separate esGameStateStack into head and tail, to avoid use of monad fail
commit4e9d421955bc8e0a2da4504638131678cb11fbb8
authormbays <mbays@sdf.org>
Fri, 7 Dec 2018 19:59:54 +0000 (7 20:59 +0100)
committermbays <mbays@sdf.org>
Sun, 20 Jan 2019 14:49:47 +0000 (20 15:49 +0100)
treeee9d82f229443c25b208f23db830104af5e92131
parente2e015181f39c84b8a62ce58d881303e5dc4d82f
separate esGameStateStack into head and tail, to avoid use of monad fail
CursesUIMInstance.hs
Interact.hs
InteractUtil.hs
MainState.hs
SDLUIMInstance.hs