11 This document describes coding standards that are used in the LLVM project.
12 Although no coding standards should be regarded as absolute requirements to be
13 followed in all instances, coding standards are
14 particularly important for large-scale code bases that follow a library-based
17 While this document may provide guidance for some mechanical formatting issues,
18 whitespace, or other "microscopic details", these are not fixed standards.
19 Always follow the golden rule:
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
27 Note that some code bases (e.g. ``libc++``) have special reasons to deviate
28 from the coding standards. For example, in the case of ``libc++``, this is
29 because the naming and other conventions are dictated by the C++ standard.
31 There are some conventions that are not uniformly followed in the code base
32 (e.g. the naming convention). This is because they are relatively new, and a
33 lot of code was written before they were put in place. Our long term goal is
34 for the entire codebase to follow the convention, but we explicitly *do not*
35 want patches that do large-scale reformatting of existing code. On the other
36 hand, it is reasonable to rename the methods of a class if you're about to
37 change it in some other way. Please commit such changes separately to
38 make code review easier.
40 The ultimate goal of these guidelines is to increase the readability and
41 maintainability of our common source base.
43 Languages, Libraries, and Standards
44 ===================================
46 Most source code in LLVM and other LLVM projects using these coding standards
47 is C++ code. There are some places where C code is used either due to
48 environment restrictions, historical restrictions, or due to third-party source
49 code imported into the tree. Generally, our preference is for standards
50 conforming, modern, and portable C++ code as the implementation language of
53 For automation, build-systems and utility scripts Python is preferred and
54 is widely used in the LLVM repository already.
59 Unless otherwise documented, LLVM subprojects are written using standard C++17
60 code and avoid unnecessary vendor-specific extensions.
62 Nevertheless, we restrict ourselves to features which are available in the
63 major toolchains supported as host compilers (see :doc:`GettingStarted` page,
66 Each toolchain provides a good reference for what it accepts:
68 * Clang: https://clang.llvm.org/cxx_status.html
70 * libc++: https://libcxx.llvm.org/Status/Cxx17.html
72 * GCC: https://gcc.gnu.org/projects/cxx-status.html#cxx17
74 * libstdc++: https://gcc.gnu.org/onlinedocs/libstdc++/manual/status.html#status.iso.2017
76 * MSVC: https://msdn.microsoft.com/en-us/library/hh567368.aspx
82 Instead of implementing custom data structures, we encourage the use of C++
83 standard library facilities or LLVM support libraries whenever they are
84 available for a particular task. LLVM and related projects emphasize and rely
85 on the standard library facilities and the LLVM support libraries as much as
88 LLVM support libraries (for example, `ADT
89 <https://github.com/llvm/llvm-project/tree/main/llvm/include/llvm/ADT>`_)
90 implement specialized data structures or functionality missing in the standard
91 library. Such libraries are usually implemented in the ``llvm`` namespace and
92 follow the expected standard interface, when there is one.
94 When both C++ and the LLVM support libraries provide similar functionality, and
95 there isn't a specific reason to favor the C++ implementation, it is generally
96 preferable to use the LLVM library. For example, ``llvm::DenseMap`` should
97 almost always be used instead of ``std::map`` or ``std::unordered_map``, and
98 ``llvm::SmallVector`` should usually be used instead of ``std::vector``.
100 We explicitly avoid some standard facilities, like the I/O streams, and instead
101 use LLVM's streams library (raw_ostream_). More detailed information on these
102 subjects is available in the :doc:`ProgrammersManual`.
104 For more information about LLVM's data structures and the tradeoffs they make,
105 please consult `that section of the programmer's manual
106 <https://llvm.org/docs/ProgrammersManual.html#picking-the-right-data-structure-for-a-task>`_.
108 Python version and Source Code Formatting
109 -----------------------------------------
111 The current minimum version of Python required is documented in the :doc:`GettingStarted`
112 section. Python code in the LLVM repository should only use language features
113 available in this version of Python.
115 The Python code within the LLVM repository should adhere to the formatting guidelines
116 outlined in `PEP-8 <https://peps.python.org/pep-0008/>`_.
