2 * Copyright 2014, Paweł Dziepak, pdziepak@quarnos.org.
3 * Copyright 2008-2016, Ingo Weinhold, ingo_weinhold@gmx.de.
4 * Copyright 2002-2010, Axel Dörfler, axeld@pinc-software.de.
5 * Distributed under the terms of the MIT License.
7 * Copyright 2001-2002, Travis Geiselbrecht. All rights reserved.
8 * Distributed under the terms of the NewOS License.
25 #include <AutoDeleter.h>
26 #include <FindDirectory.h>
28 #include <extended_system_info_defs.h>
31 #include <boot_device.h>
33 #include <file_cache.h>
34 #include <find_directory_private.h>
40 #include <kscheduler.h>
42 #include <Notifications.h>
44 #include <posix/realtime_sem.h>
45 #include <posix/xsi_semaphore.h>
47 #include <syscall_process_info.h>
48 #include <syscall_restart.h>
52 #include <user_runtime.h>
53 #include <user_thread.h>
54 #include <usergroup.h>
57 #include <vm/VMAddressSpace.h>
58 #include <util/AutoLock.h>
60 #include "TeamThreadTables.h"
65 # define TRACE(x) dprintf x
78 size_t flat_args_size
;
87 #define TEAM_ARGS_FLAG_NO_ASLR 0x01
93 class TeamNotificationService
: public DefaultNotificationService
{
95 TeamNotificationService();
97 void Notify(uint32 eventCode
, Team
* team
);
101 // #pragma mark - TeamTable
104 typedef BKernel::TeamThreadTable
<Team
> TeamTable
;
107 // #pragma mark - ProcessGroupHashDefinition
110 struct ProcessGroupHashDefinition
{
111 typedef pid_t KeyType
;
112 typedef ProcessGroup ValueType
;
114 size_t HashKey(pid_t key
) const
119 size_t Hash(ProcessGroup
* value
) const
121 return HashKey(value
->id
);
124 bool Compare(pid_t key
, ProcessGroup
* value
) const
126 return value
->id
== key
;
129 ProcessGroup
*& GetLink(ProcessGroup
* value
) const
135 typedef BOpenHashTable
<ProcessGroupHashDefinition
> ProcessGroupHashTable
;
138 } // unnamed namespace
144 // the team_id -> Team hash table and the lock protecting it
145 static TeamTable sTeamHash
;
146 static spinlock sTeamHashLock
= B_SPINLOCK_INITIALIZER
;
148 // the pid_t -> ProcessGroup hash table and the lock protecting it
149 static ProcessGroupHashTable sGroupHash
;
150 static spinlock sGroupHashLock
= B_SPINLOCK_INITIALIZER
;
152 static Team
* sKernelTeam
= NULL
;
154 // A list of process groups of children of dying session leaders that need to
155 // be signalled, if they have become orphaned and contain stopped processes.
156 static ProcessGroupList sOrphanedCheckProcessGroups
;
157 static mutex sOrphanedCheckLock
158 = MUTEX_INITIALIZER("orphaned process group check");
160 // some arbitrarily chosen limits -- should probably depend on the available
161 // memory (the limit is not yet enforced)
162 static int32 sMaxTeams
= 2048;
163 static int32 sUsedTeams
= 1;
165 static TeamNotificationService sNotificationService
;
167 static const size_t kTeamUserDataReservedSize
= 128 * B_PAGE_SIZE
;
168 static const size_t kTeamUserDataInitialSize
= 4 * B_PAGE_SIZE
;
171 // #pragma mark - TeamListIterator
174 TeamListIterator::TeamListIterator()
177 InterruptsSpinLocker
locker(sTeamHashLock
);
178 sTeamHash
.InsertIteratorEntry(&fEntry
);
182 TeamListIterator::~TeamListIterator()
185 InterruptsSpinLocker
locker(sTeamHashLock
);
186 sTeamHash
.RemoveIteratorEntry(&fEntry
);
191 TeamListIterator::Next()
193 // get the next team -- if there is one, get reference for it
194 InterruptsSpinLocker
locker(sTeamHashLock
);
195 Team
* team
= sTeamHash
.NextElement(&fEntry
);
197 team
->AcquireReference();
203 // #pragma mark - Tracing
207 namespace TeamTracing
{
209 class TeamForked
: public AbstractTraceEntry
{
211 TeamForked(thread_id forkedThread
)
213 fForkedThread(forkedThread
)
218 virtual void AddDump(TraceOutput
& out
)
220 out
.Print("team forked, new thread %" B_PRId32
, fForkedThread
);
224 thread_id fForkedThread
;
228 class ExecTeam
: public AbstractTraceEntry
{
230 ExecTeam(const char* path
, int32 argCount
, const char* const* args
,
231 int32 envCount
, const char* const* env
)
236 fPath
= alloc_tracing_buffer_strcpy(path
, B_PATH_NAME_LENGTH
,
239 // determine the buffer size we need for the args
240 size_t argBufferSize
= 0;
241 for (int32 i
= 0; i
< argCount
; i
++)
242 argBufferSize
+= strlen(args
[i
]) + 1;
245 fArgs
= (char*)alloc_tracing_buffer(argBufferSize
);
247 char* buffer
= fArgs
;
248 for (int32 i
= 0; i
< argCount
; i
++) {
249 size_t argSize
= strlen(args
[i
]) + 1;
250 memcpy(buffer
, args
[i
], argSize
);
255 // ignore env for the time being
262 virtual void AddDump(TraceOutput
& out
)
264 out
.Print("team exec, \"%p\", args:", fPath
);
268 for (int32 i
= 0; !out
.IsFull() && i
< fArgCount
; i
++) {
269 out
.Print(" \"%s\"", args
);
270 args
+= strlen(args
) + 1;
273 out
.Print(" <too long>");
284 job_control_state_name(job_control_state state
)
287 case JOB_CONTROL_STATE_NONE
:
289 case JOB_CONTROL_STATE_STOPPED
:
291 case JOB_CONTROL_STATE_CONTINUED
:
293 case JOB_CONTROL_STATE_DEAD
:
301 class SetJobControlState
: public AbstractTraceEntry
{
303 SetJobControlState(team_id team
, job_control_state newState
, Signal
* signal
)
307 fSignal(signal
!= NULL
? signal
->Number() : 0)
312 virtual void AddDump(TraceOutput
& out
)
314 out
.Print("team set job control state, team %" B_PRId32
", "
315 "new state: %s, signal: %d",
316 fTeam
, job_control_state_name(fNewState
), fSignal
);
321 job_control_state fNewState
;
326 class WaitForChild
: public AbstractTraceEntry
{
328 WaitForChild(pid_t child
, uint32 flags
)
336 virtual void AddDump(TraceOutput
& out
)
338 out
.Print("team wait for child, child: %" B_PRId32
", "
339 "flags: %#" B_PRIx32
, fChild
, fFlags
);
348 class WaitForChildDone
: public AbstractTraceEntry
{
350 WaitForChildDone(const job_control_entry
& entry
)
354 fStatus(entry
.status
),
355 fReason(entry
.reason
),
356 fSignal(entry
.signal
)
361 WaitForChildDone(status_t error
)
368 virtual void AddDump(TraceOutput
& out
)
371 out
.Print("team wait for child done, team: %" B_PRId32
", "
372 "state: %s, status: %#" B_PRIx32
", reason: %#x, signal: %d\n",
373 fTeam
, job_control_state_name(fState
), fStatus
, fReason
,
376 out
.Print("team wait for child failed, error: "
377 "%#" B_PRIx32
", ", fTeam
);
382 job_control_state fState
;
389 } // namespace TeamTracing
391 # define T(x) new(std::nothrow) TeamTracing::x;
397 // #pragma mark - TeamNotificationService
400 TeamNotificationService::TeamNotificationService()
401 : DefaultNotificationService("teams")
407 TeamNotificationService::Notify(uint32 eventCode
, Team
* team
)
409 char eventBuffer
[128];
411 event
.SetTo(eventBuffer
, sizeof(eventBuffer
), TEAM_MONITOR
);
412 event
.AddInt32("event", eventCode
);
413 event
.AddInt32("team", team
->id
);
414 event
.AddPointer("teamStruct", team
);
416 DefaultNotificationService::Notify(event
, eventCode
);
420 // #pragma mark - Team
423 Team::Team(team_id id
, bool kernel
)
432 mutex_init(&fLock
, "Team:kernel");
435 snprintf(lockName
, sizeof(lockName
), "Team:%" B_PRId32
, id
);
436 mutex_init_etc(&fLock
, lockName
, MUTEX_FLAG_CLONE_NAME
);
439 hash_next
= siblings_next
= children
= parent
= NULL
;
444 address_space
= NULL
;
445 realtime_sem_context
= NULL
;
446 xsi_sem_context
= NULL
;
450 state
= TEAM_STATE_BIRTH
;
457 free_user_threads
= NULL
;
459 commpage_address
= NULL
;
461 supplementary_groups
= NULL
;
462 supplementary_group_count
= 0;
464 dead_threads_kernel_time
= 0;
465 dead_threads_user_time
= 0;
466 cpu_clock_offset
= 0;
469 list_init(&dead_threads
);
470 dead_threads_count
= 0;
473 dead_children
.count
= 0;
474 dead_children
.kernel_time
= 0;
475 dead_children
.user_time
= 0;
478 job_control_entry
= new(nothrow
) ::job_control_entry
;
479 if (job_control_entry
!= NULL
) {
480 job_control_entry
->state
= JOB_CONTROL_STATE_NONE
;
481 job_control_entry
->thread
= id
;
482 job_control_entry
->team
= this;
485 // exit status -- setting initialized to false suffices
486 exit
.initialized
= false;
488 list_init(&sem_list
);
489 list_init_etc(&port_list
, port_team_link_offset());
490 list_init(&image_list
);
491 list_init(&watcher_list
);
493 clear_team_debug_info(&debug_info
, true);
495 // init dead/stopped/continued children condition vars
496 dead_children
.condition_variable
.Init(&dead_children
, "team children");
498 B_INITIALIZE_SPINLOCK(&time_lock
);
499 B_INITIALIZE_SPINLOCK(&signal_lock
);
501 fQueuedSignalsCounter
= new(std::nothrow
) BKernel::QueuedSignalsCounter(
502 kernel
? -1 : MAX_QUEUED_SIGNALS
);
503 memset(fSignalActions
, 0, sizeof(fSignalActions
));
505 fUserDefinedTimerCount
= 0;
507 fCoreDumpCondition
= NULL
;
513 // get rid of all associated data
514 PrepareForDeletion();
516 if (io_context
!= NULL
)
517 vfs_put_io_context(io_context
);
518 delete_owned_ports(this);
519 sem_delete_owned_sems(this);
521 DeleteUserTimers(false);
523 fPendingSignals
.Clear();
525 if (fQueuedSignalsCounter
!= NULL
)
526 fQueuedSignalsCounter
->ReleaseReference();
528 while (thread_death_entry
* threadDeathEntry
529 = (thread_death_entry
*)list_remove_head_item(&dead_threads
)) {
530 free(threadDeathEntry
);
533 while (::job_control_entry
* entry
= dead_children
.entries
.RemoveHead())
536 while (free_user_thread
* entry
= free_user_threads
) {
537 free_user_threads
= entry
->next
;
541 malloc_referenced_release(supplementary_groups
);
543 delete job_control_entry
;
544 // usually already NULL and transferred to the parent
546 mutex_destroy(&fLock
);
551 Team::Create(team_id id
, const char* name
, bool kernel
)
553 // create the team object
554 Team
* team
= new(std::nothrow
) Team(id
, kernel
);
557 ObjectDeleter
<Team
> teamDeleter(team
);
562 // check initialization
563 if (team
->job_control_entry
== NULL
|| team
->fQueuedSignalsCounter
== NULL
)
566 // finish initialization (arch specifics)
567 if (arch_team_init_team_struct(team
, kernel
) != B_OK
)
571 status_t error
= user_timer_create_team_timers(team
);
576 // everything went fine
577 return teamDeleter
.Detach();
581 /*! \brief Returns the team with the given ID.
582 Returns a reference to the team.
583 Team and thread spinlock must not be held.
586 Team::Get(team_id id
)
588 if (id
== B_CURRENT_TEAM
) {
589 Team
* team
= thread_get_current_thread()->team
;
590 team
->AcquireReference();
594 InterruptsSpinLocker
locker(sTeamHashLock
);
595 Team
* team
= sTeamHash
.Lookup(id
);
597 team
->AcquireReference();
602 /*! \brief Returns the team with the given ID in a locked state.
603 Returns a reference to the team.
604 Team and thread spinlock must not be held.
607 Team::GetAndLock(team_id id
)
610 Team
* team
= Get(id
);
617 // only return the team, when it isn't already dying
618 if (team
->state
>= TEAM_STATE_SHUTDOWN
) {
620 team
->ReleaseReference();
628 /*! Locks the team and its parent team (if any).
629 The caller must hold a reference to the team or otherwise make sure that
631 If the team doesn't have a parent, only the team itself is locked. If the
632 team's parent is the kernel team and \a dontLockParentIfKernel is \c true,
633 only the team itself is locked.
635 \param dontLockParentIfKernel If \c true, the team's parent team is only
636 locked, if it is not the kernel team.
639 Team::LockTeamAndParent(bool dontLockParentIfKernel
)
641 // The locking order is parent -> child. Since the parent can change as long
642 // as we don't lock the team, we need to do a trial and error loop.
646 // If the team doesn't have a parent, we're done. Otherwise try to lock
647 // the parent.This will succeed in most cases, simplifying things.
648 Team
* parent
= this->parent
;
649 if (parent
== NULL
|| (dontLockParentIfKernel
&& parent
== sKernelTeam
)
650 || parent
->TryLock()) {
654 // get a temporary reference to the parent, unlock this team, lock the
655 // parent, and re-lock this team
656 BReference
<Team
> parentReference(parent
);
662 // If the parent hasn't changed in the meantime, we're done.
663 if (this->parent
== parent
)
666 // The parent has changed -- unlock and retry.
672 /*! Unlocks the team and its parent team (if any).
675 Team::UnlockTeamAndParent()
684 /*! Locks the team, its parent team (if any), and the team's process group.
685 The caller must hold a reference to the team or otherwise make sure that
687 If the team doesn't have a parent, only the team itself is locked.
690 Team::LockTeamParentAndProcessGroup()
692 LockTeamAndProcessGroup();
694 // We hold the group's and the team's lock, but not the parent team's lock.
695 // If we have a parent, try to lock it.
696 if (this->parent
== NULL
|| this->parent
->TryLock())
699 // No success -- unlock the team and let LockTeamAndParent() do the rest of
702 LockTeamAndParent(false);
706 /*! Unlocks the team, its parent team (if any), and the team's process group.
709 Team::UnlockTeamParentAndProcessGroup()
721 Team::LockTeamAndProcessGroup()
723 // The locking order is process group -> child. Since the process group can
724 // change as long as we don't lock the team, we need to do a trial and error
729 // Try to lock the group. This will succeed in most cases, simplifying
731 ProcessGroup
* group
= this->group
;
732 if (group
->TryLock())
735 // get a temporary reference to the group, unlock this team, lock the
736 // group, and re-lock this team
737 BReference
<ProcessGroup
> groupReference(group
);
743 // If the group hasn't changed in the meantime, we're done.
