _BuildTree(superItem, lastIndex);
663 _SortTree(tree, oneLevelOnly, compareFunc);
665 // Populate to the full list
666 _PopulateTree(tree, fFullList, firstIndex, false);
668 if (superItem == NULL
669 || (superItem->IsItemVisible() && superItem->IsExpanded())) {
670 // Populate to BListView's list
671 firstIndex = fList.IndexOf(superItem) + 1;
672 lastIndex = firstIndex;
673 _PopulateTree(tree, fList, lastIndex, true);
675 if (fFirstSelected != -1) {
676 // update selection hints
677 fFirstSelected = _CalcFirstSelected(0);
678 fLastSelected = _CalcLastSelected(CountItems());
681 // only invalidate what may have changed
682 _RecalcItemTops(firstIndex);
683 BRect top = ItemFrame(firstIndex);
684 BRect bottom = ItemFrame(lastIndex - 1);
685 BRect update(top.left, top.top, bottom.right, bottom.bottom);
686 Invalidate(update);
689 _DestructTree(tree);
693 int32
694 BOutlineListView::CountItemsUnder(BListItem* superItem, bool oneLevelOnly) const
696 int32 i = FullListIndexOf(superItem);
697 if (i == -1)
698 return 0;
700 ++i;
701 int32 count = 0;
702 uint32 baseLevel = superItem->OutlineLevel();
704 for (; i < FullListCountItems(); i++) {
705 BListItem* item = FullListItemAt(i);
707 // If we jump out of the subtree, return count
708 if (item->fLevel <= baseLevel)
709 return count;
711 // If the level matches, increase count
712 if (!oneLevelOnly || item->fLevel == baseLevel + 1)
713 count++;
716 return count;
720 BListItem*
721 BOutlineListView::EachItemUnder(BListItem* superItem, bool oneLevelOnly,
722 BListItem* (*eachFunc)(BListItem* item, void* arg), void* arg)
724 int32 i = IndexOf(superItem);
725 if (i == -1)
726 return NULL;
728 while (i < FullListCountItems()) {
729 BListItem* item = FullListItemAt(i);
731 // If we jump out of the subtree, return NULL
732 if (item->fLevel < superItem->OutlineLevel())
733 return NULL;
735 // If the level matches, check the index
736 if (!oneLevelOnly || item->fLevel == superItem->OutlineLevel() + 1) {
737 item = eachFunc(item, arg);
738 if (item != NULL)
739 return item;
742 i++;
745 return NULL;
749 BListItem*
750 BOutlineListView::ItemUnderAt(BListItem* superItem, bool oneLevelOnly,
751 int32 index) const
753 int32 i = FullListIndexOf(superItem);
754 if (i == -1)
755 return NULL;
757 while (i < FullListCountItems()) {
758 BListItem* item = FullListItemAt(i);
760 // If we jump out of the subtree, return NULL
761 if (item->fLevel < superItem->OutlineLevel())
762 return NULL;
764 // If the level matches, check the index
765 if (!oneLevelOnly || item->fLevel == superItem->OutlineLevel() + 1) {
766 if (index == 0)
767 return item;
769 index--;
772 i++;
775 return NULL;
779 bool
780 BOutlineListView::DoMiscellaneous(MiscCode code, MiscData* data)
782 if (code == B_SWAP_OP)
783 return _SwapItems(data->swap.a, data->swap.b);
785 return BListView::DoMiscellaneous(code, data);
789 void
790 BOutlineListView::MessageReceived(BMessage* msg)
792 BListView::MessageReceived(msg);
796 void BOutlineListView::_ReservedOutlineListView1() {}
797 void BOutlineListView::_ReservedOutlineListView2() {}
798 void BOutlineListView::_ReservedOutlineListView3() {}
799 void BOutlineListView::_ReservedOutlineListView4() {}
802 void
803 BOutlineListView::ExpandOrCollapse(BListItem* item, bool expand)