118 For consistency and to limit churn, code should be automatically formatted with the
119 `black <https://github.com/psf/black>`_ utility. Black allows changing the formatting
120 rules based on major version. In order to avoid unnecessary churn in the formatting rules
121 we currently use black version 23.x in LLVM.
123 Mechanical Source Issues
124 ========================
126 Source Code Formatting
127 ----------------------
132 Comments are important for readability and maintainability. When writing comments,
133 write them as English prose, using proper capitalization, punctuation, etc.
134 Aim to describe what the code is trying to do and why, not *how* it does it at
135 a micro level. Here are a few important things to document:
137 .. _header file comment:
142 Every source file should have a header on it that describes the basic purpose of
143 the file. The standard header looks like this:
147 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
149 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
150 // See https://llvm.org/LICENSE.txt for license information.
151 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
153 //===----------------------------------------------------------------------===//
156 /// This file contains the declaration of the Instruction class, which is the
157 /// base class for all of the VM instructions.
159 //===----------------------------------------------------------------------===//
161 A few things to note about this particular format: The "``-*- C++ -*-``" string
162 on the first line is there to tell Emacs that the source file is a C++ file, not
163 a C file (Emacs assumes ``.h`` files are C files by default).
167 This tag is not necessary in ``.cpp`` files. The name of the file is also
168 on the first line, along with a very short description of the purpose of the
171 The next section in the file is a concise note that defines the license that the
172 file is released under. This makes it perfectly clear what terms the source
173 code can be distributed under and should not be modified in any way.
175 The main body is a `Doxygen <http://www.doxygen.nl/>`_ comment (identified by
176 the ``///`` comment marker instead of the usual ``//``) describing the purpose
177 of the file. The first sentence (or a passage beginning with ``\brief``) is
178 used as an abstract. Any additional information should be separated by a blank
179 line. If an algorithm is based on a paper or is described in another source,
185 The header file's guard should be the all-caps path that a user of this header
186 would #include, using '_' instead of path separator and extension marker.
187 For example, the header file
188 ``llvm/include/llvm/Analysis/Utils/Local.h`` would be ``#include``-ed as
189 ``#include "llvm/Analysis/Utils/Local.h"``, so its guard is
190 ``LLVM_ANALYSIS_UTILS_LOCAL_H``.
195 Classes are a fundamental part of an object-oriented design. As such, a
196 class definition should have a comment block that explains what the class is
197 used for and how it works. Every non-trivial class is expected to have a
198 ``doxygen`` comment block.
203 Methods and global functions should also be documented. A quick note about
204 what it does and a description of the edge cases is all that is necessary here.
205 The reader should be able to understand how to use interfaces without reading
208 Good things to talk about here are what happens when something unexpected
209 happens, for instance, does the method return null?
214 In general, prefer C++-style comments (``//`` for normal comments, ``///`` for
215 ``doxygen`` documentation comments). There are a few cases when it is
216 useful to use C-style (``/* */``) comments however:
218 #. When writing C code to be compatible with C89.
220 #. When writing a header file that may be ``#include``\d by a C source file.
222 #. When writing a source file that is used by a tool that only accepts C-style
225 #. When documenting the significance of constants used as actual parameters in
226 a call. This is most helpful for ``bool`` parameters, or passing ``0`` or
227 ``nullptr``. The comment should contain the parameter name, which ought to be
228 meaningful. For example, it's not clear what the parameter means in this call:
232 Object.emitName(nullptr);
234 An in-line C-style comment makes the intent obvious:
238 Object.emitName(/*Prefix=*/nullptr);
240 Commenting out large blocks of code is discouraged, but if you really have to do
241 this (for documentation purposes or as a suggestion for debug printing), use
242 ``#if 0`` and ``#endif``. These nest properly and are better behaved in general
243 than C style comments.
