RemoteDrawingEngine: Reduce RP_READ_BITMAP result timeout.
[haiku.git] / src / kits / tracker / AttributeStream.h
blob5c1bc8bffb5f5f49179d7a4cc070e96c4c31e4ef
1 /*
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35 // attribute streams allow copying/filtering/transformation of attributes
36 // between file and/or memory nodes
38 // for example one can use constructs of nodes like:
40 // destinationNode << transformer << buffer << filter << sourceNode
42 // transformer may for instance perform endian-swapping or offsetting of
43 // a B_RECT attribute filter may withold certain attributes buffer is a
44 // memory allocated snapshot of attributes, may be repeatedly streamed into
45 // other files, buffers
47 // In addition to the whacky (but usefull) << syntax, calls like Read, Write
48 // are also available
49 #ifndef _ATTRIBUTE_STREAM_H
50 #define _ATTRIBUTE_STREAM_H
53 #include <ObjectList.h>
54 #include <Node.h>
55 #include <Rect.h>
56 #include <String.h>
57 #include <TypeConstants.h>
59 #include <fs_attr.h>
62 namespace BPrivate {
64 struct AttributeTemplate {
65 // used for read-only attribute source
66 const char* fAttributeName;
67 uint32 fAttributeType;
68 off_t fSize;
69 const char* fBits;
73 class AttributeInfo {
74 // utility class for internal attribute description
75 public:
76 AttributeInfo();
77 AttributeInfo(const AttributeInfo& other);
78 AttributeInfo(const char* name, attr_info info);
79 AttributeInfo(const char* name, uint32 type, off_t size);
81 void SetTo(const AttributeInfo& other);
82 void SetTo(const char* name, attr_info info);
83 void SetTo(const char* name, uint32 type, off_t size);
84 const char* Name() const;
85 uint32 Type() const;
86 off_t Size() const;
88 private:
89 BString fName;
90 attr_info fInfo;
94 class AttributeStreamNode {
95 public:
96 AttributeStreamNode();
97 virtual ~AttributeStreamNode();
99 AttributeStreamNode &operator<<(AttributeStreamNode &source);
100 // workhorse call
101 // to the outside makes this node a part of the stream, passing on
102 // any data it has, gets, transforms, doesn't filter out
104 // under the hood sets up streaming into the next node; hooking
105 // up source and destination, forces the stream head to start
106 // streaming
108 virtual void Rewind();
109 // get ready to start all over again
110 virtual void MakeEmpty() {}
111 // remove any attributes the node may have
113 virtual off_t Contains(const char*, uint32);
114 // returns size of attribute if found
116 virtual off_t Read(const char* name, const char* foreignName,
117 uint32 type, off_t size, void* buffer, void (*swapFunc)(void*) = 0);
118 // read from this node
119 virtual off_t Write(const char* name, const char* foreignName,
120 uint32 type, off_t size, const void* buffer);
121 // write to this node
123 // work calls
124 virtual bool Drive();
125 // node at the head of the stream makes the entire stream
126 // feed it
127 virtual const AttributeInfo* Next();
128 // give me the next attribute in the stream
129 virtual const char* Get();
130 // give me the data of the attribute in the stream that was just
131 // returned by Next assumes there is a buffering node somewhere on the
132 // way to the source, from which the resulting buffer is borrowed
133 virtual bool Fill(char* buffer) const;
134 // fill the buffer with data of the attribute in the stream that was
135 // just returned by next <buffer> is big enough to hold the entire
136 // attribute data
138 virtual bool CanFeed() const { return false; }
139 // return true if can work as a source for the entire stream
141 private:
142 bool Start();
143 // utility call, used to start up the stream by finding the ultimate
144 // target of the stream and calling Drive on it
146 void Detach();
148 protected:
149 AttributeStreamNode* fReadFrom;
150 AttributeStreamNode* fWriteTo;
154 class AttributeStreamFileNode : public AttributeStreamNode {
155 // handles reading and writing attributes to and from the
156 // stream
157 public:
158 AttributeStreamFileNode();