744 if (this->group
== group
)
747 // The group has changed -- unlock and retry.
754 Team::UnlockTeamAndProcessGroup()
762 Team::SetName(const char* name
)
764 if (const char* lastSlash
= strrchr(name
, '/'))
765 name
= lastSlash
+ 1;
767 strlcpy(fName
, name
, B_OS_NAME_LENGTH
);
772 Team::SetArgs(const char* args
)
774 strlcpy(fArgs
, args
, sizeof(fArgs
));
779 Team::SetArgs(const char* path
, const char* const* otherArgs
, int otherArgCount
)
782 strlcpy(fArgs
, path
, sizeof(fArgs
));
783 for (int i
= 0; i
< otherArgCount
; i
++) {
784 strlcat(fArgs
, " ", sizeof(fArgs
));
785 strlcat(fArgs
, otherArgs
[i
], sizeof(fArgs
));
791 Team::ResetSignalsOnExec()
793 // We are supposed to keep pending signals. Signal actions shall be reset
794 // partially: SIG_IGN and SIG_DFL dispositions shall be kept as they are
795 // (for SIGCHLD it's implementation-defined). Others shall be reset to
796 // SIG_DFL. SA_ONSTACK shall be cleared. There's no mention of the other
797 // flags, but since there aren't any handlers, they make little sense, so
800 for (uint32 i
= 1; i
<= MAX_SIGNAL_NUMBER
; i
++) {
801 struct sigaction
& action
= SignalActionFor(i
);
802 if (action
.sa_handler
!= SIG_IGN
&& action
.sa_handler
!= SIG_DFL
)
803 action
.sa_handler
= SIG_DFL
;
807 action
.sa_userdata
= NULL
;
813 Team::InheritSignalActions(Team
* parent
)
815 memcpy(fSignalActions
, parent
->fSignalActions
, sizeof(fSignalActions
));
819 /*! Adds the given user timer to the team and, if user-defined, assigns it an
822 The caller must hold the team's lock.
824 \param timer The timer to be added. If it doesn't have an ID yet, it is
825 considered user-defined and will be assigned an ID.
826 \return \c B_OK, if the timer was added successfully, another error code
830 Team::AddUserTimer(UserTimer
* timer
)
832 // don't allow addition of timers when already shutting the team down
833 if (state
>= TEAM_STATE_SHUTDOWN
)
834 return B_BAD_TEAM_ID
;
836 // If the timer is user-defined, check timer limit and increment
837 // user-defined count.
838 if (timer
->ID() < 0 && !CheckAddUserDefinedTimer())
841 fUserTimers
.AddTimer(timer
);
847 /*! Removes the given user timer from the team.
849 The caller must hold the team's lock.
851 \param timer The timer to be removed.
855 Team::RemoveUserTimer(UserTimer
* timer
)
857 fUserTimers
.RemoveTimer(timer
);
859 if (timer
->ID() >= USER_TIMER_FIRST_USER_DEFINED_ID
)
860 UserDefinedTimersRemoved(1);
864 /*! Deletes all (or all user-defined) user timers of the team.
866 Timer's belonging to the team's threads are not affected.
867 The caller must hold the team's lock.
869 \param userDefinedOnly If \c true, only the user-defined timers are deleted,
870 otherwise all timers are deleted.
873 Team::DeleteUserTimers(bool userDefinedOnly
)
875 int32 count
= fUserTimers
.DeleteTimers(userDefinedOnly
);
876 UserDefinedTimersRemoved(count
);
880 /*! If not at the limit yet, increments the team's user-defined timer count.
881 \return \c true, if the limit wasn't reached yet, \c false otherwise.
884 Team::CheckAddUserDefinedTimer()
886 int32 oldCount
= atomic_add(&fUserDefinedTimerCount
, 1);
887 if (oldCount
>= MAX_USER_TIMERS_PER_TEAM
) {
888 atomic_add(&fUserDefinedTimerCount
, -1);
896 /*! Subtracts the given count for the team's user-defined timer count.
897 \param count The count to subtract.
900 Team::UserDefinedTimersRemoved(int32 count
)
902 atomic_add(&fUserDefinedTimerCount
, -count
);
907 Team::DeactivateCPUTimeUserTimers()
909 while (TeamTimeUserTimer
* timer
= fCPUTimeUserTimers
.Head())
912 while (TeamUserTimeUserTimer
* timer
= fUserTimeUserTimers
.Head())
917 /*! Returns the team's current total CPU time (kernel + user + offset).
919 The caller must hold \c time_lock.
921 \param ignoreCurrentRun If \c true and the current thread is one team's
922 threads, don't add the time since the last time \c last_time was
923 updated. Should be used in "thread unscheduled" scheduler callbacks,
924 since although the thread is still running at that time, its time has
925 already been stopped.
926 \return The team's current total CPU time.
929 Team::CPUTime(bool ignoreCurrentRun
, Thread
* lockedThread
) const
931 bigtime_t time
= cpu_clock_offset
+ dead_threads_kernel_time
932 + dead_threads_user_time
;
934 Thread
* currentThread
= thread_get_current_thread();
935 bigtime_t now
= system_time();
937 for (Thread
* thread
= thread_list
; thread
!= NULL
;
938 thread
= thread
->team_next
) {
939 bool alreadyLocked
= thread
== lockedThread
;
940 SpinLocker
threadTimeLocker(thread
->time_lock
, alreadyLocked
);
941 time
+= thread
->kernel_time
+ thread
->user_time
;
943 if (thread
->last_time
!= 0) {
944 if (!ignoreCurrentRun
|| thread
!= currentThread
)
945 time
+= now
- thread
->last_time
;
949 threadTimeLocker
.Detach();
956 /*! Returns the team's current user CPU time.
958 The caller must hold \c time_lock.
960 \return The team's current user CPU time.
963 Team::UserCPUTime() const
965 bigtime_t time
= dead_threads_user_time
;
967 bigtime_t now
= system_time();
969 for (Thread
* thread
= thread_list
; thread
!= NULL
;
970 thread
= thread
->team_next
) {
971 SpinLocker
threadTimeLocker(thread
->time_lock
);
972 time
+= thread
->user_time
;
974 if (thread
->last_time
!= 0 && !thread
->in_kernel
)
975 time
+= now
- thread
->last_time
;
982 // #pragma mark - ProcessGroup
985 ProcessGroup::ProcessGroup(pid_t id
)
990 fInOrphanedCheckList(false)
993 snprintf(lockName
, sizeof(lockName
), "Group:%" B_PRId32
, id
);
994 mutex_init_etc(&fLock
, lockName
, MUTEX_FLAG_CLONE_NAME
);
998 ProcessGroup::~ProcessGroup()
1000 TRACE(("ProcessGroup::~ProcessGroup(): id = %" B_PRId32
"\n", id
));
1002 // If the group is in the orphaned check list, remove it.
1003 MutexLocker
orphanedCheckLocker(sOrphanedCheckLock
);
1005 if (fInOrphanedCheckList
)
1006 sOrphanedCheckProcessGroups
.Remove(this);
1008 orphanedCheckLocker
.Unlock();
1010 // remove group from the hash table and from the session
1011 if (fSession
!= NULL
) {
1012 InterruptsSpinLocker
groupHashLocker(sGroupHashLock
);
1013 sGroupHash
.RemoveUnchecked(this);
1014 groupHashLocker
.Unlock();
1016 fSession
->ReleaseReference();
1019 mutex_destroy(&fLock
);
1023 /*static*/ ProcessGroup
*
1024 ProcessGroup::Get(pid_t id
)
1026 InterruptsSpinLocker
groupHashLocker(sGroupHashLock
);
1027 ProcessGroup
* group
= sGroupHash
.Lookup(id
);
1029 group
->AcquireReference();
1034 /*! Adds the group the given session and makes it publicly accessible.
1035 The caller must not hold the process group hash lock.
1038 ProcessGroup::Publish(ProcessSession
* session
)
1040 InterruptsSpinLocker
groupHashLocker(sGroupHashLock
);
1041 PublishLocked(session
);
1045 /*! Adds the group to the given session and makes it publicly accessible.
1046 The caller must hold the process group hash lock.
1049 ProcessGroup::PublishLocked(ProcessSession
* session
)
1051 ASSERT(sGroupHash
.Lookup(this->id
) == NULL
);
1054 fSession
->AcquireReference();
1056 sGroupHash
.InsertUnchecked(this);
1060 /*! Checks whether the process group is orphaned.
1061 The caller must hold the group's lock.
1062 \return \c true, if the group is orphaned, \c false otherwise.
1065 ProcessGroup::IsOrphaned() const
1067 // Orphaned Process Group: "A process group in which the parent of every
1068 // member is either itself a member of the group or is not a member of the
1069 // group's session." (Open Group Base Specs Issue 7)
1070 bool orphaned
= true;
1073 while (orphaned
&& team
!= NULL
) {
1074 team
->LockTeamAndParent(false);
1076 Team
* parent
= team
->parent
;
1077 if (parent
!= NULL
&& parent
->group_id
!= id
1078 && parent
->session_id
== fSession
->id
) {
1082 team
->UnlockTeamAndParent();
1084 team
= team
->group_next
;
1092 ProcessGroup::ScheduleOrphanedCheck()
1094 MutexLocker
orphanedCheckLocker(sOrphanedCheckLock
);
1096 if (!fInOrphanedCheckList
) {
1097 sOrphanedCheckProcessGroups
.Add(this);
1098 fInOrphanedCheckList
= true;
1104 ProcessGroup::UnsetOrphanedCheck()
1106 fInOrphanedCheckList
= false;
1110 // #pragma mark - ProcessSession
1113 ProcessSession::ProcessSession(pid_t id
)
1116 controlling_tty(-1),
1117 foreground_group(-1)
1120 snprintf(lockName
, sizeof(lockName
), "Session:%" B_PRId32
, id
);
1121 mutex_init_etc(&fLock
, lockName
, MUTEX_FLAG_CLONE_NAME
);
1125 ProcessSession::~ProcessSession()
1127 mutex_destroy(&fLock
);
1131 // #pragma mark - KDL functions
1135 _dump_team_info(Team
* team
)
1137 kprintf("TEAM: %p\n", team
);
1138 kprintf("id: %" B_PRId32
" (%#" B_PRIx32
")\n", team
->id
,
1140 kprintf("serial_number: %" B_PRId64
"\n", team
->serial_number
);
1141 kprintf("name: '%s'\n", team
->Name());
1142 kprintf("args: '%s'\n", team
->Args());
1143 kprintf("hash_next: %p\n", team
->hash_next
);
1144 kprintf("parent: %p", team
->parent
);
1145 if (team
->parent
!= NULL
) {
1146 kprintf(" (id = %" B_PRId32
")\n", team
->parent
->id
);
1150 kprintf("children: %p\n", team
->children
);
1151 kprintf("num_threads: %d\n", team
->num_threads
);
1152 kprintf("state: %d\n", team
->state
);
1153 kprintf("flags: 0x%" B_PRIx32
"\n", team
->flags
);
1154 kprintf("io_context: %p\n", team
->io_context
);
1155 if (team
->address_space
)
1156 kprintf("address_space: %p\n", team
->address_space
);
1157 kprintf("user data: %p (area %" B_PRId32
")\n",
1158 (void*)team
->user_data
, team
->user_data_area
);
1159 kprintf("free user thread: %p\n", team
->free_user_threads
);
1160 kprintf("main_thread: %p\n", team
->main_thread
);
1161 kprintf("thread_list: %p\n", team
->thread_list
);
1162 kprintf("group_id: %" B_PRId32
"\n", team
->group_id
);
1163 kprintf("session_id: %" B_PRId32
"\n", team
->session_id
);
1168 dump_team_info(int argc
, char** argv
)
1174 Thread
* thread
= thread_get_current_thread();
1175 if (thread
!= NULL
&& thread
->team
!= NULL
)
1176 _dump_team_info(thread
->team
);
1178 kprintf("No current team!\n");
1182 arg
= strtoul(argv
[1], NULL
, 0);
1183 if (IS_KERNEL_ADDRESS(arg
)) {
1185 _dump_team_info((Team
*)arg
);
1189 // walk through the thread list, trying to match name or id
1190 for (TeamTable::Iterator it
= sTeamHash
.GetIterator();
1191 Team
* team
= it
.Next();) {
1192 if ((team
->Name() && strcmp(argv
[1], team
->Name()) == 0)
1193 || team
->id
== (team_id
)arg
) {
1194 _dump_team_info(team
);
1201 kprintf("team \"%s\" (%" B_PRId32
") doesn't exist!\n", argv
[1], (team_id
)arg
);
1207 dump_teams(int argc
, char** argv
)
1209 kprintf("%-*s id %-*s name\n", B_PRINTF_POINTER_WIDTH
, "team",
1210 B_PRINTF_POINTER_WIDTH
, "parent");
1212 for (TeamTable::Iterator it
= sTeamHash
.GetIterator();
1213 Team
* team
= it
.Next();) {
1214 kprintf("%p%7" B_PRId32
" %p %s\n", team
, team
->id
, team
->parent
, team
->Name());
1221 // #pragma mark - Private functions
1224 /*! Inserts team \a team into the child list of team \a parent.
1226 The caller must hold the lock of both \a parent and \a team.
1228 \param parent The parent team.
1229 \param team The team to be inserted into \a parent's child list.
1232 insert_team_into_parent(Team
* parent
, Team
* team
)
1234 ASSERT(parent
!= NULL
);
1236 team
->siblings_next
= parent
->children
;
1237 parent
->children
= team
;
1238 team
->parent
= parent
;
1242 /*! Removes team \a team from the child list of team \a parent.
1244 The caller must hold the lock of both \a parent and \a team.
1246 \param parent The parent team.
1247 \param team The team to be removed from \a parent's child list.
1250 remove_team_from_parent(Team
* parent
, Team
* team
)
1255 for (child
= parent
->children
; child
!= NULL
;
1256 child
= child
->siblings_next
) {
1257 if (child
== team
) {
1259 parent
->children
= child
->siblings_next
;
1261 last
->siblings_next
= child
->siblings_next
;
1263 team
->parent
= NULL
;
1271 /*! Returns whether the given team is a session leader.
1272 The caller must hold the team's lock or its process group's lock.
1275 is_session_leader(Team
* team
)
1277 return team
->session_id
== team
->id
;
1281 /*! Returns whether the given team is a process group leader.
1282 The caller must hold the team's lock or its process group's lock.
1285 is_process_group_leader(Team
* team
)
1287 return team
->group_id
== team
->id
;
1291 /*! Inserts the given team into the given process group.
1292 The caller must hold the process group's lock, the team's lock, and the
1293 team's parent's lock.
1296 insert_team_into_group(ProcessGroup
* group
, Team
* team
)
1298 team
->group
= group
;
1299 team
->group_id
= group
->id
;
1300 team
->session_id
= group
->Session()->id
;
1302 team
->group_next
= group
->teams
;
1303 group
->teams
= team
;
1304 group
->AcquireReference();
1308 /*! Removes the given team from its process group.
1310 The caller must hold the process group's lock, the team's lock, and the
1311 team's parent's lock. Interrupts must be enabled.
1313 \param team The team that'll be removed from its process group.
