RemoteDrawingEngine: Reduce RP_READ_BITMAP result timeout.
[haiku.git] / src / kits / tracker / SlowContextPopup.cpp
blob8876a973306b46e1e30eaceeb9dd346be4a72023
1 /*
2 Open Tracker License
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35 #include <string.h>
36 #include <stdlib.h>
38 #include <Debug.h>
40 #include <Application.h>
41 #include <Catalog.h>
42 #include <Directory.h>
43 #include <Locale.h>
44 #include <Path.h>
45 #include <Query.h>
46 #include <StopWatch.h>
47 #include <VolumeRoster.h>
48 #include <Volume.h>
50 #include "Attributes.h"
51 #include "Commands.h"
52 #include "ContainerWindow.h"
53 #include "DesktopPoseView.h"
54 #include "FSUtils.h"
55 #include "FunctionObject.h"
56 #include "IconMenuItem.h"
57 #include "PoseView.h"
58 #include "QueryPoseView.h"
59 #include "SlowContextPopup.h"
60 #include "Thread.h"
61 #include "Tracker.h"
62 #include "VirtualDirectoryEntryList.h"
65 #undef B_TRANSLATION_CONTEXT
66 #define B_TRANSLATION_CONTEXT "SlowContextPopup"
69 // #pragma mark - BSlowContextMenu
72 BSlowContextMenu::BSlowContextMenu(const char* title)
74 BPopUpMenu(title, false, false),
75 fMenuBuilt(false),
76 fMessage(B_REFS_RECEIVED),
77 fParentWindow(NULL),
78 fVolsOnly(false),
79 fItemList(NULL),
80 fContainer(NULL),
81 fIteratingDesktop(false),
82 fTypesList(NULL),
83 fIsShowing(false)
85 InitIconPreloader();
87 SetFont(be_plain_font);
88 SetTriggersEnabled(false);
92 BSlowContextMenu::~BSlowContextMenu()
97 void
98 BSlowContextMenu::AttachedToWindow()
100 // showing flag is set immediately as
101 // it may take a while to build the menu's
102 // contents.
104 // it should get set only once when Go is called
105 // and will get reset in DetachedFromWindow
107 // this flag is used in ContainerWindow::ShowContextMenu
108 // to determine whether we should show this menu, and
109 // the only reason we need to do this is because this
110 // menu is spawned ::Go as an asynchronous menu, which
111 // is done because we will deadlock if the target's
112 // window is open... so there
113 fIsShowing = true;
115 BPopUpMenu::AttachedToWindow();
117 SpringLoadedFolderSetMenuStates(this, fTypesList);
119 // allow an opportunity to reset the target for each of the items
120 SetTargetForItems(Target());
124 void
125 BSlowContextMenu::DetachedFromWindow()
127 // see note above in AttachedToWindow
128 fIsShowing = false;
129 // does this need to set this to null?
130 // the parent, handling dnd should set this
131 // appropriately
133 // if this changes, BeMenu and RecentsMenu
134 // in Deskbar should also change
135 fTypesList = NULL;
139 void
140 BSlowContextMenu::SetNavDir(const entry_ref* ref)
142 ForceRebuild();
143 // reset the slow menu building mechanism so we can add more stuff
145 fNavDir = *ref;
149 void
150 BSlowContextMenu::ForceRebuild()
152 ClearMenuBuildingState();
153 fMenuBuilt = false;
157 bool
158 BSlowContextMenu::NeedsToRebuild() const
160 return !fMenuBuilt;
164 void
165 BSlowContextMenu::ClearMenu()
167 RemoveItems(0, CountItems(), true);
169 fMenuBuilt = false;
173 void
174 BSlowContextMenu::ClearMenuBuildingState()
176 delete fContainer;
177 fContainer = NULL;
179 // item list is non-owning, need to delete the items because
180 // they didn't get added to the menu
181 if (fItemList) {
182 RemoveItems(0, fItemList->CountItems(), true);
183 delete fItemList;
184 fItemList = NULL;
189 const int32 kItemsToAddChunk = 20;
190 const bigtime_t kMaxTimeBuildingMenu = 200000;
193 bool
194 BSlowContextMenu::AddDynamicItem(add_state state)
196 if (fMenuBuilt)
197 return false;
199 if (state == B_ABORT) {
200 ClearMenuBuildingState();
201 return false;
204 if (state == B_INITIAL_ADD && !StartBuildingItemList()) {
205 ClearMenuBuildingState();
206 return false;
209 bigtime_t timeToBail = system_time() + kMaxTimeBuildingMenu;
210 for (int32 count = 0; count < kItemsToAddChunk; count++) {
211 if (!AddNextItem()) {
212 fMenuBuilt = true;