159 AttributeStreamFileNode(BNode*);
161 virtual void MakeEmpty();
162 virtual void Rewind();
163 virtual off_t Contains(const char* name, uint32 type);
164 virtual off_t Read(const char* name, const char* foreignName, uint32 type,
165 off_t size, void* buffer, void (*swapFunc)(void*) = 0);
166 virtual off_t Write(const char* name, const char* foreignName, uint32 type,
167 off_t size, const void* buffer);
169 void SetTo(BNode*);
171 BNode* Node() { return fNode; }
173 protected:
174 virtual bool CanFeed() const { return true; }
176 virtual bool Drive();
177 // give me all the attributes, I'll write them into myself
178 virtual const AttributeInfo* Next();
179 // return the info for the next attribute I can read for you
180 virtual const char* Get();
181 virtual bool Fill(char* buffer) const;
183 private:
184 AttributeInfo fCurrentAttr;
185 BNode* fNode;
187 typedef AttributeStreamNode _inherited;
191 class AttributeStreamMemoryNode : public AttributeStreamNode {
192 // in memory attribute buffer; can be both target of writing and source
193 // of reading at the same time
194 public:
195 AttributeStreamMemoryNode();
197 virtual void MakeEmpty();
198 virtual off_t Contains(const char* name, uint32 type);
199 virtual off_t Read(const char* name, const char* foreignName,
200 uint32 type, off_t size, void* buffer, void (*swapFunc)(void*) = 0);
201 virtual off_t Write(const char* name, const char* foreignName,
202 uint32 type, off_t size, const void* buffer);
204 protected:
205 virtual bool CanFeed() const { return true; }
206 virtual void Rewind();
207 virtual bool Drive();
208 virtual const AttributeInfo* Next();
209 virtual const char* Get();
210 virtual bool Fill(char* buffer) const;
212 class AttrNode {
213 public:
214 AttrNode(const char* name, uint32 type, off_t size, char* data)
216 fAttr(name, type, size),
217 fData(data)
221 ~AttrNode()
223 delete[] fData;
226 AttributeInfo fAttr;
227 char* fData;
230 // utility calls
231 virtual AttrNode* BufferingGet();
232 virtual AttrNode* BufferingGet(const char* name, uint32 type, off_t size);
233 int32 Find(const char* name, uint32 type) const;
235 private:
236 BObjectList<AttrNode> fAttributes;
237 int32 fCurrentIndex;
239 typedef AttributeStreamNode _inherited;
243 class AttributeStreamTemplateNode : public AttributeStreamNode {
244 // in read-only memory attribute source
245 // can only be used as a source for Next and Get
246 public:
247 AttributeStreamTemplateNode(const AttributeTemplate*, int32 count);
249 virtual off_t Contains(const char* name, uint32 type);
251 protected:
252 virtual bool CanFeed() const { return true; }
253 virtual void Rewind();
254 virtual const AttributeInfo* Next();
255 virtual const char* Get();
256 virtual bool Fill(char* buffer) const;
258 int32 Find(const char* name, uint32 type) const;
260 private:
261 AttributeInfo fCurrentAttr;
262 const AttributeTemplate* fAttributes;
263 int32 fCurrentIndex;
264 int32 fCount;
266 typedef AttributeStreamNode _inherited;
270 class AttributeStreamFilterNode : public AttributeStreamNode {
271 // filter node may not pass thru specified attributes
272 public:
273 AttributeStreamFilterNode()
275 virtual off_t Contains(const char* name, uint32 type);
276 virtual off_t Read(const char* name, const char* foreignName,
277 uint32 type, off_t size, void* buffer, void (*swapFunc)(void*) = 0);
278 virtual off_t Write(const char* name, const char* foreignName,
279 uint32 type, off_t size, const void* buffer);
281 protected:
282 virtual bool Reject(const char* name, uint32 type, off_t size);
283 // override to implement filtering
284 virtual const AttributeInfo* Next();
286 private:
287 typedef AttributeStreamNode _inherited;
291 class NamesToAcceptAttrFilter : public AttributeStreamFilterNode {
292 // filter node that only passes thru attributes that match
293 // a list of names
294 public:
295 NamesToAcceptAttrFilter(const char**);
297 protected:
298 virtual bool Reject(const char* name, uint32 type, off_t size);