1316 remove_team_from_group(Team
* team
)
1318 ProcessGroup
* group
= team
->group
;
1322 // the team must be in a process group to let this function have any effect
1326 for (current
= group
->teams
; current
!= NULL
;
1327 current
= current
->group_next
) {
1328 if (current
== team
) {
1330 group
->teams
= current
->group_next
;
1332 last
->group_next
= current
->group_next
;
1341 team
->group_next
= NULL
;
1343 group
->ReleaseReference();
1348 create_team_user_data(Team
* team
, void* exactAddress
= NULL
)
1353 if (exactAddress
!= NULL
) {
1354 address
= exactAddress
;
1355 addressSpec
= B_EXACT_ADDRESS
;
1357 address
= (void*)KERNEL_USER_DATA_BASE
;
1358 addressSpec
= B_RANDOMIZED_BASE_ADDRESS
;
1361 status_t result
= vm_reserve_address_range(team
->id
, &address
, addressSpec
,
1362 kTeamUserDataReservedSize
, RESERVED_AVOID_BASE
);
1364 virtual_address_restrictions virtualRestrictions
= {};
1365 if (result
== B_OK
|| exactAddress
!= NULL
) {
1366 if (exactAddress
!= NULL
)
1367 virtualRestrictions
.address
= exactAddress
;
1369 virtualRestrictions
.address
= address
;
1370 virtualRestrictions
.address_specification
= B_EXACT_ADDRESS
;
1372 virtualRestrictions
.address
= (void*)KERNEL_USER_DATA_BASE
;
1373 virtualRestrictions
.address_specification
= B_RANDOMIZED_BASE_ADDRESS
;
1376 physical_address_restrictions physicalRestrictions
= {};
1377 team
->user_data_area
= create_area_etc(team
->id
, "user area",
1378 kTeamUserDataInitialSize
, B_FULL_LOCK
, B_READ_AREA
| B_WRITE_AREA
, 0, 0,
1379 &virtualRestrictions
, &physicalRestrictions
, &address
);
1380 if (team
->user_data_area
< 0)
1381 return team
->user_data_area
;
1383 team
->user_data
= (addr_t
)address
;
1384 team
->used_user_data
= 0;
1385 team
->user_data_size
= kTeamUserDataInitialSize
;
1386 team
->free_user_threads
= NULL
;
1393 delete_team_user_data(Team
* team
)
1395 if (team
->user_data_area
>= 0) {
1396 vm_delete_area(team
->id
, team
->user_data_area
, true);
1397 vm_unreserve_address_range(team
->id
, (void*)team
->user_data
,
1398 kTeamUserDataReservedSize
);
1400 team
->user_data
= 0;
1401 team
->used_user_data
= 0;
1402 team
->user_data_size
= 0;
1403 team
->user_data_area
= -1;
1404 while (free_user_thread
* entry
= team
->free_user_threads
) {
1405 team
->free_user_threads
= entry
->next
;
1413 copy_user_process_args(const char* const* userFlatArgs
, size_t flatArgsSize
,
1414 int32 argCount
, int32 envCount
, char**& _flatArgs
)
1416 if (argCount
< 0 || envCount
< 0)
1419 if (flatArgsSize
> MAX_PROCESS_ARGS_SIZE
)
1420 return B_TOO_MANY_ARGS
;
1421 if ((argCount
+ envCount
+ 2) * sizeof(char*) > flatArgsSize
)
1424 if (!IS_USER_ADDRESS(userFlatArgs
))
1425 return B_BAD_ADDRESS
;
1427 // allocate kernel memory
1428 char** flatArgs
= (char**)malloc(_ALIGN(flatArgsSize
));
1429 if (flatArgs
== NULL
)
1432 if (user_memcpy(flatArgs
, userFlatArgs
, flatArgsSize
) != B_OK
) {
1434 return B_BAD_ADDRESS
;
1437 // check and relocate the array
1438 status_t error
= B_OK
;
1439 const char* stringBase
= (char*)flatArgs
+ argCount
+ envCount
+ 2;
1440 const char* stringEnd
= (char*)flatArgs
+ flatArgsSize
;
1441 for (int32 i
= 0; i
< argCount
+ envCount
+ 2; i
++) {
1442 if (i
== argCount
|| i
== argCount
+ envCount
+ 1) {
1443 // check array null termination
1444 if (flatArgs
[i
] != NULL
) {
1445 error
= B_BAD_VALUE
;
1450 char* arg
= (char*)flatArgs
+ (flatArgs
[i
] - (char*)userFlatArgs
);
1451 size_t maxLen
= stringEnd
- arg
;
1452 if (arg
< stringBase
|| arg
>= stringEnd
1453 || strnlen(arg
, maxLen
) == maxLen
) {
1454 error
= B_BAD_VALUE
;
1463 _flatArgs
= flatArgs
;
1472 free_team_arg(struct team_arg
* teamArg
)
1474 if (teamArg
!= NULL
) {
1475 free(teamArg
->flat_args
);
1476 free(teamArg
->path
);
1483 create_team_arg(struct team_arg
** _teamArg
, const char* path
, char** flatArgs
,
1484 size_t flatArgsSize
, int32 argCount
, int32 envCount
, mode_t umask
,
1485 port_id port
, uint32 token
)
1487 struct team_arg
* teamArg
= (struct team_arg
*)malloc(sizeof(team_arg
));
1488 if (teamArg
== NULL
)
1491 teamArg
->path
= strdup(path
);
1492 if (teamArg
->path
== NULL
) {
1497 // copy the args over
1498 teamArg
->flat_args
= flatArgs
;
1499 teamArg
->flat_args_size
= flatArgsSize
;
1500 teamArg
->arg_count
= argCount
;
1501 teamArg
->env_count
= envCount
;
1503 teamArg
->umask
= umask
;
1504 teamArg
->error_port
= port
;
1505 teamArg
->error_token
= token
;
1507 // determine the flags from the environment
1508 const char* const* env
= flatArgs
+ argCount
+ 1;
1509 for (int32 i
= 0; i
< envCount
; i
++) {
1510 if (strcmp(env
[i
], "DISABLE_ASLR=1") == 0) {
1511 teamArg
->flags
|= TEAM_ARGS_FLAG_NO_ASLR
;
1516 *_teamArg
= teamArg
;
1522 team_create_thread_start_internal(void* args
)
1527 struct team_arg
* teamArgs
= (struct team_arg
*)args
;
1532 struct user_space_program_args
* programArgs
;
1533 uint32 argCount
, envCount
;
1535 thread
= thread_get_current_thread();
1536 team
= thread
->team
;
1537 cache_node_launched(teamArgs
->arg_count
, teamArgs
->flat_args
);
1539 TRACE(("team_create_thread_start: entry thread %" B_PRId32
"\n",
1542 // Main stack area layout is currently as follows (starting from 0):
1545 // ---------------------------------+--------------------------------
1546 // USER_MAIN_THREAD_STACK_SIZE | actual stack
1547 // TLS_SIZE | TLS data
1548 // sizeof(user_space_program_args) | argument structure for the runtime
1550 // flat arguments size | flat process arguments and environment
1552 // TODO: ENV_SIZE is a) limited, and b) not used after libroot copied it to
1554 // TODO: we could reserve the whole USER_STACK_REGION upfront...
1556 argCount
= teamArgs
->arg_count
;
1557 envCount
= teamArgs
->env_count
;
1559 programArgs
= (struct user_space_program_args
*)(thread
->user_stack_base
1560 + thread
->user_stack_size
+ TLS_SIZE
);
1562 userArgs
= (char**)(programArgs
+ 1);
1563 userEnv
= userArgs
+ argCount
+ 1;
1564 path
= teamArgs
->path
;
1566 if (user_strlcpy(programArgs
->program_path
, path
,
1567 sizeof(programArgs
->program_path
)) < B_OK
1568 || user_memcpy(&programArgs
->arg_count
, &argCount
, sizeof(int32
)) < B_OK
1569 || user_memcpy(&programArgs
->args
, &userArgs
, sizeof(char**)) < B_OK
1570 || user_memcpy(&programArgs
->env_count
, &envCount
, sizeof(int32
)) < B_OK
1571 || user_memcpy(&programArgs
->env
, &userEnv
, sizeof(char**)) < B_OK
1572 || user_memcpy(&programArgs
->error_port
, &teamArgs
->error_port
,
1573 sizeof(port_id
)) < B_OK
1574 || user_memcpy(&programArgs
->error_token
, &teamArgs
->error_token
,
1575 sizeof(uint32
)) < B_OK
1576 || user_memcpy(&programArgs
->umask
, &teamArgs
->umask
, sizeof(mode_t
)) < B_OK
1577 || user_memcpy(userArgs
, teamArgs
->flat_args
,
1578 teamArgs
->flat_args_size
) < B_OK
) {
1579 // the team deletion process will clean this mess
1580 free_team_arg(teamArgs
);
1581 return B_BAD_ADDRESS
;
1584 TRACE(("team_create_thread_start: loading elf binary '%s'\n", path
));
1586 // set team args and update state
1588 team
->SetArgs(path
, teamArgs
->flat_args
+ 1, argCount
- 1);
1589 team
->state
= TEAM_STATE_NORMAL
;
1592 free_team_arg(teamArgs
);
1593 // the arguments are already on the user stack, we no longer need
1594 // them in this form
1596 // Clone commpage area
1597 area_id commPageArea
= clone_commpage_area(team
->id
,
1598 &team
->commpage_address
);
1599 if (commPageArea
< B_OK
) {
1600 TRACE(("team_create_thread_start: clone_commpage_area() failed: %s\n",
1601 strerror(commPageArea
)));
1602 return commPageArea
;
1605 // Register commpage image
1606 image_id commPageImage
= get_commpage_image();
1607 extended_image_info imageInfo
;
1608 err
= get_image_info(commPageImage
, &imageInfo
.basic_info
);
1610 TRACE(("team_create_thread_start: get_image_info() failed: %s\n",
1614 imageInfo
.basic_info
.text
= team
->commpage_address
;
1615 imageInfo
.text_delta
= (ssize_t
)(addr_t
)team
->commpage_address
;
1616 imageInfo
.symbol_table
= NULL
;
1617 imageInfo
.symbol_hash
= NULL
;
1618 imageInfo
.string_table
= NULL
;
1619 image_id image
= register_image(team
, &imageInfo
, sizeof(imageInfo
));
1621 TRACE(("team_create_thread_start: register_image() failed: %s\n",
1626 // NOTE: Normally arch_thread_enter_userspace() never returns, that is
1627 // automatic variables with function scope will never be destroyed.
1629 // find runtime_loader path
1630 KPath runtimeLoaderPath
;
1631 err
= __find_directory(B_SYSTEM_DIRECTORY
, gBootDevice
, false,
1632 runtimeLoaderPath
.LockBuffer(), runtimeLoaderPath
.BufferSize());
1634 TRACE(("team_create_thread_start: find_directory() failed: %s\n",
1638 runtimeLoaderPath
.UnlockBuffer();
1639 err
= runtimeLoaderPath
.Append("runtime_loader");
1642 err
= elf_load_user_image(runtimeLoaderPath
.Path(), team
, 0,
1648 // Luckily, we don't have to clean up the mess we created - that's
1649 // done for us by the normal team deletion process
1650 TRACE(("team_create_thread_start: elf_load_user_image() failed: "
1651 "%s\n", strerror(err
)));
1655 TRACE(("team_create_thread_start: loaded elf. entry = %#lx\n", entry
));
1657 // enter userspace -- returns only in case of error
1658 return thread_enter_userspace_new_team(thread
, (addr_t
)entry
,
1659 programArgs
, team
->commpage_address
);
1664 team_create_thread_start(void* args
)
1666 team_create_thread_start_internal(args
);
1667 team_init_exit_info_on_error(thread_get_current_thread()->team
);
1675 load_image_internal(char**& _flatArgs
, size_t flatArgsSize
, int32 argCount
,
1676 int32 envCount
, int32 priority
, team_id parentID
, uint32 flags
,
1677 port_id errorPort
, uint32 errorToken
)
1679 char** flatArgs
= _flatArgs
;
1682 struct team_arg
* teamArgs
;
1683 struct team_loading_info loadingInfo
;
1684 io_context
* parentIOContext
= NULL
;
1687 if (flatArgs
== NULL
|| argCount
== 0)
1690 const char* path
= flatArgs
[0];
1692 TRACE(("load_image_internal: name '%s', args = %p, argCount = %" B_PRId32
1693 "\n", path
, flatArgs
, argCount
));
1695 // cut the path from the main thread name
1696 const char* threadName
= strrchr(path
, '/');
1697 if (threadName
!= NULL
)
1702 // create the main thread object
1704 status
= Thread::Create(threadName
, mainThread
);
1707 BReference
<Thread
> mainThreadReference(mainThread
, true);
1709 // create team object
1710 Team
* team
= Team::Create(mainThread
->id
, path
, false);
1713 BReference
<Team
> teamReference(team
, true);
1715 if (flags
& B_WAIT_TILL_LOADED
) {
1716 loadingInfo
.thread
= thread_get_current_thread();
1717 loadingInfo
.result
= B_ERROR
;
1718 loadingInfo
.done
= false;
1719 team
->loading_info
= &loadingInfo
;
1722 // get the parent team
1723 Team
* parent
= Team::Get(parentID
);
1725 return B_BAD_TEAM_ID
;
1726 BReference
<Team
> parentReference(parent
, true);
1728 parent
->LockTeamAndProcessGroup();
1731 // inherit the parent's user/group
1732 inherit_parent_user_and_group(team
, parent
);
1734 InterruptsSpinLocker
teamsLocker(sTeamHashLock
);
1736 sTeamHash
.Insert(team
);
1737 bool teamLimitReached
= sUsedTeams
>= sMaxTeams
;
1738 if (!teamLimitReached
)
1741 teamsLocker
.Unlock();
1743 insert_team_into_parent(parent
, team
);
1744 insert_team_into_group(parent
->group
, team
);
1746 // get a reference to the parent's I/O context -- we need it to create ours
1747 parentIOContext
= parent
->io_context
;
1748 vfs_get_io_context(parentIOContext
);
1751 parent
->UnlockTeamAndProcessGroup();
1753 // notify team listeners
1754 sNotificationService
.Notify(TEAM_ADDED
, team
);
1756 // check the executable's set-user/group-id permission
1757 update_set_id_user_and_group(team
, path
);
1759 if (teamLimitReached
) {
1760 status
= B_NO_MORE_TEAMS
;
1764 status
= create_team_arg(&teamArgs
, path
, flatArgs
, flatArgsSize
, argCount
,
1765 envCount
, (mode_t
)-1, errorPort
, errorToken
);
1770 // args are owned by the team_arg structure now
1772 // create a new io_context for this team
1773 team
->io_context
= vfs_new_io_context(parentIOContext
, true);
1774 if (!team
->io_context
) {
1775 status
= B_NO_MEMORY
;
1779 // We don't need the parent's I/O context any longer.
