[ARM] VQADD instructions
[llvm-complete.git] / lib / Target / SystemZ / SystemZCallingConv.h
blob82f29b6361f1ba234d630dfe738f7908395a19aa
1 //===-- SystemZCallingConv.h - Calling conventions for SystemZ --*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
9 #ifndef LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZCALLINGCONV_H
10 #define LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZCALLINGCONV_H
12 #include "llvm/ADT/SmallVector.h"
13 #include "llvm/CodeGen/CallingConvLower.h"
14 #include "llvm/MC/MCRegisterInfo.h"
16 namespace llvm {
17 namespace SystemZ {
18 const unsigned NumArgGPRs = 5;
19 extern const MCPhysReg ArgGPRs[NumArgGPRs];
21 const unsigned NumArgFPRs = 4;
22 extern const MCPhysReg ArgFPRs[NumArgFPRs];
23 } // end namespace SystemZ
25 class SystemZCCState : public CCState {
26 private:
27 /// Records whether the value was a fixed argument.
28 /// See ISD::OutputArg::IsFixed.
29 SmallVector<bool, 4> ArgIsFixed;
31 /// Records whether the value was widened from a short vector type.
32 SmallVector<bool, 4> ArgIsShortVector;
34 // Check whether ArgVT is a short vector type.
35 bool IsShortVectorType(EVT ArgVT) {
36 return ArgVT.isVector() && ArgVT.getStoreSize() <= 8;
39 public:
40 SystemZCCState(CallingConv::ID CC, bool isVarArg, MachineFunction &MF,
41 SmallVectorImpl<CCValAssign> &locs, LLVMContext &C)
42 : CCState(CC, isVarArg, MF, locs, C) {}
44 void AnalyzeFormalArguments(const SmallVectorImpl<ISD::InputArg> &Ins,
45 CCAssignFn Fn) {
46 // Formal arguments are always fixed.
47 ArgIsFixed.clear();
48 for (unsigned i = 0; i < Ins.size(); ++i)
49 ArgIsFixed.push_back(true);
50 // Record whether the call operand was a short vector.
51 ArgIsShortVector.clear();
52 for (unsigned i = 0; i < Ins.size(); ++i)
53 ArgIsShortVector.push_back(IsShortVectorType(Ins[i].ArgVT));
55 CCState::AnalyzeFormalArguments(Ins, Fn);
58 void AnalyzeCallOperands(const SmallVectorImpl<ISD::OutputArg> &Outs,
59 CCAssignFn Fn) {
60 // Record whether the call operand was a fixed argument.
61 ArgIsFixed.clear();
62 for (unsigned i = 0; i < Outs.size(); ++i)
63 ArgIsFixed.push_back(Outs[i].IsFixed);
64 // Record whether the call operand was a short vector.
65 ArgIsShortVector.clear();
66 for (unsigned i = 0; i < Outs.size(); ++i)
67 ArgIsShortVector.push_back(IsShortVectorType(Outs[i].ArgVT));
69 CCState::AnalyzeCallOperands(Outs, Fn);
72 // This version of AnalyzeCallOperands in the base class is not usable
73 // since we must provide a means of accessing ISD::OutputArg::IsFixed.
74 void AnalyzeCallOperands(const SmallVectorImpl<MVT> &Outs,
75 SmallVectorImpl<ISD::ArgFlagsTy> &Flags,
76 CCAssignFn Fn) = delete;
78 bool IsFixed(unsigned ValNo) { return ArgIsFixed[ValNo]; }
79 bool IsShortVector(unsigned ValNo) { return ArgIsShortVector[ValNo]; }
82 // Handle i128 argument types. These need to be passed by implicit
83 // reference. This could be as simple as the following .td line:
84 // CCIfType<[i128], CCPassIndirect<i64>>,
85 // except that i128 is not a legal type, and therefore gets split by
86 // common code into a pair of i64 arguments.
87 inline bool CC_SystemZ_I128Indirect(unsigned &ValNo, MVT &ValVT,
88 MVT &LocVT,
89 CCValAssign::LocInfo &LocInfo,
90 ISD::ArgFlagsTy &ArgFlags,
91 CCState &State) {
92 SmallVectorImpl<CCValAssign> &PendingMembers = State.getPendingLocs();
94 // ArgFlags.isSplit() is true on the first part of a i128 argument;
95 // PendingMembers.empty() is false on all subsequent parts.
96 if (!ArgFlags.isSplit() && PendingMembers.empty())
97 return false;
99 // Push a pending Indirect value location for each part.
100 LocVT = MVT::i64;
101 LocInfo = CCValAssign::Indirect;
102 PendingMembers.push_back(CCValAssign::getPending(ValNo, ValVT,
103 LocVT, LocInfo));
104 if (!ArgFlags.isSplitEnd())
105 return true;
107 // OK, we've collected all parts in the pending list. Allocate
108 // the location (register or stack slot) for the indirect pointer.
109 // (This duplicates the usual i64 calling convention rules.)
110 unsigned Reg = State.AllocateReg(SystemZ::ArgGPRs);
111 unsigned Offset = Reg ? 0 : State.AllocateStack(8, 8);
113 // Use that same location for all the pending parts.
114 for (auto &It : PendingMembers) {
115 if (Reg)
116 It.convertToReg(Reg);
117 else
118 It.convertToMem(Offset);
119 State.addLoc(It);
122 PendingMembers.clear();
124 return true;
127 } // end namespace llvm
129 #endif