245 Doxygen Use in Documentation Comments
246 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
248 Use the ``\file`` command to turn the standard file header into a file-level
251 Include descriptive paragraphs for all public interfaces (public classes,
252 member and non-member functions). Avoid restating the information that can
253 be inferred from the API name. The first sentence (or a paragraph beginning
254 with ``\brief``) is used as an abstract. Try to use a single sentence as the
255 ``\brief`` adds visual clutter. Put detailed discussion into separate
258 To refer to parameter names inside a paragraph, use the ``\p name`` command.
259 Don't use the ``\arg name`` command since it starts a new paragraph that
260 contains documentation for the parameter.
262 Wrap non-inline code examples in ``\code ... \endcode``.
264 To document a function parameter, start a new paragraph with the
265 ``\param name`` command. If the parameter is used as an out or an in/out
266 parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
269 To describe function return value, start a new paragraph with the ``\returns``
272 A minimal documentation comment:
276 /// Sets the xyzzy property to \p Baz.
277 void setXyzzy(bool Baz);
279 A documentation comment that uses all Doxygen features in a preferred way:
283 /// Does foo and bar.
285 /// Does not do foo the usual way if \p Baz is true.
289 /// fooBar(false, "quux", Res);
292 /// \param Quux kind of foo to do.
293 /// \param [out] Result filled with bar sequence on foo success.
295 /// \returns true on success.
296 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
298 Don't duplicate the documentation comment in the header file and in the
299 implementation file. Put the documentation comments for public APIs into the
300 header file. Documentation comments for private APIs can go to the
301 implementation file. In any case, implementation files can include additional
302 comments (not necessarily in Doxygen markup) to explain implementation details
305 Don't duplicate function or class name at the beginning of the comment.
306 For humans it is obvious which function or class is being documented;
307 automatic documentation processing tools are smart enough to bind the comment
308 to the correct declaration.
316 // example - Does something important.
321 // example - Does something important.
322 void example() { ... }
330 /// Does something important.
335 /// Builds a B-tree in order to do foo. See paper by...
336 void example() { ... }
338 Error and Warning Messages
339 ^^^^^^^^^^^^^^^^^^^^^^^^^^
341 Clear diagnostic messages are important to help users identify and fix issues in
342 their inputs. Use succinct but correct English prose that gives the user the
343 context needed to understand what went wrong. Also, to match error message
344 styles commonly produced by other tools, start the first sentence with a
345 lower-case letter, and finish the last sentence without a period, if it would
346 end in one otherwise. Sentences which end with different punctuation, such as
347 "did you forget ';'?", should still do so.
349 For example this is a good error message:
353 error: file.o: section header 3 is corrupt. Size is 10 when it should be 20
355 This is a bad message, since it does not provide useful information and uses the
360 error: file.o: Corrupt section header.
362 As with other coding standards, individual projects, such as the Clang Static
363 Analyzer, may have preexisting styles that do not conform to this. If a
364 different formatting scheme is used consistently throughout the project, use
365 that style instead. Otherwise, this standard applies to all LLVM tools,
366 including clang, clang-tidy, and so on.
368 If the tool or project does not have existing functions to emit warnings or
369 errors, use the error and warning handlers provided in ``Support/WithColor.h``
370 to ensure they are printed in the appropriate style, rather than printing to
373 When using ``report_fatal_error``, follow the same standards for the message as
374 regular error messages. Assertion messages and ``llvm_unreachable`` calls do not
375 necessarily need to follow these same styles as they are automatically
376 formatted, and thus these guidelines may not be suitable.
381 Immediately after the `header file comment`_ (and include guards if working on a
382 header file), the `minimal list of #includes`_ required by the file should be
383 listed. We prefer these ``#include``\s to be listed in this order:
385 .. _Main Module Header:
386 .. _Local/Private Headers:
388 #. Main Module Header
389 #. Local/Private Headers
390 #. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc)
391 #. System ``#include``\s
393 and each category should be sorted lexicographically by the full path.
395 The `Main Module Header`_ file applies to ``.cpp`` files which implement an
396 interface defined by a ``.h`` file. This ``#include`` should always be included
397 **first** regardless of where it lives on the file system. By including a
398 header file first in the ``.cpp`` files that implement the interfaces, we ensure
399 that the header does not have any hidden dependencies which are not explicitly
400 ``#include``\d in the header, but should be. It is also a form of documentation
401 in the ``.cpp`` file to indicate where the interfaces it implements are defined.
