Fix `[sheet` usage in particle spawner.
This particle spawner creates random 4x4 pixel particles based on the
original texture of the item that is broken by a mech node. It uses the
"sheet" method which it used to split up the original 16x16 texture into
16 subsquares and pick a random one using rng().
Except that rng(N) in lua is a number in the range [1,N]. And if using a
4x4 sheet, the positions have to be [0,3] and not [1,4]. The rng may
therefore be out of bounds and cause a 'tile position' invalid from
imagesource.cpp.
Now, the reason it was most of the times not showing is because the rng
only hits the error case once in a while, so it's entirely possible not
to see this until you play a box that uses mech to break nodes, and the
rng(4) results in `4`.