213 DoneBuildingItemList();
214 ClearMenuBuildingState();
215 return false;
216 // done with menu, don't call again
218 if (system_time() > timeToBail)
219 // we have been in here long enough, come back later
220 break;
223 return true;
224 // call me again, got more to show
228 bool
229 BSlowContextMenu::StartBuildingItemList()
231 // return false when done building
232 BEntry entry;
234 if (fNavDir.device < 0 || entry.SetTo(&fNavDir) != B_OK
235 || !entry.Exists()) {
236 return false;
239 fIteratingDesktop = false;
241 BDirectory parent;
242 status_t err = entry.GetParent(&parent);
243 fItemList = new BObjectList<BMenuItem>(50);
245 // if ref is the root item then build list of volume root dirs
246 fVolsOnly = (err == B_ENTRY_NOT_FOUND);
248 if (fVolsOnly)
249 return true;
251 Model startModel(&entry, true);
252 if (startModel.InitCheck() == B_OK) {
253 if (!startModel.IsContainer())
254 return false;
256 if (startModel.IsQuery())
257 fContainer = new QueryEntryListCollection(&startModel);
258 else if (startModel.IsVirtualDirectory())
259 fContainer = new VirtualDirectoryEntryList(&startModel);
260 else if (startModel.IsDesktop()) {
261 fIteratingDesktop = true;
262 fContainer = DesktopPoseView::InitDesktopDirentIterator(0,
263 startModel.EntryRef());
264 AddRootItemsIfNeeded();
265 AddTrashItem();
266 } else {
267 BDirectory* directory = dynamic_cast<BDirectory*>(
268 startModel.Node());
270 ASSERT(directory != NULL);
272 if (directory != NULL)
273 fContainer = new DirectoryEntryList(*directory);
276 if (fContainer->InitCheck() != B_OK)
277 return false;
279 fContainer->Rewind();
282 return true;
286 void
287 BSlowContextMenu::AddRootItemsIfNeeded()
289 BVolumeRoster roster;
290 roster.Rewind();
291 BVolume volume;
292 while (roster.GetNextVolume(&volume) == B_OK) {
294 BDirectory root;
295 BEntry entry;
296 if (!volume.IsPersistent()
297 || volume.GetRootDirectory(&root) != B_OK
298 || root.GetEntry(&entry) != B_OK)
299 continue;
301 Model model(&entry);
302 AddOneItem(&model);
307 void
308 BSlowContextMenu::AddTrashItem()
310 BPath path;
311 if (find_directory(B_TRASH_DIRECTORY, &path) == B_OK) {
312 BEntry entry(path.Path());
313 Model model(&entry);
314 AddOneItem(&model);
319 bool
320 BSlowContextMenu::AddNextItem()
322 if (fVolsOnly) {
323 BuildVolumeMenu();
324 return false;
327 // limit nav menus to 500 items only
328 if (fItemList->CountItems() > 500)
329 return false;
331 BEntry entry;
332 if (fContainer->GetNextEntry(&entry) != B_OK)
333 // we're finished
334 return false;
336 Model model(&entry, true);
337 if (model.InitCheck() != B_OK) {
338 // PRINT(("not showing hidden item %s, wouldn't open\n", model->Name()));
339 return true;
342 PoseInfo poseInfo;
344 if (model.Node()) {
345 model.Node()->ReadAttr(kAttrPoseInfo, B_RAW_TYPE, 0,
346 &poseInfo, sizeof(poseInfo));
349 model.CloseNode();
351 if (!BPoseView::PoseVisible(&model, &poseInfo)) {
352 return true;
355 AddOneItem(&model);
356 return true;
360 void
361 BSlowContextMenu::AddOneItem(Model* model)
363 BMenuItem* item = NewModelItem(model, &fMessage, fMessenger, false,
364 dynamic_cast<BContainerWindow*>(fParentWindow), fTypesList,
365 &fTrackingHook);
366 if (item != NULL)
367 fItemList->AddItem(item);
371 ModelMenuItem*
372 BSlowContextMenu::NewModelItem(Model* model, const BMessage* invokeMessage,
373 const BMessenger &target, bool suppressFolderHierarchy,
374 BContainerWindow* parentWindow, const BObjectList<BString>* typeslist,
375 TrackingHookData* hook)
377 if (model->InitCheck() != B_OK)
378 return NULL;
380 entry_ref ref;
381 bool container = false;
382 if (model->IsSymLink()) {
384 Model* newResolvedModel = NULL;
385 Model* result = model->LinkTo();
387 if (!result) {
388 newResolvedModel = new Model(model->EntryRef(), true, true);
390 if (newResolvedModel->InitCheck() != B_OK) {
391 // broken link, still can show though, bail
392 delete newResolvedModel;