403 LLVM project and subproject headers should be grouped from most specific to least
404 specific, for the same reasons described above. For example, LLDB depends on
405 both clang and LLVM, and clang depends on LLVM. So an LLDB source file should
406 include ``lldb`` headers first, followed by ``clang`` headers, followed by
407 ``llvm`` headers, to reduce the possibility (for example) of an LLDB header
408 accidentally picking up a missing include due to the previous inclusion of that
409 header in the main source file or some earlier header file. clang should
410 similarly include its own headers before including llvm headers. This rule
411 applies to all LLVM subprojects.
413 .. _fit into 80 columns:
418 Write your code to fit within 80 columns.
420 There must be some limit to the width of the code in
421 order to allow developers to have multiple files side-by-side in
422 windows on a modest display. If you are going to pick a width limit, it is
423 somewhat arbitrary but you might as well pick something standard. Going with 90
424 columns (for example) instead of 80 columns wouldn't add any significant value
425 and would be detrimental to printing out code. Also many other projects have
426 standardized on 80 columns, so some people have already configured their editors
427 for it (vs something else, like 90 columns).
432 In all cases, prefer spaces to tabs in source files. People have different
433 preferred indentation levels, and different styles of indentation that they
434 like; this is fine. What isn't fine is that different editors/viewers expand
435 tabs out to different tab stops. This can cause your code to look completely
436 unreadable, and it is not worth dealing with.
438 As always, follow the `Golden Rule`_ above: follow the style of existing code
439 if you are modifying and extending it.
441 Do not add trailing whitespace. Some common editors will automatically remove
442 trailing whitespace when saving a file which causes unrelated changes to appear
443 in diffs and commits.
445 Format Lambdas Like Blocks Of Code
446 """"""""""""""""""""""""""""""""""
448 When formatting a multi-line lambda, format it like a block of code. If there
449 is only one multi-line lambda in a statement, and there are no expressions
450 lexically after it in the statement, drop the indent to the standard two space
451 indent for a block of code, as if it were an if-block opened by the preceding
452 part of the statement:
456 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
461 return a.bam < b.bam;
464 To take best advantage of this formatting, if you are designing an API which
465 accepts a continuation or single callable argument (be it a function object, or
466 a ``std::function``), it should be the last argument if at all possible.
468 If there are multiple multi-line lambdas in a statement, or additional
469 parameters after the lambda, indent the block two spaces from the indent of the
474 dyn_switch(V->stripPointerCasts(),
478 [] (SelectInst *SI) {
479 // process selects...
484 [] (AllocaInst *AI) {
485 // process allocas...
488 Braced Initializer Lists
489 """"""""""""""""""""""""
491 Starting from C++11, there are significantly more uses of braced lists to
492 perform initialization. For example, they can be used to construct aggregate
493 temporaries in expressions. They now have a natural way of ending up nested
494 within each other and within function calls in order to build up aggregates
495 (such as option structs) from local variables.
497 The historically common formatting of braced initialization of aggregate
498 variables does not mix cleanly with deep nesting, general expression contexts,
499 function arguments, and lambdas. We suggest new code use a simple rule for
500 formatting braced initialization lists: act as-if the braces were parentheses
501 in a function call. The formatting rules exactly match those already well
502 understood for formatting nested function calls. Examples:
506 foo({a, b, c}, {1, 2, 3});
508 llvm::Constant *Mask[] = {
509 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
510 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
511 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
513 This formatting scheme also makes it particularly easy to get predictable,
514 consistent, and automatic formatting with tools like `Clang Format`_.
516 .. _Clang Format: https://clang.llvm.org/docs/ClangFormat.html
518 Language and Compiler Issues
519 ----------------------------
521 Treat Compiler Warnings Like Errors
522 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
524 Compiler warnings are often useful and help improve the code. Those that are
525 not useful, can be often suppressed with a small code change. For example, an
526 assignment in the ``if`` condition is often a typo:
530 if (V = getValue()) {
534 Several compilers will print a warning for the code above. It can be suppressed
535 by adding parentheses:
539 if ((V = getValue())) {
546 In almost all cases, it is possible to write completely portable code. When
547 you need to rely on non-portable code, put it behind a well-defined and
548 well-documented interface.
