[ARM] Better OR's for MVE compares
[llvm-core.git] / test / MC / AArch64 / neon-mov.s
blob567a5ecc5412b0cf9f5f285892602a6a12375981
1 // RUN: llvm-mc -triple aarch64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
3 // Check that the assembler can handle the documented syntax for AArch64
6 //----------------------------------------------------------------------
7 // Vector Move Immediate Shifted
8 //----------------------------------------------------------------------
9 movi v0.2s, #1
10 movi v1.2s, #0
11 movi v15.2s, #1, lsl #8
12 movi v16.2s, #1, lsl #16
13 movi v31.2s, #1, lsl #24
14 movi v0.4s, #1
15 movi v0.4s, #1, lsl #8
16 movi v0.4s, #1, lsl #16
17 movi v0.4s, #1, lsl #24
18 movi v0.4h, #1
19 movi v0.4h, #1, lsl #8
20 movi v0.8h, #1
21 movi v0.8h, #1, lsl #8
23 // CHECK: movi v0.2s, #{{0x1|1}} // encoding: [0x20,0x04,0x00,0x0f]
24 // CHECK: movi v1.2s, #{{0x0|0}} // encoding: [0x01,0x04,0x00,0x0f]
25 // CHECK: movi v15.2s, #{{0x1|1}}, lsl #8 // encoding: [0x2f,0x24,0x00,0x0f]
26 // CHECK: movi v16.2s, #{{0x1|1}}, lsl #16 // encoding: [0x30,0x44,0x00,0x0f]
27 // CHECK: movi v31.2s, #{{0x1|1}}, lsl #24 // encoding: [0x3f,0x64,0x00,0x0f]
28 // CHECK: movi v0.4s, #{{0x1|1}} // encoding: [0x20,0x04,0x00,0x4f]
29 // CHECK: movi v0.4s, #{{0x1|1}}, lsl #8 // encoding: [0x20,0x24,0x00,0x4f]
30 // CHECK: movi v0.4s, #{{0x1|1}}, lsl #16 // encoding: [0x20,0x44,0x00,0x4f]
31 // CHECK: movi v0.4s, #{{0x1|1}}, lsl #24 // encoding: [0x20,0x64,0x00,0x4f]
32 // CHECK: movi v0.4h, #{{0x1|1}} // encoding: [0x20,0x84,0x00,0x0f]
33 // CHECK: movi v0.4h, #{{0x1|1}}, lsl #8 // encoding: [0x20,0xa4,0x00,0x0f]
34 // CHECK: movi v0.8h, #{{0x1|1}} // encoding: [0x20,0x84,0x00,0x4f]
35 // CHECK: movi v0.8h, #{{0x1|1}}, lsl #8 // encoding: [0x20,0xa4,0x00,0x4f]
37 //----------------------------------------------------------------------
38 // Vector Move Inverted Immediate Shifted
39 //----------------------------------------------------------------------
40 mvni v0.2s, #1
41 mvni v1.2s, #0
42 mvni v0.2s, #1, lsl #8
43 mvni v0.2s, #1, lsl #16
44 mvni v0.2s, #1, lsl #24
45 mvni v0.4s, #1
46 mvni v15.4s, #1, lsl #8
47 mvni v16.4s, #1, lsl #16
48 mvni v31.4s, #1, lsl #24
49 mvni v0.4h, #1
50 mvni v0.4h, #1, lsl #8
51 mvni v0.8h, #1
52 mvni v0.8h, #1, lsl #8
54 // CHECK: mvni v0.2s, #{{0x1|1}} // encoding: [0x20,0x04,0x00,0x2f]
55 // CHECK: mvni v1.2s, #{{0x0|0}} // encoding: [0x01,0x04,0x00,0x2f]
56 // CHECK: mvni v0.2s, #{{0x1|1}}, lsl #8 // encoding: [0x20,0x24,0x00,0x2f]
57 // CHECK: mvni v0.2s, #{{0x1|1}}, lsl #16 // encoding: [0x20,0x44,0x00,0x2f]
58 // CHECK: mvni v0.2s, #{{0x1|1}}, lsl #24 // encoding: [0x20,0x64,0x00,0x2f]
59 // CHECK: mvni v0.4s, #{{0x1|1}} // encoding: [0x20,0x04,0x00,0x6f]
60 // CHECK: mvni v15.4s, #{{0x1|1}}, lsl #8 // encoding: [0x2f,0x24,0x00,0x6f]
61 // CHECK: mvni v16.4s, #{{0x1|1}}, lsl #16 // encoding: [0x30,0x44,0x00,0x6f]
62 // CHECK: mvni v31.4s, #{{0x1|1}}, lsl #24 // encoding: [0x3f,0x64,0x00,0x6f]
63 // CHECK: mvni v0.4h, #{{0x1|1}} // encoding: [0x20,0x84,0x00,0x2f]
64 // CHECK: mvni v0.4h, #{{0x1|1}}, lsl #8 // encoding: [0x20,0xa4,0x00,0x2f]
65 // CHECK: mvni v0.8h, #{{0x1|1}} // encoding: [0x20,0x84,0x00,0x6f]
66 // CHECK: mvni v0.8h, #{{0x1|1}}, lsl #8 // encoding: [0x20,0xa4,0x00,0x6f]
