btrfs: Attempt to fix GCC2 build.
[haiku.git] / src / kits / tracker / DirMenu.cpp
blobe9eb894cf99a91c0c36f5f816aaa100a33ce7bad
1 /*
2 Open Tracker License
4 Terms and Conditions
6 Copyright (c) 1991-2000, Be Incorporated. All rights reserved.
8 Permission is hereby granted, free of charge, to any person obtaining a copy of
9 this software and associated documentation files (the "Software"), to deal in
10 the Software without restriction, including without limitation the rights to
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12 of the Software, and to permit persons to whom the Software is furnished to do
13 so, subject to the following conditions:
15 The above copyright notice and this permission notice applies to all licensees
16 and shall be included in all copies or substantial portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
23 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 Except as contained in this notice, the name of Be Incorporated shall not be
26 used in advertising or otherwise to promote the sale, use or other dealings in
27 this Software without prior written authorization from Be Incorporated.
29 Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks
30 of Be Incorporated in the United States and other countries. Other brand product
31 names are registered trademarks or trademarks of their respective holders.
32 All rights reserved.
35 // ToDo:
36 // get rid of fMenuBar, SetMenuBar and related mess
39 #include <Catalog.h>
40 #include <Debug.h>
41 #include <Directory.h>
42 #include <Locale.h>
43 #include <MenuBar.h>
44 #include <Path.h>
45 #include <Volume.h>
46 #include <VolumeRoster.h>
48 #include "Attributes.h"
49 #include "ContainerWindow.h"
50 #include "DirMenu.h"
51 #include "FSUtils.h"
52 #include "IconMenuItem.h"
53 #include "NavMenu.h"
54 #include "TrackerSettings.h"
55 #include "Utilities.h"
58 #undef B_TRANSLATION_CONTEXT
59 #define B_TRANSLATION_CONTEXT "DirMenu"
62 // #pragma mark - BDirMenu
65 BDirMenu::BDirMenu(BMenuBar* bar, BMessenger target, uint32 command,
66 const char* entryName)
68 BPopUpMenu("directories"),
69 fTarget(target),
70 fMenuBar(bar),
71 fCommand(command)
73 SetFont(be_plain_font);
74 if (entryName)
75 fEntryName = entryName;
76 else
77 fEntryName = "refs";
81 BDirMenu::~BDirMenu()
86 void
87 BDirMenu::Populate(const BEntry* startEntry, BWindow* originatingWindow,
88 bool includeStartEntry, bool select, bool reverse, bool addShortcuts,
89 bool navMenuEntries)
91 try {
92 if (!startEntry)
93 throw (status_t)B_ERROR;
95 Model model(startEntry);
96 ThrowOnInitCheckError(&model);
98 ModelMenuItem* menu = NULL;
100 if (fMenuBar) {
101 menu = new ModelMenuItem(&model, this, true, true);
102 fMenuBar->AddItem(menu);
105 BEntry entry(*startEntry);
107 bool showDesktop, showDisksIcon;
109 TrackerSettings settings;
110 showDesktop = settings.DesktopFilePanelRoot();
111 showDisksIcon = settings.ShowDisksIcon();
114 // might start one level above startEntry
115 if (!includeStartEntry) {
116 BDirectory parent;
117 BDirectory dir(&entry);
119 if (!showDesktop && dir.InitCheck() == B_OK
120 && dir.IsRootDirectory()) {
121 // if we're at the root directory skip "mnt" and
122 // go straight to "/"
123 parent.SetTo("/");
124 parent.GetEntry(&entry);
125 } else
126 FSGetParentVirtualDirectoryAware(entry, entry);
129 BDirectory desktopDir;
130 FSGetDeskDir(&desktopDir);
131 BEntry desktopEntry;
132 desktopDir.GetEntry(&desktopEntry);
134 for (;;) {
135 BNode node(&entry);
136 ThrowOnInitCheckError(&node);
138 PoseInfo info;
139 ReadAttrResult result = ReadAttr(&node, kAttrPoseInfo,