1780 vfs_put_io_context(parentIOContext
);
1781 parentIOContext
= NULL
;
1783 // remove any fds that have the CLOEXEC flag set (emulating BeOS behaviour)
1784 vfs_exec_io_context(team
->io_context
);
1786 // create an address space for this team
1787 status
= VMAddressSpace::Create(team
->id
, USER_BASE
, USER_SIZE
, false,
1788 &team
->address_space
);
1792 team
->address_space
->SetRandomizingEnabled(
1793 (teamArgs
->flags
& TEAM_ARGS_FLAG_NO_ASLR
) == 0);
1795 // create the user data area
1796 status
= create_team_user_data(team
);
1800 // In case we start the main thread, we shouldn't access the team object
1801 // afterwards, so cache the team's ID.
1804 // Create a kernel thread, but under the context of the new team
1805 // The new thread will take over ownership of teamArgs.
1807 ThreadCreationAttributes
threadAttributes(team_create_thread_start
,
1808 threadName
, B_NORMAL_PRIORITY
, teamArgs
, teamID
, mainThread
);
1809 threadAttributes
.additional_stack_size
= sizeof(user_space_program_args
)
1810 + teamArgs
->flat_args_size
;
1811 thread
= thread_create_thread(threadAttributes
, false);
1818 // The team has been created successfully, so we keep the reference. Or
1819 // more precisely: It's owned by the team's main thread, now.
1820 teamReference
.Detach();
1822 // wait for the loader of the new team to finish its work
1823 if ((flags
& B_WAIT_TILL_LOADED
) != 0) {
1824 if (mainThread
!= NULL
) {
1825 // resume the team's main thread
1826 thread_continue(mainThread
);
1829 // Now suspend ourselves until loading is finished. We will be woken
1830 // either by the thread, when it finished or aborted loading, or when
1831 // the team is going to die (e.g. is killed). In either case the one
1832 // setting `loadingInfo.done' is responsible for removing the info from
1833 // the team structure.
1834 while (!loadingInfo
.done
)
1837 if (loadingInfo
.result
< B_OK
)
1838 return loadingInfo
.result
;
1841 // notify the debugger
1842 user_debug_team_created(teamID
);
1847 delete_team_user_data(team
);
1849 team
->address_space
->Put();
1851 free_team_arg(teamArgs
);
1853 if (parentIOContext
!= NULL
)
1854 vfs_put_io_context(parentIOContext
);
1856 // Remove the team structure from the process group, the parent team, and
1857 // the team hash table and delete the team structure.
1858 parent
->LockTeamAndProcessGroup();
1861 remove_team_from_group(team
);
1862 remove_team_from_parent(team
->parent
, team
);
1865 parent
->UnlockTeamAndProcessGroup();
1868 sTeamHash
.Remove(team
);
1869 if (!teamLimitReached
)
1871 teamsLocker
.Unlock();
1873 sNotificationService
.Notify(TEAM_REMOVED
, team
);
1879 /*! Almost shuts down the current team and loads a new image into it.
1880 If successful, this function does not return and will takeover ownership of
1881 the arguments provided.
1882 This function may only be called in a userland team (caused by one of the
1886 exec_team(const char* path
, char**& _flatArgs
, size_t flatArgsSize
,
1887 int32 argCount
, int32 envCount
, mode_t umask
)
1889 // NOTE: Since this function normally doesn't return, don't use automatic
1890 // variables that need destruction in the function scope.
1891 char** flatArgs
= _flatArgs
;
1892 Team
* team
= thread_get_current_thread()->team
;
1893 struct team_arg
* teamArgs
;
1894 const char* threadName
;
1895 thread_id nubThreadID
= -1;
1897 TRACE(("exec_team(path = \"%s\", argc = %" B_PRId32
", envCount = %"
1898 B_PRId32
"): team %" B_PRId32
"\n", path
, argCount
, envCount
,
1901 T(ExecTeam(path
, argCount
, flatArgs
, envCount
, flatArgs
+ argCount
+ 1));
1903 // switching the kernel at run time is probably not a good idea :)
1904 if (team
== team_get_kernel_team())
1905 return B_NOT_ALLOWED
;
1907 // we currently need to be single threaded here
1908 // TODO: maybe we should just kill all other threads and
1909 // make the current thread the team's main thread?
1910 Thread
* currentThread
= thread_get_current_thread();
1911 if (currentThread
!= team
->main_thread
)
1912 return B_NOT_ALLOWED
;
1914 // The debug nub thread, a pure kernel thread, is allowed to survive.
1915 // We iterate through the thread list to make sure that there's no other
1917 TeamLocker
teamLocker(team
);
1918 InterruptsSpinLocker
debugInfoLocker(team
->debug_info
.lock
);
1920 if (team
->debug_info
.flags
& B_TEAM_DEBUG_DEBUGGER_INSTALLED
)
1921 nubThreadID
= team
->debug_info
.nub_thread
;
1923 debugInfoLocker
.Unlock();
1925 for (Thread
* thread
= team
->thread_list
; thread
!= NULL
;
1926 thread
= thread
->team_next
) {
1927 if (thread
!= team
->main_thread
&& thread
->id
!= nubThreadID
)
1928 return B_NOT_ALLOWED
;
1931 team
->DeleteUserTimers(true);
1932 team
->ResetSignalsOnExec();
1934 teamLocker
.Unlock();
1936 status_t status
= create_team_arg(&teamArgs
, path
, flatArgs
, flatArgsSize
,
1937 argCount
, envCount
, umask
, -1, 0);
1942 // args are owned by the team_arg structure now
1944 // TODO: remove team resources if there are any left
1945 // thread_atkernel_exit() might not be called at all
1947 thread_reset_for_exec();
1949 user_debug_prepare_for_exec();
1951 delete_team_user_data(team
);
1952 vm_delete_areas(team
->address_space
, false);
1954 delete_owned_ports(team
);
1955 sem_delete_owned_sems(team
);
1956 remove_images(team
);
1957 vfs_exec_io_context(team
->io_context
);
1958 delete_realtime_sem_context(team
->realtime_sem_context
);
1959 team
->realtime_sem_context
= NULL
;
1962 team
->address_space
->SetRandomizingEnabled(
1963 (teamArgs
->flags
& TEAM_ARGS_FLAG_NO_ASLR
) == 0);
1965 status
= create_team_user_data(team
);
1966 if (status
!= B_OK
) {
1967 // creating the user data failed -- we're toast
1968 free_team_arg(teamArgs
);
1969 exit_thread(status
);
1973 user_debug_finish_after_exec();
1978 team
->SetName(path
);
1981 // cut the path from the team name and rename the main thread, too
1982 threadName
= strrchr(path
, '/');
1983 if (threadName
!= NULL
)
1987 rename_thread(thread_get_current_thread_id(), threadName
);
1989 atomic_or(&team
->flags
, TEAM_FLAG_EXEC_DONE
);
1991 // Update user/group according to the executable's set-user/group-id
1993 update_set_id_user_and_group(team
, path
);
1995 user_debug_team_exec();
1997 // notify team listeners
1998 sNotificationService
.Notify(TEAM_EXEC
, team
);
2000 // get a user thread for the thread
2001 user_thread
* userThread
= team_allocate_user_thread(team
);
2002 // cannot fail (the allocation for the team would have failed already)
2003 ThreadLocker
currentThreadLocker(currentThread
);
2004 currentThread
->user_thread
= userThread
;
2005 currentThreadLocker
.Unlock();
2007 // create the user stack for the thread
2008 status
= thread_create_user_stack(currentThread
->team
, currentThread
, NULL
,
2009 0, sizeof(user_space_program_args
) + teamArgs
->flat_args_size
);
2010 if (status
== B_OK
) {
2011 // prepare the stack, load the runtime loader, and enter userspace
2012 team_create_thread_start(teamArgs
);
2013 // does never return
2015 free_team_arg(teamArgs
);
2017 // Sorry, we have to kill ourselves, there is no way out anymore
2018 // (without any areas left and all that).
2019 exit_thread(status
);
2021 // We return a status here since the signal that is sent by the
2022 // call above is not immediately handled.
2030 Thread
* parentThread
= thread_get_current_thread();
2031 Team
* parentTeam
= parentThread
->team
;
2033 arch_fork_arg
* forkArgs
;
2034 struct area_info info
;
2039 TRACE(("fork_team(): team %" B_PRId32
"\n", parentTeam
->id
));
2041 if (parentTeam
== team_get_kernel_team())
2042 return B_NOT_ALLOWED
;
2044 // create a new team
2045 // TODO: this is very similar to load_image_internal() - maybe we can do
2046 // something about it :)
2048 // create the main thread object
2050 status
= Thread::Create(parentThread
->name
, thread
);
2053 BReference
<Thread
> threadReference(thread
, true);
2055 // create the team object
2056 team
= Team::Create(thread
->id
, NULL
, false);
2060 parentTeam
->LockTeamAndProcessGroup();
2063 team
->SetName(parentTeam
->Name());
2064 team
->SetArgs(parentTeam
->Args());
2066 team
->commpage_address
= parentTeam
->commpage_address
;
2068 // Inherit the parent's user/group.
2069 inherit_parent_user_and_group(team
, parentTeam
);
2071 // inherit signal handlers
2072 team
->InheritSignalActions(parentTeam
);
2074 InterruptsSpinLocker
teamsLocker(sTeamHashLock
);
2076 sTeamHash
.Insert(team
);
2077 bool teamLimitReached
= sUsedTeams
>= sMaxTeams
;
2078 if (!teamLimitReached
)
2081 teamsLocker
.Unlock();
2083 insert_team_into_parent(parentTeam
, team
);
2084 insert_team_into_group(parentTeam
->group
, team
);
2087 parentTeam
->UnlockTeamAndProcessGroup();
2089 // notify team listeners
2090 sNotificationService
.Notify(TEAM_ADDED
, team
);
2092 // inherit some team debug flags
2093 team
->debug_info
.flags
|= atomic_get(&parentTeam
->debug_info
.flags
)
2094 & B_TEAM_DEBUG_INHERITED_FLAGS
;
2096 if (teamLimitReached
) {
2097 status
= B_NO_MORE_TEAMS
;
2101 forkArgs
= (arch_fork_arg
*)malloc(sizeof(arch_fork_arg
));
2102 if (forkArgs
== NULL
) {
2103 status
= B_NO_MEMORY
;
2107 // create a new io_context for this team
2108 team
->io_context
= vfs_new_io_context(parentTeam
->io_context
, false);
2109 if (!team
->io_context
) {
2110 status
= B_NO_MEMORY
;
2114 // duplicate the realtime sem context
2115 if (parentTeam
->realtime_sem_context
) {
2116 team
->realtime_sem_context
= clone_realtime_sem_context(
2117 parentTeam
->realtime_sem_context
);
2118 if (team
->realtime_sem_context
== NULL
) {
2119 status
= B_NO_MEMORY
;
2124 // create an address space for this team
2125 status
= VMAddressSpace::Create(team
->id
, USER_BASE
, USER_SIZE
, false,
2126 &team
->address_space
);
2130 // copy all areas of the team
2131 // TODO: should be able to handle stack areas differently (ie. don't have
2132 // them copy-on-write)
2135 while (get_next_area_info(B_CURRENT_TEAM
, &areaCookie
, &info
) == B_OK
) {
2136 if (info
.area
== parentTeam
->user_data_area
) {
2137 // don't clone the user area; just create a new one
2138 status
= create_team_user_data(team
, info
.address
);
2142 thread
->user_thread
= team_allocate_user_thread(team
);
2145 area_id area
= vm_copy_area(team
->address_space
->ID(), info
.name
,
2146 &address
, B_CLONE_ADDRESS
, info
.protection
, info
.area
);
2152 if (info
.area
== parentThread
->user_stack_area
)
2153 thread
->user_stack_area
= area
;
2160 if (thread
->user_thread
== NULL
) {
2162 panic("user data area not found, parent area is %" B_PRId32
,
2163 parentTeam
->user_data_area
);
2169 thread
->user_stack_base
= parentThread
->user_stack_base
;
2170 thread
->user_stack_size
= parentThread
->user_stack_size
;
2171 thread
->user_local_storage
= parentThread
->user_local_storage
;
2172 thread
->sig_block_mask
= parentThread
->sig_block_mask
;
2173 thread
->signal_stack_base
= parentThread
->signal_stack_base
;
2174 thread
->signal_stack_size
= parentThread
->signal_stack_size
;
2175 thread
->signal_stack_enabled
= parentThread
->signal_stack_enabled
;
2177 arch_store_fork_frame(forkArgs
);
2180 if (copy_images(parentTeam
->id
, team
) != B_OK
)
2183 // create the main thread
2185 ThreadCreationAttributes
threadCreationAttributes(NULL
,
2186 parentThread
->name
, parentThread
->priority
, NULL
, team
->id
, thread
);
2187 threadCreationAttributes
.forkArgs
= forkArgs
;
2188 threadCreationAttributes
.flags
|= THREAD_CREATION_FLAG_DEFER_SIGNALS
;
2189 threadID
= thread_create_thread(threadCreationAttributes
, false);
2196 // notify the debugger
2197 user_debug_team_created(team
->id
);
2199 T(TeamForked(threadID
));
2201 resume_thread(threadID
);
2205 remove_images(team
);
2207 team
->address_space
->RemoveAndPut();
2209 delete_realtime_sem_context(team
->realtime_sem_context
);
2213 // Remove the team structure from the process group, the parent team, and
2214 // the team hash table and delete the team structure.
2215 parentTeam
->LockTeamAndProcessGroup();
2218 remove_team_from_group(team
);
2219 remove_team_from_parent(team
->parent
, team
);
2222 parentTeam
->UnlockTeamAndProcessGroup();
2225 sTeamHash
.Remove(team
);
2226 if (!teamLimitReached
)
2228 teamsLocker
.Unlock();
2230 sNotificationService
.Notify(TEAM_REMOVED
, team
);
2232 team
->ReleaseReference();
2238 /*! Returns if the specified team \a parent has any children belonging to the
2239 process group with the specified ID \a groupID.
2240 The caller must hold \a parent's lock.
2243 has_children_in_group(Team
* parent
, pid_t groupID
)
2245 for (Team
* child
= parent
->children
; child
!= NULL
;
2246 child
= child
->siblings_next
) {
2247 TeamLocker
childLocker(child
);
2248 if (child
->group_id
== groupID
)
2256 /*! Returns the first job control entry from \a children, which matches \a id.
2258 - \code > 0 \endcode: Matching an entry with that team ID.
2259 - \code == -1 \endcode: Matching any entry.
2260 - \code < -1 \endcode: Matching any entry with a process group ID of \c -id.
2261 \c 0 is an invalid value for \a id.
2263 The caller must hold the lock of the team that \a children belongs to.
2265 \param children The job control entry list to check.
2266 \param id The match criterion.
2267 \return The first matching entry or \c NULL, if none matches.
2269 static job_control_entry
*
2270 get_job_control_entry(team_job_control_children
& children
, pid_t id
)
2272 for (JobControlEntryList::Iterator it
= children
.entries
.GetIterator();
2273 job_control_entry
* entry
= it
.Next();) {
2276 if (entry
->thread
== id
)
2278 } else if (id
== -1) {
2282 = (entry
->team
? entry
->team
->group_id
: entry
->group_id
);
2283 if (processGroup
== -id
)
2292 /*! Returns the first job control entry from one of team's dead, continued, or
2293 stopped children which matches \a id.
2295 - \code > 0 \endcode: Matching an entry with that team ID.
2296 - \code == -1 \endcode: Matching any entry.