300 private:
301 const char** fNameList;
305 class SelectiveAttributeTransformer : public AttributeStreamNode {
306 // node applies a transformation on specified attributes
307 public:
308 SelectiveAttributeTransformer(const char* attributeName,
309 bool (*)(const char*, uint32 , off_t , void*, void*), void* params);
310 virtual ~SelectiveAttributeTransformer();
312 virtual off_t Read(const char* name, const char* foreignName, uint32 type,
313 off_t size, void* buffer, void (*swapFunc)(void*) = 0);
315 virtual void Rewind();
317 protected:
318 virtual bool WillTransform(const char* name, uint32 type, off_t size,
319 const char* data) const;
320 // override to implement filtering, should only return true if
321 // transformation will occur
322 virtual char* CopyAndApplyTransformer(const char* name, uint32 type,
323 off_t size, const char* data);
324 // makes a copy of data
325 virtual bool ApplyTransformer(const char* name, uint32 type, off_t size,
326 char* data);
327 // transforms in place
328 virtual const AttributeInfo* Next();
329 virtual const char* Get();
331 private:
332 AttributeInfo fCurrentAttr;
333 const char* fAttributeNameToTransform;
334 bool (*fTransformFunc)(const char*, uint32 , off_t , void*, void*);
335 void* fTransformParams;
337 BObjectList<char> fTransformedBuffers;
339 typedef AttributeStreamNode _inherited;
343 template <class Type>
344 class AttributeStreamConstValue : public AttributeStreamNode {
345 public:
346 AttributeStreamConstValue(const char* name, uint32 attributeType,
347 Type value);
349 protected:
350 virtual bool CanFeed() const { return true; }
351 virtual void Rewind() { fRewound = true; }
352 virtual const AttributeInfo* Next();
353 virtual const char* Get();
354 virtual bool Fill(char* buffer) const;
356 int32 Find(const char* name, uint32 type) const;
358 private:
359 AttributeInfo fAttr;
360 Type fValue;
361 bool fRewound;
363 typedef AttributeStreamNode _inherited;
367 template<class Type>
368 AttributeStreamConstValue<Type>::AttributeStreamConstValue(const char* name,
369 uint32 attributeType, Type value)
371 fAttr(name, attributeType, sizeof(Type)),
372 fValue(value),
373 fRewound(true)
378 template<class Type>
379 const AttributeInfo*
380 AttributeStreamConstValue<Type>::Next()
382 if (!fRewound)
383 return NULL;
385 fRewound = false;
386 return &fAttr;
390 template<class Type>
391 const char*
392 AttributeStreamConstValue<Type>::Get()
394 return (const char*)&fValue;
398 template<class Type>
399 bool
400 AttributeStreamConstValue<Type>::Fill(char* buffer) const
402 memcpy(buffer, &fValue, sizeof(Type));
403 return true;
407 template<class Type>
408 int32
409 AttributeStreamConstValue<Type>::Find(const char* name, uint32 type) const
411 if (strcmp(fAttr.Name(), name) == 0 && type == fAttr.Type())
412 return 0;
414 return -1;
418 class AttributeStreamBoolValue : public AttributeStreamConstValue<bool> {
419 public:
420 AttributeStreamBoolValue(const char* name, bool value)
422 AttributeStreamConstValue<bool>(name, B_BOOL_TYPE, value)
428 class AttributeStreamInt32Value : public AttributeStreamConstValue<int32> {
429 public:
430 AttributeStreamInt32Value(const char* name, int32 value)
432 AttributeStreamConstValue<int32>(name, B_INT32_TYPE, value)
438 class AttributeStreamInt64Value : public AttributeStreamConstValue<int64> {
439 public:
440 AttributeStreamInt64Value(const char* name, int64 value)
442 AttributeStreamConstValue<int64>(name, B_INT64_TYPE, value)
448 class AttributeStreamRectValue : public AttributeStreamConstValue<BRect> {
449 public:
450 AttributeStreamRectValue(const char* name, BRect value)
452 AttributeStreamConstValue<BRect>(name, B_RECT_TYPE, value)
458 class AttributeStreamFloatValue : public AttributeStreamConstValue<float> {
459 public:
460 AttributeStreamFloatValue(const char* name, float value)
462 AttributeStreamConstValue<float>(name, B_FLOAT_TYPE, value)
467 } // namespace BPrivate
469 using namespace BPrivate;
472 #endif // _ATTRIBUTE_STREAM_H