140 kAttrPoseInfoForeign, B_RAW_TYPE, 0, &info, sizeof(PoseInfo),
141 &PoseInfo::EndianSwap);
143 BEntry parentEntry;
144 bool hitRoot = false;
146 BDirectory dir(&entry);
147 if (!showDesktop && dir.InitCheck() == B_OK
148 && dir.IsRootDirectory()) {
149 // if we're at the root directory skip "mnt" and
150 // go straight to "/"
151 hitRoot = true;
152 parentEntry.SetTo("/");
153 } else
154 FSGetParentVirtualDirectoryAware(entry, parentEntry);
156 if (showDesktop) {
157 BEntry root("/");
158 // warp from "/" to Desktop properly
159 if (entry == root) {
160 if (showDisksIcon)
161 AddDisksIconToMenu(reverse);
162 entry = desktopEntry;
165 if (entry == desktopEntry)
166 hitRoot = true;
169 if (result == kReadAttrFailed || !info.fInvisible
170 || (showDesktop && desktopEntry == entry)) {
171 AddItemToDirMenu(&entry, originatingWindow, reverse,
172 addShortcuts, navMenuEntries);
175 if (hitRoot) {
176 if (!showDesktop && showDisksIcon && *startEntry != "/")
177 AddDisksIconToMenu(reverse);
178 break;
181 entry = parentEntry;
182 if (entry.InitCheck() != B_OK)
183 break;
186 // select last item in menu
187 if (!select)
188 return;
190 ModelMenuItem* item
191 = dynamic_cast<ModelMenuItem*>(ItemAt(CountItems() - 1));
192 if (item != NULL) {
193 item->SetMarked(true);
194 if (menu) {
195 entry.SetTo(item->TargetModel()->EntryRef());
196 ThrowOnError(menu->SetEntry(&entry));
199 } catch (status_t err) {
200 PRINT(("BDirMenu::Populate: caught error %s\n", strerror(err)));
201 if (!CountItems()) {
202 BString error;
203 error << "Error [" << strerror(err) << "] populating menu";
204 AddItem(new BMenuItem(error.String(), 0));
210 void
211 BDirMenu::AddItemToDirMenu(const BEntry* entry, BWindow* originatingWindow,
212 bool atEnd, bool addShortcuts, bool navMenuEntries)
214 Model model(entry);
215 if (model.InitCheck() != B_OK)
216 return;
218 BMessage* message = new BMessage(fCommand);
219 message->AddRef(fEntryName.String(), model.EntryRef());
221 // add reference to the container windows model so that we can
222 // close the window if
223 BContainerWindow* window = originatingWindow ?
224 dynamic_cast<BContainerWindow*>(originatingWindow) : 0;
225 if (window != NULL) {
226 message->AddData("nodeRefsToClose", B_RAW_TYPE,
227 window->TargetModel()->NodeRef(), sizeof (node_ref));
229 ModelMenuItem* item;
230 if (navMenuEntries) {
231 BNavMenu* subMenu = new BNavMenu(model.Name(), B_REFS_RECEIVED,
232 fTarget, window);
233 entry_ref ref;
234 entry->GetRef(&ref);
235 subMenu->SetNavDir(&ref);
236 item = new ModelMenuItem(&model, subMenu);
237 item->SetLabel(model.Name());
238 item->SetMessage(message);
239 } else {
240 item = new ModelMenuItem(&model, model.Name(), message);
243 if (addShortcuts) {
244 if (model.IsDesktop())
245 item->SetShortcut('D', B_COMMAND_KEY);
246 else if (FSIsHomeDir(entry))
247 item->SetShortcut('H', B_COMMAND_KEY);
250 if (atEnd)
251 AddItem(item);
252 else
253 AddItem(item, 0);
255 item->SetTarget(fTarget);
257 if (fMenuBar != NULL) {
258 ModelMenuItem* menu
259 = dynamic_cast<ModelMenuItem*>(fMenuBar->ItemAt(0));
260 if (menu != NULL) {
261 ThrowOnError(menu->SetEntry(entry));
262 item->SetMarked(true);
268 void
269 BDirMenu::AddDisksIconToMenu(bool atEnd)
271 BEntry entry("/");
272 Model model(&entry);
273 if (model.InitCheck() != B_OK)
274 return;
276 BMessage* message = new BMessage(fCommand);
277 message->AddRef(fEntryName.String(), model.EntryRef());
279 ModelMenuItem* item = new ModelMenuItem(&model,
280 B_TRANSLATE(B_DISKS_DIR_NAME), message);
281 if (atEnd)
282 AddItem(item);
283 else
284 AddItem(item, 0);