550 Do not use RTTI or Exceptions
551 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
553 In an effort to reduce code and executable size, LLVM does not use exceptions
554 or RTTI (`runtime type information
555 <https://en.wikipedia.org/wiki/Run-time_type_information>`_, for example,
558 That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
559 templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
560 This form of RTTI is opt-in and can be
561 :doc:`added to any class <HowToSetUpLLVMStyleRTTI>`.
563 .. _static constructor:
565 Do not use Static Constructors
566 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
568 Static constructors and destructors (e.g., global variables whose types have a
569 constructor or destructor) should not be added to the code base, and should be
570 removed wherever possible.
572 Globals in different source files are initialized in `arbitrary order
573 <https://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_, making the code more
574 difficult to reason about.
576 Static constructors have negative impact on launch time of programs that use
577 LLVM as a library. We would really like for there to be zero cost for linking
578 in an additional LLVM target or other library into an application, but static
579 constructors undermine this goal.
581 Use of ``class`` and ``struct`` Keywords
582 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
584 In C++, the ``class`` and ``struct`` keywords can be used almost
585 interchangeably. The only difference is when they are used to declare a class:
586 ``class`` makes all members private by default while ``struct`` makes all
587 members public by default.
589 * All declarations and definitions of a given ``class`` or ``struct`` must use
590 the same keyword. For example:
594 // Avoid if `Example` is defined as a struct.
600 struct Example { ... };
602 * ``struct`` should be used when *all* members are declared public.
606 // Avoid using `struct` here, use `class` instead.
612 int getData() const { return Data; }
613 void setData(int D) { Data = D; }
616 // OK to use `struct`: all members are public.
622 Do not use Braced Initializer Lists to Call a Constructor
623 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
625 Starting from C++11 there is a "generalized initialization syntax" which allows
626 calling constructors using braced initializer lists. Do not use these to call
627 constructors with non-trivial logic or if you care that you're calling some
628 *particular* constructor. Those should look like function calls using
629 parentheses rather than like aggregate initialization. Similarly, if you need
630 to explicitly name the type and call its constructor to create a temporary,
631 don't use a braced initializer list. Instead, use a braced initializer list
632 (without any type for temporaries) when doing aggregate initialization or
633 something notionally equivalent. Examples:
639 // Construct a Foo by reading data from the disk in the whizbang format, ...
640 Foo(std::string filename);
642 // Construct a Foo by looking up the Nth element of some global data ...
648 // The Foo constructor call is reading a file, don't use braces to call it.
649 std::fill(foo.begin(), foo.end(), Foo("name"));
651 // The pair is being constructed like an aggregate, use braces.
652 bar_map.insert({my_key, my_value});
654 If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
658 int data[] = {0, 1, 2, 3};
660 Use ``auto`` Type Deduction to Make Code More Readable
661 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
663 Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
664 uses a more moderate stance. Use ``auto`` if and only if it makes the code more
665 readable or easier to maintain. Don't "almost always" use ``auto``, but do use
666 ``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
667 type is already obvious from the context. Another time when ``auto`` works well
668 for these purposes is when the type would have been abstracted away anyways,
669 often behind a container's typedef such as ``std::vector<T>::iterator``.
671 Similarly, C++14 adds generic lambda expressions where parameter types can be
672 ``auto``. Use these where you would have used a template.
674 Beware unnecessary copies with ``auto``
675 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
677 The convenience of ``auto`` makes it easy to forget that its default behavior
678 is a copy. Particularly in range-based ``for`` loops, careless copies are
681 Use ``auto &`` for values and ``auto *`` for pointers unless you need to make a
686 // Typically there's no reason to copy.
687 for (const auto &Val : Container) observe(Val);
688 for (auto &Val : Container) Val.change();
690 // Remove the reference if you really want a new copy.
691 for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
693 // Copy pointers, but make it clear that they're pointers.
