3 dependsOnHeader("GL/glfw.h")
4 if(platform
== "darwin", dependsOnFramework("AGL"))
5 dependsOnBinding("OpenGL")
7 // debs
atPut("glfw", "libglfw-dev")
8 ebuilds
atPut("glfw", "glfw")
9 // pkgs
atPut("glfw", "glfw")
10 rpms
atPut("glfw", "glfw-devel")