vfs: check userland buffers before reading them.
[haiku.git] / src / system / kernel / team.cpp
blobc270f389115f5a6ec4267a04f7b012565306b710
1 /*
2 * Copyright 2014, Paweł Dziepak, pdziepak@quarnos.org.
3 * Copyright 2008-2016, Ingo Weinhold, ingo_weinhold@gmx.de.
4 * Copyright 2002-2010, Axel Dörfler, axeld@pinc-software.de.
5 * Distributed under the terms of the MIT License.
7 * Copyright 2001-2002, Travis Geiselbrecht. All rights reserved.
8 * Distributed under the terms of the NewOS License.
9 */
12 /*! Team functions */
15 #include <team.h>
17 #include <errno.h>
18 #include <stdio.h>
19 #include <stdlib.h>
20 #include <string.h>
21 #include <sys/wait.h>
23 #include <OS.h>
25 #include <AutoDeleter.h>
26 #include <FindDirectory.h>
28 #include <extended_system_info_defs.h>
30 #include <commpage.h>
31 #include <boot_device.h>
32 #include <elf.h>
33 #include <file_cache.h>
34 #include <find_directory_private.h>
35 #include <fs/KPath.h>
36 #include <heap.h>
37 #include <int.h>
38 #include <kernel.h>
39 #include <kimage.h>
40 #include <kscheduler.h>
41 #include <ksignal.h>
42 #include <Notifications.h>
43 #include <port.h>
44 #include <posix/realtime_sem.h>
45 #include <posix/xsi_semaphore.h>
46 #include <sem.h>
47 #include <syscall_process_info.h>
48 #include <syscall_restart.h>
49 #include <syscalls.h>
50 #include <tls.h>
51 #include <tracing.h>
52 #include <user_runtime.h>
53 #include <user_thread.h>
54 #include <usergroup.h>
55 #include <vfs.h>
56 #include <vm/vm.h>
57 #include <vm/VMAddressSpace.h>
58 #include <util/AutoLock.h>
60 #include "TeamThreadTables.h"
63 //#define TRACE_TEAM
64 #ifdef TRACE_TEAM
65 # define TRACE(x) dprintf x
66 #else
67 # define TRACE(x) ;
68 #endif
71 struct team_key {
72 team_id id;
75 struct team_arg {
76 char *path;
77 char **flat_args;
78 size_t flat_args_size;
79 uint32 arg_count;
80 uint32 env_count;
81 mode_t umask;
82 uint32 flags;
83 port_id error_port;
84 uint32 error_token;
87 #define TEAM_ARGS_FLAG_NO_ASLR 0x01
90 namespace {
93 class TeamNotificationService : public DefaultNotificationService {
94 public:
95 TeamNotificationService();
97 void Notify(uint32 eventCode, Team* team);
101 // #pragma mark - TeamTable
104 typedef BKernel::TeamThreadTable<Team> TeamTable;
107 // #pragma mark - ProcessGroupHashDefinition
110 struct ProcessGroupHashDefinition {
111 typedef pid_t KeyType;
112 typedef ProcessGroup ValueType;
114 size_t HashKey(pid_t key) const
116 return key;
119 size_t Hash(ProcessGroup* value) const
121 return HashKey(value->id);
124 bool Compare(pid_t key, ProcessGroup* value) const
126 return value->id == key;
129 ProcessGroup*& GetLink(ProcessGroup* value) const
131 return value->next;
135 typedef BOpenHashTable<ProcessGroupHashDefinition> ProcessGroupHashTable;
138 } // unnamed namespace
141 // #pragma mark -
144 // the team_id -> Team hash table and the lock protecting it
145 static TeamTable sTeamHash;
146 static spinlock sTeamHashLock = B_SPINLOCK_INITIALIZER;
148 // the pid_t -> ProcessGroup hash table and the lock protecting it
149 static ProcessGroupHashTable sGroupHash;
150 static spinlock sGroupHashLock = B_SPINLOCK_INITIALIZER;
152 static Team* sKernelTeam = NULL;
154 // A list of process groups of children of dying session leaders that need to
155 // be signalled, if they have become orphaned and contain stopped processes.
156 static ProcessGroupList sOrphanedCheckProcessGroups;
157 static mutex sOrphanedCheckLock
158 = MUTEX_INITIALIZER("orphaned process group check");
160 // some arbitrarily chosen limits -- should probably depend on the available
161 // memory (the limit is not yet enforced)
162 static int32 sMaxTeams = 2048;
163 static int32 sUsedTeams = 1;
165 static TeamNotificationService sNotificationService;
167 static const size_t kTeamUserDataReservedSize = 128 * B_PAGE_SIZE;
168 static const size_t kTeamUserDataInitialSize = 4 * B_PAGE_SIZE;
171 // #pragma mark - TeamListIterator
174 TeamListIterator::TeamListIterator()
176 // queue the entry
177 InterruptsSpinLocker locker(sTeamHashLock);
178 sTeamHash.InsertIteratorEntry(&fEntry);
182 TeamListIterator::~TeamListIterator()
184 // remove the entry
185 InterruptsSpinLocker locker(sTeamHashLock);
186 sTeamHash.RemoveIteratorEntry(&fEntry);
190 Team*
191 TeamListIterator::Next()
193 // get the next team -- if there is one, get reference for it
194 InterruptsSpinLocker locker(sTeamHashLock);
195 Team* team = sTeamHash.NextElement(&fEntry);
196 if (team != NULL)
197 team->AcquireReference();
199 return team;
203 // #pragma mark - Tracing
206 #if TEAM_TRACING
207 namespace TeamTracing {
209 class TeamForked : public AbstractTraceEntry {
210 public:
211 TeamForked(thread_id forkedThread)
213 fForkedThread(forkedThread)
215 Initialized();
218 virtual void AddDump(TraceOutput& out)
220 out.Print("team forked, new thread %" B_PRId32, fForkedThread);
223 private:
224 thread_id fForkedThread;
228 class ExecTeam : public AbstractTraceEntry {
229 public:
230 ExecTeam(const char* path, int32 argCount, const char* const* args,
231 int32 envCount, const char* const* env)
233 fArgCount(argCount),
234 fArgs(NULL)
236 fPath = alloc_tracing_buffer_strcpy(path, B_PATH_NAME_LENGTH,
237 false);
239 // determine the buffer size we need for the args
240 size_t argBufferSize = 0;
241 for (int32 i = 0; i < argCount; i++)
242 argBufferSize += strlen(args[i]) + 1;
244 // allocate a buffer
245 fArgs = (char*)alloc_tracing_buffer(argBufferSize);
246 if (fArgs) {
247 char* buffer = fArgs;
248 for (int32 i = 0; i < argCount; i++) {
249 size_t argSize = strlen(args[i]) + 1;
250 memcpy(buffer, args[i], argSize);
251 buffer += argSize;
255 // ignore env for the time being
256 (void)envCount;
257 (void)env;
259 Initialized();
262 virtual void AddDump(TraceOutput& out)
264 out.Print("team exec, \"%p\", args:", fPath);
266 if (fArgs != NULL) {
267 char* args = fArgs;
268 for (int32 i = 0; !out.IsFull() && i < fArgCount; i++) {
269 out.Print(" \"%s\"", args);
270 args += strlen(args) + 1;
272 } else
273 out.Print(" <too long>");
276 private:
277 char* fPath;
278 int32 fArgCount;
279 char* fArgs;
283 static const char*
284 job_control_state_name(job_control_state state)
286 switch (state) {
287 case JOB_CONTROL_STATE_NONE:
288 return "none";
289 case JOB_CONTROL_STATE_STOPPED:
290 return "stopped";
291 case JOB_CONTROL_STATE_CONTINUED:
292 return "continued";
293 case JOB_CONTROL_STATE_DEAD:
294 return "dead";
295 default:
296 return "invalid";
301 class SetJobControlState : public AbstractTraceEntry {
302 public:
303 SetJobControlState(team_id team, job_control_state newState, Signal* signal)
305 fTeam(team),
306 fNewState(newState),
307 fSignal(signal != NULL ? signal->Number() : 0)
309 Initialized();
312 virtual void AddDump(TraceOutput& out)
314 out.Print("team set job control state, team %" B_PRId32 ", "
315 "new state: %s, signal: %d",
316 fTeam, job_control_state_name(fNewState), fSignal);
319 private:
320 team_id fTeam;
321 job_control_state fNewState;
322 int fSignal;
326 class WaitForChild : public AbstractTraceEntry {
327 public:
328 WaitForChild(pid_t child, uint32 flags)
330 fChild(child),
331 fFlags(flags)
333 Initialized();
336 virtual void AddDump(TraceOutput& out)
338 out.Print("team wait for child, child: %" B_PRId32 ", "
339 "flags: %#" B_PRIx32, fChild, fFlags);
342 private:
343 pid_t fChild;
344 uint32 fFlags;
348 class WaitForChildDone : public AbstractTraceEntry {
349 public:
350 WaitForChildDone(const job_control_entry& entry)
352 fState(entry.state),
353 fTeam(entry.thread),
354 fStatus(entry.status),
355 fReason(entry.reason),
356 fSignal(entry.signal)
358 Initialized();
361 WaitForChildDone(status_t error)
363 fTeam(error)
365 Initialized();
368 virtual void AddDump(TraceOutput& out)
370 if (fTeam >= 0) {
371 out.Print("team wait for child done, team: %" B_PRId32 ", "
372 "state: %s, status: %#" B_PRIx32 ", reason: %#x, signal: %d\n",
373 fTeam, job_control_state_name(fState), fStatus, fReason,
374 fSignal);
375 } else {
376 out.Print("team wait for child failed, error: "
377 "%#" B_PRIx32 ", ", fTeam);
381 private:
382 job_control_state fState;
383 team_id fTeam;
384 status_t fStatus;
385 uint16 fReason;
386 uint16 fSignal;
389 } // namespace TeamTracing
391 # define T(x) new(std::nothrow) TeamTracing::x;
392 #else
393 # define T(x) ;
394 #endif
397 // #pragma mark - TeamNotificationService
400 TeamNotificationService::TeamNotificationService()
401 : DefaultNotificationService("teams")
406 void
407 TeamNotificationService::Notify(uint32 eventCode, Team* team)
409 char eventBuffer[128];
410 KMessage event;
411 event.SetTo(eventBuffer, sizeof(eventBuffer), TEAM_MONITOR);
412 event.AddInt32("event", eventCode);
413 event.AddInt32("team", team->id);
414 event.AddPointer("teamStruct", team);
416 DefaultNotificationService::Notify(event, eventCode);
420 // #pragma mark - Team
423 Team::Team(team_id id, bool kernel)
425 // allocate an ID
426 this->id = id;
427 visible = true;
428 serial_number = -1;
430 // init mutex
431 if (kernel) {
432 mutex_init(&fLock, "Team:kernel");
433 } else {
434 char lockName[16];
435 snprintf(lockName, sizeof(lockName), "Team:%" B_PRId32, id);
436 mutex_init_etc(&fLock, lockName, MUTEX_FLAG_CLONE_NAME);
439 hash_next = siblings_next = children = parent = NULL;
440 fName[0] = '\0';
441 fArgs[0] = '\0';
442 num_threads = 0;
443 io_context = NULL;
444 address_space = NULL;
445 realtime_sem_context = NULL;
446 xsi_sem_context = NULL;
447 thread_list = NULL;
448 main_thread = NULL;
449 loading_info = NULL;
450 state = TEAM_STATE_BIRTH;
451 flags = 0;
452 death_entry = NULL;
453 user_data_area = -1;
454 user_data = 0;
455 used_user_data = 0;
456 user_data_size = 0;
457 free_user_threads = NULL;
459 commpage_address = NULL;
461 supplementary_groups = NULL;
462 supplementary_group_count = 0;
464 dead_threads_kernel_time = 0;
465 dead_threads_user_time = 0;
466 cpu_clock_offset = 0;
468 // dead threads
469 list_init(&dead_threads);
470 dead_threads_count = 0;
472 // dead children
473 dead_children.count = 0;
474 dead_children.kernel_time = 0;
475 dead_children.user_time = 0;
477 // job control entry
478 job_control_entry = new(nothrow) ::job_control_entry;
479 if (job_control_entry != NULL) {
480 job_control_entry->state = JOB_CONTROL_STATE_NONE;
481 job_control_entry->thread = id;
482 job_control_entry->team = this;
485 // exit status -- setting initialized to false suffices
486 exit.initialized = false;
488 list_init(&sem_list);
489 list_init_etc(&port_list, port_team_link_offset());
490 list_init(&image_list);
491 list_init(&watcher_list);
493 clear_team_debug_info(&debug_info, true);
495 // init dead/stopped/continued children condition vars
496 dead_children.condition_variable.Init(&dead_children, "team children");
498 B_INITIALIZE_SPINLOCK(&time_lock);
499 B_INITIALIZE_SPINLOCK(&signal_lock);
501 fQueuedSignalsCounter = new(std::nothrow) BKernel::QueuedSignalsCounter(
502 kernel ? -1 : MAX_QUEUED_SIGNALS);
503 memset(fSignalActions, 0, sizeof(fSignalActions));
505 fUserDefinedTimerCount = 0;
507 fCoreDumpCondition = NULL;
511 Team::~Team()
513 // get rid of all associated data
514 PrepareForDeletion();
516 if (io_context != NULL)
517 vfs_put_io_context(io_context);
518 delete_owned_ports(this);
519 sem_delete_owned_sems(this);
521 DeleteUserTimers(false);
523 fPendingSignals.Clear();
525 if (fQueuedSignalsCounter != NULL)
526 fQueuedSignalsCounter->ReleaseReference();
528 while (thread_death_entry* threadDeathEntry
529 = (thread_death_entry*)list_remove_head_item(&dead_threads)) {
530 free(threadDeathEntry);
533 while (::job_control_entry* entry = dead_children.entries.RemoveHead())
534 delete entry;
536 while (free_user_thread* entry = free_user_threads) {
537 free_user_threads = entry->next;
538 free(entry);
541 malloc_referenced_release(supplementary_groups);
543 delete job_control_entry;
544 // usually already NULL and transferred to the parent
546 mutex_destroy(&fLock);
550 /*static*/ Team*
551 Team::Create(team_id id, const char* name, bool kernel)
553 // create the team object
554 Team* team = new(std::nothrow) Team(id, kernel);
555 if (team == NULL)
556 return NULL;
557 ObjectDeleter<Team> teamDeleter(team);
559 if (name != NULL)
560 team->SetName(name);
562 // check initialization
563 if (team->job_control_entry == NULL || team->fQueuedSignalsCounter == NULL)
564 return NULL;
566 // finish initialization (arch specifics)
567 if (arch_team_init_team_struct(team, kernel) != B_OK)
568 return NULL;
570 if (!kernel) {
571 status_t error = user_timer_create_team_timers(team);
572 if (error != B_OK)
573 return NULL;
576 // everything went fine
577 return teamDeleter.Detach();
581 /*! \brief Returns the team with the given ID.
582 Returns a reference to the team.
583 Team and thread spinlock must not be held.
585 /*static*/ Team*
586 Team::Get(team_id id)
588 if (id == B_CURRENT_TEAM) {
589 Team* team = thread_get_current_thread()->team;
590 team->AcquireReference();
591 return team;
594 InterruptsSpinLocker locker(sTeamHashLock);
595 Team* team = sTeamHash.Lookup(id);
596 if (team != NULL)
597 team->AcquireReference();
598 return team;
602 /*! \brief Returns the team with the given ID in a locked state.
603 Returns a reference to the team.
604 Team and thread spinlock must not be held.
606 /*static*/ Team*
607 Team::GetAndLock(team_id id)
609 // get the team
610 Team* team = Get(id);
611 if (team == NULL)
612 return NULL;
614 // lock it
615 team->Lock();
617 // only return the team, when it isn't already dying
618 if (team->state >= TEAM_STATE_SHUTDOWN) {
619 team->Unlock();
620 team->ReleaseReference();
621 return NULL;
624 return team;
628 /*! Locks the team and its parent team (if any).
629 The caller must hold a reference to the team or otherwise make sure that
630 it won't be deleted.
631 If the team doesn't have a parent, only the team itself is locked. If the
632 team's parent is the kernel team and \a dontLockParentIfKernel is \c true,
633 only the team itself is locked.
635 \param dontLockParentIfKernel If \c true, the team's parent team is only
636 locked, if it is not the kernel team.
638 void
639 Team::LockTeamAndParent(bool dontLockParentIfKernel)
641 // The locking order is parent -> child. Since the parent can change as long
642 // as we don't lock the team, we need to do a trial and error loop.
