WIP FPC-III support
[linux/fpc-iii.git] / drivers / gpu / drm / v3d / v3d_irq.c
blobc88686489b88899fb3b8d8094bec02ff32b662f5
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2014-2018 Broadcom */
4 /**
5 * DOC: Interrupt management for the V3D engine
7 * When we take a bin, render, TFU done, or CSD done interrupt, we
8 * need to signal the fence for that job so that the scheduler can
9 * queue up the next one and unblock any waiters.
11 * When we take the binner out of memory interrupt, we need to
12 * allocate some new memory and pass it to the binner so that the
13 * current job can make progress.
16 #include <linux/platform_device.h>
18 #include "v3d_drv.h"
19 #include "v3d_regs.h"
20 #include "v3d_trace.h"
22 #define V3D_CORE_IRQS ((u32)(V3D_INT_OUTOMEM | \
23 V3D_INT_FLDONE | \
24 V3D_INT_FRDONE | \
25 V3D_INT_CSDDONE | \
26 V3D_INT_GMPV))
28 #define V3D_HUB_IRQS ((u32)(V3D_HUB_INT_MMU_WRV | \
29 V3D_HUB_INT_MMU_PTI | \
30 V3D_HUB_INT_MMU_CAP | \
31 V3D_HUB_INT_TFUC))
33 static irqreturn_t
34 v3d_hub_irq(int irq, void *arg);
36 static void
37 v3d_overflow_mem_work(struct work_struct *work)
39 struct v3d_dev *v3d =
40 container_of(work, struct v3d_dev, overflow_mem_work);
41 struct drm_device *dev = &v3d->drm;
42 struct v3d_bo *bo = v3d_bo_create(dev, NULL /* XXX: GMP */, 256 * 1024);
43 struct drm_gem_object *obj;
44 unsigned long irqflags;
46 if (IS_ERR(bo)) {
47 DRM_ERROR("Couldn't allocate binner overflow mem\n");
48 return;
50 obj = &bo->base.base;
52 /* We lost a race, and our work task came in after the bin job
53 * completed and exited. This can happen because the HW
54 * signals OOM before it's fully OOM, so the binner might just
55 * barely complete.
57 * If we lose the race and our work task comes in after a new
58 * bin job got scheduled, that's fine. We'll just give them
59 * some binner pool anyway.
61 spin_lock_irqsave(&v3d->job_lock, irqflags);
62 if (!v3d->bin_job) {
63 spin_unlock_irqrestore(&v3d->job_lock, irqflags);
64 goto out;
67 drm_gem_object_get(obj);
68 list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list);
69 spin_unlock_irqrestore(&v3d->job_lock, irqflags);
71 V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << PAGE_SHIFT);
72 V3D_CORE_WRITE(0, V3D_PTB_BPOS, obj->size);
74 out:
75 drm_gem_object_put(obj);
78 static irqreturn_t
79 v3d_irq(int irq, void *arg)
81 struct v3d_dev *v3d = arg;
82 u32 intsts;
83 irqreturn_t status = IRQ_NONE;
85 intsts = V3D_CORE_READ(0, V3D_CTL_INT_STS);
87 /* Acknowledge the interrupts we're handling here. */
88 V3D_CORE_WRITE(0, V3D_CTL_INT_CLR, intsts);
90 if (intsts & V3D_INT_OUTOMEM) {
91 /* Note that the OOM status is edge signaled, so the
92 * interrupt won't happen again until the we actually
93 * add more memory. Also, as of V3D 4.1, FLDONE won't
94 * be reported until any OOM state has been cleared.
96 schedule_work(&v3d->overflow_mem_work);
97 status = IRQ_HANDLED;
100 if (intsts & V3D_INT_FLDONE) {
101 struct v3d_fence *fence =
102 to_v3d_fence(v3d->bin_job->base.irq_fence);
104 trace_v3d_bcl_irq(&v3d->drm, fence->seqno);
105 dma_fence_signal(&fence->base);
106 status = IRQ_HANDLED;
109 if (intsts & V3D_INT_FRDONE) {
110 struct v3d_fence *fence =
111 to_v3d_fence(v3d->render_job->base.irq_fence);
113 trace_v3d_rcl_irq(&v3d->drm, fence->seqno);
114 dma_fence_signal(&fence->base);
115 status = IRQ_HANDLED;
118 if (intsts & V3D_INT_CSDDONE) {
119 struct v3d_fence *fence =
120 to_v3d_fence(v3d->csd_job->base.irq_fence);
122 trace_v3d_csd_irq(&v3d->drm, fence->seqno);
123 dma_fence_signal(&fence->base);
124 status = IRQ_HANDLED;
127 /* We shouldn't be triggering these if we have GMP in
128 * always-allowed mode.
130 if (intsts & V3D_INT_GMPV)
131 dev_err(v3d->drm.dev, "GMP violation\n");
133 /* V3D 4.2 wires the hub and core IRQs together, so if we &
134 * didn't see the common one then check hub for MMU IRQs.
