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3 <TITLE>Media Nodes Made Easy (Well, Easier...)</TITLE>
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6 <!-- Developer's Workshop -->
8 <FONT SIZE=+1><B><A NAME="Workshop"></A>DEVELOPERS' WORKSHOP: Media Nodes Made Easy (Well, Easier...)</B></FONT>
9 <br><B>By Christopher Tate (<A HREF="mailto:ctate@be.com">ctate@be.com</A>)</B><BR>
12 <P><FONT="-1">"Developers' Workshop" is a weekly feature that provides
13 answers to our developers' questions, or topic requests.
14 To submit a question, visit
15 <P><A HREF="http://www.be.com/developers/suggestion_box.html">http://www.be.com/developers/suggestion_box.html</A>.
17 <P>
18 <P>As anyone who sat through the Node Track of the recent Be
19 Developers Conference can attest, writing Media Kit nodes
20 is a complex task. Be's engineering team has been hard at
21 work extending the Media Kit APIs to simplify node
22 construction; similarly, DTS has been developing tools
23 developers can use to debug their own BMediaNodes. This
24 week's article introduces a tool for analyzing the behavior
25 of any BBufferProducer node or node chain: the
26 LoggingConsumer. Designed to work with the Genki/6 beta
27 release (I told you the APIs were under construction!),
28 this node tracks the behavior of its input stream, logging
29 a trace of all activity to a file for post-mortem analysis.
32 <P>Before I discuss what exactly the LoggingConsumer does,
33 here's the URL to download it, so that you can follow along
34 at home:
37 <P>&lt;<a href="ftp://ftp.be.com/pub/samples/media kit/LoggingConsumer.zip">ftp://ftp.be.com/pub/samples/media kit/LoggingConsumer.zip
38 </a>&gt;
41 <P>
42 <b>So, What Is This &quot;LoggingConsumer&quot; Anyway?</b>
45 <P>As BBufferConsumers go, LoggingConsumer is pretty simple: it
46 doesn't manipulate its input buffers in any way, it doesn't
47 talk to hardware, and it doesn't pass buffers downstream --
48 it sits at the end of the node chain. It has a single input,
49 which can accept any kind of data. You, the developer, connect
50 to a node or node chain that you're interested in, point it at
51 an output file entry ref, and voila! Useful information about
52 buffer flow and internode handshaking is recorded for later
53 interpretation.
56 <P>The LoggingConsumer node serves two purposes: it produces a
57 trace of node activity, for the purpose of debugging
58 producers and producer/filter node chains; and it serves as
59 a clean example of BBufferConsumer structure and behavior.
60 The node tries to do everything &quot;right,&quot; and is commented to
61 help you understand what's going on at all points in the
62 code. The node uses the latest and greatest
63 BMediaEventLooper class. It publishes a set of controllable
64 parameters via a BParameterWeb, and handles the
65 B MEDIA PARAMETERS buffer type for changing those
66 parameters. It reports late buffers to the producer, and
67 reports latency changes as well. In short, it demonstrates
68 pretty much all of the major functionality that a
69 BBufferConsumer has to worry about.
72 <P>
73 <b>So, How's It Work?</b>
76 <P>In order to preserve the realtime behavior of a proper Media
77 Kit node, the LoggingConsumer doesn't do any disk access
78 from within its main BMediaNode control thread. Instead, it
79 spawns a separate thread to write logged messages to disk,
80 and passes messages to that thread via a kernel port. The
81 LogWriter class encapsulates this pattern, managing the
82 non-realtime thread and message port transparently to the
83 LoggingConsumer node implementation.
86 <P>The LoggingConsumer itself is another example of using the
87 new BMediaEventLooper class to handle most of the
88 nitty-gritty details of being a node. Because it does very
89 little actual media-related processing, it's a pretty clear
90 illustration of the organization we recommend that nodes
91 use. The example application, which hooks the
92 LoggingConsumer up to an audio file reader, also uses a
93 simple &quot;Connection&quot; structure to illustrate the necessary
94 bookkeeping for setting up and tearing down the connection
95 between two nodes.
98 <P>
99 <b>What's It Give Me?</b>
102 <P>Lots. Every virtual entry point a media node has generates
103 an entry in the log file (with the minor exception of
104 GetNextInput() and DisposeInputCookie() -- and you can add
105 support for these easily). Log entries are marked with the
106 current real time (i.e., system time()) when they are
107 generated, as well as the current time according to the
108 LoggingConsumer's time source. Some operations log
109 additional information, as well. For example, when a buffer
110 is received, the logged message will indicate whether it is
111 already late. When a buffer is handled (i.e., popped off of
112 the BMediaEventLooper's event queue) the buffer's
113 performance time is logged, as well as how early the buffer
114 was handled. That &quot;offset&quot; needs to lie within the node's
115 scheduling latency; if it doesn't, the buffer is late. The
116 node also maintains a count of late buffers, so your testing
117 application can follow what's happening.
