RemoteDrawingEngine: Reduce RP_READ_BITMAP result timeout.
[haiku.git] / src / kits / tracker / SlowMenu.h
blobf793ebf891605ad97dcfe87cf21732977a9f11c0
1 /*
2 Open Tracker License
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34 #ifndef _SLOW_MENU_H
35 #define _SLOW_MENU_H
38 // SlowMenu is a convenience class that makes it easier to
39 // use the AddDynamicItem callback to implement a menu that can
40 // checks periodically between creating new items and quits
41 // early if needed
44 #include <Menu.h>
45 #include <MenuItem.h>
46 #include <Debug.h>
49 namespace BPrivate {
51 class BSlowMenu : public BMenu {
52 public:
53 BSlowMenu(const char* title, menu_layout layout = B_ITEMS_IN_COLUMN);
55 protected:
56 virtual bool StartBuildingItemList();
57 // set up state to start building the item list
58 // returns false if setup failed
59 virtual bool AddNextItem() = 0;
60 // returns false if done
61 virtual void DoneBuildingItemList() = 0;
62 // default version adds items from itemList to menu and deletes
63 // the list; override to sort items first, etc.
65 virtual void ClearMenuBuildingState() = 0;
67 protected:
68 virtual bool AddDynamicItem(add_state state);
69 // this is the callback from BMenu, you shouldn't need to
70 // override this
72 bool fMenuBuilt;
75 } // namespace BPrivate
77 using namespace BPrivate;
80 #endif // _SLOW_MENU_H