694 for (const auto *Ptr : Container) observe(*Ptr);
695 for (auto *Ptr : Container) Ptr->change();
697 Beware of non-determinism due to ordering of pointers
698 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
700 In general, there is no relative ordering among pointers. As a result,
701 when unordered containers like sets and maps are used with pointer keys
702 the iteration order is undefined. Hence, iterating such containers may
703 result in non-deterministic code generation. While the generated code
704 might work correctly, non-determinism can make it harder to reproduce bugs and
707 In case an ordered result is expected, remember to
708 sort an unordered container before iteration. Or use ordered containers
709 like ``vector``/``MapVector``/``SetVector`` if you want to iterate pointer
712 Beware of non-deterministic sorting order of equal elements
713 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
715 ``std::sort`` uses a non-stable sorting algorithm in which the order of equal
716 elements is not guaranteed to be preserved. Thus using ``std::sort`` for a
717 container having equal elements may result in non-deterministic behavior.
718 To uncover such instances of non-determinism, LLVM has introduced a new
719 llvm::sort wrapper function. For an EXPENSIVE_CHECKS build this will randomly
720 shuffle the container before sorting. Default to using ``llvm::sort`` instead
726 The High-Level Issues
727 ---------------------
729 Self-contained Headers
730 ^^^^^^^^^^^^^^^^^^^^^^
732 Header files should be self-contained (compile on their own) and end in ``.h``.
733 Non-header files that are meant for inclusion should end in ``.inc`` and be
736 All header files should be self-contained. Users and refactoring tools should
737 not have to adhere to special conditions to include the header. Specifically, a
738 header should have header guards and include all other headers it needs.
740 There are rare cases where a file designed to be included is not
741 self-contained. These are typically intended to be included at unusual
742 locations, such as the middle of another file. They might not use header
743 guards, and might not include their prerequisites. Name such files with the
744 .inc extension. Use sparingly, and prefer self-contained headers when possible.
746 In general, a header should be implemented by one or more ``.cpp`` files. Each
747 of these ``.cpp`` files should include the header that defines their interface
748 first. This ensures that all of the dependences of the header have been
749 properly added to the header itself, and are not implicit. System headers
750 should be included after user headers for a translation unit.
755 A directory of header files (for example ``include/llvm/Foo``) defines a
756 library (``Foo``). One library (both
757 its headers and implementation) should only use things from the libraries
758 listed in its dependencies.
760 Some of this constraint can be enforced by classic Unix linkers (Mac & Windows
761 linkers, as well as lld, do not enforce this constraint). A Unix linker
762 searches left to right through the libraries specified on its command line and
763 never revisits a library. In this way, no circular dependencies between
766 This doesn't fully enforce all inter-library dependencies, and importantly
767 doesn't enforce header file circular dependencies created by inline functions.
768 A good way to answer the "is this layered correctly" would be to consider
769 whether a Unix linker would succeed at linking the program if all inline
770 functions were defined out-of-line. (& for all valid orderings of dependencies
771 - since linking resolution is linear, it's possible that some implicit
772 dependencies can sneak through: A depends on B and C, so valid orderings are
773 "C B A" or "B C A", in both cases the explicit dependencies come before their
774 use. But in the first case, B could still link successfully if it implicitly
775 depended on C, or the opposite in the second case)
777 .. _minimal list of #includes:
779 ``#include`` as Little as Possible
780 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
782 ``#include`` hurts compile time performance. Don't do it unless you have to,
783 especially in header files.
785 But wait! Sometimes you need to have the definition of a class to use it, or to
786 inherit from it. In these cases go ahead and ``#include`` that header file. Be
787 aware however that there are many cases where you don't need to have the full
788 definition of a class. If you are using a pointer or reference to a class, you
789 don't need the header file. If you are simply returning a class instance from a
790 prototyped function or method, you don't need it. In fact, for most cases, you
791 simply don't need the definition of a class. And not ``#include``\ing speeds up
794 It is easy to try to go too overboard on this recommendation, however. You
795 **must** include all of the header files that you are using --- you can include
796 them either directly or indirectly through another header file. To make sure
797 that you don't accidentally forget to include a header file in your module
798 header, make sure to include your module header **first** in the implementation
799 file (as mentioned above). This way there won't be any hidden dependencies that
800 you'll find out about later.