643 Lock();
645 while (true) {
646 // If the team doesn't have a parent, we're done. Otherwise try to lock
647 // the parent.This will succeed in most cases, simplifying things.
648 Team* parent = this->parent;
649 if (parent == NULL || (dontLockParentIfKernel && parent == sKernelTeam)
650 || parent->TryLock()) {
651 return;
654 // get a temporary reference to the parent, unlock this team, lock the
655 // parent, and re-lock this team
656 BReference<Team> parentReference(parent);
658 Unlock();
659 parent->Lock();
660 Lock();
662 // If the parent hasn't changed in the meantime, we're done.
663 if (this->parent == parent)
664 return;
666 // The parent has changed -- unlock and retry.
667 parent->Unlock();
672 /*! Unlocks the team and its parent team (if any).
674 void
675 Team::UnlockTeamAndParent()
677 if (parent != NULL)
678 parent->Unlock();
680 Unlock();
684 /*! Locks the team, its parent team (if any), and the team's process group.
685 The caller must hold a reference to the team or otherwise make sure that
686 it won't be deleted.
687 If the team doesn't have a parent, only the team itself is locked.
689 void
690 Team::LockTeamParentAndProcessGroup()
692 LockTeamAndProcessGroup();
694 // We hold the group's and the team's lock, but not the parent team's lock.
695 // If we have a parent, try to lock it.
696 if (this->parent == NULL || this->parent->TryLock())
697 return;
699 // No success -- unlock the team and let LockTeamAndParent() do the rest of
700 // the job.
701 Unlock();
702 LockTeamAndParent(false);
706 /*! Unlocks the team, its parent team (if any), and the team's process group.
708 void
709 Team::UnlockTeamParentAndProcessGroup()
711 group->Unlock();
713 if (parent != NULL)
714 parent->Unlock();
716 Unlock();
720 void
721 Team::LockTeamAndProcessGroup()
723 // The locking order is process group -> child. Since the process group can
724 // change as long as we don't lock the team, we need to do a trial and error
725 // loop.
726 Lock();
728 while (true) {
729 // Try to lock the group. This will succeed in most cases, simplifying
730 // things.
731 ProcessGroup* group = this->group;
732 if (group->TryLock())
733 return;
735 // get a temporary reference to the group, unlock this team, lock the
736 // group, and re-lock this team
737 BReference<ProcessGroup> groupReference(group);
739 Unlock();
740 group->Lock();
741 Lock();
743 // If the group hasn't changed in the meantime, we're done.
744 if (this->group == group)
745 return;
747 // The group has changed -- unlock and retry.
748 group->Unlock();
753 void
754 Team::UnlockTeamAndProcessGroup()
756 group->Unlock();
757 Unlock();
761 void
762 Team::SetName(const char* name)
764 if (const char* lastSlash = strrchr(name, '/'))
765 name = lastSlash + 1;
767 strlcpy(fName, name, B_OS_NAME_LENGTH);
771 void
772 Team::SetArgs(const char* args)
774 strlcpy(fArgs, args, sizeof(fArgs));
778 void
779 Team::SetArgs(const char* path, const char* const* otherArgs, int otherArgCount)
781 fArgs[0] = '\0';
782 strlcpy(fArgs, path, sizeof(fArgs));
783 for (int i = 0; i < otherArgCount; i++) {
784 strlcat(fArgs, " ", sizeof(fArgs));
785 strlcat(fArgs, otherArgs[i], sizeof(fArgs));
790 void
791 Team::ResetSignalsOnExec()
793 // We are supposed to keep pending signals. Signal actions shall be reset
794 // partially: SIG_IGN and SIG_DFL dispositions shall be kept as they are
795 // (for SIGCHLD it's implementation-defined). Others shall be reset to
796 // SIG_DFL. SA_ONSTACK shall be cleared. There's no mention of the other
797 // flags, but since there aren't any handlers, they make little sense, so
798 // we clear them.
800 for (uint32 i = 1; i <= MAX_SIGNAL_NUMBER; i++) {
801 struct sigaction& action = SignalActionFor(i);
802 if (action.sa_handler != SIG_IGN && action.sa_handler != SIG_DFL)
803 action.sa_handler = SIG_DFL;
805 action.sa_mask = 0;
806 action.sa_flags = 0;
807 action.sa_userdata = NULL;
812 void
813 Team::InheritSignalActions(Team* parent)
815 memcpy(fSignalActions, parent->fSignalActions, sizeof(fSignalActions));
819 /*! Adds the given user timer to the team and, if user-defined, assigns it an
822 The caller must hold the team's lock.
824 \param timer The timer to be added. If it doesn't have an ID yet, it is
825 considered user-defined and will be assigned an ID.
826 \return \c B_OK, if the timer was added successfully, another error code
827 otherwise.
829 status_t
830 Team::AddUserTimer(UserTimer* timer)
832 // don't allow addition of timers when already shutting the team down
833 if (state >= TEAM_STATE_SHUTDOWN)
834 return B_BAD_TEAM_ID;
836 // If the timer is user-defined, check timer limit and increment
837 // user-defined count.
838 if (timer->ID() < 0 && !CheckAddUserDefinedTimer())
839 return EAGAIN;
841 fUserTimers.AddTimer(timer);
843 return B_OK;
847 /*! Removes the given user timer from the team.
849 The caller must hold the team's lock.
851 \param timer The timer to be removed.
854 void
855 Team::RemoveUserTimer(UserTimer* timer)
857 fUserTimers.RemoveTimer(timer);
859 if (timer->ID() >= USER_TIMER_FIRST_USER_DEFINED_ID)
860 UserDefinedTimersRemoved(1);
864 /*! Deletes all (or all user-defined) user timers of the team.
866 Timer's belonging to the team's threads are not affected.
867 The caller must hold the team's lock.
869 \param userDefinedOnly If \c true, only the user-defined timers are deleted,
870 otherwise all timers are deleted.
872 void
873 Team::DeleteUserTimers(bool userDefinedOnly)
875 int32 count = fUserTimers.DeleteTimers(userDefinedOnly);
876 UserDefinedTimersRemoved(count);
880 /*! If not at the limit yet, increments the team's user-defined timer count.
881 \return \c true, if the limit wasn't reached yet, \c false otherwise.
883 bool
884 Team::CheckAddUserDefinedTimer()
886 int32 oldCount = atomic_add(&fUserDefinedTimerCount, 1);
887 if (oldCount >= MAX_USER_TIMERS_PER_TEAM) {
888 atomic_add(&fUserDefinedTimerCount, -1);
889 return false;
892 return true;
896 /*! Subtracts the given count for the team's user-defined timer count.
897 \param count The count to subtract.
899 void
900 Team::UserDefinedTimersRemoved(int32 count)
902 atomic_add(&fUserDefinedTimerCount, -count);
906 void
907 Team::DeactivateCPUTimeUserTimers()
909 while (TeamTimeUserTimer* timer = fCPUTimeUserTimers.Head())
910 timer->Deactivate();
912 while (TeamUserTimeUserTimer* timer = fUserTimeUserTimers.Head())
913 timer->Deactivate();
917 /*! Returns the team's current total CPU time (kernel + user + offset).
919 The caller must hold \c time_lock.
921 \param ignoreCurrentRun If \c true and the current thread is one team's
922 threads, don't add the time since the last time \c last_time was
923 updated. Should be used in "thread unscheduled" scheduler callbacks,
924 since although the thread is still running at that time, its time has
925 already been stopped.
926 \return The team's current total CPU time.
928 bigtime_t
929 Team::CPUTime(bool ignoreCurrentRun, Thread* lockedThread) const
931 bigtime_t time = cpu_clock_offset + dead_threads_kernel_time
932 + dead_threads_user_time;
934 Thread* currentThread = thread_get_current_thread();
935 bigtime_t now = system_time();
937 for (Thread* thread = thread_list; thread != NULL;
938 thread = thread->team_next) {
939 bool alreadyLocked = thread == lockedThread;
940 SpinLocker threadTimeLocker(thread->time_lock, alreadyLocked);
941 time += thread->kernel_time + thread->user_time;
943 if (thread->last_time != 0) {
944 if (!ignoreCurrentRun || thread != currentThread)
945 time += now - thread->last_time;
948 if (alreadyLocked)
949 threadTimeLocker.Detach();
952 return time;
956 /*! Returns the team's current user CPU time.
958 The caller must hold \c time_lock.
960 \return The team's current user CPU time.
962 bigtime_t
963 Team::UserCPUTime() const
965 bigtime_t time = dead_threads_user_time;
967 bigtime_t now = system_time();
969 for (Thread* thread = thread_list; thread != NULL;
970 thread = thread->team_next) {
971 SpinLocker threadTimeLocker(thread->time_lock);
972 time += thread->user_time;
974 if (thread->last_time != 0 && !thread->in_kernel)
975 time += now - thread->last_time;
978 return time;
982 // #pragma mark - ProcessGroup
985 ProcessGroup::ProcessGroup(pid_t id)
987 id(id),
988 teams(NULL),
989 fSession(NULL),
990 fInOrphanedCheckList(false)
992 char lockName[32];
993 snprintf(lockName, sizeof(lockName), "Group:%" B_PRId32, id);
994 mutex_init_etc(&fLock, lockName, MUTEX_FLAG_CLONE_NAME);
998 ProcessGroup::~ProcessGroup()
1000 TRACE(("ProcessGroup::~ProcessGroup(): id = %" B_PRId32 "\n", id));
1002 // If the group is in the orphaned check list, remove it.
1003 MutexLocker orphanedCheckLocker(sOrphanedCheckLock);
1005 if (fInOrphanedCheckList)
1006 sOrphanedCheckProcessGroups.Remove(this);
1008 orphanedCheckLocker.Unlock();
1010 // remove group from the hash table and from the session
1011 if (fSession != NULL) {
1012 InterruptsSpinLocker groupHashLocker(sGroupHashLock);
1013 sGroupHash.RemoveUnchecked(this);
1014 groupHashLocker.Unlock();
1016 fSession->ReleaseReference();
1019 mutex_destroy(&fLock);
1023 /*static*/ ProcessGroup*
1024 ProcessGroup::Get(pid_t id)
1026 InterruptsSpinLocker groupHashLocker(sGroupHashLock);
1027 ProcessGroup* group = sGroupHash.Lookup(id);
1028 if (group != NULL)
1029 group->AcquireReference();
1030 return group;
1034 /*! Adds the group the given session and makes it publicly accessible.
1035 The caller must not hold the process group hash lock.
1037 void
1038 ProcessGroup::Publish(ProcessSession* session)
1040 InterruptsSpinLocker groupHashLocker(sGroupHashLock);
1041 PublishLocked(session);
1045 /*! Adds the group to the given session and makes it publicly accessible.
1046 The caller must hold the process group hash lock.
1048 void
1049 ProcessGroup::PublishLocked(ProcessSession* session)
1051 ASSERT(sGroupHash.Lookup(this->id) == NULL);
1053 fSession = session;
1054 fSession->AcquireReference();
1056 sGroupHash.InsertUnchecked(this);
1060 /*! Checks whether the process group is orphaned.
1061 The caller must hold the group's lock.
1062 \return \c true, if the group is orphaned, \c false otherwise.
1064 bool
1065 ProcessGroup::IsOrphaned() const
1067 // Orphaned Process Group: "A process group in which the parent of every
1068 // member is either itself a member of the group or is not a member of the
1069 // group's session." (Open Group Base Specs Issue 7)
1070 bool orphaned = true;
1072 Team* team = teams;
1073 while (orphaned && team != NULL) {
1074 team->LockTeamAndParent(false);
1076 Team* parent = team->parent;
1077 if (parent != NULL && parent->group_id != id
1078 && parent->session_id == fSession->id) {
1079 orphaned = false;
1082 team->UnlockTeamAndParent();
1084 team = team->group_next;
1087 return orphaned;
1091 void
1092 ProcessGroup::ScheduleOrphanedCheck()
1094 MutexLocker orphanedCheckLocker(sOrphanedCheckLock);
1096 if (!fInOrphanedCheckList) {
1097 sOrphanedCheckProcessGroups.Add(this);
1098 fInOrphanedCheckList = true;
1103 void
1104 ProcessGroup::UnsetOrphanedCheck()
1106 fInOrphanedCheckList = false;
1110 // #pragma mark - ProcessSession
1113 ProcessSession::ProcessSession(pid_t id)
1115 id(id),
1116 controlling_tty(-1),
1117 foreground_group(-1)
1119 char lockName[32];
1120 snprintf(lockName, sizeof(lockName), "Session:%" B_PRId32, id);
1121 mutex_init_etc(&fLock, lockName, MUTEX_FLAG_CLONE_NAME);
1125 ProcessSession::~ProcessSession()
1127 mutex_destroy(&fLock);
1131 // #pragma mark - KDL functions
1134 static void
1135 _dump_team_info(Team* team)
1137 kprintf("TEAM: %p\n", team);
1138 kprintf("id: %" B_PRId32 " (%#" B_PRIx32 ")\n", team->id,
1139 team->id);
1140 kprintf("serial_number: %" B_PRId64 "\n", team->serial_number);
1141 kprintf("name: '%s'\n", team->Name());
1142 kprintf("args: '%s'\n", team->Args());
1143 kprintf("hash_next: %p\n", team->hash_next);
1144 kprintf("parent: %p", team->parent);
1145 if (team->parent != NULL) {
1146 kprintf(" (id = %" B_PRId32 ")\n", team->parent->id);
1147 } else
1148 kprintf("\n");
1150 kprintf("children: %p\n", team->children);
1151 kprintf("num_threads: %d\n", team->num_threads);
1152 kprintf("state: %d\n", team->state);
1153 kprintf("flags: 0x%" B_PRIx32 "\n", team->flags);
1154 kprintf("io_context: %p\n", team->io_context);
1155 if (team->address_space)
1156 kprintf("address_space: %p\n", team->address_space);
1157 kprintf("user data: %p (area %" B_PRId32 ")\n",
1158 (void*)team->user_data, team->user_data_area);
1159 kprintf("free user thread: %p\n", team->free_user_threads);
1160 kprintf("main_thread: %p\n", team->main_thread);
1161 kprintf("thread_list: %p\n", team->thread_list);
1162 kprintf("group_id: %" B_PRId32 "\n", team->group_id);
1163 kprintf("session_id: %" B_PRId32 "\n", team->session_id);
1167 static int
1168 dump_team_info(int argc, char** argv)
1170 ulong arg;
1171 bool found = false;
1173 if (argc < 2) {
1174 Thread* thread = thread_get_current_thread();
1175 if (thread != NULL && thread->team != NULL)
1176 _dump_team_info(thread->team);
1177 else
1178 kprintf("No current team!\n");
1179 return 0;
1182 arg = strtoul(argv[1], NULL, 0);
1183 if (IS_KERNEL_ADDRESS(arg)) {
1184 // semi-hack
1185 _dump_team_info((Team*)arg);
1186 return 0;
1189 // walk through the thread list, trying to match name or id
1190 for (TeamTable::Iterator it = sTeamHash.GetIterator();
1191 Team* team = it.Next();) {
1192 if ((team->Name() && strcmp(argv[1], team->Name()) == 0)
1193 || team->id == (team_id)arg) {
1194 _dump_team_info(team);
1195 found = true;
1196 break;
1200 if (!found)
1201 kprintf("team \"%s\" (%" B_PRId32 ") doesn't exist!\n", argv[1], (team_id)arg);
1202 return 0;
1206 static int
1207 dump_teams(int argc, char** argv)
1209 kprintf("%-*s id %-*s name\n", B_PRINTF_POINTER_WIDTH, "team",
1210 B_PRINTF_POINTER_WIDTH, "parent");
1212 for (TeamTable::Iterator it = sTeamHash.GetIterator();
1213 Team* team = it.Next();) {
1214 kprintf("%p%7" B_PRId32 " %p %s\n", team, team->id, team->parent, team->Name());
1217 return 0;
1221 // #pragma mark - Private functions
1224 /*! Inserts team \a team into the child list of team \a parent.
1226 The caller must hold the lock of both \a parent and \a team.
1228 \param parent The parent team.
1229 \param team The team to be inserted into \a parent's child list.
1231 static void
1232 insert_team_into_parent(Team* parent, Team* team)
1234 ASSERT(parent != NULL);
1236 team->siblings_next = parent->children;
1237 parent->children = team;
1238 team->parent = parent;
1242 /*! Removes team \a team from the child list of team \a parent.
1244 The caller must hold the lock of both \a parent and \a team.
1246 \param parent The parent team.
