1 /****************************************************************************
2 ** libebml : parse EBML files, see http://embl.sourceforge.net/
4 ** <file/class description>
6 ** Copyright (C) 2002-2005 Steve Lhomme. All rights reserved.
8 ** This file is part of libebml.
10 ** This library is free software; you can redistribute it and/or
11 ** modify it under the terms of the GNU Lesser General Public
12 ** License as published by the Free Software Foundation; either
13 ** version 2.1 of the License, or (at your option) any later version.
15 ** This library is distributed in the hope that it will be useful,
16 ** but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 ** Lesser General Public License for more details.
20 ** You should have received a copy of the GNU Lesser General Public
21 ** License along with this library; if not, write to the Free Software
22 ** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 ** See http://www.matroska.org/license/lgpl/ for LGPL licensing information.
26 ** Contact license@matroska.org if any conditions of this licensing are
29 **********************************************************************/
33 \version \$Id: EbmlFloat.h 1079 2005-03-03 13:18:14Z robux4 $
34 \author Steve Lhomme <robux4 @ users.sf.net>
36 #ifndef LIBEBML_FLOAT_H
37 #define LIBEBML_FLOAT_H
39 #include "EbmlTypes.h"
40 #include "EbmlElement.h"
42 START_LIBEBML_NAMESPACE
46 \brief Handle all operations on a float EBML element
48 class EBML_DLL_API EbmlFloat
: public EbmlElement
{
55 EbmlFloat(const Precision prec
= FLOAT_32
);
56 EbmlFloat(const double DefaultValue
, const Precision prec
= FLOAT_32
);
57 EbmlFloat(const EbmlFloat
& ElementToClone
);
59 bool ValidateSize() const
61 return (Size
== 4 || Size
== 8);
64 uint32
RenderData(IOCallback
& output
, bool bForceRender
, bool bKeepIntact
= false);
65 uint64
ReadData(IOCallback
& input
, ScopeMode ReadFully
= SCOPE_ALL_DATA
);
66 uint64
UpdateSize(bool bKeepIntact
= false, bool bForceRender
= false);
68 void SetPrecision(const EbmlFloat::Precision prec
= FLOAT_32
)
73 Size
= 4; // default size
77 // EbmlFloat & operator=(const float NewValue) { Value = NewValue; return *this;}
78 EbmlFloat
& operator=(const double NewValue
) { Value
= NewValue
; bValueIsSet
= true; return *this;}
80 bool operator<(const EbmlFloat
& EltCmp
) const {return Value
< EltCmp
.Value
;}
82 operator const float() const {return float(Value
);}
83 operator const double() const {return double(Value
);}
85 void SetDefaultValue(double aValue
) {assert(!DefaultIsSet
); DefaultValue
= aValue
; DefaultIsSet
= true;}
87 const double DefaultVal() const {assert(DefaultIsSet
); return DefaultValue
;}
89 bool IsDefaultValue() const {
90 return (DefaultISset() && Value
== DefaultValue
);
94 double Value
; /// The actual value of the element
100 #endif // LIBEBML_FLOAT_H