2297 - \code < -1 \endcode: Matching any entry with a process group ID of \c -id.
2298 \c 0 is an invalid value for \a id.
2300 The caller must hold \a team's lock.
2302 \param team The team whose dead, stopped, and continued child lists shall be
2304 \param id The match criterion.
2305 \param flags Specifies which children shall be considered. Dead children
2306 always are. Stopped children are considered when \a flags is ORed
2307 bitwise with \c WUNTRACED, continued children when \a flags is ORed
2308 bitwise with \c WCONTINUED.
2309 \return The first matching entry or \c NULL, if none matches.
2311 static job_control_entry
*
2312 get_job_control_entry(Team
* team
, pid_t id
, uint32 flags
)
2314 job_control_entry
* entry
= get_job_control_entry(team
->dead_children
, id
);
2316 if (entry
== NULL
&& (flags
& WCONTINUED
) != 0)
2317 entry
= get_job_control_entry(team
->continued_children
, id
);
2319 if (entry
== NULL
&& (flags
& WUNTRACED
) != 0)
2320 entry
= get_job_control_entry(team
->stopped_children
, id
);
2326 job_control_entry::job_control_entry()
2328 has_group_ref(false)
2333 job_control_entry::~job_control_entry()
2335 if (has_group_ref
) {
2336 InterruptsSpinLocker
groupHashLocker(sGroupHashLock
);
2338 ProcessGroup
* group
= sGroupHash
.Lookup(group_id
);
2339 if (group
== NULL
) {
2340 panic("job_control_entry::~job_control_entry(): unknown group "
2341 "ID: %" B_PRId32
, group_id
);
2345 groupHashLocker
.Unlock();
2347 group
->ReleaseReference();
2352 /*! Invoked when the owning team is dying, initializing the entry according to
2355 The caller must hold the owning team's lock and the scheduler lock.
2358 job_control_entry::InitDeadState()
2361 ASSERT(team
->exit
.initialized
);
2363 group_id
= team
->group_id
;
2364 team
->group
->AcquireReference();
2365 has_group_ref
= true;
2368 status
= team
->exit
.status
;
2369 reason
= team
->exit
.reason
;
2370 signal
= team
->exit
.signal
;
2371 signaling_user
= team
->exit
.signaling_user
;
2372 user_time
= team
->dead_threads_user_time
2373 + team
->dead_children
.user_time
;
2374 kernel_time
= team
->dead_threads_kernel_time
2375 + team
->dead_children
.kernel_time
;
2383 job_control_entry::operator=(const job_control_entry
& other
)
2385 state
= other
.state
;
2386 thread
= other
.thread
;
2387 signal
= other
.signal
;
2388 has_group_ref
= false;
2389 signaling_user
= other
.signaling_user
;
2391 group_id
= other
.group_id
;
2392 status
= other
.status
;
2393 reason
= other
.reason
;
2394 user_time
= other
.user_time
;
2395 kernel_time
= other
.kernel_time
;
2401 /*! This is the kernel backend for waitid().
2404 wait_for_child(pid_t child
, uint32 flags
, siginfo_t
& _info
,
2405 team_usage_info
& _usage_info
)
2407 Thread
* thread
= thread_get_current_thread();
2408 Team
* team
= thread
->team
;
2409 struct job_control_entry foundEntry
;
2410 struct job_control_entry
* freeDeathEntry
= NULL
;
2411 status_t status
= B_OK
;
2413 TRACE(("wait_for_child(child = %" B_PRId32
", flags = %" B_PRId32
")\n",
2416 T(WaitForChild(child
, flags
));
2418 pid_t originalChild
= child
;
2420 bool ignoreFoundEntries
= false;
2421 bool ignoreFoundEntriesChecked
= false;
2425 TeamLocker
teamLocker(team
);
2427 // A 0 child argument means to wait for all children in the process
2428 // group of the calling team.
2429 child
= originalChild
== 0 ? -team
->group_id
: originalChild
;
2431 // check whether any condition holds
2432 job_control_entry
* entry
= get_job_control_entry(team
, child
, flags
);
2434 // If we don't have an entry yet, check whether there are any children
2435 // complying to the process group specification at all.
2436 if (entry
== NULL
) {
2437 // No success yet -- check whether there are any children complying
2438 // to the process group specification at all.
2439 bool childrenExist
= false;
2441 childrenExist
= team
->children
!= NULL
;
2442 } else if (child
< -1) {
2443 childrenExist
= has_children_in_group(team
, -child
);
2445 if (Team
* childTeam
= Team::Get(child
)) {
2446 BReference
<Team
> childTeamReference(childTeam
, true);
2447 TeamLocker
childTeamLocker(childTeam
);
2448 childrenExist
= childTeam
->parent
== team
;
2452 if (!childrenExist
) {
2453 // there is no child we could wait for
2456 // the children we're waiting for are still running
2457 status
= B_WOULD_BLOCK
;
2461 foundEntry
= *entry
;
2463 // unless WNOWAIT has been specified, "consume" the wait state
2464 if ((flags
& WNOWAIT
) == 0 || ignoreFoundEntries
) {
2465 if (entry
->state
== JOB_CONTROL_STATE_DEAD
) {
2466 // The child is dead. Reap its death entry.
2467 freeDeathEntry
= entry
;
2468 team
->dead_children
.entries
.Remove(entry
);
2469 team
->dead_children
.count
--;
2471 // The child is well. Reset its job control state.
2472 team_set_job_control_state(entry
->team
,
2473 JOB_CONTROL_STATE_NONE
, NULL
);
2478 // If we haven't got anything yet, prepare for waiting for the
2479 // condition variable.
2480 ConditionVariableEntry deadWaitEntry
;
2482 if (status
== B_WOULD_BLOCK
&& (flags
& WNOHANG
) == 0)
2483 team
->dead_children
.condition_variable
.Add(&deadWaitEntry
);
2485 teamLocker
.Unlock();
2487 // we got our entry and can return to our caller
2488 if (status
== B_OK
) {
2489 if (ignoreFoundEntries
) {
2490 // ... unless we shall ignore found entries
2491 delete freeDeathEntry
;
2492 freeDeathEntry
= NULL
;
2499 if (status
!= B_WOULD_BLOCK
|| (flags
& WNOHANG
) != 0) {
2500 T(WaitForChildDone(status
));
2504 status
= deadWaitEntry
.Wait(B_CAN_INTERRUPT
);
2505 if (status
== B_INTERRUPTED
) {
2506 T(WaitForChildDone(status
));
2510 // If SA_NOCLDWAIT is set or SIGCHLD is ignored, we shall wait until
2511 // all our children are dead and fail with ECHILD. We check the
2512 // condition at this point.
2513 if (!ignoreFoundEntriesChecked
) {
2516 struct sigaction
& handler
= team
->SignalActionFor(SIGCHLD
);
2517 if ((handler
.sa_flags
& SA_NOCLDWAIT
) != 0
2518 || handler
.sa_handler
== SIG_IGN
) {
2519 ignoreFoundEntries
= true;
2522 teamLocker
.Unlock();
2524 ignoreFoundEntriesChecked
= true;
2528 delete freeDeathEntry
;
2530 // When we got here, we have a valid death entry, and already got
2531 // unregistered from the team or group. Fill in the returned info.
2532 memset(&_info
, 0, sizeof(_info
));
2533 _info
.si_signo
= SIGCHLD
;
2534 _info
.si_pid
= foundEntry
.thread
;
2535 _info
.si_uid
= foundEntry
.signaling_user
;
2536 // TODO: Fill in si_errno?
2538 switch (foundEntry
.state
) {
2539 case JOB_CONTROL_STATE_DEAD
:
2540 _info
.si_code
= foundEntry
.reason
;
2541 _info
.si_status
= foundEntry
.reason
== CLD_EXITED
2542 ? foundEntry
.status
: foundEntry
.signal
;
2543 _usage_info
.user_time
= foundEntry
.user_time
;
2544 _usage_info
.kernel_time
= foundEntry
.kernel_time
;
2546 case JOB_CONTROL_STATE_STOPPED
:
2547 _info
.si_code
= CLD_STOPPED
;
2548 _info
.si_status
= foundEntry
.signal
;
2550 case JOB_CONTROL_STATE_CONTINUED
:
2551 _info
.si_code
= CLD_CONTINUED
;
2552 _info
.si_status
= 0;
2554 case JOB_CONTROL_STATE_NONE
:
2559 // If SIGCHLD is blocked, we shall clear pending SIGCHLDs, if no other child
2560 // status is available.
2561 TeamLocker
teamLocker(team
);
2562 InterruptsSpinLocker
signalLocker(team
->signal_lock
);
2563 SpinLocker
threadCreationLocker(gThreadCreationLock
);
2565 if (is_team_signal_blocked(team
, SIGCHLD
)) {
2566 if (get_job_control_entry(team
, child
, flags
) == NULL
)
2567 team
->RemovePendingSignals(SIGNAL_TO_MASK(SIGCHLD
));
2570 threadCreationLocker
.Unlock();
2571 signalLocker
.Unlock();
2572 teamLocker
.Unlock();
2574 // When the team is dead, the main thread continues to live in the kernel
2575 // team for a very short time. To avoid surprises for the caller we rather
2576 // wait until the thread is really gone.
2577 if (foundEntry
.state
== JOB_CONTROL_STATE_DEAD
)
2578 wait_for_thread(foundEntry
.thread
, NULL
);
2580 T(WaitForChildDone(foundEntry
));
2582 return foundEntry
.thread
;
2586 /*! Fills the team_info structure with information from the specified team.
2587 Interrupts must be enabled. The team must not be locked.
2590 fill_team_info(Team
* team
, team_info
* info
, size_t size
)
2592 if (size
!= sizeof(team_info
))
2595 // TODO: Set more informations for team_info
2596 memset(info
, 0, size
);
2598 info
->team
= team
->id
;
2600 info
->image_count
= count_images(team
);
2601 // protected by sImageMutex
2603 TeamLocker
teamLocker(team
);
2604 InterruptsSpinLocker
debugInfoLocker(team
->debug_info
.lock
);
2606 info
->thread_count
= team
->num_threads
;
2607 //info->area_count =
2608 info
->debugger_nub_thread
= team
->debug_info
.nub_thread
;
2609 info
->debugger_nub_port
= team
->debug_info
.nub_port
;
2610 info
->uid
= team
->effective_uid
;
2611 info
->gid
= team
->effective_gid
;
2613 strlcpy(info
->args
, team
->Args(), sizeof(info
->args
));
2620 /*! Returns whether the process group contains stopped processes.
2621 The caller must hold the process group's lock.
2624 process_group_has_stopped_processes(ProcessGroup
* group
)
2626 Team
* team
= group
->teams
;
2627 while (team
!= NULL
) {
2628 // the parent team's lock guards the job control entry -- acquire it
2629 team
->LockTeamAndParent(false);
2631 if (team
->job_control_entry
!= NULL
2632 && team
->job_control_entry
->state
== JOB_CONTROL_STATE_STOPPED
) {
2633 team
->UnlockTeamAndParent();
2637 team
->UnlockTeamAndParent();
2639 team
= team
->group_next
;
2646 /*! Iterates through all process groups queued in team_remove_team() and signals
2647 those that are orphaned and have stopped processes.
2648 The caller must not hold any team or process group locks.
2651 orphaned_process_group_check()
2653 // process as long as there are groups in the list
2655 // remove the head from the list
2656 MutexLocker
orphanedCheckLocker(sOrphanedCheckLock
);
2658 ProcessGroup
* group
= sOrphanedCheckProcessGroups
.RemoveHead();
2662 group
->UnsetOrphanedCheck();
2663 BReference
<ProcessGroup
> groupReference(group
);
2665 orphanedCheckLocker
.Unlock();
2667 AutoLocker
<ProcessGroup
> groupLocker(group
);
2669 // If the group is orphaned and contains stopped processes, we're
2670 // supposed to send SIGHUP + SIGCONT.
2671 if (group
->IsOrphaned() && process_group_has_stopped_processes(group
)) {
2672 Thread
* currentThread
= thread_get_current_thread();
2674 Signal
signal(SIGHUP
, SI_USER
, B_OK
, currentThread
->team
->id
);
2675 send_signal_to_process_group_locked(group
, signal
, 0);
2677 signal
.SetNumber(SIGCONT
);
2678 send_signal_to_process_group_locked(group
, signal
, 0);
2685 common_get_team_usage_info(team_id id
, int32 who
, team_usage_info
* info
,
2688 if (who
!= B_TEAM_USAGE_SELF
&& who
!= B_TEAM_USAGE_CHILDREN
)
2692 Team
* team
= Team::GetAndLock(id
);
2694 return B_BAD_TEAM_ID
;
2695 BReference
<Team
> teamReference(team
, true);
2696 TeamLocker
teamLocker(team
, true);
2698 if ((flags
& B_CHECK_PERMISSION
) != 0) {
2699 uid_t uid
= geteuid();
2700 if (uid
!= 0 && uid
!= team
->effective_uid
)
2701 return B_NOT_ALLOWED
;
2704 bigtime_t kernelTime
= 0;
2705 bigtime_t userTime
= 0;
2708 case B_TEAM_USAGE_SELF
:
2710 Thread
* thread
= team
->thread_list
;
2712 for (; thread
!= NULL
; thread
= thread
->team_next
) {
2713 InterruptsSpinLocker
threadTimeLocker(thread
->time_lock
);
2714 kernelTime
+= thread
->kernel_time
;
2715 userTime
+= thread
->user_time
;
2718 kernelTime
+= team
->dead_threads_kernel_time
;
2719 userTime
+= team
->dead_threads_user_time
;
2723 case B_TEAM_USAGE_CHILDREN
:
2725 Team
* child
= team
->children
;
2726 for (; child
!= NULL
; child
= child
->siblings_next
) {
2727 TeamLocker
childLocker(child
);
2729 Thread
* thread
= team
->thread_list
;
2731 for (; thread
!= NULL
; thread
= thread
->team_next
) {
2732 InterruptsSpinLocker
threadTimeLocker(thread
->time_lock
);
2733 kernelTime
+= thread
->kernel_time
;
2734 userTime
+= thread
->user_time
;
2737 kernelTime
+= child
->dead_threads_kernel_time
;
2738 userTime
+= child
->dead_threads_user_time
;
2741 kernelTime
+= team
->dead_children
.kernel_time
;
2742 userTime
+= team
->dead_children
.user_time
;
2747 info
->kernel_time
= kernelTime
;
2748 info
->user_time
= userTime
;
2754 // #pragma mark - Private kernel API
2758 team_init(kernel_args
* args
)
2760 // create the team hash table
2761 new(&sTeamHash
) TeamTable
;
2762 if (sTeamHash
.Init(64) != B_OK
)
2763 panic("Failed to init team hash table!");
2765 new(&sGroupHash
) ProcessGroupHashTable
;
2766 if (sGroupHash
.Init() != B_OK
)
2767 panic("Failed to init process group hash table!");
2769 // create initial session and process groups
2771 ProcessSession
* session
= new(std::nothrow
) ProcessSession(1);
2772 if (session
== NULL
)
2773 panic("Could not create initial session.\n");
2774 BReference
<ProcessSession
> sessionReference(session
, true);
2776 ProcessGroup
* group
= new(std::nothrow
) ProcessGroup(1);
2778 panic("Could not create initial process group.\n");
2779 BReference
<ProcessGroup
> groupReference(group
, true);
2781 group
->Publish(session
);
2783 // create the kernel team
2784 sKernelTeam
= Team::Create(1, "kernel_team", true);
2785 if (sKernelTeam
== NULL
)
2786 panic("could not create kernel team!\n");
2787 sKernelTeam
->SetArgs(sKernelTeam
->Name());
2788 sKernelTeam
->state
= TEAM_STATE_NORMAL
;
2790 sKernelTeam
->saved_set_uid
= 0;
2791 sKernelTeam
->real_uid
= 0;
2792 sKernelTeam
->effective_uid
= 0;
2793 sKernelTeam
->saved_set_gid
= 0;
2794 sKernelTeam
->real_gid
= 0;
2795 sKernelTeam
->effective_gid
= 0;
2796 sKernelTeam
->supplementary_groups
= NULL
;
2797 sKernelTeam
->supplementary_group_count
= 0;
2799 insert_team_into_group(group
, sKernelTeam
);
2801 sKernelTeam
->io_context
= vfs_new_io_context(NULL
, false);
2802 if (sKernelTeam
->io_context
== NULL
)
2803 panic("could not create io_context for kernel team!\n");
2805 if (vfs_resize_fd_table(sKernelTeam
->io_context
, 4096) != B_OK
)
2806 dprintf("Failed to resize FD table for kernel team!\n");
2808 // stick it in the team hash
2809 sTeamHash
.Insert(sKernelTeam
);
2811 add_debugger_command_etc("team", &dump_team_info
,
2812 "Dump info about a particular team",
2813 "[ <id> | <address> | <name> ]\n"
2814 "Prints information about the specified team. If no argument is given\n"
2815 "the current team is selected.\n"
2816 " <id> - The ID of the team.\n"
2817 " <address> - The address of the team structure.\n"
2818 " <name> - The team's name.\n", 0);
2819 add_debugger_command_etc("teams", &dump_teams
, "List all teams",
2821 "Prints a list of all existing teams.\n", 0);
2823 new(&sNotificationService
) TeamNotificationService();
2825 sNotificationService
.Register();
2832 team_max_teams(void)
2839 team_used_teams(void)
2841 InterruptsSpinLocker
teamsLocker(sTeamHashLock
);
2846 /*! Returns a death entry of a child team specified by ID (if any).