1247 \param team The team to be removed from \a parent's child list.
1249 static void
1250 remove_team_from_parent(Team* parent, Team* team)
1252 Team* child;
1253 Team* last = NULL;
1255 for (child = parent->children; child != NULL;
1256 child = child->siblings_next) {
1257 if (child == team) {
1258 if (last == NULL)
1259 parent->children = child->siblings_next;
1260 else
1261 last->siblings_next = child->siblings_next;
1263 team->parent = NULL;
1264 break;
1266 last = child;
1271 /*! Returns whether the given team is a session leader.
1272 The caller must hold the team's lock or its process group's lock.
1274 static bool
1275 is_session_leader(Team* team)
1277 return team->session_id == team->id;
1281 /*! Returns whether the given team is a process group leader.
1282 The caller must hold the team's lock or its process group's lock.
1284 static bool
1285 is_process_group_leader(Team* team)
1287 return team->group_id == team->id;
1291 /*! Inserts the given team into the given process group.
1292 The caller must hold the process group's lock, the team's lock, and the
1293 team's parent's lock.
1295 static void
1296 insert_team_into_group(ProcessGroup* group, Team* team)
1298 team->group = group;
1299 team->group_id = group->id;
1300 team->session_id = group->Session()->id;
1302 team->group_next = group->teams;
1303 group->teams = team;
1304 group->AcquireReference();
1308 /*! Removes the given team from its process group.
1310 The caller must hold the process group's lock, the team's lock, and the
1311 team's parent's lock. Interrupts must be enabled.
1313 \param team The team that'll be removed from its process group.
1315 static void
1316 remove_team_from_group(Team* team)
1318 ProcessGroup* group = team->group;
1319 Team* current;
1320 Team* last = NULL;
1322 // the team must be in a process group to let this function have any effect
1323 if (group == NULL)
1324 return;
1326 for (current = group->teams; current != NULL;
1327 current = current->group_next) {
1328 if (current == team) {
1329 if (last == NULL)
1330 group->teams = current->group_next;
1331 else
1332 last->group_next = current->group_next;
1334 team->group = NULL;
1335 break;
1337 last = current;
1340 team->group = NULL;
1341 team->group_next = NULL;
1343 group->ReleaseReference();
1347 static status_t
1348 create_team_user_data(Team* team, void* exactAddress = NULL)
1350 void* address;
1351 uint32 addressSpec;
1353 if (exactAddress != NULL) {
1354 address = exactAddress;
1355 addressSpec = B_EXACT_ADDRESS;
1356 } else {
1357 address = (void*)KERNEL_USER_DATA_BASE;
1358 addressSpec = B_RANDOMIZED_BASE_ADDRESS;
1361 status_t result = vm_reserve_address_range(team->id, &address, addressSpec,
1362 kTeamUserDataReservedSize, RESERVED_AVOID_BASE);
1364 virtual_address_restrictions virtualRestrictions = {};
1365 if (result == B_OK || exactAddress != NULL) {
1366 if (exactAddress != NULL)
1367 virtualRestrictions.address = exactAddress;
1368 else
1369 virtualRestrictions.address = address;
1370 virtualRestrictions.address_specification = B_EXACT_ADDRESS;
1371 } else {
1372 virtualRestrictions.address = (void*)KERNEL_USER_DATA_BASE;
1373 virtualRestrictions.address_specification = B_RANDOMIZED_BASE_ADDRESS;
1376 physical_address_restrictions physicalRestrictions = {};
1377 team->user_data_area = create_area_etc(team->id, "user area",
1378 kTeamUserDataInitialSize, B_FULL_LOCK, B_READ_AREA | B_WRITE_AREA, 0, 0,
1379 &virtualRestrictions, &physicalRestrictions, &address);
1380 if (team->user_data_area < 0)
1381 return team->user_data_area;
1383 team->user_data = (addr_t)address;
1384 team->used_user_data = 0;
1385 team->user_data_size = kTeamUserDataInitialSize;
1386 team->free_user_threads = NULL;
1388 return B_OK;
1392 static void
1393 delete_team_user_data(Team* team)
1395 if (team->user_data_area >= 0) {
1396 vm_delete_area(team->id, team->user_data_area, true);
1397 vm_unreserve_address_range(team->id, (void*)team->user_data,
1398 kTeamUserDataReservedSize);
1400 team->user_data = 0;
1401 team->used_user_data = 0;
1402 team->user_data_size = 0;
1403 team->user_data_area = -1;
1404 while (free_user_thread* entry = team->free_user_threads) {
1405 team->free_user_threads = entry->next;
1406 free(entry);
1412 static status_t
1413 copy_user_process_args(const char* const* userFlatArgs, size_t flatArgsSize,
1414 int32 argCount, int32 envCount, char**& _flatArgs)
1416 if (argCount < 0 || envCount < 0)
1417 return B_BAD_VALUE;
1419 if (flatArgsSize > MAX_PROCESS_ARGS_SIZE)
1420 return B_TOO_MANY_ARGS;
1421 if ((argCount + envCount + 2) * sizeof(char*) > flatArgsSize)
1422 return B_BAD_VALUE;
1424 if (!IS_USER_ADDRESS(userFlatArgs))
1425 return B_BAD_ADDRESS;
1427 // allocate kernel memory
1428 char** flatArgs = (char**)malloc(_ALIGN(flatArgsSize));
1429 if (flatArgs == NULL)
1430 return B_NO_MEMORY;
1432 if (user_memcpy(flatArgs, userFlatArgs, flatArgsSize) != B_OK) {
1433 free(flatArgs);
1434 return B_BAD_ADDRESS;
1437 // check and relocate the array
1438 status_t error = B_OK;
1439 const char* stringBase = (char*)flatArgs + argCount + envCount + 2;
1440 const char* stringEnd = (char*)flatArgs + flatArgsSize;
1441 for (int32 i = 0; i < argCount + envCount + 2; i++) {
1442 if (i == argCount || i == argCount + envCount + 1) {
1443 // check array null termination
1444 if (flatArgs[i] != NULL) {
1445 error = B_BAD_VALUE;
1446 break;
1448 } else {
1449 // check string
1450 char* arg = (char*)flatArgs + (flatArgs[i] - (char*)userFlatArgs);
1451 size_t maxLen = stringEnd - arg;
1452 if (arg < stringBase || arg >= stringEnd
1453 || strnlen(arg, maxLen) == maxLen) {
1454 error = B_BAD_VALUE;
1455 break;
1458 flatArgs[i] = arg;
1462 if (error == B_OK)
1463 _flatArgs = flatArgs;
1464 else
1465 free(flatArgs);
1467 return error;
1471 static void
1472 free_team_arg(struct team_arg* teamArg)
1474 if (teamArg != NULL) {
1475 free(teamArg->flat_args);
1476 free(teamArg->path);
1477 free(teamArg);
1482 static status_t
1483 create_team_arg(struct team_arg** _teamArg, const char* path, char** flatArgs,
1484 size_t flatArgsSize, int32 argCount, int32 envCount, mode_t umask,
1485 port_id port, uint32 token)
1487 struct team_arg* teamArg = (struct team_arg*)malloc(sizeof(team_arg));
1488 if (teamArg == NULL)
1489 return B_NO_MEMORY;
1491 teamArg->path = strdup(path);
1492 if (teamArg->path == NULL) {
1493 free(teamArg);
1494 return B_NO_MEMORY;
1497 // copy the args over
1498 teamArg->flat_args = flatArgs;
1499 teamArg->flat_args_size = flatArgsSize;
1500 teamArg->arg_count = argCount;
1501 teamArg->env_count = envCount;
1502 teamArg->flags = 0;
1503 teamArg->umask = umask;
1504 teamArg->error_port = port;
1505 teamArg->error_token = token;
1507 // determine the flags from the environment
1508 const char* const* env = flatArgs + argCount + 1;
1509 for (int32 i = 0; i < envCount; i++) {
1510 if (strcmp(env[i], "DISABLE_ASLR=1") == 0) {
1511 teamArg->flags |= TEAM_ARGS_FLAG_NO_ASLR;
1512 break;
1516 *_teamArg = teamArg;
1517 return B_OK;
1521 static status_t
1522 team_create_thread_start_internal(void* args)
1524 status_t err;
1525 Thread* thread;
1526 Team* team;
1527 struct team_arg* teamArgs = (struct team_arg*)args;
1528 const char* path;
1529 addr_t entry;
1530 char** userArgs;
1531 char** userEnv;
1532 struct user_space_program_args* programArgs;
1533 uint32 argCount, envCount;
1535 thread = thread_get_current_thread();
1536 team = thread->team;
1537 cache_node_launched(teamArgs->arg_count, teamArgs->flat_args);
1539 TRACE(("team_create_thread_start: entry thread %" B_PRId32 "\n",
1540 thread->id));
1542 // Main stack area layout is currently as follows (starting from 0):
1544 // size | usage
1545 // ---------------------------------+--------------------------------
1546 // USER_MAIN_THREAD_STACK_SIZE | actual stack
1547 // TLS_SIZE | TLS data
1548 // sizeof(user_space_program_args) | argument structure for the runtime
1549 // | loader
1550 // flat arguments size | flat process arguments and environment
1552 // TODO: ENV_SIZE is a) limited, and b) not used after libroot copied it to
1553 // the heap
1554 // TODO: we could reserve the whole USER_STACK_REGION upfront...
1556 argCount = teamArgs->arg_count;
1557 envCount = teamArgs->env_count;
1559 programArgs = (struct user_space_program_args*)(thread->user_stack_base
1560 + thread->user_stack_size + TLS_SIZE);
1562 userArgs = (char**)(programArgs + 1);
1563 userEnv = userArgs + argCount + 1;
1564 path = teamArgs->path;
1566 if (user_strlcpy(programArgs->program_path, path,
1567 sizeof(programArgs->program_path)) < B_OK
1568 || user_memcpy(&programArgs->arg_count, &argCount, sizeof(int32)) < B_OK
1569 || user_memcpy(&programArgs->args, &userArgs, sizeof(char**)) < B_OK
1570 || user_memcpy(&programArgs->env_count, &envCount, sizeof(int32)) < B_OK
1571 || user_memcpy(&programArgs->env, &userEnv, sizeof(char**)) < B_OK
1572 || user_memcpy(&programArgs->error_port, &teamArgs->error_port,
1573 sizeof(port_id)) < B_OK
1574 || user_memcpy(&programArgs->error_token, &teamArgs->error_token,
1575 sizeof(uint32)) < B_OK
1576 || user_memcpy(&programArgs->umask, &teamArgs->umask, sizeof(mode_t)) < B_OK
1577 || user_memcpy(userArgs, teamArgs->flat_args,
1578 teamArgs->flat_args_size) < B_OK) {
1579 // the team deletion process will clean this mess
1580 free_team_arg(teamArgs);
1581 return B_BAD_ADDRESS;
1584 TRACE(("team_create_thread_start: loading elf binary '%s'\n", path));
1586 // set team args and update state
1587 team->Lock();
1588 team->SetArgs(path, teamArgs->flat_args + 1, argCount - 1);
1589 team->state = TEAM_STATE_NORMAL;
1590 team->Unlock();
1592 free_team_arg(teamArgs);
1593 // the arguments are already on the user stack, we no longer need
1594 // them in this form
1596 // Clone commpage area
1597 area_id commPageArea = clone_commpage_area(team->id,
1598 &team->commpage_address);
1599 if (commPageArea < B_OK) {
1600 TRACE(("team_create_thread_start: clone_commpage_area() failed: %s\n",
1601 strerror(commPageArea)));
1602 return commPageArea;
1605 // Register commpage image
1606 image_id commPageImage = get_commpage_image();
1607 extended_image_info imageInfo;
1608 err = get_image_info(commPageImage, &imageInfo.basic_info);
1609 if (err != B_OK) {
1610 TRACE(("team_create_thread_start: get_image_info() failed: %s\n",
1611 strerror(err)));
1612 return err;
1614 imageInfo.basic_info.text = team->commpage_address;
1615 imageInfo.text_delta = (ssize_t)(addr_t)team->commpage_address;
1616 imageInfo.symbol_table = NULL;
1617 imageInfo.symbol_hash = NULL;
1618 imageInfo.string_table = NULL;
1619 image_id image = register_image(team, &imageInfo, sizeof(imageInfo));
1620 if (image < 0) {
1621 TRACE(("team_create_thread_start: register_image() failed: %s\n",
1622 strerror(image)));
1623 return image;
1626 // NOTE: Normally arch_thread_enter_userspace() never returns, that is
1627 // automatic variables with function scope will never be destroyed.
1629 // find runtime_loader path
1630 KPath runtimeLoaderPath;
1631 err = __find_directory(B_SYSTEM_DIRECTORY, gBootDevice, false,
1632 runtimeLoaderPath.LockBuffer(), runtimeLoaderPath.BufferSize());
1633 if (err < B_OK) {
1634 TRACE(("team_create_thread_start: find_directory() failed: %s\n",
1635 strerror(err)));
1636 return err;
1638 runtimeLoaderPath.UnlockBuffer();
1639 err = runtimeLoaderPath.Append("runtime_loader");
1641 if (err == B_OK) {
1642 err = elf_load_user_image(runtimeLoaderPath.Path(), team, 0,
1643 &entry);
1647 if (err < B_OK) {
1648 // Luckily, we don't have to clean up the mess we created - that's
1649 // done for us by the normal team deletion process
1650 TRACE(("team_create_thread_start: elf_load_user_image() failed: "
1651 "%s\n", strerror(err)));
1652 return err;
1655 TRACE(("team_create_thread_start: loaded elf. entry = %#lx\n", entry));
1657 // enter userspace -- returns only in case of error
1658 return thread_enter_userspace_new_team(thread, (addr_t)entry,
1659 programArgs, team->commpage_address);
1663 static status_t
1664 team_create_thread_start(void* args)
1666 team_create_thread_start_internal(args);
1667 team_init_exit_info_on_error(thread_get_current_thread()->team);
1668 thread_exit();
1669 // does not return
1670 return B_OK;
1674 static thread_id
1675 load_image_internal(char**& _flatArgs, size_t flatArgsSize, int32 argCount,
1676 int32 envCount, int32 priority, team_id parentID, uint32 flags,
1677 port_id errorPort, uint32 errorToken)
1679 char** flatArgs = _flatArgs;
1680 thread_id thread;
1681 status_t status;
1682 struct team_arg* teamArgs;
1683 struct team_loading_info loadingInfo;
1684 io_context* parentIOContext = NULL;
1685 team_id teamID;
1686 bool teamLimitReached = false;
1688 if (flatArgs == NULL || argCount == 0)
1689 return B_BAD_VALUE;
1691 const char* path = flatArgs[0];
1693 TRACE(("load_image_internal: name '%s', args = %p, argCount = %" B_PRId32
1694 "\n", path, flatArgs, argCount));
1696 // cut the path from the main thread name
1697 const char* threadName = strrchr(path, '/');
1698 if (threadName != NULL)
1699 threadName++;
1700 else
1701 threadName = path;
1703 // create the main thread object
1704 Thread* mainThread;
1705 status = Thread::Create(threadName, mainThread);
1706 if (status != B_OK)
1707 return status;
1708 BReference<Thread> mainThreadReference(mainThread, true);
1710 // create team object
1711 Team* team = Team::Create(mainThread->id, path, false);
1712 if (team == NULL)
1713 return B_NO_MEMORY;
1714 BReference<Team> teamReference(team, true);
1716 if (flags & B_WAIT_TILL_LOADED) {
1717 loadingInfo.thread = thread_get_current_thread();
1718 loadingInfo.result = B_ERROR;
1719 loadingInfo.done = false;
1720 team->loading_info = &loadingInfo;
1723 // get the parent team
1724 Team* parent = Team::Get(parentID);
1725 if (parent == NULL)
1726 return B_BAD_TEAM_ID;
1727 BReference<Team> parentReference(parent, true);
1729 parent->LockTeamAndProcessGroup();
1730 team->Lock();
1732 // inherit the parent's user/group
1733 inherit_parent_user_and_group(team, parent);
1735 // get a reference to the parent's I/O context -- we need it to create ours
1736 parentIOContext = parent->io_context;
1737 vfs_get_io_context(parentIOContext);
1739 team->Unlock();
1740 parent->UnlockTeamAndProcessGroup();
1742 // check the executable's set-user/group-id permission
1743 update_set_id_user_and_group(team, path);
1745 status = create_team_arg(&teamArgs, path, flatArgs, flatArgsSize, argCount,
1746 envCount, (mode_t)-1, errorPort, errorToken);
1747 if (status != B_OK)
1748 goto err1;
1750 _flatArgs = NULL;
1751 // args are owned by the team_arg structure now
1753 // create a new io_context for this team
1754 team->io_context = vfs_new_io_context(parentIOContext, true);
1755 if (!team->io_context) {
1756 status = B_NO_MEMORY;
1757 goto err2;
1760 // We don't need the parent's I/O context any longer.
