3 Capitalist software is [software](software.md) that late stage [capitalism](capitalism.md) produces and is practically 100% [shitty](shit.md) [modern](modern.md) [bloat](bloat.md) and [malware](malware.md) hostile to its users, made with the sole goal of benefiting its creator (often a [corporation](corporation.md)). Capitalist software is not just [proprietary](proprietary.md) corporate software, but a lot of times "[open source](open_source.md)", [indie](indie.md) software and even [free software](free_software.md) that's just infected by the toxic capitalist environment, even just subconsciously and very indirectly through infected [culture](culture.md) -- this infection may come deep even into the basic design principles (e.g. tolerance of [high complexity](bloat.md), [dependencies](dependency.md), [OOP](oop.md) etc.), even such things as [UI](ui.md) design, terminology used in the program, priorities and development practices and subtle software behavior which have simply all been shaped by the capitalist pressure on abusing the user. It is for example known that social media "[apps](app.md)" made by [corporations](corporation.md) are designed to induce psychological addiction, they will for example use bright colors and even make the colors brighter as one scrolls through comments as that psychologically rewards the user -- this undesirable and highly harmful kind of design is then culturally standardized, people accept that "this is how programs look and behave", and such standards subsequently have to be adopted by any program that wants to be popular (or, as a normie will usually always it: "intuitive").
5 { Seriously I don't have enough brain to understand how anyone can accept this shit. ~drummyfish }
7 Capitalist software largely mimics in technology what capitalist economy is doing in society -- for example it employs huge waste of resources (computing resources such as RAM and CPU cycles as an equivalent to natural resources) in favor of rapid growth (accumulation of "[features](feature.md)"), it creates hugely complex, interdependent and fragile ever growing networks (tons of library of hardware [dependencies](dependency.md) as an equivalent of import/export dependencies of countries) and employs consumerism (e.g. in form of mandatory frequent [updates](update_culture.md)). These effects of course bring all the negative implications along and lead to highly inefficient, fragile, bloated, unethical software.
9 Basically everyone will agree that corporate software such as [Windows](windows.md) is to a high degree abusive to its users, be it by its spying, unjustified hardware demands, forced non customizability, price etc. A mistake a lot of people make is to think that sticking a free [license](license.md) to similar software will simply make it magically friendly to the user and that therefore most [FOSS](foss.md) programs are ethical and respect its users. This is sadly not the case, a license if only the first necessary step towards [freedom](freedom.md), but not a sufficient one -- other important steps have to follow.
11 A ridiculous example of capitalist software is the most consumerist type: [games](game.md). AAA games are pure evil that no longer even try to be good, they just try to be addictive like drugs. Games on release aren't even supposed to work correctly, tons of bugs are the standard, something that's expected by default, customers aren't even meant to receive a finished product for their money. They aren't even meant to own the product or have any control over it (lend it to someone, install it on another computer, play it offline or play it when it gets retired). These games spy on people (via so called [anti-cheat](anti_cheat.md) systems), are shamelessly meant to be consumed and thrown away, purposefully incompatible ("exclusives"), [bloated](bloat.md), discriminative against low-end computers and even targeting attacks on children ("lootboxes"). Game corporations attack and take down fan modification and remakes and show all imaginable kinds of unethical behavior such as trying to steal rights for maps/mods created with the game's editor (Warcraft: Reforged).
13 **But how can possibly a [FOSS](foss.md) program be abusive?** Let's mention a few examples:
15 - Being a **[bloat monopoly](bloat_monopoly.md)**.
16 - **Allowing [maintenance](maintenance.md) cost to be high** and prioritizing e.g. [features](feature_creep.md) over maintainability leads to programs being expensive to maintain which discriminizes against developers unable to pay this maintenance cost. If a rich corporation intentionally makes their program bloated and expensive to just maintain, it ensures no one poor will be able to fork the software and maintain it (let alone shape it into something better), which effectively removes the possibility of an ethical competition being made out of their "open source" program.
17 - **[Bloat](bloat.md), intentional [obscurity](obscurity.md) and [update culture](update_culture.md) may lead to de-facto (as opposed to de-jure) limitations of basic [freedom conditions](free_software.md), despite a free license**. Specifically freedom 1 (to study the software, which may be unnecessarily difficult and **expensive**) and 2 (to modify the software, which requires its understanding, unnecessarily high cost of dealing with bad code and the ability to compile it which may be non-trivial). Therefore a company may, on paper, provide the rights to study and modify their program, but keep the actual know-how of the program's working and modification private, de-facto becoming the program's owner and sole controlling entity.
18 - **Allowing [proprietary](proprietary.md) [dependencies](dependency.md)**, which happens especially in [open source](open_source.md). While free software usually avoids this, open source is happy with e.g. Windows-only programs which of course requires the users to run abusive code in order for the program to function.
19 - **Unnecessarily high [hardware](hardware.md) demands and dropping support for old hardware** which drives [consumerism](consumerism.md) and discriminates against poor people and people who just don't want to "consoom" hardware. A group can make "open source" software that intentionally requires the latest hardware that they just happen to sell (e.g. [gaymes](game.md) with "AAA graphics"), even if the software might in theory run on older hardware. Possible "fixes" of this by third parties can be prevented by the above mentioned techniques.
20 - **Allowing [bloat](bloat.md) to increase the risk of security vulnerabilities and bugs** (which may in some ares be fatal and lead to literal deaths).
21 - **Obscurity and interdependence may be used to successfully hide malicious features even within publicly accessible code**. See for example the anti-Russian "protestware" cases such as [node-ipc](node_ipc.md), an "open source" package that introduced malicious file-wiping code and infected all software depending on it.
22 - **Introducing dangerous dependencies**: for example a fully free software may be unnecessarily designed as [cloud](cloud.md) software which increases the risk of its non functionality e.g. in cases of Internet blackouts (or just any loss of connection).
23 - **Licenses can by bypassed**, e.g. [copyleft](copyleft.md) was legally eliminated by [Google](google.md)'s [Android](android.md) which is based on copylefted [Linux](linux.md): their proprietary Play Store is a 3rd party program to which the copyleft doesn't apply but which is essential for Android and serves to control Android (which should have been prevented by the copyleft). This is an example of a FOSS "protection mechanism" failing under capitalist pressure.
24 - Setting up **discriminatory, fascist and toxic centralized development communities** that de-facto own and control the software and use discriminatory practices and censorship, e.g. with [codes of conduct](coc.md). This allows to bully and "cancel" developers who are, for political or any other reason, unwelcome.
25 - **Even free software may behave in unethical ways**. For example a company that profits from gambling may create a completely "FOSS" game for children that however teaches them gambling so that when they grow up they'll be more likely to become their victims.
27 The essential issue of capitalist software is in its goal: profit. This doesn't have to mean making money directly, profit can also mean e.g. gaining popularity and political power. This goal goes before and eventually against goals such as helping and respecting the users. A free license is a mere obstacle on the way towards this goal, an obstacle that may for a while slow down corporation from abusing the users, but which will eventually be overcome just by the sheer power of the market environment which works on the principles of Darwinian evolution: those who make most profit, by any way, survive and thrive.
29 Therefore "fixing" capitalist software is only possible via redefinition of the basic goal to just developing [selfless](selflessness.md) software that's good for the people (as opposed to making software for profit). This approach requires eliminating or just greatly limiting capitalism itself, at least from the area of technology. We need to find other ways than profit to motivate development of software and yes, other ways do exist (morality, social status, fun etc.).