805 if (item->IsExpanded() == expand || !FullListHasItem(item))
806 return;
808 item->fExpanded = expand;
810 // TODO: merge these cases together, they are pretty similar
812 if (expand) {
813 uint32 level = item->fLevel;
814 int32 fullListIndex = FullListIndexOf(item);
815 int32 index = IndexOf(item) + 1;
816 int32 startIndex = index;
817 int32 count = FullListCountItems() - fullListIndex - 1;
818 BListItem** items = (BListItem**)fFullList.Items() + fullListIndex + 1;
820 BFont font;
821 GetFont(&font);
822 while (count-- > 0) {
823 item = items[0];
824 if (item->fLevel <= level)
825 break;
827 if (!item->IsItemVisible()) {
828 // fix selection hints
829 if (index <= fFirstSelected)
830 fFirstSelected++;
831 if (index <= fLastSelected)
832 fLastSelected++;
834 fList.AddItem(item, index++);
835 item->Update(this, &font);
836 item->SetItemVisible(true);
839 if (item->HasSubitems() && !item->IsExpanded()) {
840 // Skip hidden children
841 uint32 subLevel = item->fLevel;
842 items++;
844 while (--count > 0 && items[0]->fLevel > subLevel)
845 items++;
846 } else
847 items++;
849 _RecalcItemTops(startIndex);
850 } else {
851 // collapse
852 uint32 level = item->fLevel;
853 int32 fullListIndex = FullListIndexOf(item);
854 int32 index = IndexOf(item);
855 int32 startIndex = index;
856 int32 max = FullListCountItems() - fullListIndex - 1;
857 int32 count = 0;
858 bool selectionChanged = false;
860 BListItem** items = (BListItem**)fFullList.Items() + fullListIndex + 1;
862 while (max-- > 0) {
863 item = items[0];
864 if (item->fLevel <= level)
865 break;
867 if (item->IsItemVisible()) {
868 fList.RemoveItem(item);
869 item->SetItemVisible(false);
870 if (item->IsSelected()) {
871 selectionChanged = true;
872 item->Deselect();
874 count++;
877 items++;
880 _RecalcItemTops(startIndex);
881 // fix selection hints
882 // if the selected item was just removed by collapsing, select its
883 // parent
884 if (ListType() == B_SINGLE_SELECTION_LIST && selectionChanged)
885 fFirstSelected = fLastSelected = index;
887 if (index < fFirstSelected && index + count < fFirstSelected) {
888 // all items removed were higher than the selection range,
889 // adjust the indexes to correspond to their new visible positions
890 fFirstSelected -= count;
891 fLastSelected -= count;
894 int32 maxIndex = fList.CountItems() - 1;
895 if (fFirstSelected > maxIndex)
896 fFirstSelected = maxIndex;
898 if (fLastSelected > maxIndex)
899 fLastSelected = maxIndex;
901 if (selectionChanged)
902 SelectionChanged();
905 _FixupScrollBar();
906 Invalidate();
910 BRect
911 BOutlineListView::LatchRect(BRect itemRect, int32 level) const
913 float latchWidth = be_plain_font->Size();
914 float latchHeight = be_plain_font->Size();
915 float indentOffset = level * be_control_look->DefaultItemSpacing();
916 float heightOffset = itemRect.Height() / 2 - latchHeight / 2;
918 return BRect(0, 0, latchWidth, latchHeight)
919 .OffsetBySelf(itemRect.left, itemRect.top)
920 .OffsetBySelf(indentOffset, heightOffset);
924 void
925 BOutlineListView::DrawLatch(BRect itemRect, int32 level, bool collapsed,
926 bool highlighted, bool misTracked)
928 BRect latchRect(LatchRect(itemRect, level));
929 rgb_color base = ui_color(B_PANEL_BACKGROUND_COLOR);
930 int32 arrowDirection = collapsed ? BControlLook::B_RIGHT_ARROW