1761 vfs_put_io_context(parentIOContext);
1762 parentIOContext = NULL;
1764 // remove any fds that have the CLOEXEC flag set (emulating BeOS behaviour)
1765 vfs_exec_io_context(team->io_context);
1767 // create an address space for this team
1768 status = VMAddressSpace::Create(team->id, USER_BASE, USER_SIZE, false,
1769 &team->address_space);
1770 if (status != B_OK)
1771 goto err2;
1773 team->address_space->SetRandomizingEnabled(
1774 (teamArgs->flags & TEAM_ARGS_FLAG_NO_ASLR) == 0);
1776 // create the user data area
1777 status = create_team_user_data(team);
1778 if (status != B_OK)
1779 goto err4;
1781 // insert the team into its parent and the teams hash
1782 parent->LockTeamAndProcessGroup();
1783 team->Lock();
1786 InterruptsSpinLocker teamsLocker(sTeamHashLock);
1788 sTeamHash.Insert(team);
1789 teamLimitReached = sUsedTeams >= sMaxTeams;
1790 if (!teamLimitReached)
1791 sUsedTeams++;
1794 insert_team_into_parent(parent, team);
1795 insert_team_into_group(parent->group, team);
1797 team->Unlock();
1798 parent->UnlockTeamAndProcessGroup();
1800 // notify team listeners
1801 sNotificationService.Notify(TEAM_ADDED, team);
1803 if (teamLimitReached) {
1804 status = B_NO_MORE_TEAMS;
1805 goto err6;
1808 // In case we start the main thread, we shouldn't access the team object
1809 // afterwards, so cache the team's ID.
1810 teamID = team->id;
1812 // Create a kernel thread, but under the context of the new team
1813 // The new thread will take over ownership of teamArgs.
1815 ThreadCreationAttributes threadAttributes(team_create_thread_start,
1816 threadName, B_NORMAL_PRIORITY, teamArgs, teamID, mainThread);
1817 threadAttributes.additional_stack_size = sizeof(user_space_program_args)
1818 + teamArgs->flat_args_size;
1819 thread = thread_create_thread(threadAttributes, false);
1820 if (thread < 0) {
1821 status = thread;
1822 goto err6;
1826 // The team has been created successfully, so we keep the reference. Or
1827 // more precisely: It's owned by the team's main thread, now.
1828 teamReference.Detach();
1830 // wait for the loader of the new team to finish its work
1831 if ((flags & B_WAIT_TILL_LOADED) != 0) {
1832 if (mainThread != NULL) {
1833 // resume the team's main thread
1834 thread_continue(mainThread);
1837 // Now suspend ourselves until loading is finished. We will be woken
1838 // either by the thread, when it finished or aborted loading, or when
1839 // the team is going to die (e.g. is killed). In either case the one
1840 // setting `loadingInfo.done' is responsible for removing the info from
1841 // the team structure.
1842 while (!loadingInfo.done)
1843 thread_suspend();
1845 if (loadingInfo.result < B_OK)
1846 return loadingInfo.result;
1849 // notify the debugger
1850 user_debug_team_created(teamID);
1852 return thread;
1854 err6:
1855 // Remove the team structure from the process group, the parent team, and
1856 // the team hash table and delete the team structure.
1857 parent->LockTeamAndProcessGroup();
1858 team->Lock();
1860 remove_team_from_group(team);
1861 remove_team_from_parent(team->parent, team);
1863 team->Unlock();
1864 parent->UnlockTeamAndProcessGroup();
1867 InterruptsSpinLocker teamsLocker(sTeamHashLock);
1868 sTeamHash.Remove(team);
1869 if (!teamLimitReached)
1870 sUsedTeams--;
1873 sNotificationService.Notify(TEAM_REMOVED, team);
1875 delete_team_user_data(team);
1876 err4:
1877 team->address_space->Put();
1878 err2:
1879 free_team_arg(teamArgs);
1880 err1:
1881 if (parentIOContext != NULL)
1882 vfs_put_io_context(parentIOContext);
1884 return status;
1888 /*! Almost shuts down the current team and loads a new image into it.
1889 If successful, this function does not return and will takeover ownership of
1890 the arguments provided.
1891 This function may only be called in a userland team (caused by one of the
1892 exec*() syscalls).
1894 static status_t
1895 exec_team(const char* path, char**& _flatArgs, size_t flatArgsSize,
1896 int32 argCount, int32 envCount, mode_t umask)
1898 // NOTE: Since this function normally doesn't return, don't use automatic
1899 // variables that need destruction in the function scope.
1900 char** flatArgs = _flatArgs;
1901 Team* team = thread_get_current_thread()->team;
1902 struct team_arg* teamArgs;
1903 const char* threadName;
1904 thread_id nubThreadID = -1;
1906 TRACE(("exec_team(path = \"%s\", argc = %" B_PRId32 ", envCount = %"
1907 B_PRId32 "): team %" B_PRId32 "\n", path, argCount, envCount,
1908 team->id));
1910 T(ExecTeam(path, argCount, flatArgs, envCount, flatArgs + argCount + 1));
1912 // switching the kernel at run time is probably not a good idea :)
1913 if (team == team_get_kernel_team())
1914 return B_NOT_ALLOWED;
1916 // we currently need to be single threaded here
1917 // TODO: maybe we should just kill all other threads and
1918 // make the current thread the team's main thread?
1919 Thread* currentThread = thread_get_current_thread();
1920 if (currentThread != team->main_thread)
1921 return B_NOT_ALLOWED;
1923 // The debug nub thread, a pure kernel thread, is allowed to survive.
1924 // We iterate through the thread list to make sure that there's no other
1925 // thread.
1926 TeamLocker teamLocker(team);
1927 InterruptsSpinLocker debugInfoLocker(team->debug_info.lock);
1929 if (team->debug_info.flags & B_TEAM_DEBUG_DEBUGGER_INSTALLED)
1930 nubThreadID = team->debug_info.nub_thread;
1932 debugInfoLocker.Unlock();
1934 for (Thread* thread = team->thread_list; thread != NULL;
1935 thread = thread->team_next) {
1936 if (thread != team->main_thread && thread->id != nubThreadID)
1937 return B_NOT_ALLOWED;
1940 team->DeleteUserTimers(true);
1941 team->ResetSignalsOnExec();
1943 teamLocker.Unlock();
1945 status_t status = create_team_arg(&teamArgs, path, flatArgs, flatArgsSize,
1946 argCount, envCount, umask, -1, 0);
1947 if (status != B_OK)
1948 return status;
1950 _flatArgs = NULL;
1951 // args are owned by the team_arg structure now
1953 // TODO: remove team resources if there are any left
1954 // thread_atkernel_exit() might not be called at all
1956 thread_reset_for_exec();
1958 user_debug_prepare_for_exec();
1960 delete_team_user_data(team);
1961 vm_delete_areas(team->address_space, false);
1962 xsi_sem_undo(team);
1963 delete_owned_ports(team);
1964 sem_delete_owned_sems(team);
1965 remove_images(team);
1966 vfs_exec_io_context(team->io_context);
1967 delete_realtime_sem_context(team->realtime_sem_context);
1968 team->realtime_sem_context = NULL;
1970 // update ASLR
1971 team->address_space->SetRandomizingEnabled(
1972 (teamArgs->flags & TEAM_ARGS_FLAG_NO_ASLR) == 0);
1974 status = create_team_user_data(team);
1975 if (status != B_OK) {
1976 // creating the user data failed -- we're toast
1977 free_team_arg(teamArgs);
1978 exit_thread(status);
1979 return status;
1982 user_debug_finish_after_exec();
1984 // rename the team
1986 team->Lock();
1987 team->SetName(path);
1988 team->Unlock();
1990 // cut the path from the team name and rename the main thread, too
1991 threadName = strrchr(path, '/');
1992 if (threadName != NULL)
1993 threadName++;
1994 else
1995 threadName = path;
1996 rename_thread(thread_get_current_thread_id(), threadName);
1998 atomic_or(&team->flags, TEAM_FLAG_EXEC_DONE);
2000 // Update user/group according to the executable's set-user/group-id
2001 // permission.
2002 update_set_id_user_and_group(team, path);
2004 user_debug_team_exec();
2006 // notify team listeners
2007 sNotificationService.Notify(TEAM_EXEC, team);
2009 // get a user thread for the thread
2010 user_thread* userThread = team_allocate_user_thread(team);
2011 // cannot fail (the allocation for the team would have failed already)
2012 ThreadLocker currentThreadLocker(currentThread);
2013 currentThread->user_thread = userThread;
2014 currentThreadLocker.Unlock();
2016 // create the user stack for the thread
2017 status = thread_create_user_stack(currentThread->team, currentThread, NULL,
2018 0, sizeof(user_space_program_args) + teamArgs->flat_args_size);
2019 if (status == B_OK) {
2020 // prepare the stack, load the runtime loader, and enter userspace
2021 team_create_thread_start(teamArgs);
2022 // does never return
2023 } else
2024 free_team_arg(teamArgs);
2026 // Sorry, we have to kill ourselves, there is no way out anymore
2027 // (without any areas left and all that).
2028 exit_thread(status);
2030 // We return a status here since the signal that is sent by the
2031 // call above is not immediately handled.
2032 return B_ERROR;
2036 static thread_id
2037 fork_team(void)
2039 Thread* parentThread = thread_get_current_thread();
2040 Team* parentTeam = parentThread->team;
2041 Team* team;
2042 arch_fork_arg* forkArgs;
2043 struct area_info info;
2044 thread_id threadID;
2045 status_t status;
2046 ssize_t areaCookie;
2047 bool teamLimitReached = false;
2049 TRACE(("fork_team(): team %" B_PRId32 "\n", parentTeam->id));
2051 if (parentTeam == team_get_kernel_team())
2052 return B_NOT_ALLOWED;
2054 // create a new team
2055 // TODO: this is very similar to load_image_internal() - maybe we can do
2056 // something about it :)
2058 // create the main thread object
2059 Thread* thread;
2060 status = Thread::Create(parentThread->name, thread);
2061 if (status != B_OK)
2062 return status;
2063 BReference<Thread> threadReference(thread, true);
2065 // create the team object
2066 team = Team::Create(thread->id, NULL, false);
2067 if (team == NULL)
2068 return B_NO_MEMORY;
2070 parentTeam->LockTeamAndProcessGroup();
2071 team->Lock();
2073 team->SetName(parentTeam->Name());
2074 team->SetArgs(parentTeam->Args());
2076 team->commpage_address = parentTeam->commpage_address;
2078 // Inherit the parent's user/group.
2079 inherit_parent_user_and_group(team, parentTeam);
2081 // inherit signal handlers
2082 team->InheritSignalActions(parentTeam);
2084 team->Unlock();
2085 parentTeam->UnlockTeamAndProcessGroup();
2087 // inherit some team debug flags
2088 team->debug_info.flags |= atomic_get(&parentTeam->debug_info.flags)
2089 & B_TEAM_DEBUG_INHERITED_FLAGS;
2091 forkArgs = (arch_fork_arg*)malloc(sizeof(arch_fork_arg));
2092 if (forkArgs == NULL) {
2093 status = B_NO_MEMORY;
2094 goto err1;
2097 // create a new io_context for this team
2098 team->io_context = vfs_new_io_context(parentTeam->io_context, false);
2099 if (!team->io_context) {
2100 status = B_NO_MEMORY;
2101 goto err2;
2104 // duplicate the realtime sem context
2105 if (parentTeam->realtime_sem_context) {
2106 team->realtime_sem_context = clone_realtime_sem_context(
2107 parentTeam->realtime_sem_context);
2108 if (team->realtime_sem_context == NULL) {
2109 status = B_NO_MEMORY;
2110 goto err2;
2114 // create an address space for this team
2115 status = VMAddressSpace::Create(team->id, USER_BASE, USER_SIZE, false,
2116 &team->address_space);
2117 if (status < B_OK)
2118 goto err3;
2120 // copy all areas of the team
2121 // TODO: should be able to handle stack areas differently (ie. don't have
2122 // them copy-on-write)
2124 areaCookie = 0;
2125 while (get_next_area_info(B_CURRENT_TEAM, &areaCookie, &info) == B_OK) {
2126 if (info.area == parentTeam->user_data_area) {
2127 // don't clone the user area; just create a new one
2128 status = create_team_user_data(team, info.address);
2129 if (status != B_OK)
2130 break;
2132 thread->user_thread = team_allocate_user_thread(team);
2133 } else {
2134 void* address;
2135 area_id area = vm_copy_area(team->address_space->ID(), info.name,
2136 &address, B_CLONE_ADDRESS, info.protection, info.area);
2137 if (area < B_OK) {
2138 status = area;
2139 break;
2142 if (info.area == parentThread->user_stack_area)
2143 thread->user_stack_area = area;
2147 if (status < B_OK)
2148 goto err4;
2150 if (thread->user_thread == NULL) {
2151 #if KDEBUG
2152 panic("user data area not found, parent area is %" B_PRId32,
2153 parentTeam->user_data_area);
2154 #endif
2155 status = B_ERROR;
2156 goto err4;
2159 thread->user_stack_base = parentThread->user_stack_base;
2160 thread->user_stack_size = parentThread->user_stack_size;
2161 thread->user_local_storage = parentThread->user_local_storage;
2162 thread->sig_block_mask = parentThread->sig_block_mask;
2163 thread->signal_stack_base = parentThread->signal_stack_base;
2164 thread->signal_stack_size = parentThread->signal_stack_size;
2165 thread->signal_stack_enabled = parentThread->signal_stack_enabled;
2167 arch_store_fork_frame(forkArgs);
2169 // copy image list
2170 if (copy_images(parentTeam->id, team) != B_OK)
2171 goto err5;
2173 // insert the team into its parent and the teams hash
2174 parentTeam->LockTeamAndProcessGroup();
2175 team->Lock();
2178 InterruptsSpinLocker teamsLocker(sTeamHashLock);
2180 sTeamHash.Insert(team);
2181 teamLimitReached = sUsedTeams >= sMaxTeams;
2182 if (!teamLimitReached)
2183 sUsedTeams++;
2186 insert_team_into_parent(parentTeam, team);
2187 insert_team_into_group(parentTeam->group, team);
2189 team->Unlock();
2190 parentTeam->UnlockTeamAndProcessGroup();
2192 // notify team listeners
2193 sNotificationService.Notify(TEAM_ADDED, team);
2195 if (teamLimitReached) {
2196 status = B_NO_MORE_TEAMS;
2197 goto err6;
2200 // create the main thread
2202 ThreadCreationAttributes threadCreationAttributes(NULL,
2203 parentThread->name, parentThread->priority, NULL, team->id, thread);
2204 threadCreationAttributes.forkArgs = forkArgs;
2205 threadCreationAttributes.flags |= THREAD_CREATION_FLAG_DEFER_SIGNALS;
2206 threadID = thread_create_thread(threadCreationAttributes, false);
2207 if (threadID < 0) {
2208 status = threadID;
2209 goto err6;
2213 // notify the debugger
2214 user_debug_team_created(team->id);
2216 T(TeamForked(threadID));
2218 resume_thread(threadID);
2219 return threadID;
2221 err6:
2222 // Remove the team structure from the process group, the parent team, and
2223 // the team hash table and delete the team structure.
2224 parentTeam->LockTeamAndProcessGroup();
2225 team->Lock();
2227 remove_team_from_group(team);
2228 remove_team_from_parent(team->parent, team);
2230 team->Unlock();
2231 parentTeam->UnlockTeamAndProcessGroup();
2234 InterruptsSpinLocker teamsLocker(sTeamHashLock);
2235 sTeamHash.Remove(team);
2236 if (!teamLimitReached)
2237 sUsedTeams--;
2240 sNotificationService.Notify(TEAM_REMOVED, team);
2241 err5:
2242 remove_images(team);
2243 err4:
2244 team->address_space->RemoveAndPut();
2245 err3:
2246 delete_realtime_sem_context(team->realtime_sem_context);
2247 err2:
2248 free(forkArgs);
2249 err1:
2250 team->ReleaseReference();
2252 return status;
2256 /*! Returns if the specified team \a parent has any children belonging to the
2257 process group with the specified ID \a groupID.