393 newResolvedModel = NULL;
396 result = newResolvedModel;
399 if (result) {
400 BModelOpener opener(result);
401 // open the model, if it ain't open already
403 PoseInfo poseInfo;
405 if (result->Node()) {
406 result->Node()->ReadAttr(kAttrPoseInfo, B_RAW_TYPE, 0,
407 &poseInfo, sizeof(poseInfo));
410 result->CloseNode();
412 ref = *result->EntryRef();
413 container = result->IsContainer();
415 model->SetLinkTo(result);
416 } else {
417 ref = *model->EntryRef();
418 container = model->IsContainer();
421 BMessage* message = new BMessage(*invokeMessage);
422 message->AddRef("refs", model->EntryRef());
424 // Truncate the name if necessary
425 BString truncatedString(model->Name());
426 be_plain_font->TruncateString(&truncatedString, B_TRUNCATE_END,
427 BNavMenu::GetMaxMenuWidth());
429 ModelMenuItem* item = NULL;
430 if (!container || suppressFolderHierarchy) {
431 item = new ModelMenuItem(model, truncatedString.String(), message);
432 if (invokeMessage->what != B_REFS_RECEIVED)
433 item->SetEnabled(false);
434 } else {
435 BNavMenu* menu = new BNavMenu(truncatedString.String(),
436 invokeMessage->what, target, parentWindow, typeslist);
438 menu->SetNavDir(&ref);
439 if (hook)
440 menu->InitTrackingHook(hook->fTrackingHook, &(hook->fTarget),
441 hook->fDragMessage);
443 item = new ModelMenuItem(model, menu);
444 item->SetMessage(message);
447 return item;
451 void
452 BSlowContextMenu::BuildVolumeMenu()
454 BVolumeRoster roster;
455 BVolume volume;
457 roster.Rewind();
458 while (roster.GetNextVolume(&volume) == B_OK) {
460 if (!volume.IsPersistent())
461 continue;
463 BDirectory startDir;
464 if (volume.GetRootDirectory(&startDir) == B_OK) {
465 BEntry entry;
466 startDir.GetEntry(&entry);
468 Model* model = new Model(&entry);
469 if (model->InitCheck() != B_OK) {
470 delete model;
471 continue;
474 BNavMenu* menu = new BNavMenu(model->Name(), fMessage.what,
475 fMessenger, fParentWindow, fTypesList);
477 menu->SetNavDir(model->EntryRef());
478 menu->InitTrackingHook(fTrackingHook.fTrackingHook,
479 &(fTrackingHook.fTarget), fTrackingHook.fDragMessage);
481 ASSERT(menu->Name());
483 ModelMenuItem* item = new ModelMenuItem(model, menu);
484 BMessage* message = new BMessage(fMessage);
486 message->AddRef("refs", model->EntryRef());
487 item->SetMessage(message);
488 fItemList->AddItem(item);
489 ASSERT(item->Label());
495 void
496 BSlowContextMenu::DoneBuildingItemList()
498 // add sorted items to menu
499 if (TrackerSettings().SortFolderNamesFirst())
500 fItemList->SortItems(&BNavMenu::CompareFolderNamesFirstOne);
501 else
502 fItemList->SortItems(&BNavMenu::CompareOne);
504 int32 count = fItemList->CountItems();
505 for (int32 index = 0; index < count; index++)
506 AddItem(fItemList->ItemAt(index));
508 fItemList->MakeEmpty();
510 if (!count) {
511 BMenuItem* item = new BMenuItem(B_TRANSLATE("Empty folder"), 0);
512 item->SetEnabled(false);
513 AddItem(item);
516 SetTargetForItems(fMessenger);
520 void
521 BSlowContextMenu::SetTypesList(const BObjectList<BString>* list)
523 fTypesList = list;
527 void
528 BSlowContextMenu::SetTarget(const BMessenger &target)
530 fMessenger = target;
534 TrackingHookData*
535 BSlowContextMenu::InitTrackingHook(bool (*hook)(BMenu*, void*),
536 const BMessenger* target, const BMessage* dragMessage)
538 fTrackingHook.fTrackingHook = hook;
539 if (target)
540 fTrackingHook.fTarget = *target;
541 fTrackingHook.fDragMessage = dragMessage;
542 SetTrackingHookDeep(this, hook, &fTrackingHook);
543 return &fTrackingHook;
547 void
548 BSlowContextMenu::SetTrackingHookDeep(BMenu* menu,
549 bool (*func)(BMenu*, void*), void* state)
551 menu->SetTrackingHook(func, state);
552 int32 count = menu->CountItems();
553 for (int32 index = 0; index < count; index++) {
554 BMenuItem* item = menu->ItemAt(index);
555 if (!item)
556 continue;
558 BMenu* submenu = item->Submenu();
559 if (submenu)
560 SetTrackingHookDeep(submenu, func, state);