931 : BControlLook::B_DOWN_ARROW;
933 be_control_look->DrawArrowShape(this, latchRect, itemRect, base,
934 arrowDirection, 0, B_DARKEN_4_TINT);
938 void
939 BOutlineListView::DrawItem(BListItem* item, BRect itemRect, bool complete)
941 if (item->fHasSubitems) {
942 DrawLatch(itemRect, item->fLevel, !item->IsExpanded(),
943 item->IsSelected() || complete, false);
946 itemRect.left += LatchRect(itemRect, item->fLevel).right;
947 BListView::DrawItem(item, itemRect, complete);
951 int32
952 BOutlineListView::_FullListIndex(int32 index) const
954 BListItem* item = ItemAt(index);
956 if (item == NULL)
957 return -1;
959 return FullListIndexOf(item);
963 void
964 BOutlineListView::_PopulateTree(BList* tree, BList& target,
965 int32& firstIndex, bool onlyVisible)
967 BListItem** items = (BListItem**)target.Items();
968 int32 count = tree->CountItems();
970 for (int32 index = 0; index < count; index++) {
971 BListItem* item = (BListItem*)tree->ItemAtFast(index);
973 items[firstIndex++] = item;
975 if (item->HasSubitems() && (!onlyVisible || item->IsExpanded())) {
976 _PopulateTree(item->fTemporaryList, target, firstIndex,
977 onlyVisible);
983 void
984 BOutlineListView::_SortTree(BList* tree, bool oneLevelOnly,
985 int (*compareFunc)(const BListItem* a, const BListItem* b))
987 BListItem** items = (BListItem**)tree->Items();
988 std::sort(items, items + tree->CountItems(),
989 ListItemComparator(compareFunc));
991 if (oneLevelOnly)
992 return;
994 for (int32 index = tree->CountItems(); index-- > 0;) {
995 BListItem* item = (BListItem*)tree->ItemAt(index);
997 if (item->HasSubitems())
998 _SortTree(item->fTemporaryList, false, compareFunc);
1003 void
1004 BOutlineListView::_DestructTree(BList* tree)
1006 for (int32 index = tree->CountItems(); index-- > 0;) {
1007 BListItem* item = (BListItem*)tree->ItemAt(index);
1009 if (item->HasSubitems())
1010 _DestructTree(item->fTemporaryList);
1013 delete tree;
1017 BList*
1018 BOutlineListView::_BuildTree(BListItem* superItem, int32& fullListIndex)
1020 int32 fullCount = FullListCountItems();
1021 uint32 level = superItem != NULL ? superItem->OutlineLevel() + 1 : 0;
1022 BList* list = new BList;
1023 if (superItem != NULL)
1024 superItem->fTemporaryList = list;
1026 while (fullListIndex < fullCount) {
1027 BListItem* item = FullListItemAt(fullListIndex);
1029 // If we jump out of the subtree, break out
1030 if (item->fLevel < level)
1031 break;
1033 // If the level matches, put them into the list
1034 // (we handle the case of a missing sublevel gracefully)
1035 list->AddItem(item);
1036 fullListIndex++;
1038 if (item->HasSubitems()) {
1039 // we're going deeper
1040 _BuildTree(item, fullListIndex);
1044 return list;
1048 void
1049 BOutlineListView::_CullInvisibleItems(BList& list)
1051 int32 index = 0;
1052 while (index < list.CountItems()) {
1053 if (reinterpret_cast<BListItem*>(list.ItemAt(index))->IsItemVisible())
1054 ++index;
1055 else
1056 list.RemoveItem(index);
1061 bool
1062 BOutlineListView::_SwapItems(int32 first, int32 second)
1064 // same item, do nothing
1065 if (first == second)
1066 return true;
1068 // fail, first item out of bounds
1069 if ((first < 0) || (first >= CountItems()))
1070 return false;
1072 // fail, second item out of bounds
1073 if ((second < 0) || (second >= CountItems()))