2258 The caller must hold \a parent's lock.
2260 static bool
2261 has_children_in_group(Team* parent, pid_t groupID)
2263 for (Team* child = parent->children; child != NULL;
2264 child = child->siblings_next) {
2265 TeamLocker childLocker(child);
2266 if (child->group_id == groupID)
2267 return true;
2270 return false;
2274 /*! Returns the first job control entry from \a children, which matches \a id.
2275 \a id can be:
2276 - \code > 0 \endcode: Matching an entry with that team ID.
2277 - \code == -1 \endcode: Matching any entry.
2278 - \code < -1 \endcode: Matching any entry with a process group ID of \c -id.
2279 \c 0 is an invalid value for \a id.
2281 The caller must hold the lock of the team that \a children belongs to.
2283 \param children The job control entry list to check.
2284 \param id The match criterion.
2285 \return The first matching entry or \c NULL, if none matches.
2287 static job_control_entry*
2288 get_job_control_entry(team_job_control_children& children, pid_t id)
2290 for (JobControlEntryList::Iterator it = children.entries.GetIterator();
2291 job_control_entry* entry = it.Next();) {
2293 if (id > 0) {
2294 if (entry->thread == id)
2295 return entry;
2296 } else if (id == -1) {
2297 return entry;
2298 } else {
2299 pid_t processGroup
2300 = (entry->team ? entry->team->group_id : entry->group_id);
2301 if (processGroup == -id)
2302 return entry;
2306 return NULL;
2310 /*! Returns the first job control entry from one of team's dead, continued, or
2311 stopped children which matches \a id.
2312 \a id can be:
2313 - \code > 0 \endcode: Matching an entry with that team ID.
2314 - \code == -1 \endcode: Matching any entry.
2315 - \code < -1 \endcode: Matching any entry with a process group ID of \c -id.
2316 \c 0 is an invalid value for \a id.
2318 The caller must hold \a team's lock.
2320 \param team The team whose dead, stopped, and continued child lists shall be
2321 checked.
2322 \param id The match criterion.
2323 \param flags Specifies which children shall be considered. Dead children
2324 are considered when \a flags is ORed bitwise with \c WEXITED, stopped
2325 children are considered when \a flags is ORed bitwise with \c WUNTRACED
2326 or \c WSTOPPED, continued children when \a flags is ORed bitwise with
2327 \c WCONTINUED.
2328 \return The first matching entry or \c NULL, if none matches.
2330 static job_control_entry*
2331 get_job_control_entry(Team* team, pid_t id, uint32 flags)
2333 job_control_entry* entry = NULL;
2335 if ((flags & WEXITED) != 0)
2336 entry = get_job_control_entry(team->dead_children, id);
2338 if (entry == NULL && (flags & WCONTINUED) != 0)
2339 entry = get_job_control_entry(team->continued_children, id);
2341 if (entry == NULL && (flags & (WUNTRACED | WSTOPPED)) != 0)
2342 entry = get_job_control_entry(team->stopped_children, id);
2344 return entry;
2348 job_control_entry::job_control_entry()
2350 has_group_ref(false)
2355 job_control_entry::~job_control_entry()
2357 if (has_group_ref) {
2358 InterruptsSpinLocker groupHashLocker(sGroupHashLock);
2360 ProcessGroup* group = sGroupHash.Lookup(group_id);
2361 if (group == NULL) {
2362 panic("job_control_entry::~job_control_entry(): unknown group "
2363 "ID: %" B_PRId32, group_id);
2364 return;
2367 groupHashLocker.Unlock();
2369 group->ReleaseReference();
2374 /*! Invoked when the owning team is dying, initializing the entry according to
2375 the dead state.
2377 The caller must hold the owning team's lock and the scheduler lock.
2379 void
2380 job_control_entry::InitDeadState()
2382 if (team != NULL) {
2383 ASSERT(team->exit.initialized);
2385 group_id = team->group_id;
2386 team->group->AcquireReference();
2387 has_group_ref = true;
2389 thread = team->id;
2390 status = team->exit.status;
2391 reason = team->exit.reason;
2392 signal = team->exit.signal;
2393 signaling_user = team->exit.signaling_user;
2394 user_time = team->dead_threads_user_time
2395 + team->dead_children.user_time;
2396 kernel_time = team->dead_threads_kernel_time
2397 + team->dead_children.kernel_time;
2399 team = NULL;
2404 job_control_entry&
2405 job_control_entry::operator=(const job_control_entry& other)
2407 state = other.state;
2408 thread = other.thread;
2409 signal = other.signal;
2410 has_group_ref = false;
2411 signaling_user = other.signaling_user;
2412 team = other.team;
2413 group_id = other.group_id;
2414 status = other.status;
2415 reason = other.reason;
2416 user_time = other.user_time;
2417 kernel_time = other.kernel_time;
2419 return *this;
2423 /*! This is the kernel backend for waitid().
2425 static thread_id
2426 wait_for_child(pid_t child, uint32 flags, siginfo_t& _info,
2427 team_usage_info& _usage_info)
2429 Thread* thread = thread_get_current_thread();
2430 Team* team = thread->team;
2431 struct job_control_entry foundEntry;
2432 struct job_control_entry* freeDeathEntry = NULL;
2433 status_t status = B_OK;
2435 TRACE(("wait_for_child(child = %" B_PRId32 ", flags = %" B_PRId32 ")\n",
2436 child, flags));
2438 T(WaitForChild(child, flags));
2440 if ((flags & (WEXITED | WUNTRACED | WSTOPPED | WCONTINUED)) == 0) {
2441 T(WaitForChildDone(B_BAD_VALUE));
2442 return B_BAD_VALUE;
2445 pid_t originalChild = child;
2447 bool ignoreFoundEntries = false;
2448 bool ignoreFoundEntriesChecked = false;
2450 while (true) {
2451 // lock the team
2452 TeamLocker teamLocker(team);
2454 // A 0 child argument means to wait for all children in the process
2455 // group of the calling team.
2456 child = originalChild == 0 ? -team->group_id : originalChild;
2458 // check whether any condition holds
2459 job_control_entry* entry = get_job_control_entry(team, child, flags);
2461 // If we don't have an entry yet, check whether there are any children
2462 // complying to the process group specification at all.
2463 if (entry == NULL) {
2464 // No success yet -- check whether there are any children complying
2465 // to the process group specification at all.
2466 bool childrenExist = false;
2467 if (child == -1) {
2468 childrenExist = team->children != NULL;
2469 } else if (child < -1) {
2470 childrenExist = has_children_in_group(team, -child);
2471 } else if (child != team->id) {
2472 if (Team* childTeam = Team::Get(child)) {
2473 BReference<Team> childTeamReference(childTeam, true);
2474 TeamLocker childTeamLocker(childTeam);
2475 childrenExist = childTeam->parent == team;
2479 if (!childrenExist) {
2480 // there is no child we could wait for
2481 status = ECHILD;
2482 } else {
2483 // the children we're waiting for are still running
2484 status = B_WOULD_BLOCK;
2486 } else {
2487 // got something
2488 foundEntry = *entry;
2490 // unless WNOWAIT has been specified, "consume" the wait state
2491 if ((flags & WNOWAIT) == 0 || ignoreFoundEntries) {
2492 if (entry->state == JOB_CONTROL_STATE_DEAD) {
2493 // The child is dead. Reap its death entry.
2494 freeDeathEntry = entry;
2495 team->dead_children.entries.Remove(entry);
2496 team->dead_children.count--;
2497 } else {
2498 // The child is well. Reset its job control state.
2499 team_set_job_control_state(entry->team,
2500 JOB_CONTROL_STATE_NONE, NULL);
2505 // If we haven't got anything yet, prepare for waiting for the
2506 // condition variable.
2507 ConditionVariableEntry deadWaitEntry;
2509 if (status == B_WOULD_BLOCK && (flags & WNOHANG) == 0)
2510 team->dead_children.condition_variable.Add(&deadWaitEntry);
2512 teamLocker.Unlock();
2514 // we got our entry and can return to our caller
2515 if (status == B_OK) {
2516 if (ignoreFoundEntries) {
2517 // ... unless we shall ignore found entries
2518 delete freeDeathEntry;
2519 freeDeathEntry = NULL;
2520 continue;
2523 break;
2526 if (status != B_WOULD_BLOCK || (flags & WNOHANG) != 0) {
2527 T(WaitForChildDone(status));
2528 return status;
2531 status = deadWaitEntry.Wait(B_CAN_INTERRUPT);
2532 if (status == B_INTERRUPTED) {
2533 T(WaitForChildDone(status));
2534 return status;
2537 // If SA_NOCLDWAIT is set or SIGCHLD is ignored, we shall wait until
2538 // all our children are dead and fail with ECHILD. We check the
2539 // condition at this point.
2540 if (!ignoreFoundEntriesChecked) {
2541 teamLocker.Lock();
2543 struct sigaction& handler = team->SignalActionFor(SIGCHLD);
2544 if ((handler.sa_flags & SA_NOCLDWAIT) != 0
2545 || handler.sa_handler == SIG_IGN) {
2546 ignoreFoundEntries = true;
2549 teamLocker.Unlock();
2551 ignoreFoundEntriesChecked = true;
2555 delete freeDeathEntry;
2557 // When we got here, we have a valid death entry, and already got
2558 // unregistered from the team or group. Fill in the returned info.
2559 memset(&_info, 0, sizeof(_info));
2560 _info.si_signo = SIGCHLD;
2561 _info.si_pid = foundEntry.thread;
2562 _info.si_uid = foundEntry.signaling_user;
2563 // TODO: Fill in si_errno?
2565 switch (foundEntry.state) {
2566 case JOB_CONTROL_STATE_DEAD:
2567 _info.si_code = foundEntry.reason;
2568 _info.si_status = foundEntry.reason == CLD_EXITED
2569 ? foundEntry.status : foundEntry.signal;
2570 _usage_info.user_time = foundEntry.user_time;
2571 _usage_info.kernel_time = foundEntry.kernel_time;
2572 break;
2573 case JOB_CONTROL_STATE_STOPPED:
2574 _info.si_code = CLD_STOPPED;
2575 _info.si_status = foundEntry.signal;
2576 break;
2577 case JOB_CONTROL_STATE_CONTINUED:
2578 _info.si_code = CLD_CONTINUED;
2579 _info.si_status = 0;
2580 break;
2581 case JOB_CONTROL_STATE_NONE:
2582 // can't happen
2583 break;
2586 // If SIGCHLD is blocked, we shall clear pending SIGCHLDs, if no other child
2587 // status is available.
2588 TeamLocker teamLocker(team);
2589 InterruptsSpinLocker signalLocker(team->signal_lock);
2590 SpinLocker threadCreationLocker(gThreadCreationLock);
2592 if (is_team_signal_blocked(team, SIGCHLD)) {
2593 if (get_job_control_entry(team, child, flags) == NULL)
2594 team->RemovePendingSignals(SIGNAL_TO_MASK(SIGCHLD));
2597 threadCreationLocker.Unlock();
2598 signalLocker.Unlock();
2599 teamLocker.Unlock();
2601 // When the team is dead, the main thread continues to live in the kernel
2602 // team for a very short time. To avoid surprises for the caller we rather
2603 // wait until the thread is really gone.
2604 if (foundEntry.state == JOB_CONTROL_STATE_DEAD)
2605 wait_for_thread(foundEntry.thread, NULL);
2607 T(WaitForChildDone(foundEntry));
2609 return foundEntry.thread;
2613 /*! Fills the team_info structure with information from the specified team.
2614 Interrupts must be enabled. The team must not be locked.
2616 static status_t
2617 fill_team_info(Team* team, team_info* info, size_t size)
2619 if (size != sizeof(team_info))
2620 return B_BAD_VALUE;
2622 // TODO: Set more informations for team_info
2623 memset(info, 0, size);
2625 info->team = team->id;
2626 // immutable
2627 info->image_count = count_images(team);
2628 // protected by sImageMutex
2630 TeamLocker teamLocker(team);
2631 InterruptsSpinLocker debugInfoLocker(team->debug_info.lock);
2633 info->thread_count = team->num_threads;
2634 //info->area_count =
2635 info->debugger_nub_thread = team->debug_info.nub_thread;
2636 info->debugger_nub_port = team->debug_info.nub_port;
2637 info->uid = team->effective_uid;
2638 info->gid = team->effective_gid;
2640 strlcpy(info->args, team->Args(), sizeof(info->args));
2641 info->argc = 1;
2643 return B_OK;
2647 /*! Returns whether the process group contains stopped processes.
2648 The caller must hold the process group's lock.
2650 static bool
2651 process_group_has_stopped_processes(ProcessGroup* group)
2653 Team* team = group->teams;
2654 while (team != NULL) {
2655 // the parent team's lock guards the job control entry -- acquire it
2656 team->LockTeamAndParent(false);
2658 if (team->job_control_entry != NULL
2659 && team->job_control_entry->state == JOB_CONTROL_STATE_STOPPED) {
2660 team->UnlockTeamAndParent();
2661 return true;
2664 team->UnlockTeamAndParent();
2666 team = team->group_next;
2669 return false;
2673 /*! Iterates through all process groups queued in team_remove_team() and signals
2674 those that are orphaned and have stopped processes.
2675 The caller must not hold any team or process group locks.
2677 static void
2678 orphaned_process_group_check()
2680 // process as long as there are groups in the list
2681 while (true) {
2682 // remove the head from the list
2683 MutexLocker orphanedCheckLocker(sOrphanedCheckLock);
2685 ProcessGroup* group = sOrphanedCheckProcessGroups.RemoveHead();
2686 if (group == NULL)
2687 return;
2689 group->UnsetOrphanedCheck();
2690 BReference<ProcessGroup> groupReference(group);
2692 orphanedCheckLocker.Unlock();
2694 AutoLocker<ProcessGroup> groupLocker(group);
2696 // If the group is orphaned and contains stopped processes, we're
2697 // supposed to send SIGHUP + SIGCONT.