136 if (v3d->single_irq_line && status == IRQ_NONE)
137 return v3d_hub_irq(irq, arg);
139 return status;
142 static irqreturn_t
143 v3d_hub_irq(int irq, void *arg)
145 struct v3d_dev *v3d = arg;
146 u32 intsts;
147 irqreturn_t status = IRQ_NONE;
149 intsts = V3D_READ(V3D_HUB_INT_STS);
151 /* Acknowledge the interrupts we're handling here. */
152 V3D_WRITE(V3D_HUB_INT_CLR, intsts);
154 if (intsts & V3D_HUB_INT_TFUC) {
155 struct v3d_fence *fence =
156 to_v3d_fence(v3d->tfu_job->base.irq_fence);
158 trace_v3d_tfu_irq(&v3d->drm, fence->seqno);
159 dma_fence_signal(&fence->base);
160 status = IRQ_HANDLED;
163 if (intsts & (V3D_HUB_INT_MMU_WRV |
164 V3D_HUB_INT_MMU_PTI |
165 V3D_HUB_INT_MMU_CAP)) {
166 u32 axi_id = V3D_READ(V3D_MMU_VIO_ID);
167 u64 vio_addr = ((u64)V3D_READ(V3D_MMU_VIO_ADDR) <<
168 (v3d->va_width - 32));
169 static const char *const v3d41_axi_ids[] = {
170 "L2T",
171 "PTB",
172 "PSE",
173 "TLB",
174 "CLE",
175 "TFU",
176 "MMU",
177 "GMP",
179 const char *client = "?";
181 V3D_WRITE(V3D_MMU_CTL,
182 V3D_READ(V3D_MMU_CTL) & (V3D_MMU_CTL_CAP_EXCEEDED |
183 V3D_MMU_CTL_PT_INVALID |
184 V3D_MMU_CTL_WRITE_VIOLATION));
186 if (v3d->ver >= 41) {
187 axi_id = axi_id >> 5;
188 if (axi_id < ARRAY_SIZE(v3d41_axi_ids))
189 client = v3d41_axi_ids[axi_id];
192 dev_err(v3d->drm.dev, "MMU error from client %s (%d) at 0x%llx%s%s%s\n",
193 client, axi_id, (long long)vio_addr,
194 ((intsts & V3D_HUB_INT_MMU_WRV) ?
195 ", write violation" : ""),
196 ((intsts & V3D_HUB_INT_MMU_PTI) ?
197 ", pte invalid" : ""),
198 ((intsts & V3D_HUB_INT_MMU_CAP) ?
199 ", cap exceeded" : ""));
200 status = IRQ_HANDLED;
203 return status;
207 v3d_irq_init(struct v3d_dev *v3d)
209 int irq1, ret, core;
211 INIT_WORK(&v3d->overflow_mem_work, v3d_overflow_mem_work);
213 /* Clear any pending interrupts someone might have left around
214 * for us.
216 for (core = 0; core < v3d->cores; core++)
217 V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS);
218 V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS);
220 irq1 = platform_get_irq(v3d_to_pdev(v3d), 1);
221 if (irq1 == -EPROBE_DEFER)
222 return irq1;
223 if (irq1 > 0) {
224 ret = devm_request_irq(v3d->drm.dev, irq1,
225 v3d_irq, IRQF_SHARED,
226 "v3d_core0", v3d);
227 if (ret)
228 goto fail;
229 ret = devm_request_irq(v3d->drm.dev,
230 platform_get_irq(v3d_to_pdev(v3d), 0),
231 v3d_hub_irq, IRQF_SHARED,
232 "v3d_hub", v3d);
233 if (ret)
234 goto fail;
235 } else {
236 v3d->single_irq_line = true;
238 ret = devm_request_irq(v3d->drm.dev,
239 platform_get_irq(v3d_to_pdev(v3d), 0),
240 v3d_irq, IRQF_SHARED,
241 "v3d", v3d);
242 if (ret)
243 goto fail;
246 v3d_irq_enable(v3d);
247 return 0;
249 fail:
250 if (ret != -EPROBE_DEFER)
251 dev_err(v3d->drm.dev, "IRQ setup failed: %d\n", ret);
252 return ret;
255 void
256 v3d_irq_enable(struct v3d_dev *v3d)
258 int core;
260 /* Enable our set of interrupts, masking out any others. */
261 for (core = 0; core < v3d->cores; core++) {
262 V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~V3D_CORE_IRQS);
263 V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_CLR, V3D_CORE_IRQS);
266 V3D_WRITE(V3D_HUB_INT_MSK_SET, ~V3D_HUB_IRQS);
267 V3D_WRITE(V3D_HUB_INT_MSK_CLR, V3D_HUB_IRQS);
270 void
271 v3d_irq_disable(struct v3d_dev *v3d)
273 int core;
275 /* Disable all interrupts. */
276 for (core = 0; core < v3d->cores; core++)
277 V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~0);
278 V3D_WRITE(V3D_HUB_INT_MSK_SET, ~0);
280 /* Clear any pending interrupts we might have left. */
281 for (core = 0; core < v3d->cores; core++)
282 V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS);
283 V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS);
285 cancel_work_sync(&v3d->overflow_mem_work);
288 /** Reinitializes interrupt registers when a GPU reset is performed. */
289 void v3d_irq_reset(struct v3d_dev *v3d)
291 v3d_irq_enable(v3d);