From 398dd3c5c5b614acfabf8b43346891a89986f6d2 Mon Sep 17 00:00:00 2001 From: Maurizio Monge Date: Fri, 13 Jul 2007 23:08:38 +0200 Subject: [PATCH] Cleaned old and commented code that used m_drop_sprite. --- src/board.h | 6 ------ src/graphicalsystem.cpp | 17 +---------------- src/piecepool.cpp | 19 ------------------- 3 files changed, 1 insertion(+), 41 deletions(-) diff --git a/src/board.h b/src/board.h index be017fc..fcc0f90 100644 --- a/src/board.h +++ b/src/board.h @@ -81,12 +81,6 @@ private: /** displayed m_sprites */ PieceGrid m_sprites; -#if 0 - /** used by a PiecePool to make available the piece that is being dropped - on the board to the GraphicalInfo and the variant-specific animator */ - NamedSprite m_drop_sprite; -#endif - /** the visual move hint */ NamedSprite m_hinting; Point m_hinting_pos; diff --git a/src/graphicalsystem.cpp b/src/graphicalsystem.cpp index 3b7e684..7a76d45 100644 --- a/src/graphicalsystem.cpp +++ b/src/graphicalsystem.cpp @@ -114,25 +114,10 @@ NamedSprite GraphicalSystem::createPiece(const Point& p, const AbstractPiece* pi if (!m_board->m_sprites.valid(p)) return NamedSprite(); - QPixmap px = m_board->m_loader(piece->name()); - -#if 0 - SpritePtr s; - if (usedrop && m_board->m_drop_sprite) { - s = m_board->m_drop_sprite.sprite(); - m_board->m_drop_sprite = NamedSprite(); - } - else { - s = m_board->createSprite(px, p); - if (show) s->show(); - } - return m_board->m_sprites[p] = NamedSprite(piece->name(), s); -#else - NamedSprite s(piece->name(), m_board->createSprite(px, p)); + NamedSprite s(piece->name(), m_board->createSprite(m_board->m_loader(piece->name()), p)); if (show) s.sprite()->show(); return s; -#endif } void GraphicalSystem::setSprite(const Point& p, const NamedSprite& sprite) { diff --git a/src/piecepool.cpp b/src/piecepool.cpp index 4845d61..f75220c 100644 --- a/src/piecepool.cpp +++ b/src/piecepool.cpp @@ -237,19 +237,6 @@ void PiecePool::onMouseRelease(const QPoint& pos, int button) { m_board->m_dropped_pool = -1; m_board->m_dropped_index = -1; -#if 0 - bool fadeOff = true; - if(!m_board->m_drop_sprite && m_dragged) { - - //this happens if the animator used the piece being dropped but removed another piece from the pool - //for instance it remove another piece of the same type. - m_dragged = NamedSprite( m_dragged.name(), SpritePtr(m_dragged.sprite()->duplicate()) ); - fadeOff = false; - } - m_board->m_drop_sprite = NamedSprite(); - cancelDragging(fadeOff); -#endif - cancelDragging(true); } @@ -260,9 +247,6 @@ void PiecePool::onMousePress(const QPoint& pos, int button) { if(m_dragged) { std::cout << "Eh? We are already dragging?" << std::endl; -#if 0 - m_board->m_drop_sprite = NamedSprite(); -#endif cancelDragging(); //never remove implicitly a piece from the pool } @@ -280,9 +264,6 @@ void PiecePool::onMousePress(const QPoint& pos, int button) { m_dragged.sprite()->raise(); m_dragged.sprite()->show(); m_dragged_index = index; -#if 0 - m_board->m_drop_sprite = m_dragged; -#endif } /*****************************************************************************************/ -- 2.11.4.GIT