68 //----------------------------------------------------------------------
69 // Vector Bitwise Bit Clear (AND NOT) - immediate
70 //----------------------------------------------------------------------
71 bic v0.2s, #1
72 bic v1.2s, #0
73 bic v0.2s, #1, lsl #8
74 bic v0.2s, #1, lsl #16
75 bic v0.2s, #1, lsl #24
76 bic v0.4s, #1
77 bic v0.4s, #1, lsl #8
78 bic v0.4s, #1, lsl #16
79 bic v0.4s, #1, lsl #24
80 bic v15.4h, #1
81 bic v16.4h, #1, lsl #8
82 bic v0.8h, #1
83 bic v31.8h, #1, lsl #8
85 // CHECK: bic v0.2s, #{{0x1|1}} // encoding: [0x20,0x14,0x00,0x2f]
86 // CHECK: bic v1.2s, #{{0x0|0}} // encoding: [0x01,0x14,0x00,0x2f]
87 // CHECK: bic v0.2s, #{{0x1|1}}, lsl #8 // encoding: [0x20,0x34,0x00,0x2f]
88 // CHECK: bic v0.2s, #{{0x1|1}}, lsl #16 // encoding: [0x20,0x54,0x00,0x2f]
89 // CHECK: bic v0.2s, #{{0x1|1}}, lsl #24 // encoding: [0x20,0x74,0x00,0x2f]
90 // CHECK: bic v0.4s, #{{0x1|1}} // encoding: [0x20,0x14,0x00,0x6f]
91 // CHECK: bic v0.4s, #{{0x1|1}}, lsl #8 // encoding: [0x20,0x34,0x00,0x6f]
92 // CHECK: bic v0.4s, #{{0x1|1}}, lsl #16 // encoding: [0x20,0x54,0x00,0x6f]
93 // CHECK: bic v0.4s, #{{0x1|1}}, lsl #24 // encoding: [0x20,0x74,0x00,0x6f]
94 // CHECK: bic v15.4h, #{{0x1|1}} // encoding: [0x2f,0x94,0x00,0x2f]
95 // CHECK: bic v16.4h, #{{0x1|1}}, lsl #8 // encoding: [0x30,0xb4,0x00,0x2f]
96 // CHECK: bic v0.8h, #{{0x1|1}} // encoding: [0x20,0x94,0x00,0x6f]
97 // CHECK: bic v31.8h, #{{0x1|1}}, lsl #8 // encoding: [0x3f,0xb4,0x00,0x6f]
99 //----------------------------------------------------------------------
100 // Vector Bitwise OR - immedidate
101 //----------------------------------------------------------------------
102 orr v0.2s, #1
103 orr v1.2s, #0
104 orr v0.2s, #1, lsl #8
105 orr v0.2s, #1, lsl #16
106 orr v0.2s, #1, lsl #24
107 orr v0.4s, #1
108 orr v0.4s, #1, lsl #8
109 orr v0.4s, #1, lsl #16
110 orr v0.4s, #1, lsl #24
111 orr v31.4h, #1
112 orr v15.4h, #1, lsl #8
113 orr v0.8h, #1
114 orr v16.8h, #1, lsl #8
116 // CHECK: orr v0.2s, #{{0x1|1}} // encoding: [0x20,0x14,0x00,0x0f]
117 // CHECK: orr v1.2s, #{{0x0|0}} // encoding: [0x01,0x14,0x00,0x0f]
118 // CHECK: orr v0.2s, #{{0x1|1}}, lsl #8 // encoding: [0x20,0x34,0x00,0x0f]
119 // CHECK: orr v0.2s, #{{0x1|1}}, lsl #16 // encoding: [0x20,0x54,0x00,0x0f]
120 // CHECK: orr v0.2s, #{{0x1|1}}, lsl #24 // encoding: [0x20,0x74,0x00,0x0f]
121 // CHECK: orr v0.4s, #{{0x1|1}} // encoding: [0x20,0x14,0x00,0x4f]
122 // CHECK: orr v0.4s, #{{0x1|1}}, lsl #8 // encoding: [0x20,0x34,0x00,0x4f]
123 // CHECK: orr v0.4s, #{{0x1|1}}, lsl #16 // encoding: [0x20,0x54,0x00,0x4f]
124 // CHECK: orr v0.4s, #{{0x1|1}}, lsl #24 // encoding: [0x20,0x74,0x00,0x4f]
125 // CHECK: orr v31.4h, #{{0x1|1}} // encoding: [0x3f,0x94,0x00,0x0f]
126 // CHECK: orr v15.4h, #{{0x1|1}}, lsl #8 // encoding: [0x2f,0xb4,0x00,0x0f]
127 // CHECK: orr v0.8h, #{{0x1|1}} // encoding: [0x20,0x94,0x00,0x4f]
128 // CHECK: orr v16.8h, #{{0x1|1}}, lsl #8 // encoding: [0x30,0xb4,0x00,0x4f]
130 //----------------------------------------------------------------------
131 // Vector Move Immediate Masked
132 //----------------------------------------------------------------------
133 movi v0.2s, #1, msl #8
134 movi v1.2s, #1, msl #16
135 movi v0.4s, #1, msl #8
136 movi v31.4s, #1, msl #16