2698 if (group->IsOrphaned() && process_group_has_stopped_processes(group)) {
2699 Thread* currentThread = thread_get_current_thread();
2701 Signal signal(SIGHUP, SI_USER, B_OK, currentThread->team->id);
2702 send_signal_to_process_group_locked(group, signal, 0);
2704 signal.SetNumber(SIGCONT);
2705 send_signal_to_process_group_locked(group, signal, 0);
2711 static status_t
2712 common_get_team_usage_info(team_id id, int32 who, team_usage_info* info,
2713 uint32 flags)
2715 if (who != B_TEAM_USAGE_SELF && who != B_TEAM_USAGE_CHILDREN)
2716 return B_BAD_VALUE;
2718 // get the team
2719 Team* team = Team::GetAndLock(id);
2720 if (team == NULL)
2721 return B_BAD_TEAM_ID;
2722 BReference<Team> teamReference(team, true);
2723 TeamLocker teamLocker(team, true);
2725 if ((flags & B_CHECK_PERMISSION) != 0) {
2726 uid_t uid = geteuid();
2727 if (uid != 0 && uid != team->effective_uid)
2728 return B_NOT_ALLOWED;
2731 bigtime_t kernelTime = 0;
2732 bigtime_t userTime = 0;
2734 switch (who) {
2735 case B_TEAM_USAGE_SELF:
2737 Thread* thread = team->thread_list;
2739 for (; thread != NULL; thread = thread->team_next) {
2740 InterruptsSpinLocker threadTimeLocker(thread->time_lock);
2741 kernelTime += thread->kernel_time;
2742 userTime += thread->user_time;
2745 kernelTime += team->dead_threads_kernel_time;
2746 userTime += team->dead_threads_user_time;
2747 break;
2750 case B_TEAM_USAGE_CHILDREN:
2752 Team* child = team->children;
2753 for (; child != NULL; child = child->siblings_next) {
2754 TeamLocker childLocker(child);
2756 Thread* thread = team->thread_list;
2758 for (; thread != NULL; thread = thread->team_next) {
2759 InterruptsSpinLocker threadTimeLocker(thread->time_lock);
2760 kernelTime += thread->kernel_time;
2761 userTime += thread->user_time;
2764 kernelTime += child->dead_threads_kernel_time;
2765 userTime += child->dead_threads_user_time;
2768 kernelTime += team->dead_children.kernel_time;
2769 userTime += team->dead_children.user_time;
2770 break;
2774 info->kernel_time = kernelTime;
2775 info->user_time = userTime;
2777 return B_OK;
2781 // #pragma mark - Private kernel API
2784 status_t
2785 team_init(kernel_args* args)
2787 // create the team hash table
2788 new(&sTeamHash) TeamTable;
2789 if (sTeamHash.Init(64) != B_OK)
2790 panic("Failed to init team hash table!");
2792 new(&sGroupHash) ProcessGroupHashTable;
2793 if (sGroupHash.Init() != B_OK)
2794 panic("Failed to init process group hash table!");
2796 // create initial session and process groups
2798 ProcessSession* session = new(std::nothrow) ProcessSession(1);
2799 if (session == NULL)
2800 panic("Could not create initial session.\n");
2801 BReference<ProcessSession> sessionReference(session, true);
2803 ProcessGroup* group = new(std::nothrow) ProcessGroup(1);
2804 if (group == NULL)
2805 panic("Could not create initial process group.\n");
2806 BReference<ProcessGroup> groupReference(group, true);
2808 group->Publish(session);
2810 // create the kernel team
2811 sKernelTeam = Team::Create(1, "kernel_team", true);
2812 if (sKernelTeam == NULL)
2813 panic("could not create kernel team!\n");
2814 sKernelTeam->SetArgs(sKernelTeam->Name());
2815 sKernelTeam->state = TEAM_STATE_NORMAL;
2817 sKernelTeam->saved_set_uid = 0;
2818 sKernelTeam->real_uid = 0;
2819 sKernelTeam->effective_uid = 0;
2820 sKernelTeam->saved_set_gid = 0;
2821 sKernelTeam->real_gid = 0;
2822 sKernelTeam->effective_gid = 0;
2823 sKernelTeam->supplementary_groups = NULL;
2824 sKernelTeam->supplementary_group_count = 0;
2826 insert_team_into_group(group, sKernelTeam);
2828 sKernelTeam->io_context = vfs_new_io_context(NULL, false);
2829 if (sKernelTeam->io_context == NULL)
2830 panic("could not create io_context for kernel team!\n");
2832 if (vfs_resize_fd_table(sKernelTeam->io_context, 4096) != B_OK)
2833 dprintf("Failed to resize FD table for kernel team!\n");
2835 // stick it in the team hash
2836 sTeamHash.Insert(sKernelTeam);
2838 add_debugger_command_etc("team", &dump_team_info,
2839 "Dump info about a particular team",
2840 "[ <id> | <address> | <name> ]\n"
2841 "Prints information about the specified team. If no argument is given\n"
2842 "the current team is selected.\n"
2843 " <id> - The ID of the team.\n"
2844 " <address> - The address of the team structure.\n"
2845 " <name> - The team's name.\n", 0);
2846 add_debugger_command_etc("teams", &dump_teams, "List all teams",
2847 "\n"
2848 "Prints a list of all existing teams.\n", 0);
2850 new(&sNotificationService) TeamNotificationService();
2852 sNotificationService.Register();
2854 return B_OK;
2858 int32
2859 team_max_teams(void)
2861 return sMaxTeams;
2865 int32
2866 team_used_teams(void)
2868 InterruptsSpinLocker teamsLocker(sTeamHashLock);
2869 return sUsedTeams;
2873 /*! Returns a death entry of a child team specified by ID (if any).
2874 The caller must hold the team's lock.
2876 \param team The team whose dead children list to check.
2877 \param child The ID of the child for whose death entry to lock. Must be > 0.
2878 \param _deleteEntry Return variable, indicating whether the caller needs to
2879 delete the returned entry.
2880 \return The death entry of the matching team, or \c NULL, if no death entry
2881 for the team was found.
2883 job_control_entry*
2884 team_get_death_entry(Team* team, thread_id child, bool* _deleteEntry)
2886 if (child <= 0)
2887 return NULL;
2889 job_control_entry* entry = get_job_control_entry(team->dead_children,
2890 child);
2891 if (entry) {
2892 // remove the entry only, if the caller is the parent of the found team
2893 if (team_get_current_team_id() == entry->thread) {
2894 team->dead_children.entries.Remove(entry);
2895 team->dead_children.count--;
2896 *_deleteEntry = true;
2897 } else {
2898 *_deleteEntry = false;
2902 return entry;
2906 /*! Quick check to see if we have a valid team ID. */
2907 bool
2908 team_is_valid(team_id id)
2910 if (id <= 0)
2911 return false;
2913 InterruptsSpinLocker teamsLocker(sTeamHashLock);
2915 return team_get_team_struct_locked(id) != NULL;
2919 Team*
2920 team_get_team_struct_locked(team_id id)
2922 return sTeamHash.Lookup(id);
2926 void
2927 team_set_controlling_tty(int32 ttyIndex)
2929 // lock the team, so its session won't change while we're playing with it
2930 Team* team = thread_get_current_thread()->team;
2931 TeamLocker teamLocker(team);
2933 // get and lock the session
2934 ProcessSession* session = team->group->Session();
2935 AutoLocker<ProcessSession> sessionLocker(session);
2937 // set the session's fields
2938 session->controlling_tty = ttyIndex;
2939 session->foreground_group = -1;
2943 int32
2944 team_get_controlling_tty()
2946 // lock the team, so its session won't change while we're playing with it
2947 Team* team = thread_get_current_thread()->team;
2948 TeamLocker teamLocker(team);
2950 // get and lock the session
2951 ProcessSession* session = team->group->Session();
2952 AutoLocker<ProcessSession> sessionLocker(session);
2954 // get the session's field
2955 return session->controlling_tty;
2959 status_t
2960 team_set_foreground_process_group(int32 ttyIndex, pid_t processGroupID)
2962 // lock the team, so its session won't change while we're playing with it
2963 Thread* thread = thread_get_current_thread();
2964 Team* team = thread->team;
2965 TeamLocker teamLocker(team);
2967 // get and lock the session
2968 ProcessSession* session = team->group->Session();
2969 AutoLocker<ProcessSession> sessionLocker(session);
2971 // check given TTY -- must be the controlling tty of the calling process
2972 if (session->controlling_tty != ttyIndex)
2973 return ENOTTY;
2975 // check given process group -- must belong to our session
2977 InterruptsSpinLocker groupHashLocker(sGroupHashLock);
2978 ProcessGroup* group = sGroupHash.Lookup(processGroupID);
2979 if (group == NULL || group->Session() != session)
2980 return B_BAD_VALUE;
2983 // If we are a background group, we can do that unharmed only when we
2984 // ignore or block SIGTTOU. Otherwise the group gets a SIGTTOU.
2985 if (session->foreground_group != -1
2986 && session->foreground_group != team->group_id
2987 && team->SignalActionFor(SIGTTOU).sa_handler != SIG_IGN
2988 && (thread->sig_block_mask & SIGNAL_TO_MASK(SIGTTOU)) == 0) {
2989 InterruptsSpinLocker signalLocker(team->signal_lock);
2991 if (!is_team_signal_blocked(team, SIGTTOU)) {
2992 pid_t groupID = team->group_id;
2994 signalLocker.Unlock();
2995 sessionLocker.Unlock();
2996 teamLocker.Unlock();
2998 Signal signal(SIGTTOU, SI_USER, B_OK, team->id);
2999 send_signal_to_process_group(groupID, signal, 0);
3000 return B_INTERRUPTED;
3004 session->foreground_group = processGroupID;
3006 return B_OK;
3010 /*! Removes the specified team from the global team hash, from its process
3011 group, and from its parent.
3012 It also moves all of its children to the kernel team.
3014 The caller must hold the following locks:
3015 - \a team's process group's lock,
3016 - the kernel team's lock,
3017 - \a team's parent team's lock (might be the kernel team), and
3018 - \a team's lock.
3020 void
3021 team_remove_team(Team* team, pid_t& _signalGroup)
3023 Team* parent = team->parent;
3025 // remember how long this team lasted
3026 parent->dead_children.kernel_time += team->dead_threads_kernel_time
3027 + team->dead_children.kernel_time;
3028 parent->dead_children.user_time += team->dead_threads_user_time
3029 + team->dead_children.user_time;
3031 // remove the team from the hash table
3032 InterruptsSpinLocker teamsLocker(sTeamHashLock);
3033 sTeamHash.Remove(team);
3034 sUsedTeams--;
3035 teamsLocker.Unlock();
3037 // The team can no longer be accessed by ID. Navigation to it is still
3038 // possible from its process group and its parent and children, but that
3039 // will be rectified shortly.
3040 team->state = TEAM_STATE_DEATH;
3042 // If we're a controlling process (i.e. a session leader with controlling
3043 // terminal), there's a bit of signalling we have to do. We can't do any of
3044 // the signaling here due to the bunch of locks we're holding, but we need
3045 // to determine, whom to signal.
3046 _signalGroup = -1;
3047 bool isSessionLeader = false;
3048 if (team->session_id == team->id
3049 && team->group->Session()->controlling_tty >= 0) {
3050 isSessionLeader = true;
3052 ProcessSession* session = team->group->Session();
3054 AutoLocker<ProcessSession> sessionLocker(session);
3056 session->controlling_tty = -1;
3057 _signalGroup = session->foreground_group;
3060 // remove us from our process group
3061 remove_team_from_group(team);
3063 // move the team's children to the kernel team
3064 while (Team* child = team->children) {
3065 // remove the child from the current team and add it to the kernel team
3066 TeamLocker childLocker(child);
3068 remove_team_from_parent(team, child);
3069 insert_team_into_parent(sKernelTeam, child);
3071 // move job control entries too
3072 sKernelTeam->stopped_children.entries.MoveFrom(
3073 &team->stopped_children.entries);
3074 sKernelTeam->continued_children.entries.MoveFrom(
3075 &team->continued_children.entries);
3077 // If the team was a session leader with controlling terminal,
3078 // we need to send SIGHUP + SIGCONT to all newly-orphaned process
3079 // groups with stopped processes. Due to locking complications we can't
3080 // do that here, so we only check whether we were a reason for the
3081 // child's process group not being an orphan and, if so, schedule a
3082 // later check (cf. orphaned_process_group_check()).
3083 if (isSessionLeader) {
3084 ProcessGroup* childGroup = child->group;
3085 if (childGroup->Session()->id == team->session_id
3086 && childGroup->id != team->group_id) {
3087 childGroup->ScheduleOrphanedCheck();
3091 // Note, we don't move the dead children entries. Those will be deleted
3092 // when the team structure is deleted.
3095 // remove us from our parent
3096 remove_team_from_parent(parent, team);
3100 /*! Kills all threads but the main thread of the team and shuts down user
3101 debugging for it.
3102 To be called on exit of the team's main thread. No locks must be held.
3104 \param team The team in question.
3105 \return The port of the debugger for the team, -1 if none. To be passed to
3106 team_delete_team().
3108 port_id
3109 team_shutdown_team(Team* team)
3111 ASSERT(thread_get_current_thread() == team->main_thread);
3113 TeamLocker teamLocker(team);
3115 // Make sure debugging changes won't happen anymore.
3116 port_id debuggerPort = -1;
3117 while (true) {
3118 // If a debugger change is in progress for the team, we'll have to
3119 // wait until it is done.
3120 ConditionVariableEntry waitForDebuggerEntry;
3121 bool waitForDebugger = false;
3123 InterruptsSpinLocker debugInfoLocker(team->debug_info.lock);
3125 if (team->debug_info.debugger_changed_condition != NULL) {
3126 team->debug_info.debugger_changed_condition->Add(
3127 &waitForDebuggerEntry);
3128 waitForDebugger = true;
3129 } else if (team->debug_info.flags & B_TEAM_DEBUG_DEBUGGER_INSTALLED) {
3130 // The team is being debugged. That will stop with the termination
3131 // of the nub thread. Since we set the team state to death, no one
3132 // can install a debugger anymore. We fetch the debugger's port to
3133 // send it a message at the bitter end.
3134 debuggerPort = team->debug_info.debugger_port;
3137 debugInfoLocker.Unlock();
3139 if (!waitForDebugger)
3140 break;
3142 // wait for the debugger change to be finished
3143 teamLocker.Unlock();
3145 waitForDebuggerEntry.Wait();
3147 teamLocker.Lock();
3150 // Mark the team as shutting down. That will prevent new threads from being
3151 // created and debugger changes from taking place.
3152 team->state = TEAM_STATE_SHUTDOWN;
3154 // delete all timers
3155 team->DeleteUserTimers(false);
3157 // deactivate CPU time user timers for the team
3158 InterruptsSpinLocker timeLocker(team->time_lock);
3160 if (team->HasActiveCPUTimeUserTimers())
3161 team->DeactivateCPUTimeUserTimers();
3163 timeLocker.Unlock();
3165 // kill all threads but the main thread
3166 team_death_entry deathEntry;
3167 deathEntry.condition.Init(team, "team death");
3169 while (true) {
3170 team->death_entry = &deathEntry;
3171 deathEntry.remaining_threads = 0;
3173 Thread* thread = team->thread_list;
3174 while (thread != NULL) {
3175 if (thread != team->main_thread) {
3176 Signal signal(SIGKILLTHR, SI_USER, B_OK, team->id);
3177 send_signal_to_thread(thread, signal, B_DO_NOT_RESCHEDULE);
3178 deathEntry.remaining_threads++;
3181 thread = thread->team_next;
3184 if (deathEntry.remaining_threads == 0)
3185 break;
3187 // there are threads to wait for
3188 ConditionVariableEntry entry;
3189 deathEntry.condition.Add(&entry);
3191 teamLocker.Unlock();
3193 entry.Wait();
3195 teamLocker.Lock();
3198 team->death_entry = NULL;
3200 return debuggerPort;
3204 /*! Called on team exit to notify threads waiting on the team and free most
3205 resources associated with it.
3206 The caller shouldn't hold any locks.
3208 void
3209 team_delete_team(Team* team, port_id debuggerPort)
3211 // Not quite in our job description, but work that has been left by
3212 // team_remove_team() and that can be done now that we're not holding any
3213 // locks.
3214 orphaned_process_group_check();
3216 team_id teamID = team->id;
3218 ASSERT(team->num_threads == 0);
3220 // If someone is waiting for this team to be loaded, but it dies
3221 // unexpectedly before being done, we need to notify the waiting
3222 // thread now.
3224 TeamLocker teamLocker(team);
3226 if (team->loading_info) {
3227 // there's indeed someone waiting
3228 struct team_loading_info* loadingInfo = team->loading_info;
3229 team->loading_info = NULL;
3231 loadingInfo->result = B_ERROR;
3232 loadingInfo->done = true;
3234 // wake up the waiting thread
3235 thread_continue(loadingInfo->thread);
3238 // notify team watchers
3241 // we're not reachable from anyone anymore at this point, so we
3242 // can safely access the list without any locking
3243 struct team_watcher* watcher;
3244 while ((watcher = (struct team_watcher*)list_remove_head_item(
3245 &team->watcher_list)) != NULL) {
3246 watcher->hook(teamID, watcher->data);
3247 free(watcher);
3251 teamLocker.Unlock();
3253 sNotificationService.Notify(TEAM_REMOVED, team);
3255 // free team resources
3257 delete_realtime_sem_context(team->realtime_sem_context);
3258 xsi_sem_undo(team);
3259 remove_images(team);
3260 team->address_space->RemoveAndPut();
3262 team->ReleaseReference();
3264 // notify the debugger, that the team is gone
3265 user_debug_team_deleted(teamID, debuggerPort);
3269 Team*
3270 team_get_kernel_team(void)
3272 return sKernelTeam;
3276 team_id
3277 team_get_kernel_team_id(void)
3279 if (!sKernelTeam)
3280 return 0;
3282 return sKernelTeam->id;
3286 team_id
3287 team_get_current_team_id(void)
3289 return thread_get_current_thread()->team->id;
3293 status_t
3294 team_get_address_space(team_id id, VMAddressSpace** _addressSpace)
3296 if (id == sKernelTeam->id) {
3297 // we're the kernel team, so we don't have to go through all
3298 // the hassle (locking and hash lookup)
3299 *_addressSpace = VMAddressSpace::GetKernel();
3300 return B_OK;
3303 InterruptsSpinLocker teamsLocker(sTeamHashLock);
3305 Team* team = team_get_team_struct_locked(id);
3306 if (team == NULL)
3307 return B_BAD_VALUE;
3309 team->address_space->Get();
3310 *_addressSpace = team->address_space;
3311 return B_OK;
3315 /*! Sets the team's job control state.
3316 The caller must hold the parent team's lock. Interrupts are allowed to be
3317 enabled or disabled.
3318 \a team The team whose job control state shall be set.
3319 \a newState The new state to be set.