1074 return false;
1076 int32 firstIndex = min_c(first, second);
1077 int32 secondIndex = max_c(first, second);
1078 BListItem* firstItem = ItemAt(firstIndex);
1079 BListItem* secondItem = ItemAt(secondIndex);
1080 BList firstSubItems, secondSubItems;
1082 if (Superitem(firstItem) != Superitem(secondItem))
1083 return false;
1085 if (!firstItem->IsItemVisible() || !secondItem->IsItemVisible())
1086 return false;
1088 int32 fullFirstIndex = _FullListIndex(firstIndex);
1089 int32 fullSecondIndex = _FullListIndex(secondIndex);
1090 _GetSubItems(fFullList, firstSubItems, firstItem, fullFirstIndex + 1);
1091 _GetSubItems(fFullList, secondSubItems, secondItem, fullSecondIndex + 1);
1092 _DoSwap(fFullList, fullFirstIndex, fullSecondIndex, &firstSubItems,
1093 &secondSubItems);
1095 _CullInvisibleItems(firstSubItems);
1096 _CullInvisibleItems(secondSubItems);
1097 _DoSwap(fList, firstIndex, secondIndex, &firstSubItems,
1098 &secondSubItems);
1100 _RecalcItemTops(firstIndex);
1101 _RescanSelection(firstIndex, secondIndex + secondSubItems.CountItems());
1102 Invalidate(Bounds());
1104 return true;
1108 /*! \brief Removes a single item from the list and all of its children.
1110 Unlike the BeOS version, this one will actually delete the children, too,
1111 as there should be no reference left to them. This may cause problems for
1112 applications that actually take the misbehaviour of the Be classes into
1113 account.
1115 BListItem*
1116 BOutlineListView::_RemoveItem(BListItem* item, int32 fullListIndex)
1118 if (item == NULL || fullListIndex < 0
1119 || fullListIndex >= FullListCountItems()) {
1120 return NULL;
1123 uint32 level = item->OutlineLevel();
1124 int32 superIndex;
1125 BListItem* super = _SuperitemForIndex(fullListIndex, level, &superIndex);
1127 if (item->IsItemVisible()) {
1128 // remove children, too
1129 while (fullListIndex + 1 < FullListCountItems()) {
1130 BListItem* subItem = FullListItemAt(fullListIndex + 1);
1132 if (subItem->OutlineLevel() <= level)
1133 break;
1135 if (subItem->IsItemVisible())
1136 BListView::RemoveItem(subItem);
1138 fFullList.RemoveItem(fullListIndex + 1);
1139 delete subItem;
1141 BListView::RemoveItem(item);
1144 fFullList.RemoveItem(fullListIndex);
1146 if (super != NULL) {
1147 // we might need to change the fHasSubitems field of the parent
1148 BListItem* child = FullListItemAt(superIndex + 1);
1149 if (child == NULL || child->OutlineLevel() <= super->OutlineLevel())
1150 super->fHasSubitems = false;
1153 return item;
1157 /*! Returns the super item before the item specified by \a fullListIndex
1158 and \a level.
1160 BListItem*
1161 BOutlineListView::_SuperitemForIndex(int32 fullListIndex, int32 level,
1162 int32* _superIndex)
1164 BListItem* item;
1165 fullListIndex--;
1167 while (fullListIndex >= 0) {
1168 if ((item = FullListItemAt(fullListIndex))->OutlineLevel()
1169 < (uint32)level) {
1170 if (_superIndex != NULL)
1171 *_superIndex = fullListIndex;
1172 return item;
1175 fullListIndex--;
1178 return NULL;
1182 int32
1183 BOutlineListView::_FindPreviousVisibleIndex(int32 fullListIndex)
1185 fullListIndex--;
1187 while (fullListIndex >= 0) {
1188 if (FullListItemAt(fullListIndex)->fVisible)
1189 return fullListIndex;
1191 fullListIndex--;
1194 return -1;