2847 The caller must hold the team's lock.
2849 \param team The team whose dead children list to check.
2850 \param child The ID of the child for whose death entry to lock. Must be > 0.
2851 \param _deleteEntry Return variable, indicating whether the caller needs to
2852 delete the returned entry.
2853 \return The death entry of the matching team, or \c NULL, if no death entry
2854 for the team was found.
2857 team_get_death_entry(Team
* team
, thread_id child
, bool* _deleteEntry
)
2862 job_control_entry
* entry
= get_job_control_entry(team
->dead_children
,
2865 // remove the entry only, if the caller is the parent of the found team
2866 if (team_get_current_team_id() == entry
->thread
) {
2867 team
->dead_children
.entries
.Remove(entry
);
2868 team
->dead_children
.count
--;
2869 *_deleteEntry
= true;
2871 *_deleteEntry
= false;
2879 /*! Quick check to see if we have a valid team ID. */
2881 team_is_valid(team_id id
)
2886 InterruptsSpinLocker
teamsLocker(sTeamHashLock
);
2888 return team_get_team_struct_locked(id
) != NULL
;
2893 team_get_team_struct_locked(team_id id
)
2895 return sTeamHash
.Lookup(id
);
2900 team_set_controlling_tty(int32 ttyIndex
)
2902 // lock the team, so its session won't change while we're playing with it
2903 Team
* team
= thread_get_current_thread()->team
;
2904 TeamLocker
teamLocker(team
);
2906 // get and lock the session
2907 ProcessSession
* session
= team
->group
->Session();
2908 AutoLocker
<ProcessSession
> sessionLocker(session
);
2910 // set the session's fields
2911 session
->controlling_tty
= ttyIndex
;
2912 session
->foreground_group
= -1;
2917 team_get_controlling_tty()
2919 // lock the team, so its session won't change while we're playing with it
2920 Team
* team
= thread_get_current_thread()->team
;
2921 TeamLocker
teamLocker(team
);
2923 // get and lock the session
2924 ProcessSession
* session
= team
->group
->Session();
2925 AutoLocker
<ProcessSession
> sessionLocker(session
);
2927 // get the session's field
2928 return session
->controlling_tty
;
2933 team_set_foreground_process_group(int32 ttyIndex
, pid_t processGroupID
)
2935 // lock the team, so its session won't change while we're playing with it
2936 Thread
* thread
= thread_get_current_thread();
2937 Team
* team
= thread
->team
;
2938 TeamLocker
teamLocker(team
);
2940 // get and lock the session
2941 ProcessSession
* session
= team
->group
->Session();
2942 AutoLocker
<ProcessSession
> sessionLocker(session
);
2944 // check given TTY -- must be the controlling tty of the calling process
2945 if (session
->controlling_tty
!= ttyIndex
)
2948 // check given process group -- must belong to our session
2950 InterruptsSpinLocker
groupHashLocker(sGroupHashLock
);
2951 ProcessGroup
* group
= sGroupHash
.Lookup(processGroupID
);
2952 if (group
== NULL
|| group
->Session() != session
)
2956 // If we are a background group, we can do that unharmed only when we
2957 // ignore or block SIGTTOU. Otherwise the group gets a SIGTTOU.
2958 if (session
->foreground_group
!= -1
2959 && session
->foreground_group
!= team
->group_id
2960 && team
->SignalActionFor(SIGTTOU
).sa_handler
!= SIG_IGN
2961 && (thread
->sig_block_mask
& SIGNAL_TO_MASK(SIGTTOU
)) == 0) {
2962 InterruptsSpinLocker
signalLocker(team
->signal_lock
);
2964 if (!is_team_signal_blocked(team
, SIGTTOU
)) {
2965 pid_t groupID
= team
->group_id
;
2967 signalLocker
.Unlock();
2968 sessionLocker
.Unlock();
2969 teamLocker
.Unlock();
2971 Signal
signal(SIGTTOU
, SI_USER
, B_OK
, team
->id
);
2972 send_signal_to_process_group(groupID
, signal
, 0);
2973 return B_INTERRUPTED
;
2977 session
->foreground_group
= processGroupID
;
2983 /*! Removes the specified team from the global team hash, from its process
2984 group, and from its parent.
2985 It also moves all of its children to the kernel team.
2987 The caller must hold the following locks:
2988 - \a team's process group's lock,
2989 - the kernel team's lock,
2990 - \a team's parent team's lock (might be the kernel team), and
2994 team_remove_team(Team
* team
, pid_t
& _signalGroup
)
2996 Team
* parent
= team
->parent
;
2998 // remember how long this team lasted
2999 parent
->dead_children
.kernel_time
+= team
->dead_threads_kernel_time
3000 + team
->dead_children
.kernel_time
;
3001 parent
->dead_children
.user_time
+= team
->dead_threads_user_time
3002 + team
->dead_children
.user_time
;
3004 // remove the team from the hash table
3005 InterruptsSpinLocker
teamsLocker(sTeamHashLock
);
3006 sTeamHash
.Remove(team
);
3008 teamsLocker
.Unlock();
3010 // The team can no longer be accessed by ID. Navigation to it is still
3011 // possible from its process group and its parent and children, but that
3012 // will be rectified shortly.
3013 team
->state
= TEAM_STATE_DEATH
;
3015 // If we're a controlling process (i.e. a session leader with controlling
3016 // terminal), there's a bit of signalling we have to do. We can't do any of
3017 // the signaling here due to the bunch of locks we're holding, but we need
3018 // to determine, whom to signal.
3020 bool isSessionLeader
= false;
3021 if (team
->session_id
== team
->id
3022 && team
->group
->Session()->controlling_tty
>= 0) {
3023 isSessionLeader
= true;
3025 ProcessSession
* session
= team
->group
->Session();
3027 AutoLocker
<ProcessSession
> sessionLocker(session
);
3029 session
->controlling_tty
= -1;
3030 _signalGroup
= session
->foreground_group
;
3033 // remove us from our process group
3034 remove_team_from_group(team
);
3036 // move the team's children to the kernel team
3037 while (Team
* child
= team
->children
) {
3038 // remove the child from the current team and add it to the kernel team
3039 TeamLocker
childLocker(child
);
3041 remove_team_from_parent(team
, child
);
3042 insert_team_into_parent(sKernelTeam
, child
);
3044 // move job control entries too
3045 sKernelTeam
->stopped_children
.entries
.MoveFrom(
3046 &team
->stopped_children
.entries
);
3047 sKernelTeam
->continued_children
.entries
.MoveFrom(
3048 &team
->continued_children
.entries
);
3050 // If the team was a session leader with controlling terminal,
3051 // we need to send SIGHUP + SIGCONT to all newly-orphaned process
3052 // groups with stopped processes. Due to locking complications we can't
3053 // do that here, so we only check whether we were a reason for the
3054 // child's process group not being an orphan and, if so, schedule a
3055 // later check (cf. orphaned_process_group_check()).
3056 if (isSessionLeader
) {
3057 ProcessGroup
* childGroup
= child
->group
;
3058 if (childGroup
->Session()->id
== team
->session_id
3059 && childGroup
->id
!= team
->group_id
) {
3060 childGroup
->ScheduleOrphanedCheck();
3064 // Note, we don't move the dead children entries. Those will be deleted
3065 // when the team structure is deleted.
3068 // remove us from our parent
3069 remove_team_from_parent(parent
, team
);
3073 /*! Kills all threads but the main thread of the team and shuts down user
3075 To be called on exit of the team's main thread. No locks must be held.
3077 \param team The team in question.
3078 \return The port of the debugger for the team, -1 if none. To be passed to
3082 team_shutdown_team(Team
* team
)
3084 ASSERT(thread_get_current_thread() == team
->main_thread
);
3086 TeamLocker
teamLocker(team
);
3088 // Make sure debugging changes won't happen anymore.
3089 port_id debuggerPort
= -1;
3091 // If a debugger change is in progress for the team, we'll have to
3092 // wait until it is done.
3093 ConditionVariableEntry waitForDebuggerEntry
;
3094 bool waitForDebugger
= false;
3096 InterruptsSpinLocker
debugInfoLocker(team
->debug_info
.lock
);
3098 if (team
->debug_info
.debugger_changed_condition
!= NULL
) {
3099 team
->debug_info
.debugger_changed_condition
->Add(
3100 &waitForDebuggerEntry
);
3101 waitForDebugger
= true;
3102 } else if (team
->debug_info
.flags
& B_TEAM_DEBUG_DEBUGGER_INSTALLED
) {
3103 // The team is being debugged. That will stop with the termination
3104 // of the nub thread. Since we set the team state to death, no one
3105 // can install a debugger anymore. We fetch the debugger's port to
3106 // send it a message at the bitter end.
3107 debuggerPort
= team
->debug_info
.debugger_port
;
3110 debugInfoLocker
.Unlock();
3112 if (!waitForDebugger
)
3115 // wait for the debugger change to be finished
3116 teamLocker
.Unlock();
3118 waitForDebuggerEntry
.Wait();
3123 // Mark the team as shutting down. That will prevent new threads from being
3124 // created and debugger changes from taking place.
3125 team
->state
= TEAM_STATE_SHUTDOWN
;
3127 // delete all timers
3128 team
->DeleteUserTimers(false);
3130 // deactivate CPU time user timers for the team
3131 InterruptsSpinLocker
timeLocker(team
->time_lock
);
3133 if (team
->HasActiveCPUTimeUserTimers())
3134 team
->DeactivateCPUTimeUserTimers();
3136 timeLocker
.Unlock();
3138 // kill all threads but the main thread
3139 team_death_entry deathEntry
;
3140 deathEntry
.condition
.Init(team
, "team death");
3143 team
->death_entry
= &deathEntry
;
3144 deathEntry
.remaining_threads
= 0;
3146 Thread
* thread
= team
->thread_list
;
3147 while (thread
!= NULL
) {
3148 if (thread
!= team
->main_thread
) {
3149 Signal
signal(SIGKILLTHR
, SI_USER
, B_OK
, team
->id
);
3150 send_signal_to_thread(thread
, signal
, B_DO_NOT_RESCHEDULE
);
3151 deathEntry
.remaining_threads
++;
3154 thread
= thread
->team_next
;
3157 if (deathEntry
.remaining_threads
== 0)
3160 // there are threads to wait for
3161 ConditionVariableEntry entry
;
3162 deathEntry
.condition
.Add(&entry
);
3164 teamLocker
.Unlock();
3171 team
->death_entry
= NULL
;
3173 return debuggerPort
;
3177 /*! Called on team exit to notify threads waiting on the team and free most
3178 resources associated with it.
3179 The caller shouldn't hold any locks.
3182 team_delete_team(Team
* team
, port_id debuggerPort
)
3184 // Not quite in our job description, but work that has been left by
3185 // team_remove_team() and that can be done now that we're not holding any
3187 orphaned_process_group_check();
3189 team_id teamID
= team
->id
;
3191 ASSERT(team
->num_threads
== 0);
3193 // If someone is waiting for this team to be loaded, but it dies
3194 // unexpectedly before being done, we need to notify the waiting
3197 TeamLocker
teamLocker(team
);
3199 if (team
->loading_info
) {
3200 // there's indeed someone waiting
3201 struct team_loading_info
* loadingInfo
= team
->loading_info
;
3202 team
->loading_info
= NULL
;
3204 loadingInfo
->result
= B_ERROR
;
3205 loadingInfo
->done
= true;
3207 // wake up the waiting thread
3208 thread_continue(loadingInfo
->thread
);
3211 // notify team watchers
3214 // we're not reachable from anyone anymore at this point, so we
3215 // can safely access the list without any locking
3216 struct team_watcher
* watcher
;
3217 while ((watcher
= (struct team_watcher
*)list_remove_head_item(
3218 &team
->watcher_list
)) != NULL
) {
3219 watcher
->hook(teamID
, watcher
->data
);
3224 teamLocker
.Unlock();
3226 sNotificationService
.Notify(TEAM_REMOVED
, team
);
3228 // free team resources
3230 delete_realtime_sem_context(team
->realtime_sem_context
);
3232 remove_images(team
);
3233 team
->address_space
->RemoveAndPut();
3235 team
->ReleaseReference();
3237 // notify the debugger, that the team is gone
3238 user_debug_team_deleted(teamID
, debuggerPort
);
3243 team_get_kernel_team(void)
3250 team_get_kernel_team_id(void)
3255 return sKernelTeam
->id
;
3260 team_get_current_team_id(void)
3262 return thread_get_current_thread()->team
->id
;
3267 team_get_address_space(team_id id
, VMAddressSpace
** _addressSpace
)
3269 if (id
== sKernelTeam
->id
) {
3270 // we're the kernel team, so we don't have to go through all
3271 // the hassle (locking and hash lookup)
3272 *_addressSpace
= VMAddressSpace::GetKernel();
3276 InterruptsSpinLocker
teamsLocker(sTeamHashLock
);
3278 Team
* team
= team_get_team_struct_locked(id
);
3282 team
->address_space
->Get();
3283 *_addressSpace
= team
->address_space
;
3288 /*! Sets the team's job control state.