3320 \a signal The signal the new state was caused by. Can \c NULL, if none. Then
3321 the caller is responsible for filling in the following fields of the
3322 entry before releasing the parent team's lock, unless the new state is
3323 \c JOB_CONTROL_STATE_NONE:
3324 - \c signal: The number of the signal causing the state change.
3325 - \c signaling_user: The real UID of the user sending the signal.
3327 void
3328 team_set_job_control_state(Team* team, job_control_state newState,
3329 Signal* signal)
3331 if (team == NULL || team->job_control_entry == NULL)
3332 return;
3334 // don't touch anything, if the state stays the same or the team is already
3335 // dead
3336 job_control_entry* entry = team->job_control_entry;
3337 if (entry->state == newState || entry->state == JOB_CONTROL_STATE_DEAD)
3338 return;
3340 T(SetJobControlState(team->id, newState, signal));
3342 // remove from the old list
3343 switch (entry->state) {
3344 case JOB_CONTROL_STATE_NONE:
3345 // entry is in no list ATM
3346 break;
3347 case JOB_CONTROL_STATE_DEAD:
3348 // can't get here
3349 break;
3350 case JOB_CONTROL_STATE_STOPPED:
3351 team->parent->stopped_children.entries.Remove(entry);
3352 break;
3353 case JOB_CONTROL_STATE_CONTINUED:
3354 team->parent->continued_children.entries.Remove(entry);
3355 break;
3358 entry->state = newState;
3360 if (signal != NULL) {
3361 entry->signal = signal->Number();
3362 entry->signaling_user = signal->SendingUser();
3365 // add to new list
3366 team_job_control_children* childList = NULL;
3367 switch (entry->state) {
3368 case JOB_CONTROL_STATE_NONE:
3369 // entry doesn't get into any list
3370 break;
3371 case JOB_CONTROL_STATE_DEAD:
3372 childList = &team->parent->dead_children;
3373 team->parent->dead_children.count++;
3374 break;
3375 case JOB_CONTROL_STATE_STOPPED:
3376 childList = &team->parent->stopped_children;
3377 break;
3378 case JOB_CONTROL_STATE_CONTINUED:
3379 childList = &team->parent->continued_children;
3380 break;
3383 if (childList != NULL) {
3384 childList->entries.Add(entry);
3385 team->parent->dead_children.condition_variable.NotifyAll();
3390 /*! Inits the given team's exit information, if not yet initialized, to some
3391 generic "killed" status.
3392 The caller must not hold the team's lock. Interrupts must be enabled.
3394 \param team The team whose exit info shall be initialized.
3396 void
3397 team_init_exit_info_on_error(Team* team)
3399 TeamLocker teamLocker(team);
3401 if (!team->exit.initialized) {
3402 team->exit.reason = CLD_KILLED;
3403 team->exit.signal = SIGKILL;
3404 team->exit.signaling_user = geteuid();
3405 team->exit.status = 0;
3406 team->exit.initialized = true;
3411 /*! Adds a hook to the team that is called as soon as this team goes away.
3412 This call might get public in the future.
3414 status_t
3415 start_watching_team(team_id teamID, void (*hook)(team_id, void*), void* data)
3417 if (hook == NULL || teamID < B_OK)
3418 return B_BAD_VALUE;
3420 // create the watcher object
3421 team_watcher* watcher = (team_watcher*)malloc(sizeof(team_watcher));
3422 if (watcher == NULL)
3423 return B_NO_MEMORY;
3425 watcher->hook = hook;
3426 watcher->data = data;
3428 // add watcher, if the team isn't already dying
3429 // get the team
3430 Team* team = Team::GetAndLock(teamID);
3431 if (team == NULL) {
3432 free(watcher);
3433 return B_BAD_TEAM_ID;
3436 list_add_item(&team->watcher_list, watcher);
3438 team->UnlockAndReleaseReference();
3440 return B_OK;
3444 status_t
3445 stop_watching_team(team_id teamID, void (*hook)(team_id, void*), void* data)
3447 if (hook == NULL || teamID < 0)
3448 return B_BAD_VALUE;
3450 // get team and remove watcher (if present)
3451 Team* team = Team::GetAndLock(teamID);
3452 if (team == NULL)
3453 return B_BAD_TEAM_ID;
3455 // search for watcher
3456 team_watcher* watcher = NULL;
3457 while ((watcher = (team_watcher*)list_get_next_item(
3458 &team->watcher_list, watcher)) != NULL) {
3459 if (watcher->hook == hook && watcher->data == data) {
3460 // got it!
3461 list_remove_item(&team->watcher_list, watcher);
3462 break;
3466 team->UnlockAndReleaseReference();
3468 if (watcher == NULL)
3469 return B_ENTRY_NOT_FOUND;
3471 free(watcher);
3472 return B_OK;
3476 /*! Allocates a user_thread structure from the team.
3477 The team lock must be held, unless the function is called for the team's
3478 main thread. Interrupts must be enabled.
3480 struct user_thread*
3481 team_allocate_user_thread(Team* team)
3483 if (team->user_data == 0)
3484 return NULL;
3486 // take an entry from the free list, if any
3487 if (struct free_user_thread* entry = team->free_user_threads) {
3488 user_thread* thread = entry->thread;
3489 team->free_user_threads = entry->next;
3490 free(entry);
3491 return thread;
3494 while (true) {
3495 // enough space left?
3496 size_t needed = ROUNDUP(sizeof(user_thread), CACHE_LINE_SIZE);
3497 if (team->user_data_size - team->used_user_data < needed) {
3498 // try to resize the area
3499 if (resize_area(team->user_data_area,
3500 team->user_data_size + B_PAGE_SIZE) != B_OK) {
3501 return NULL;
3504 // resized user area successfully -- try to allocate the user_thread
3505 // again
3506 team->user_data_size += B_PAGE_SIZE;
3507 continue;
3510 // allocate the user_thread
3511 user_thread* thread
3512 = (user_thread*)(team->user_data + team->used_user_data);
3513 team->used_user_data += needed;
3515 return thread;
3520 /*! Frees the given user_thread structure.
3521 The team's lock must not be held. Interrupts must be enabled.
3522 \param team The team the user thread was allocated from.
3523 \param userThread The user thread to free.
3525 void
3526 team_free_user_thread(Team* team, struct user_thread* userThread)
3528 if (userThread == NULL)
3529 return;
3531 // create a free list entry
3532 free_user_thread* entry
3533 = (free_user_thread*)malloc(sizeof(free_user_thread));
3534 if (entry == NULL) {
3535 // we have to leak the user thread :-/
3536 return;
3539 // add to free list
3540 TeamLocker teamLocker(team);
3542 entry->thread = userThread;
3543 entry->next = team->free_user_threads;
3544 team->free_user_threads = entry;
3548 // #pragma mark - Associated data interface
3551 AssociatedData::AssociatedData()
3553 fOwner(NULL)
3558 AssociatedData::~AssociatedData()
3563 void
3564 AssociatedData::OwnerDeleted(AssociatedDataOwner* owner)
3569 AssociatedDataOwner::AssociatedDataOwner()
3571 mutex_init(&fLock, "associated data owner");
3575 AssociatedDataOwner::~AssociatedDataOwner()
3577 mutex_destroy(&fLock);
3581 bool
3582 AssociatedDataOwner::AddData(AssociatedData* data)
3584 MutexLocker locker(fLock);
3586 if (data->Owner() != NULL)
3587 return false;
3589 data->AcquireReference();
3590 fList.Add(data);
3591 data->SetOwner(this);
3593 return true;
3597 bool
3598 AssociatedDataOwner::RemoveData(AssociatedData* data)
3600 MutexLocker locker(fLock);
3602 if (data->Owner() != this)
3603 return false;
3605 data->SetOwner(NULL);
3606 fList.Remove(data);
3608 locker.Unlock();
3610 data->ReleaseReference();
3612 return true;
3616 void
3617 AssociatedDataOwner::PrepareForDeletion()
3619 MutexLocker locker(fLock);
3621 // move all data to a temporary list and unset the owner
3622 DataList list;
3623 list.MoveFrom(&fList);
3625 for (DataList::Iterator it = list.GetIterator();
3626 AssociatedData* data = it.Next();) {
3627 data->SetOwner(NULL);
3630 locker.Unlock();
3632 // call the notification hooks and release our references
3633 while (AssociatedData* data = list.RemoveHead()) {
3634 data->OwnerDeleted(this);
3635 data->ReleaseReference();
3640 /*! Associates data with the current team.
3641 When the team is deleted, the data object is notified.
3642 The team acquires a reference to the object.
3644 \param data The data object.
3645 \return \c true on success, \c false otherwise. Fails only when the supplied
3646 data object is already associated with another owner.
3648 bool
3649 team_associate_data(AssociatedData* data)
3651 return thread_get_current_thread()->team->AddData(data);
3655 /*! Dissociates data from the current team.
3656 Balances an earlier call to team_associate_data().
3658 \param data The data object.
3659 \return \c true on success, \c false otherwise. Fails only when the data
3660 object is not associated with the current team.
3662 bool
3663 team_dissociate_data(AssociatedData* data)
3665 return thread_get_current_thread()->team->RemoveData(data);
3669 // #pragma mark - Public kernel API
3672 thread_id
3673 load_image(int32 argCount, const char** args, const char** env)
3675 return load_image_etc(argCount, args, env, B_NORMAL_PRIORITY,
3676 B_CURRENT_TEAM, B_WAIT_TILL_LOADED);
3680 thread_id
3681 load_image_etc(int32 argCount, const char* const* args,
3682 const char* const* env, int32 priority, team_id parentID, uint32 flags)
3684 // we need to flatten the args and environment
3686 if (args == NULL)
3687 return B_BAD_VALUE;
3689 // determine total needed size
3690 int32 argSize = 0;
3691 for (int32 i = 0; i < argCount; i++)
3692 argSize += strlen(args[i]) + 1;
3694 int32 envCount = 0;
3695 int32 envSize = 0;
3696 while (env != NULL && env[envCount] != NULL)
3697 envSize += strlen(env[envCount++]) + 1;
3699 int32 size = (argCount + envCount + 2) * sizeof(char*) + argSize + envSize;
3700 if (size > MAX_PROCESS_ARGS_SIZE)
3701 return B_TOO_MANY_ARGS;
3703 // allocate space
3704 char** flatArgs = (char**)malloc(size);
3705 if (flatArgs == NULL)
3706 return B_NO_MEMORY;
3708 char** slot = flatArgs;
3709 char* stringSpace = (char*)(flatArgs + argCount + envCount + 2);
3711 // copy arguments and environment
3712 for (int32 i = 0; i < argCount; i++) {
3713 int32 argSize = strlen(args[i]) + 1;
3714 memcpy(stringSpace, args[i], argSize);
3715 *slot++ = stringSpace;
3716 stringSpace += argSize;
3719 *slot++ = NULL;
3721 for (int32 i = 0; i < envCount; i++) {
3722 int32 envSize = strlen(env[i]) + 1;
3723 memcpy(stringSpace, env[i], envSize);
3724 *slot++ = stringSpace;
3725 stringSpace += envSize;
3728 *slot++ = NULL;
3730 thread_id thread = load_image_internal(flatArgs, size, argCount, envCount,
3731 B_NORMAL_PRIORITY, parentID, B_WAIT_TILL_LOADED, -1, 0);
3733 free(flatArgs);
3734 // load_image_internal() unset our variable if it took over ownership
3736 return thread;
3740 status_t
3741 wait_for_team(team_id id, status_t* _returnCode)
3743 // check whether the team exists
3744 InterruptsSpinLocker teamsLocker(sTeamHashLock);
3746 Team* team = team_get_team_struct_locked(id);
3747 if (team == NULL)
3748 return B_BAD_TEAM_ID;
3750 id = team->id;
3752 teamsLocker.Unlock();
3754 // wait for the main thread (it has the same ID as the team)
3755 return wait_for_thread(id, _returnCode);
3759 status_t
3760 kill_team(team_id id)
3762 InterruptsSpinLocker teamsLocker(sTeamHashLock);
3764 Team* team = team_get_team_struct_locked(id);
3765 if (team == NULL)
3766 return B_BAD_TEAM_ID;
3768 id = team->id;
3770 teamsLocker.Unlock();
3772 if (team == sKernelTeam)
3773 return B_NOT_ALLOWED;
3775 // Just kill the team's main thread (it has same ID as the team). The
3776 // cleanup code there will take care of the team.
3777 return kill_thread(id);
3781 status_t
3782 _get_team_info(team_id id, team_info* info, size_t size)
3784 // get the team
3785 Team* team = Team::Get(id);
3786 if (team == NULL)
3787 return B_BAD_TEAM_ID;
3788 BReference<Team> teamReference(team, true);
3790 // fill in the info
3791 return fill_team_info(team, info, size);
3795 status_t
3796 _get_next_team_info(int32* cookie, team_info* info, size_t size)
3798 int32 slot = *cookie;
3799 if (slot < 1)
3800 slot = 1;
3802 InterruptsSpinLocker locker(sTeamHashLock);
3804 team_id lastTeamID = peek_next_thread_id();
3805 // TODO: This is broken, since the id can wrap around!
3807 // get next valid team
3808 Team* team = NULL;
3809 while (slot < lastTeamID && !(team = team_get_team_struct_locked(slot)))
3810 slot++;
3812 if (team == NULL)
3813 return B_BAD_TEAM_ID;
3815 // get a reference to the team and unlock
3816 BReference<Team> teamReference(team);
3817 locker.Unlock();
3819 // fill in the info
3820 *cookie = ++slot;
3821 return fill_team_info(team, info, size);
3825 status_t
3826 _get_team_usage_info(team_id id, int32 who, team_usage_info* info, size_t size)
3828 if (size != sizeof(team_usage_info))
3829 return B_BAD_VALUE;
3831 return common_get_team_usage_info(id, who, info, 0);
3835 pid_t
3836 getpid(void)
3838 return thread_get_current_thread()->team->id;
3842 pid_t
3843 getppid(void)
3845 Team* team = thread_get_current_thread()->team;
3847 TeamLocker teamLocker(team);
3849 return team->parent->id;
3853 pid_t
3854 getpgid(pid_t id)
3856 if (id < 0) {
3857 errno = EINVAL;
3858 return -1;
3861 if (id == 0) {
3862 // get process group of the calling process
3863 Team* team = thread_get_current_thread()->team;
3864 TeamLocker teamLocker(team);
3865 return team->group_id;
3868 // get the team
3869 Team* team = Team::GetAndLock(id);
3870 if (team == NULL) {
3871 errno = ESRCH;
3872 return -1;
3875 // get the team's process group ID
3876 pid_t groupID = team->group_id;
3878 team->UnlockAndReleaseReference();
3880 return groupID;
3884 pid_t
3885 getsid(pid_t id)
3887 if (id < 0) {
3888 errno = EINVAL;
3889 return -1;
3892 if (id == 0) {
3893 // get session of the calling process
3894 Team* team = thread_get_current_thread()->team;
3895 TeamLocker teamLocker(team);
3896 return team->session_id;
3899 // get the team
3900 Team* team = Team::GetAndLock(id);
3901 if (team == NULL) {
3902 errno = ESRCH;
3903 return -1;
3906 // get the team's session ID
3907 pid_t sessionID = team->session_id;
3909 team->UnlockAndReleaseReference();
3911 return sessionID;
3915 // #pragma mark - User syscalls
3918 status_t
3919 _user_exec(const char* userPath, const char* const* userFlatArgs,
3920 size_t flatArgsSize, int32 argCount, int32 envCount, mode_t umask)
3922 // NOTE: Since this function normally doesn't return, don't use automatic
3923 // variables that need destruction in the function scope.
