vfs: check userland buffers before reading them.
[haiku.git] / src / apps / cortex / ValControl / ValCtrlLayoutEntry.cpp
blobf2aa04c83c8140000ca0ec39f536be169c8b04a1
1 /*
2 * Copyright (c) 1999-2000, Eric Moon.
3 * All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions, and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions, and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
16 * 3. The name of the author may not be used to endorse or promote products
17 * derived from this software without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
20 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
21 * OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
22 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
23 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
24 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
25 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
26 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
27 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 // ValCtrlLayoutEntry.cpp
33 // e.moon 29jan99
35 #include "ValCtrlLayoutEntry.h"
36 #include "ValControlSegment.h"
38 #include <Debug.h>
39 #include <View.h>
41 __USE_CORTEX_NAMESPACE
43 /*static*/
44 ValCtrlLayoutEntry ValCtrlLayoutEntry::decimalPoint(DECIMAL_POINT_ENTRY,
45 LAYOUT_NO_PADDING);
47 /*static*/
48 void
49 ValCtrlLayoutEntry::InitChildFrame(ValCtrlLayoutEntry& e)
51 if (e.pView) {
52 // PRINT((
53 // "### ValCtrlLayoutEntry::InitChildFrame(): (%.1f,%.1f)-(%.1f,%.1f)\n",
54 // e.frame.left, e.frame.top, e.frame.right, e.frame.bottom));
55 e.pView->MoveTo(e.frame.LeftTop());
56 e.pView->ResizeTo(e.frame.Width(), e.frame.Height());