3289 The caller must hold the parent team's lock. Interrupts are allowed to be
3290 enabled or disabled.
3291 \a team The team whose job control state shall be set.
3292 \a newState The new state to be set.
3293 \a signal The signal the new state was caused by. Can \c NULL, if none. Then
3294 the caller is responsible for filling in the following fields of the
3295 entry before releasing the parent team's lock, unless the new state is
3296 \c JOB_CONTROL_STATE_NONE:
3297 - \c signal: The number of the signal causing the state change.
3298 - \c signaling_user: The real UID of the user sending the signal.
3301 team_set_job_control_state(Team
* team
, job_control_state newState
,
3304 if (team
== NULL
|| team
->job_control_entry
== NULL
)
3307 // don't touch anything, if the state stays the same or the team is already
3309 job_control_entry
* entry
= team
->job_control_entry
;
3310 if (entry
->state
== newState
|| entry
->state
== JOB_CONTROL_STATE_DEAD
)
3313 T(SetJobControlState(team
->id
, newState
, signal
));
3315 // remove from the old list
3316 switch (entry
->state
) {
3317 case JOB_CONTROL_STATE_NONE
:
3318 // entry is in no list ATM
3320 case JOB_CONTROL_STATE_DEAD
:
3323 case JOB_CONTROL_STATE_STOPPED
:
3324 team
->parent
->stopped_children
.entries
.Remove(entry
);
3326 case JOB_CONTROL_STATE_CONTINUED
:
3327 team
->parent
->continued_children
.entries
.Remove(entry
);
3331 entry
->state
= newState
;
3333 if (signal
!= NULL
) {
3334 entry
->signal
= signal
->Number();
3335 entry
->signaling_user
= signal
->SendingUser();
3339 team_job_control_children
* childList
= NULL
;
3340 switch (entry
->state
) {
3341 case JOB_CONTROL_STATE_NONE
:
3342 // entry doesn't get into any list
3344 case JOB_CONTROL_STATE_DEAD
:
3345 childList
= &team
->parent
->dead_children
;
3346 team
->parent
->dead_children
.count
++;
3348 case JOB_CONTROL_STATE_STOPPED
:
3349 childList
= &team
->parent
->stopped_children
;
3351 case JOB_CONTROL_STATE_CONTINUED
:
3352 childList
= &team
->parent
->continued_children
;
3356 if (childList
!= NULL
) {
3357 childList
->entries
.Add(entry
);
3358 team
->parent
->dead_children
.condition_variable
.NotifyAll();
3363 /*! Inits the given team's exit information, if not yet initialized, to some
3364 generic "killed" status.
3365 The caller must not hold the team's lock. Interrupts must be enabled.
3367 \param team The team whose exit info shall be initialized.
3370 team_init_exit_info_on_error(Team
* team
)
3372 TeamLocker
teamLocker(team
);
3374 if (!team
->exit
.initialized
) {
3375 team
->exit
.reason
= CLD_KILLED
;
3376 team
->exit
.signal
= SIGKILL
;
3377 team
->exit
.signaling_user
= geteuid();
3378 team
->exit
.status
= 0;
3379 team
->exit
.initialized
= true;
3384 /*! Adds a hook to the team that is called as soon as this team goes away.
3385 This call might get public in the future.
3388 start_watching_team(team_id teamID
, void (*hook
)(team_id
, void*), void* data
)
3390 if (hook
== NULL
|| teamID
< B_OK
)
3393 // create the watcher object
3394 team_watcher
* watcher
= (team_watcher
*)malloc(sizeof(team_watcher
));
3395 if (watcher
== NULL
)
3398 watcher
->hook
= hook
;
3399 watcher
->data
= data
;
3401 // add watcher, if the team isn't already dying
3403 Team
* team
= Team::GetAndLock(teamID
);
3406 return B_BAD_TEAM_ID
;
3409 list_add_item(&team
->watcher_list
, watcher
);
3411 team
->UnlockAndReleaseReference();
3418 stop_watching_team(team_id teamID
, void (*hook
)(team_id
, void*), void* data
)
3420 if (hook
== NULL
|| teamID
< 0)
3423 // get team and remove watcher (if present)
3424 Team
* team
= Team::GetAndLock(teamID
);
3426 return B_BAD_TEAM_ID
;
3428 // search for watcher
3429 team_watcher
* watcher
= NULL
;
3430 while ((watcher
= (team_watcher
*)list_get_next_item(
3431 &team
->watcher_list
, watcher
)) != NULL
) {
3432 if (watcher
->hook
== hook
&& watcher
->data
== data
) {
3434 list_remove_item(&team
->watcher_list
, watcher
);
3439 team
->UnlockAndReleaseReference();
3441 if (watcher
== NULL
)
3442 return B_ENTRY_NOT_FOUND
;
3449 /*! Allocates a user_thread structure from the team.
3450 The team lock must be held, unless the function is called for the team's
3451 main thread. Interrupts must be enabled.
3454 team_allocate_user_thread(Team
* team
)
3456 if (team
->user_data
== 0)
3459 // take an entry from the free list, if any
3460 if (struct free_user_thread
* entry
= team
->free_user_threads
) {
3461 user_thread
* thread
= entry
->thread
;
3462 team
->free_user_threads
= entry
->next
;
3468 // enough space left?
3469 size_t needed
= ROUNDUP(sizeof(user_thread
), CACHE_LINE_SIZE
);
3470 if (team
->user_data_size
- team
->used_user_data
< needed
) {
3471 // try to resize the area
3472 if (resize_area(team
->user_data_area
,
3473 team
->user_data_size
+ B_PAGE_SIZE
) != B_OK
) {
3477 // resized user area successfully -- try to allocate the user_thread
3479 team
->user_data_size
+= B_PAGE_SIZE
;
3483 // allocate the user_thread
3485 = (user_thread
*)(team
->user_data
+ team
->used_user_data
);
3486 team
->used_user_data
+= needed
;
3493 /*! Frees the given user_thread structure.
3494 The team's lock must not be held. Interrupts must be enabled.
3495 \param team The team the user thread was allocated from.
3496 \param userThread The user thread to free.
3499 team_free_user_thread(Team
* team
, struct user_thread
* userThread
)
3501 if (userThread
== NULL
)
3504 // create a free list entry
3505 free_user_thread
* entry
3506 = (free_user_thread
*)malloc(sizeof(free_user_thread
));
3507 if (entry
== NULL
) {
3508 // we have to leak the user thread :-/
3513 TeamLocker
teamLocker(team
);
3515 entry
->thread
= userThread
;
3516 entry
->next
= team
->free_user_threads
;
3517 team
->free_user_threads
= entry
;
3521 // #pragma mark - Associated data interface
3524 AssociatedData::AssociatedData()
3531 AssociatedData::~AssociatedData()
3537 AssociatedData::OwnerDeleted(AssociatedDataOwner
* owner
)
3542 AssociatedDataOwner::AssociatedDataOwner()
3544 mutex_init(&fLock
, "associated data owner");
3548 AssociatedDataOwner::~AssociatedDataOwner()
3550 mutex_destroy(&fLock
);
3555 AssociatedDataOwner::AddData(AssociatedData
* data
)
3557 MutexLocker
locker(fLock
);
3559 if (data
->Owner() != NULL
)
3562 data
->AcquireReference();
3564 data
->SetOwner(this);
3571 AssociatedDataOwner::RemoveData(AssociatedData
* data
)
3573 MutexLocker
locker(fLock
);
3575 if (data
->Owner() != this)
3578 data
->SetOwner(NULL
);
3583 data
->ReleaseReference();
3590 AssociatedDataOwner::PrepareForDeletion()
3592 MutexLocker
locker(fLock
);
3594 // move all data to a temporary list and unset the owner
3596 list
.MoveFrom(&fList
);
3598 for (DataList::Iterator it
= list
.GetIterator();
3599 AssociatedData
* data
= it
.Next();) {
3600 data
->SetOwner(NULL
);
3605 // call the notification hooks and release our references
3606 while (AssociatedData
* data
= list
.RemoveHead()) {
3607 data
->OwnerDeleted(this);
3608 data
->ReleaseReference();
3613 /*! Associates data with the current team.
3614 When the team is deleted, the data object is notified.
3615 The team acquires a reference to the object.
3617 \param data The data object.
3618 \return \c true on success, \c false otherwise. Fails only when the supplied
3619 data object is already associated with another owner.
3622 team_associate_data(AssociatedData
* data
)
3624 return thread_get_current_thread()->team
->AddData(data
);
3628 /*! Dissociates data from the current team.
3629 Balances an earlier call to team_associate_data().
3631 \param data The data object.
3632 \return \c true on success, \c false otherwise. Fails only when the data
3633 object is not associated with the current team.
3636 team_dissociate_data(AssociatedData
* data
)
3638 return thread_get_current_thread()->team
->RemoveData(data
);
3642 // #pragma mark - Public kernel API
3646 load_image(int32 argCount
, const char** args
, const char** env
)
3648 return load_image_etc(argCount
, args
, env
, B_NORMAL_PRIORITY
,
3649 B_CURRENT_TEAM
, B_WAIT_TILL_LOADED
);
3654 load_image_etc(int32 argCount
, const char* const* args
,
3655 const char* const* env
, int32 priority
, team_id parentID
, uint32 flags
)
3657 // we need to flatten the args and environment
3662 // determine total needed size
3664 for (int32 i
= 0; i
< argCount
; i
++)
3665 argSize
+= strlen(args
[i
]) + 1;
3669 while (env
!= NULL
&& env
[envCount
] != NULL
)
3670 envSize
+= strlen(env
[envCount
++]) + 1;
3672 int32 size
= (argCount
+ envCount
+ 2) * sizeof(char*) + argSize
+ envSize
;
3673 if (size
> MAX_PROCESS_ARGS_SIZE
)
3674 return B_TOO_MANY_ARGS
;
3677 char** flatArgs
= (char**)malloc(size
);
3678 if (flatArgs
== NULL
)
3681 char** slot
= flatArgs
;
3682 char* stringSpace
= (char*)(flatArgs
+ argCount
+ envCount
+ 2);
3684 // copy arguments and environment
3685 for (int32 i
= 0; i
< argCount
; i
++) {
3686 int32 argSize
= strlen(args
[i
]) + 1;
3687 memcpy(stringSpace
, args
[i
], argSize
);
3688 *slot
++ = stringSpace
;
3689 stringSpace
+= argSize
;
3694 for (int32 i
= 0; i
< envCount
; i
++) {
3695 int32 envSize
= strlen(env
[i
]) + 1;
3696 memcpy(stringSpace
, env
[i
], envSize
);
3697 *slot
++ = stringSpace
;
3698 stringSpace
+= envSize
;
3703 thread_id thread
= load_image_internal(flatArgs
, size
, argCount
, envCount
,
3704 B_NORMAL_PRIORITY
, parentID
, B_WAIT_TILL_LOADED
, -1, 0);
3707 // load_image_internal() unset our variable if it took over ownership
3714 wait_for_team(team_id id
, status_t
* _returnCode
)
3716 // check whether the team exists
3717 InterruptsSpinLocker
teamsLocker(sTeamHashLock
);
3719 Team
* team
= team_get_team_struct_locked(id
);
3721 return B_BAD_TEAM_ID
;
3725 teamsLocker
.Unlock();
3727 // wait for the main thread (it has the same ID as the team)
3728 return wait_for_thread(id
, _returnCode
);
3733 kill_team(team_id id
)
3735 InterruptsSpinLocker
teamsLocker(sTeamHashLock
);
3737 Team
* team
= team_get_team_struct_locked(id
);
3739 return B_BAD_TEAM_ID
;
3743 teamsLocker
.Unlock();
3745 if (team
== sKernelTeam
)
3746 return B_NOT_ALLOWED
;
3748 // Just kill the team's main thread (it has same ID as the team). The
3749 // cleanup code there will take care of the team.
3750 return kill_thread(id
);
3755 _get_team_info(team_id id
, team_info
* info
, size_t size
)
3758 Team
* team
= Team::Get(id
);
3760 return B_BAD_TEAM_ID
;
3761 BReference
<Team
> teamReference(team
, true);
3764 return fill_team_info(team
, info
, size
);
3769 _get_next_team_info(int32
* cookie
, team_info
* info
, size_t size
)
3771 int32 slot
= *cookie
;
3775 InterruptsSpinLocker
locker(sTeamHashLock
);
3777 team_id lastTeamID
= peek_next_thread_id();
3778 // TODO: This is broken, since the id can wrap around!
3780 // get next valid team
3782 while (slot
< lastTeamID
&& !(team
= team_get_team_struct_locked(slot
)))
3786 return B_BAD_TEAM_ID
;
3788 // get a reference to the team and unlock
3789 BReference
<Team
> teamReference(team
);
3794 return fill_team_info(team
, info
, size
);
3799 _get_team_usage_info(team_id id
, int32 who
, team_usage_info
* info
, size_t size
)
3801 if (size
!= sizeof(team_usage_info
))
3804 return common_get_team_usage_info(id
, who
, info
, 0);
3811 return thread_get_current_thread()->team
->id
;
3818 Team
* team
= thread_get_current_thread()->team
;
3820 TeamLocker
teamLocker(team
);
3822 return team
->parent
->id
;
3835 // get process group of the calling process
3836 Team
* team
= thread_get_current_thread()->team
;
3837 TeamLocker
teamLocker(team
);
3838 return team
->group_id
;
3842 Team
* team
= Team::GetAndLock(id
);
3848 // get the team's process group ID
3849 pid_t groupID
= team
->group_id
;
3851 team
->UnlockAndReleaseReference();
3866 // get session of the calling process
3867 Team
* team
= thread_get_current_thread()->team
;
3868 TeamLocker
teamLocker(team
);
3869 return team
->session_id
;
3873 Team
* team
= Team::GetAndLock(id
);
3879 // get the team's session ID
3880 pid_t sessionID
= team
->session_id
;
3882 team
->UnlockAndReleaseReference();
3888 // #pragma mark - User syscalls
3892 _user_exec(const char* userPath
, const char* const* userFlatArgs
,
3893 size_t flatArgsSize
, int32 argCount
, int32 envCount
, mode_t umask
)
3895 // NOTE: Since this function normally doesn't return, don't use automatic
3896 // variables that need destruction in the function scope.