3924 char path[B_PATH_NAME_LENGTH];
3926 if (!IS_USER_ADDRESS(userPath) || !IS_USER_ADDRESS(userFlatArgs)
3927 || user_strlcpy(path, userPath, sizeof(path)) < B_OK)
3928 return B_BAD_ADDRESS;
3930 // copy and relocate the flat arguments
3931 char** flatArgs;
3932 status_t error = copy_user_process_args(userFlatArgs, flatArgsSize,
3933 argCount, envCount, flatArgs);
3935 if (error == B_OK) {
3936 error = exec_team(path, flatArgs, _ALIGN(flatArgsSize), argCount,
3937 envCount, umask);
3938 // this one only returns in case of error
3941 free(flatArgs);
3942 return error;
3946 thread_id
3947 _user_fork(void)
3949 return fork_team();
3953 pid_t
3954 _user_wait_for_child(thread_id child, uint32 flags, siginfo_t* userInfo,
3955 team_usage_info* usageInfo)
3957 if (userInfo != NULL && !IS_USER_ADDRESS(userInfo))
3958 return B_BAD_ADDRESS;
3959 if (usageInfo != NULL && !IS_USER_ADDRESS(usageInfo))
3960 return B_BAD_ADDRESS;
3962 siginfo_t info;
3963 team_usage_info usage_info;
3964 pid_t foundChild = wait_for_child(child, flags, info, usage_info);
3965 if (foundChild < 0)
3966 return syscall_restart_handle_post(foundChild);
3968 // copy info back to userland
3969 if (userInfo != NULL && user_memcpy(userInfo, &info, sizeof(info)) != B_OK)
3970 return B_BAD_ADDRESS;
3971 // copy usage_info back to userland
3972 if (usageInfo != NULL && user_memcpy(usageInfo, &usage_info,
3973 sizeof(usage_info)) != B_OK) {
3974 return B_BAD_ADDRESS;
3977 return foundChild;
3981 pid_t
3982 _user_process_info(pid_t process, int32 which)
3984 // we only allow to return the parent of the current process
3985 if (which == PARENT_ID
3986 && process != 0 && process != thread_get_current_thread()->team->id)
3987 return B_BAD_VALUE;
3989 pid_t result;
3990 switch (which) {
3991 case SESSION_ID:
3992 result = getsid(process);
3993 break;
3994 case GROUP_ID:
3995 result = getpgid(process);
3996 break;
3997 case PARENT_ID:
3998 result = getppid();
3999 break;
4000 default:
4001 return B_BAD_VALUE;
4004 return result >= 0 ? result : errno;
4008 pid_t
4009 _user_setpgid(pid_t processID, pid_t groupID)
4011 // setpgid() can be called either by the parent of the target process or
4012 // by the process itself to do one of two things:
4013 // * Create a new process group with the target process' ID and the target
4014 // process as group leader.
4015 // * Set the target process' process group to an already existing one in the
4016 // same session.
4018 if (groupID < 0)
4019 return B_BAD_VALUE;
4021 Team* currentTeam = thread_get_current_thread()->team;
4022 if (processID == 0)
4023 processID = currentTeam->id;
4025 // if the group ID is not specified, use the target process' ID
4026 if (groupID == 0)
4027 groupID = processID;
4029 // We loop when running into the following race condition: We create a new
4030 // process group, because there isn't one with that ID yet, but later when
4031 // trying to publish it, we find that someone else created and published
4032 // a group with that ID in the meantime. In that case we just restart the
4033 // whole action.
4034 while (true) {
4035 // Look up the process group by ID. If it doesn't exist yet and we are
4036 // allowed to create a new one, do that.
4037 ProcessGroup* group = ProcessGroup::Get(groupID);
4038 bool newGroup = false;
4039 if (group == NULL) {
4040 if (groupID != processID)
4041 return B_NOT_ALLOWED;
4043 group = new(std::nothrow) ProcessGroup(groupID);
4044 if (group == NULL)
4045 return B_NO_MEMORY;
4047 newGroup = true;
4049 BReference<ProcessGroup> groupReference(group, true);
4051 // get the target team
4052 Team* team = Team::Get(processID);
4053 if (team == NULL)
4054 return ESRCH;
4055 BReference<Team> teamReference(team, true);
4057 // lock the new process group and the team's current process group
4058 while (true) {
4059 // lock the team's current process group
4060 team->LockProcessGroup();
4062 ProcessGroup* oldGroup = team->group;
4063 if (oldGroup == group) {
4064 // it's the same as the target group, so just bail out
4065 oldGroup->Unlock();
4066 return group->id;
4069 oldGroup->AcquireReference();
4071 // lock the target process group, if locking order allows it
4072 if (newGroup || group->id > oldGroup->id) {
4073 group->Lock();
4074 break;
4077 // try to lock
4078 if (group->TryLock())
4079 break;
4081 // no dice -- unlock the team's current process group and relock in
4082 // the correct order
4083 oldGroup->Unlock();
4085 group->Lock();
4086 oldGroup->Lock();
4088 // check whether things are still the same
4089 TeamLocker teamLocker(team);
4090 if (team->group == oldGroup)
4091 break;
4093 // something changed -- unlock everything and retry
4094 teamLocker.Unlock();
4095 oldGroup->Unlock();
4096 group->Unlock();
4097 oldGroup->ReleaseReference();
4100 // we now have references and locks of both new and old process group
4101 BReference<ProcessGroup> oldGroupReference(team->group, true);
4102 AutoLocker<ProcessGroup> oldGroupLocker(team->group, true);
4103 AutoLocker<ProcessGroup> groupLocker(group, true);
4105 // also lock the target team and its parent
4106 team->LockTeamAndParent(false);
4107 TeamLocker parentLocker(team->parent, true);
4108 TeamLocker teamLocker(team, true);
4110 // perform the checks
4111 if (team == currentTeam) {
4112 // we set our own group
4114 // we must not change our process group ID if we're a session leader
4115 if (is_session_leader(currentTeam))
4116 return B_NOT_ALLOWED;
4117 } else {
4118 // Calling team != target team. The target team must be a child of
4119 // the calling team and in the same session. (If that's the case it
4120 // isn't a session leader either.)
4121 if (team->parent != currentTeam
4122 || team->session_id != currentTeam->session_id) {
4123 return B_NOT_ALLOWED;
4126 // The call is also supposed to fail on a child, when the child has
4127 // already executed exec*() [EACCES].
4128 if ((team->flags & TEAM_FLAG_EXEC_DONE) != 0)
4129 return EACCES;
4132 // If we created a new process group, publish it now.
4133 if (newGroup) {
4134 InterruptsSpinLocker groupHashLocker(sGroupHashLock);
4135 if (sGroupHash.Lookup(groupID)) {
4136 // A group with the group ID appeared since we first checked.
4137 // Back to square one.
4138 continue;
4141 group->PublishLocked(team->group->Session());
4142 } else if (group->Session()->id != team->session_id) {
4143 // The existing target process group belongs to a different session.
4144 // That's not allowed.
4145 return B_NOT_ALLOWED;
4148 // Everything is ready -- set the group.
4149 remove_team_from_group(team);
4150 insert_team_into_group(group, team);
4152 // Changing the process group might have changed the situation for a
4153 // parent waiting in wait_for_child(). Hence we notify it.
4154 team->parent->dead_children.condition_variable.NotifyAll();
4156 return group->id;
4161 pid_t
4162 _user_setsid(void)
4164 Team* team = thread_get_current_thread()->team;
4166 // create a new process group and session
4167 ProcessGroup* group = new(std::nothrow) ProcessGroup(team->id);
4168 if (group == NULL)
4169 return B_NO_MEMORY;
4170 BReference<ProcessGroup> groupReference(group, true);
4171 AutoLocker<ProcessGroup> groupLocker(group);
4173 ProcessSession* session = new(std::nothrow) ProcessSession(group->id);
4174 if (session == NULL)
4175 return B_NO_MEMORY;
4176 BReference<ProcessSession> sessionReference(session, true);
4178 // lock the team's current process group, parent, and the team itself
4179 team->LockTeamParentAndProcessGroup();
4180 BReference<ProcessGroup> oldGroupReference(team->group);
4181 AutoLocker<ProcessGroup> oldGroupLocker(team->group, true);
4182 TeamLocker parentLocker(team->parent, true);
4183 TeamLocker teamLocker(team, true);
4185 // the team must not already be a process group leader
4186 if (is_process_group_leader(team))
4187 return B_NOT_ALLOWED;
4189 // remove the team from the old and add it to the new process group
4190 remove_team_from_group(team);
4191 group->Publish(session);
4192 insert_team_into_group(group, team);
4194 // Changing the process group might have changed the situation for a
4195 // parent waiting in wait_for_child(). Hence we notify it.
4196 team->parent->dead_children.condition_variable.NotifyAll();
4198 return group->id;
4202 status_t
4203 _user_wait_for_team(team_id id, status_t* _userReturnCode)
4205 status_t returnCode;
4206 status_t status;
4208 if (_userReturnCode != NULL && !IS_USER_ADDRESS(_userReturnCode))
4209 return B_BAD_ADDRESS;
4211 status = wait_for_team(id, &returnCode);
4212 if (status >= B_OK && _userReturnCode != NULL) {
4213 if (user_memcpy(_userReturnCode, &returnCode, sizeof(returnCode))
4214 != B_OK)
4215 return B_BAD_ADDRESS;
4216 return B_OK;
4219 return syscall_restart_handle_post(status);
4223 thread_id
4224 _user_load_image(const char* const* userFlatArgs, size_t flatArgsSize,
4225 int32 argCount, int32 envCount, int32 priority, uint32 flags,
4226 port_id errorPort, uint32 errorToken)
4228 TRACE(("_user_load_image: argc = %" B_PRId32 "\n", argCount));
4230 if (argCount < 1)
4231 return B_BAD_VALUE;
4233 // copy and relocate the flat arguments
4234 char** flatArgs;
4235 status_t error = copy_user_process_args(userFlatArgs, flatArgsSize,
4236 argCount, envCount, flatArgs);
4237 if (error != B_OK)
4238 return error;
4240 thread_id thread = load_image_internal(flatArgs, _ALIGN(flatArgsSize),
4241 argCount, envCount, priority, B_CURRENT_TEAM, flags, errorPort,
4242 errorToken);
4244 free(flatArgs);
4245 // load_image_internal() unset our variable if it took over ownership
4247 return thread;
4251 void
4252 _user_exit_team(status_t returnValue)
4254 Thread* thread = thread_get_current_thread();
4255 Team* team = thread->team;
4257 // set this thread's exit status
4258 thread->exit.status = returnValue;
4260 // set the team exit status
4261 TeamLocker teamLocker(team);
4263 if (!team->exit.initialized) {
4264 team->exit.reason = CLD_EXITED;
4265 team->exit.signal = 0;
4266 team->exit.signaling_user = 0;
4267 team->exit.status = returnValue;
4268 team->exit.initialized = true;
4271 teamLocker.Unlock();
4273 // Stop the thread, if the team is being debugged and that has been
4274 // requested.
4275 if ((atomic_get(&team->debug_info.flags) & B_TEAM_DEBUG_PREVENT_EXIT) != 0)
4276 user_debug_stop_thread();
4278 // Send this thread a SIGKILL. This makes sure the thread will not return to
4279 // userland. The signal handling code forwards the signal to the main
4280 // thread (if that's not already this one), which will take the team down.
4281 Signal signal(SIGKILL, SI_USER, B_OK, team->id);
4282 send_signal_to_thread(thread, signal, 0);
4286 status_t
4287 _user_kill_team(team_id team)
4289 return kill_team(team);
4293 status_t
4294 _user_get_team_info(team_id id, team_info* userInfo)
4296 status_t status;
4297 team_info info;
4299 if (!IS_USER_ADDRESS(userInfo))
4300 return B_BAD_ADDRESS;
4302 status = _get_team_info(id, &info, sizeof(team_info));
4303 if (status == B_OK) {
4304 if (user_memcpy(userInfo, &info, sizeof(team_info)) < B_OK)
4305 return B_BAD_ADDRESS;
4308 return status;
4312 status_t
4313 _user_get_next_team_info(int32* userCookie, team_info* userInfo)
4315 status_t status;
4316 team_info info;
4317 int32 cookie;
4319 if (!IS_USER_ADDRESS(userCookie)
4320 || !IS_USER_ADDRESS(userInfo)
4321 || user_memcpy(&cookie, userCookie, sizeof(int32)) < B_OK)
4322 return B_BAD_ADDRESS;
4324 status = _get_next_team_info(&cookie, &info, sizeof(team_info));
4325 if (status != B_OK)
4326 return status;
4328 if (user_memcpy(userCookie, &cookie, sizeof(int32)) < B_OK
4329 || user_memcpy(userInfo, &info, sizeof(team_info)) < B_OK)
4330 return B_BAD_ADDRESS;
4332 return status;
4336 team_id
4337 _user_get_current_team(void)
4339 return team_get_current_team_id();
4343 status_t
4344 _user_get_team_usage_info(team_id team, int32 who, team_usage_info* userInfo,
4345 size_t size)
4347 if (size != sizeof(team_usage_info))
4348 return B_BAD_VALUE;
4350 team_usage_info info;
4351 status_t status = common_get_team_usage_info(team, who, &info,
4352 B_CHECK_PERMISSION);
4354 if (userInfo == NULL || !IS_USER_ADDRESS(userInfo)
4355 || user_memcpy(userInfo, &info, size) != B_OK) {
4356 return B_BAD_ADDRESS;
4359 return status;
4363 status_t
4364 _user_get_extended_team_info(team_id teamID, uint32 flags, void* buffer,
4365 size_t size, size_t* _sizeNeeded)
4367 // check parameters
4368 if ((buffer != NULL && !IS_USER_ADDRESS(buffer))
4369 || (buffer == NULL && size > 0)
4370 || _sizeNeeded == NULL || !IS_USER_ADDRESS(_sizeNeeded)) {
4371 return B_BAD_ADDRESS;
4374 KMessage info;
4376 if ((flags & B_TEAM_INFO_BASIC) != 0) {
4377 // allocate memory for a copy of the needed team data
4378 struct ExtendedTeamData {
4379 team_id id;
4380 pid_t group_id;
4381 pid_t session_id;
4382 uid_t real_uid;
4383 gid_t real_gid;
4384 uid_t effective_uid;
4385 gid_t effective_gid;
4386 char name[B_OS_NAME_LENGTH];
4389 ExtendedTeamData* teamClone
4390 = (ExtendedTeamData*)malloc(sizeof(ExtendedTeamData));
4391 // It would be nicer to use new, but then we'd have to use
4392 // ObjectDeleter and declare the structure outside of the function
4393 // due to template parameter restrictions.
4394 if (teamClone == NULL)
4395 return B_NO_MEMORY;
4396 MemoryDeleter teamCloneDeleter(teamClone);
4398 io_context* ioContext;
4400 // get the team structure
4401 Team* team = Team::GetAndLock(teamID);
4402 if (team == NULL)
4403 return B_BAD_TEAM_ID;
4404 BReference<Team> teamReference(team, true);
4405 TeamLocker teamLocker(team, true);
4407 // copy the data
4408 teamClone->id = team->id;
4409 strlcpy(teamClone->name, team->Name(), sizeof(teamClone->name));
4410 teamClone->group_id = team->group_id;
4411 teamClone->session_id = team->session_id;
4412 teamClone->real_uid = team->real_uid;
4413 teamClone->real_gid = team->real_gid;
4414 teamClone->effective_uid = team->effective_uid;
4415 teamClone->effective_gid = team->effective_gid;
4417 // also fetch a reference to the I/O context
4418 ioContext = team->io_context;
4419 vfs_get_io_context(ioContext);
4421 CObjectDeleter<io_context> ioContextPutter(ioContext,
4422 &vfs_put_io_context);
4424 // add the basic data to the info message
4425 if (info.AddInt32("id", teamClone->id) != B_OK
4426 || info.AddString("name", teamClone->name) != B_OK
4427 || info.AddInt32("process group", teamClone->group_id) != B_OK
4428 || info.AddInt32("session", teamClone->session_id) != B_OK
4429 || info.AddInt32("uid", teamClone->real_uid) != B_OK
4430 || info.AddInt32("gid", teamClone->real_gid) != B_OK
4431 || info.AddInt32("euid", teamClone->effective_uid) != B_OK
4432 || info.AddInt32("egid", teamClone->effective_gid) != B_OK) {
4433 return B_NO_MEMORY;
4436 // get the current working directory from the I/O context
4437 dev_t cwdDevice;
4438 ino_t cwdDirectory;
4440 MutexLocker ioContextLocker(ioContext->io_mutex);
4441 vfs_vnode_to_node_ref(ioContext->cwd, &cwdDevice, &cwdDirectory);
4444 if (info.AddInt32("cwd device", cwdDevice) != B_OK
4445 || info.AddInt64("cwd directory", cwdDirectory) != B_OK) {
4446 return B_NO_MEMORY;
4450 // TODO: Support the other flags!
4452 // copy the needed size and, if it fits, the message back to userland
4453 size_t sizeNeeded = info.ContentSize();
4454 if (user_memcpy(_sizeNeeded, &sizeNeeded, sizeof(sizeNeeded)) != B_OK)
4455 return B_BAD_ADDRESS;
4457 if (sizeNeeded > size)
4458 return B_BUFFER_OVERFLOW;
4460 if (user_memcpy(buffer, info.Buffer(), sizeNeeded) != B_OK)
4461 return B_BAD_ADDRESS;
4463 return B_OK;