[CallSite removal] Port `IndirectCallSiteVisitor` to use `CallBase` and
[llvm-complete.git] / lib / CodeGen / SpillPlacement.h
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1 //===- SpillPlacement.h - Optimal Spill Code Placement ---------*- C++ -*--===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This analysis computes the optimal spill code placement between basic blocks.
12 // The runOnMachineFunction() method only precomputes some profiling information
13 // about the CFG. The real work is done by prepare(), addConstraints(), and
14 // finish() which are called by the register allocator.
16 // Given a variable that is live across multiple basic blocks, and given
17 // constraints on the basic blocks where the variable is live, determine which
18 // edge bundles should have the variable in a register and which edge bundles
19 // should have the variable in a stack slot.
21 // The returned bit vector can be used to place optimal spill code at basic
22 // block entries and exits. Spill code placement inside a basic block is not
23 // considered.
25 //===----------------------------------------------------------------------===//
27 #ifndef LLVM_LIB_CODEGEN_SPILLPLACEMENT_H
28 #define LLVM_LIB_CODEGEN_SPILLPLACEMENT_H
30 #include "llvm/ADT/ArrayRef.h"
31 #include "llvm/ADT/SmallVector.h"
32 #include "llvm/ADT/SparseSet.h"
33 #include "llvm/CodeGen/MachineFunctionPass.h"
34 #include "llvm/Support/BlockFrequency.h"
36 namespace llvm {
38 class BitVector;
39 class EdgeBundles;
40 class MachineBlockFrequencyInfo;
41 class MachineFunction;
42 class MachineLoopInfo;
44 class SpillPlacement : public MachineFunctionPass {
45 struct Node;
46 const MachineFunction *MF;
47 const EdgeBundles *bundles;
48 const MachineLoopInfo *loops;
49 const MachineBlockFrequencyInfo *MBFI;
50 Node *nodes = nullptr;
52 // Nodes that are active in the current computation. Owned by the prepare()
53 // caller.
54 BitVector *ActiveNodes;
56 // Nodes with active links. Populated by scanActiveBundles.
57 SmallVector<unsigned, 8> Linked;
59 // Nodes that went positive during the last call to scanActiveBundles or
60 // iterate.
61 SmallVector<unsigned, 8> RecentPositive;
63 // Block frequencies are computed once. Indexed by block number.
64 SmallVector<BlockFrequency, 8> BlockFrequencies;
66 /// Decision threshold. A node gets the output value 0 if the weighted sum of
67 /// its inputs falls in the open interval (-Threshold;Threshold).
68 BlockFrequency Threshold;
70 /// List of nodes that need to be updated in ::iterate.
71 SparseSet<unsigned> TodoList;
73 public:
74 static char ID; // Pass identification, replacement for typeid.
76 SpillPlacement() : MachineFunctionPass(ID) {}
77 ~SpillPlacement() override { releaseMemory(); }
79 /// BorderConstraint - A basic block has separate constraints for entry and
80 /// exit.
81 enum BorderConstraint {
82 DontCare, ///< Block doesn't care / variable not live.
83 PrefReg, ///< Block entry/exit prefers a register.
84 PrefSpill, ///< Block entry/exit prefers a stack slot.
85 PrefBoth, ///< Block entry prefers both register and stack.
86 MustSpill ///< A register is impossible, variable must be spilled.
89 /// BlockConstraint - Entry and exit constraints for a basic block.
90 struct BlockConstraint {
91 unsigned Number; ///< Basic block number (from MBB::getNumber()).
92 BorderConstraint Entry : 8; ///< Constraint on block entry.
93 BorderConstraint Exit : 8; ///< Constraint on block exit.
95 /// True when this block changes the value of the live range. This means
96 /// the block has a non-PHI def. When this is false, a live-in value on
97 /// the stack can be live-out on the stack without inserting a spill.
98 bool ChangesValue;
101 /// prepare - Reset state and prepare for a new spill placement computation.
102 /// @param RegBundles Bit vector to receive the edge bundles where the
103 /// variable should be kept in a register. Each bit
104 /// corresponds to an edge bundle, a set bit means the
105 /// variable should be kept in a register through the
106 /// bundle. A clear bit means the variable should be
107 /// spilled. This vector is retained.
108 void prepare(BitVector &RegBundles);
110 /// addConstraints - Add constraints and biases. This method may be called
111 /// more than once to accumulate constraints.
112 /// @param LiveBlocks Constraints for blocks that have the variable live in or
113 /// live out.
114 void addConstraints(ArrayRef<BlockConstraint> LiveBlocks);
116 /// addPrefSpill - Add PrefSpill constraints to all blocks listed. This is
117 /// equivalent to calling addConstraint with identical BlockConstraints with
118 /// Entry = Exit = PrefSpill, and ChangesValue = false.
120 /// @param Blocks Array of block numbers that prefer to spill in and out.
121 /// @param Strong When true, double the negative bias for these blocks.
122 void addPrefSpill(ArrayRef<unsigned> Blocks, bool Strong);
124 /// addLinks - Add transparent blocks with the given numbers.
125 void addLinks(ArrayRef<unsigned> Links);
127 /// scanActiveBundles - Perform an initial scan of all bundles activated by
128 /// addConstraints and addLinks, updating their state. Add all the bundles
129 /// that now prefer a register to RecentPositive.
130 /// Prepare internal data structures for iterate.
131 /// Return true is there are any positive nodes.
132 bool scanActiveBundles();
134 /// iterate - Update the network iteratively until convergence, or new bundles
135 /// are found.
136 void iterate();
138 /// getRecentPositive - Return an array of bundles that became positive during
139 /// the previous call to scanActiveBundles or iterate.
140 ArrayRef<unsigned> getRecentPositive() { return RecentPositive; }
142 /// finish - Compute the optimal spill code placement given the
143 /// constraints. No MustSpill constraints will be violated, and the smallest
144 /// possible number of PrefX constraints will be violated, weighted by
145 /// expected execution frequencies.
146 /// The selected bundles are returned in the bitvector passed to prepare().
147 /// @return True if a perfect solution was found, allowing the variable to be
148 /// in a register through all relevant bundles.
149 bool finish();
151 /// getBlockFrequency - Return the estimated block execution frequency per
152 /// function invocation.
153 BlockFrequency getBlockFrequency(unsigned Number) const {
154 return BlockFrequencies[Number];
157 private:
158 bool runOnMachineFunction(MachineFunction &mf) override;
159 void getAnalysisUsage(AnalysisUsage &AU) const override;
160 void releaseMemory() override;
162 void activate(unsigned n);
163 void setThreshold(const BlockFrequency &Entry);
165 bool update(unsigned n);
168 } // end namespace llvm
170 #endif // LLVM_LIB_CODEGEN_SPILLPLACEMENT_H