120 <P>LoggingConsumer is a BControllable, too, and you can
121 manipulate certain aspects of its behavior while it's
122 running. In particular, you can adjust its latency on the
123 fly. Reacting to latency changes is one of the trickier
124 aspects of BBufferProducer nodes, so having this facility in
125 the buffer consumer lets you test a producer in a reliable,
126 repeatable fashion. Future versions of the LoggingConsumer
127 will have other controllable features as well, such as the
128 ability to change media formats on the fly.
131 <P>Here's an example of what you get in the log file:
133 <blockquote><pre>
134 LOG REGISTERED : realtime = 240371553910, perftime = 262890
135 LOG ACCEPT FORMAT : realtime = 240371564256, perftime = 2331465007
136 LOG CONNECTED : realtime = 240371564475, perftime = 2331465228
137 LOG PREROLL : realtime = 240371565650, perftime = 2331466400
138 LOG START : realtime = 240372603671, perftime = 2332503192
139 LOG START HANDLED : realtime = 240372603726, perftime = 2332503245
140 LOG PRODUCER DATA STATUS : realtime = 240372604250, perftime = 2332503773
141 LOG DATA STATUS HANDLED : realtime = 240372604285, perftime = 2332503809
142 status = 2
143 LOG BUFFER RECEIVED : realtime = 240372604448, perftime = 2332503969
144 start = 2332553303, offset = -5666
145 Buffer received *LATE*
146 LOG BUFFER HANDLED : realtime = 240372604481, perftime = 2332504002
147 start = 2332553303, offset = -701
148 Buffer handled *LATE*
149 LOG BUFFER RECEIVED : realtime = 240372604687, perftime = 2332504209
150 LOG BUFFER RECEIVED : realtime = 240372605766, perftime = 2332505279
151 LOG BUFFER RECEIVED : realtime = 240372606497, perftime = 2332506016
152 LOG BUFFER RECEIVED : realtime = 240372607226, perftime = 2332506744
153 LOG BUFFER RECEIVED : realtime = 240372608545, perftime = 2332508060
154 LOG BUFFER RECEIVED : realtime = 240372624297, perftime = 2332523788
155 LOG BUFFER HANDLED : realtime = 240372638948, perftime = 2332538420
156 start = 2332593303, offset = 4876
157 LOG BUFFER RECEIVED : realtime = 240372678548, perftime = 2332577979
158 LOG BUFFER HANDLED : realtime = 240372678965, perftime = 2332578395
159 start = 2332633303, offset = 4906
160 </pre></blockquote>
162 <P>The &quot;realtime&quot; field is the current system time() at the
163 moment the message was logged, and &quot;perftime&quot; is the
164 LoggingConsumer's idea of the current time according to its
165 time source (i.e., the current performance time). As you can
166 see, the node is registered, then the format negotiation
167 with the producer occurs, the node is Preroll()ed, then it's
168 Start()ed. When the producer node was started it sent a
169 ProducerDataStatus() message, then began sending buffers.
170 Note that there is a distinction between the buffer's
171 receipt in BufferReceived() and its eventual handling in
172 HandleEvent(). Also note that given our stated scheduling
173 latency of 5000 microseconds, the first buffer was sent too
174 late for the LoggingConsumer to handle in a timely manner --
175 information to be communicated to whoever wrote this
176 particular BBufferProducer node!
179 <P>The LogWriter class can easily be adapted to log other sorts
180 of messages. Just add your own custom message codes to the
181 log what enum in LogWriter.h, string translations for them
182 to the log what to string() function, and appropriate
183 handling in LogWriter::HandleMessage(). If you need to pass
184 custom information in the log message, add a new variant to
185 the union declared in the log message struct.
188 <P>If you're developing BBufferProducer nodes, this class will
189 help you debug them. If you're developing BBufferConsumers,
190 this node will show you how to structure your code. And if
191 you're just writing Media Kit applications, this node gives
192 you an easy way to tell whether you've set up the rest of
193 the node chain correctly. Any way you slice it,
194 LoggingConsumer is a must-have component in any Media Kit
195 development suite!
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