SPARC64: Fix quad-float multiply emulation.
commitd2b61ec602e7d7be485725bcda8f3b847cfc380e
authorDavid S. Miller <davem@davemloft.net>
Fri, 18 Aug 2006 19:28:03 +0000 (18 21:28 +0200)
committerAdrian Bunk <bunk@stusta.de>
Fri, 18 Aug 2006 19:28:03 +0000 (18 21:28 +0200)
tree96f271ca21a1ecdac9fe35eccdfa91ea78892682
parent9169b8b2bb5169ff8339cca8a17b6bb1e152162c
SPARC64: Fix quad-float multiply emulation.

Something is wrong with the 3-multiply (vs. 4-multiply) optimized
version of _FP_MUL_MEAT_2_*(), so just use the slower version
which actually computes correct values.

Noticed by Rene Rebe

Signed-off-by: David S. Miller <davem@davemloft.net>
Signed-off-by: Adrian Bunk <bunk@stusta.de>
include/asm-sparc64/sfp-machine.h