3897 char path
[B_PATH_NAME_LENGTH
];
3899 if (!IS_USER_ADDRESS(userPath
) || !IS_USER_ADDRESS(userFlatArgs
)
3900 || user_strlcpy(path
, userPath
, sizeof(path
)) < B_OK
)
3901 return B_BAD_ADDRESS
;
3903 // copy and relocate the flat arguments
3905 status_t error
= copy_user_process_args(userFlatArgs
, flatArgsSize
,
3906 argCount
, envCount
, flatArgs
);
3908 if (error
== B_OK
) {
3909 error
= exec_team(path
, flatArgs
, _ALIGN(flatArgsSize
), argCount
,
3911 // this one only returns in case of error
3927 _user_wait_for_child(thread_id child
, uint32 flags
, siginfo_t
* userInfo
,
3928 team_usage_info
* usageInfo
)
3930 if (userInfo
!= NULL
&& !IS_USER_ADDRESS(userInfo
))
3931 return B_BAD_ADDRESS
;
3932 if (usageInfo
!= NULL
&& !IS_USER_ADDRESS(usageInfo
))
3933 return B_BAD_ADDRESS
;
3936 team_usage_info usage_info
;
3937 pid_t foundChild
= wait_for_child(child
, flags
, info
, usage_info
);
3939 return syscall_restart_handle_post(foundChild
);
3941 // copy info back to userland
3942 if (userInfo
!= NULL
&& user_memcpy(userInfo
, &info
, sizeof(info
)) != B_OK
)
3943 return B_BAD_ADDRESS
;
3944 // copy usage_info back to userland
3945 if (usageInfo
!= NULL
&& user_memcpy(usageInfo
, &usage_info
,
3946 sizeof(usage_info
)) != B_OK
) {
3947 return B_BAD_ADDRESS
;
3955 _user_process_info(pid_t process
, int32 which
)
3957 // we only allow to return the parent of the current process
3958 if (which
== PARENT_ID
3959 && process
!= 0 && process
!= thread_get_current_thread()->team
->id
)
3965 result
= getsid(process
);
3968 result
= getpgid(process
);
3977 return result
>= 0 ? result
: errno
;
3982 _user_setpgid(pid_t processID
, pid_t groupID
)
3984 // setpgid() can be called either by the parent of the target process or
3985 // by the process itself to do one of two things:
3986 // * Create a new process group with the target process' ID and the target
3987 // process as group leader.
3988 // * Set the target process' process group to an already existing one in the
3994 Team
* currentTeam
= thread_get_current_thread()->team
;
3996 processID
= currentTeam
->id
;
3998 // if the group ID is not specified, use the target process' ID
4000 groupID
= processID
;
4002 // We loop when running into the following race condition: We create a new
4003 // process group, because there isn't one with that ID yet, but later when
4004 // trying to publish it, we find that someone else created and published
4005 // a group with that ID in the meantime. In that case we just restart the
4008 // Look up the process group by ID. If it doesn't exist yet and we are
4009 // allowed to create a new one, do that.
4010 ProcessGroup
* group
= ProcessGroup::Get(groupID
);
4011 bool newGroup
= false;
4012 if (group
== NULL
) {
4013 if (groupID
!= processID
)
4014 return B_NOT_ALLOWED
;
4016 group
= new(std::nothrow
) ProcessGroup(groupID
);
4022 BReference
<ProcessGroup
> groupReference(group
, true);
4024 // get the target team
4025 Team
* team
= Team::Get(processID
);
4028 BReference
<Team
> teamReference(team
, true);
4030 // lock the new process group and the team's current process group
4032 // lock the team's current process group
4033 team
->LockProcessGroup();
4035 ProcessGroup
* oldGroup
= team
->group
;
4036 if (oldGroup
== group
) {
4037 // it's the same as the target group, so just bail out
4042 oldGroup
->AcquireReference();
4044 // lock the target process group, if locking order allows it
4045 if (newGroup
|| group
->id
> oldGroup
->id
) {
4051 if (group
->TryLock())
4054 // no dice -- unlock the team's current process group and relock in
4055 // the correct order
4061 // check whether things are still the same
4062 TeamLocker
teamLocker(team
);
4063 if (team
->group
== oldGroup
)
4066 // something changed -- unlock everything and retry
4067 teamLocker
.Unlock();
4070 oldGroup
->ReleaseReference();
4073 // we now have references and locks of both new and old process group
4074 BReference
<ProcessGroup
> oldGroupReference(team
->group
, true);
4075 AutoLocker
<ProcessGroup
> oldGroupLocker(team
->group
, true);
4076 AutoLocker
<ProcessGroup
> groupLocker(group
, true);
4078 // also lock the target team and its parent
4079 team
->LockTeamAndParent(false);
4080 TeamLocker
parentLocker(team
->parent
, true);
4081 TeamLocker
teamLocker(team
, true);
4083 // perform the checks
4084 if (team
== currentTeam
) {
4085 // we set our own group
4087 // we must not change our process group ID if we're a session leader
4088 if (is_session_leader(currentTeam
))
4089 return B_NOT_ALLOWED
;
4091 // Calling team != target team. The target team must be a child of
4092 // the calling team and in the same session. (If that's the case it
4093 // isn't a session leader either.)
4094 if (team
->parent
!= currentTeam
4095 || team
->session_id
!= currentTeam
->session_id
) {
4096 return B_NOT_ALLOWED
;
4099 // The call is also supposed to fail on a child, when the child has
4100 // already executed exec*() [EACCES].
4101 if ((team
->flags
& TEAM_FLAG_EXEC_DONE
) != 0)
4105 // If we created a new process group, publish it now.
4107 InterruptsSpinLocker
groupHashLocker(sGroupHashLock
);
4108 if (sGroupHash
.Lookup(groupID
)) {
4109 // A group with the group ID appeared since we first checked.
4110 // Back to square one.
4114 group
->PublishLocked(team
->group
->Session());
4115 } else if (group
->Session()->id
!= team
->session_id
) {
4116 // The existing target process group belongs to a different session.
4117 // That's not allowed.
4118 return B_NOT_ALLOWED
;
4121 // Everything is ready -- set the group.
4122 remove_team_from_group(team
);
4123 insert_team_into_group(group
, team
);
4125 // Changing the process group might have changed the situation for a
4126 // parent waiting in wait_for_child(). Hence we notify it.
4127 team
->parent
->dead_children
.condition_variable
.NotifyAll();
4137 Team
* team
= thread_get_current_thread()->team
;
4139 // create a new process group and session
4140 ProcessGroup
* group
= new(std::nothrow
) ProcessGroup(team
->id
);
4143 BReference
<ProcessGroup
> groupReference(group
, true);
4144 AutoLocker
<ProcessGroup
> groupLocker(group
);
4146 ProcessSession
* session
= new(std::nothrow
) ProcessSession(group
->id
);
4147 if (session
== NULL
)
4149 BReference
<ProcessSession
> sessionReference(session
, true);
4151 // lock the team's current process group, parent, and the team itself
4152 team
->LockTeamParentAndProcessGroup();
4153 BReference
<ProcessGroup
> oldGroupReference(team
->group
);
4154 AutoLocker
<ProcessGroup
> oldGroupLocker(team
->group
, true);
4155 TeamLocker
parentLocker(team
->parent
, true);
4156 TeamLocker
teamLocker(team
, true);
4158 // the team must not already be a process group leader
4159 if (is_process_group_leader(team
))
4160 return B_NOT_ALLOWED
;
4162 // remove the team from the old and add it to the new process group
4163 remove_team_from_group(team
);
4164 group
->Publish(session
);
4165 insert_team_into_group(group
, team
);
4167 // Changing the process group might have changed the situation for a
4168 // parent waiting in wait_for_child(). Hence we notify it.
4169 team
->parent
->dead_children
.condition_variable
.NotifyAll();
4176 _user_wait_for_team(team_id id
, status_t
* _userReturnCode
)
4178 status_t returnCode
;
4181 if (_userReturnCode
!= NULL
&& !IS_USER_ADDRESS(_userReturnCode
))
4182 return B_BAD_ADDRESS
;
4184 status
= wait_for_team(id
, &returnCode
);
4185 if (status
>= B_OK
&& _userReturnCode
!= NULL
) {
4186 if (user_memcpy(_userReturnCode
, &returnCode
, sizeof(returnCode
))
4188 return B_BAD_ADDRESS
;
4192 return syscall_restart_handle_post(status
);
4197 _user_load_image(const char* const* userFlatArgs
, size_t flatArgsSize
,
4198 int32 argCount
, int32 envCount
, int32 priority
, uint32 flags
,
4199 port_id errorPort
, uint32 errorToken
)
4201 TRACE(("_user_load_image: argc = %" B_PRId32
"\n", argCount
));
4206 // copy and relocate the flat arguments
4208 status_t error
= copy_user_process_args(userFlatArgs
, flatArgsSize
,
4209 argCount
, envCount
, flatArgs
);
4213 thread_id thread
= load_image_internal(flatArgs
, _ALIGN(flatArgsSize
),
4214 argCount
, envCount
, priority
, B_CURRENT_TEAM
, flags
, errorPort
,
4218 // load_image_internal() unset our variable if it took over ownership
4225 _user_exit_team(status_t returnValue
)
4227 Thread
* thread
= thread_get_current_thread();
4228 Team
* team
= thread
->team
;
4230 // set this thread's exit status
4231 thread
->exit
.status
= returnValue
;
4233 // set the team exit status
4234 TeamLocker
teamLocker(team
);
4236 if (!team
->exit
.initialized
) {
4237 team
->exit
.reason
= CLD_EXITED
;
4238 team
->exit
.signal
= 0;
4239 team
->exit
.signaling_user
= 0;
4240 team
->exit
.status
= returnValue
;
4241 team
->exit
.initialized
= true;
4244 teamLocker
.Unlock();
4246 // Stop the thread, if the team is being debugged and that has been
4248 if ((atomic_get(&team
->debug_info
.flags
) & B_TEAM_DEBUG_PREVENT_EXIT
) != 0)
4249 user_debug_stop_thread();
4251 // Send this thread a SIGKILL. This makes sure the thread will not return to
4252 // userland. The signal handling code forwards the signal to the main
4253 // thread (if that's not already this one), which will take the team down.
4254 Signal
signal(SIGKILL
, SI_USER
, B_OK
, team
->id
);
4255 send_signal_to_thread(thread
, signal
, 0);
4260 _user_kill_team(team_id team
)
4262 return kill_team(team
);
4267 _user_get_team_info(team_id id
, team_info
* userInfo
)
4272 if (!IS_USER_ADDRESS(userInfo
))
4273 return B_BAD_ADDRESS
;
4275 status
= _get_team_info(id
, &info
, sizeof(team_info
));
4276 if (status
== B_OK
) {
4277 if (user_memcpy(userInfo
, &info
, sizeof(team_info
)) < B_OK
)
4278 return B_BAD_ADDRESS
;
4286 _user_get_next_team_info(int32
* userCookie
, team_info
* userInfo
)
4292 if (!IS_USER_ADDRESS(userCookie
)
4293 || !IS_USER_ADDRESS(userInfo
)
4294 || user_memcpy(&cookie
, userCookie
, sizeof(int32
)) < B_OK
)
4295 return B_BAD_ADDRESS
;
4297 status
= _get_next_team_info(&cookie
, &info
, sizeof(team_info
));
4301 if (user_memcpy(userCookie
, &cookie
, sizeof(int32
)) < B_OK
4302 || user_memcpy(userInfo
, &info
, sizeof(team_info
)) < B_OK
)
4303 return B_BAD_ADDRESS
;
4310 _user_get_current_team(void)
4312 return team_get_current_team_id();
4317 _user_get_team_usage_info(team_id team
, int32 who
, team_usage_info
* userInfo
,
4320 if (size
!= sizeof(team_usage_info
))
4323 team_usage_info info
;
4324 status_t status
= common_get_team_usage_info(team
, who
, &info
,
4325 B_CHECK_PERMISSION
);
4327 if (userInfo
== NULL
|| !IS_USER_ADDRESS(userInfo
)
4328 || user_memcpy(userInfo
, &info
, size
) != B_OK
) {
4329 return B_BAD_ADDRESS
;
4337 _user_get_extended_team_info(team_id teamID
, uint32 flags
, void* buffer
,
4338 size_t size
, size_t* _sizeNeeded
)
4341 if ((buffer
!= NULL
&& !IS_USER_ADDRESS(buffer
))
4342 || (buffer
== NULL
&& size
> 0)
4343 || _sizeNeeded
== NULL
|| !IS_USER_ADDRESS(_sizeNeeded
)) {
4344 return B_BAD_ADDRESS
;
4349 if ((flags
& B_TEAM_INFO_BASIC
) != 0) {
4350 // allocate memory for a copy of the needed team data
4351 struct ExtendedTeamData
{
4357 uid_t effective_uid
;
4358 gid_t effective_gid
;
4359 char name
[B_OS_NAME_LENGTH
];
4362 ExtendedTeamData
* teamClone
4363 = (ExtendedTeamData
*)malloc(sizeof(ExtendedTeamData
));
4364 // It would be nicer to use new, but then we'd have to use
4365 // ObjectDeleter and declare the structure outside of the function
4366 // due to template parameter restrictions.
4367 if (teamClone
== NULL
)
4369 MemoryDeleter
teamCloneDeleter(teamClone
);
4371 io_context
* ioContext
;
4373 // get the team structure
4374 Team
* team
= Team::GetAndLock(teamID
);
4376 return B_BAD_TEAM_ID
;
4377 BReference
<Team
> teamReference(team
, true);
4378 TeamLocker
teamLocker(team
, true);
4381 teamClone
->id
= team
->id
;
4382 strlcpy(teamClone
->name
, team
->Name(), sizeof(teamClone
->name
));
4383 teamClone
->group_id
= team
->group_id
;
4384 teamClone
->session_id
= team
->session_id
;
4385 teamClone
->real_uid
= team
->real_uid
;
4386 teamClone
->real_gid
= team
->real_gid
;
4387 teamClone
->effective_uid
= team
->effective_uid
;
4388 teamClone
->effective_gid
= team
->effective_gid
;
4390 // also fetch a reference to the I/O context
4391 ioContext
= team
->io_context
;
4392 vfs_get_io_context(ioContext
);
4394 CObjectDeleter
<io_context
> ioContextPutter(ioContext
,
4395 &vfs_put_io_context
);
4397 // add the basic data to the info message
4398 if (info
.AddInt32("id", teamClone
->id
) != B_OK
4399 || info
.AddString("name", teamClone
->name
) != B_OK
4400 || info
.AddInt32("process group", teamClone
->group_id
) != B_OK
4401 || info
.AddInt32("session", teamClone
->session_id
) != B_OK
4402 || info
.AddInt32("uid", teamClone
->real_uid
) != B_OK
4403 || info
.AddInt32("gid", teamClone
->real_gid
) != B_OK
4404 || info
.AddInt32("euid", teamClone
->effective_uid
) != B_OK
4405 || info
.AddInt32("egid", teamClone
->effective_gid
) != B_OK
) {
4409 // get the current working directory from the I/O context
4413 MutexLocker
ioContextLocker(ioContext
->io_mutex
);
4414 vfs_vnode_to_node_ref(ioContext
->cwd
, &cwdDevice
, &cwdDirectory
);
4417 if (info
.AddInt32("cwd device", cwdDevice
) != B_OK
4418 || info
.AddInt64("cwd directory", cwdDirectory
) != B_OK
) {
4423 // TODO: Support the other flags!
4425 // copy the needed size and, if it fits, the message back to userland
4426 size_t sizeNeeded
= info
.ContentSize();
4427 if (user_memcpy(_sizeNeeded
, &sizeNeeded
, sizeof(sizeNeeded
)) != B_OK
)
4428 return B_BAD_ADDRESS
;
4430 if (sizeNeeded
> size
)
4431 return B_BUFFER_OVERFLOW
;
4433 if (user_memcpy(buffer
, info
.Buffer(), sizeNeeded
) != B_OK
)
4434 return B_BAD_ADDRESS
;