138 // CHECK: movi v0.2s, #{{0x1|1}}, msl #8 // encoding: [0x20,0xc4,0x00,0x0f]
139 // CHECK: movi v1.2s, #{{0x1|1}}, msl #16 // encoding: [0x21,0xd4,0x00,0x0f]
140 // CHECK: movi v0.4s, #{{0x1|1}}, msl #8 // encoding: [0x20,0xc4,0x00,0x4f]
141 // CHECK: movi v31.4s, #{{0x1|1}}, msl #16 // encoding: [0x3f,0xd4,0x00,0x4f]
143 //----------------------------------------------------------------------
144 // Vector Move Inverted Immediate Masked
145 //----------------------------------------------------------------------
146 mvni v1.2s, #0x1, msl #8
147 mvni v0.2s, #0x1, msl #16
148 mvni v31.4s, #0x1, msl #8
149 mvni v0.4s, #0x1, msl #16
151 // CHECK: mvni v1.2s, #{{0x1|1}}, msl #8 // encoding: [0x21,0xc4,0x00,0x2f]
152 // CHECK: mvni v0.2s, #{{0x1|1}}, msl #16 // encoding: [0x20,0xd4,0x00,0x2f]
153 // CHECK: mvni v31.4s, #{{0x1|1}}, msl #8 // encoding: [0x3f,0xc4,0x00,0x6f]
154 // CHECK: mvni v0.4s, #{{0x1|1}}, msl #16 // encoding: [0x20,0xd4,0x00,0x6f]
156 //----------------------------------------------------------------------
157 // Vector Immediate - per byte
158 //----------------------------------------------------------------------
159 movi v0.8b, #0
160 movi v31.8b, #0xff
161 movi v15.16b, #0xf
162 movi v31.16b, #0x1f
164 // CHECK: movi v0.8b, #{{0x0|0}} // encoding: [0x00,0xe4,0x00,0x0f]
165 // CHECK: movi v31.8b, #{{0xff|255}} // encoding: [0xff,0xe7,0x07,0x0f]
166 // CHECK: movi v15.16b, #{{0xf|15}} // encoding: [0xef,0xe5,0x00,0x4f]
167 // CHECK: movi v31.16b, #{{0x1f|31}} // encoding: [0xff,0xe7,0x00,0x4f]
169 //----------------------------------------------------------------------
170 // Vector Move Immediate - bytemask, per doubleword
171 //---------------------------------------------------------------------
172 movi v0.2d, #0xff00ff00ff00ff00
174 // CHECK: movi v0.2d, #0xff00ff00ff00ff00 // encoding: [0x40,0xe5,0x05,0x6f]
176 //----------------------------------------------------------------------
177 // Vector Move Immediate - bytemask, one doubleword
178 //----------------------------------------------------------------------
179 movi d0, #0xff00ff00ff00ff00
181 // CHECK: movi d0, #0xff00ff00ff00ff00 // encoding: [0x40,0xe5,0x05,0x2f]
183 //----------------------------------------------------------------------
184 // Vector Floating Point Move Immediate
185 //----------------------------------------------------------------------
186 fmov v1.2s, #1.0
187 fmov v15.4s, #1.0
188 fmov v31.2d, #1.0
190 // CHECK: fmov v1.2s, #{{1.00000000|1.000000e\+00}} // encoding: [0x01,0xf6,0x03,0x0f]
191 // CHECK: fmov v15.4s, #{{1.00000000|1.000000e\+00}} // encoding: [0x0f,0xf6,0x03,0x4f]
192 // CHECK: fmov v31.2d, #{{1.00000000|1.000000e\+00}} // encoding: [0x1f,0xf6,0x03,0x6f]
195 //----------------------------------------------------------------------
196 // Vector Move - register
197 //----------------------------------------------------------------------
199 mov v0.8b, v31.8b
200 mov v15.16b, v16.16b
201 orr v0.8b, v31.8b, v31.8b
202 orr v15.16b, v16.16b, v16.16b
204 // CHECK: mov v0.8b, v31.8b // encoding: [0xe0,0x1f,0xbf,0x0e]
205 // CHECK: mov v15.16b, v16.16b // encoding: [0x0f,0x1e,0xb0,0x4e]
206 // CHECK: mov v0.8b, v31.8b // encoding: [0xe0,0x1f,0xbf,0x0e]
207 // CHECK: mov v15.16b, v16.16b // encoding: [0x0f,0x1e,0xb0,0x4e]