802 Keep "Internal" Headers Private
803 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
805 Many modules have a complex implementation that causes them to use more than one
806 implementation (``.cpp``) file. It is often tempting to put the internal
807 communication interface (helper classes, extra functions, etc) in the public
808 module header file. Don't do this!
810 If you really need to do something like this, put a private header file in the
811 same directory as the source files, and include it locally. This ensures that
812 your private interface remains private and undisturbed by outsiders.
816 It's okay to put extra implementation methods in a public class itself. Just
817 make them private (or protected) and all is well.
819 Use Namespace Qualifiers to Implement Previously Declared Functions
820 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
822 When providing an out of line implementation of a function in a source file, do
823 not open namespace blocks in the source file. Instead, use namespace qualifiers
824 to help ensure that your definition matches an existing declaration. Do this:
830 int foo(const char *s);
835 using namespace llvm;
836 int llvm::foo(const char *s) {
840 Doing this helps to avoid bugs where the definition does not match the
841 declaration from the header. For example, the following C++ code defines a new
842 overload of ``llvm::foo`` instead of providing a definition for the existing
843 function declared in the header:
850 int foo(char *s) { // Mismatch between "const char *" and "char *"
854 This error will not be caught until the build is nearly complete, when the
855 linker fails to find a definition for any uses of the original function. If the
856 function were instead defined with a namespace qualifier, the error would have
857 been caught immediately when the definition was compiled.
859 Class method implementations must already name the class and new overloads
860 cannot be introduced out of line, so this recommendation does not apply to them.
864 Use Early Exits and ``continue`` to Simplify Code
865 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
867 When reading code, keep in mind how much state and how many previous decisions
868 have to be remembered by the reader to understand a block of code. Aim to
869 reduce indentation where possible when it doesn't make it more difficult to
870 understand the code. One great way to do this is by making use of early exits
871 and the ``continue`` keyword in long loops. Consider this code that does not
876 Value *doSomething(Instruction *I) {
877 if (!I->isTerminator() &&
878 I->hasOneUse() && doOtherThing(I)) {
879 ... some long code ....
885 This code has several problems if the body of the ``'if'`` is large. When
886 you're looking at the top of the function, it isn't immediately clear that this
887 *only* does interesting things with non-terminator instructions, and only
888 applies to things with the other predicates. Second, it is relatively difficult
889 to describe (in comments) why these predicates are important because the ``if``
890 statement makes it difficult to lay out the comments. Third, when you're deep
891 within the body of the code, it is indented an extra level. Finally, when
892 reading the top of the function, it isn't clear what the result is if the
893 predicate isn't true; you have to read to the end of the function to know that
896 It is much preferred to format the code like this:
900 Value *doSomething(Instruction *I) {
901 // Terminators never need 'something' done to them because ...
902 if (I->isTerminator())
905 // We conservatively avoid transforming instructions with multiple uses
906 // because goats like cheese.
910 // This is really just here for example.
911 if (!doOtherThing(I))
914 ... some long code ....
917 This fixes these problems. A similar problem frequently happens in ``for``
918 loops. A silly example is something like this:
922 for (Instruction &I : BB) {
923 if (auto *BO = dyn_cast<BinaryOperator>(&I)) {
924 Value *LHS = BO->getOperand(0);
925 Value *RHS = BO->getOperand(1);
932 When you have very, very small loops, this sort of structure is fine. But if it
933 exceeds more than 10-15 lines, it becomes difficult for people to read and
934 understand at a glance. The problem with this sort of code is that it gets very
935 nested very quickly. Meaning that the reader of the code has to keep a lot of
936 context in their brain to remember what is going immediately on in the loop,
937 because they don't know if/when the ``if`` conditions will have ``else``\s etc.
938 It is strongly preferred to structure the loop like this:
942 for (Instruction &I : BB) {
943 auto *BO = dyn_cast<BinaryOperator>(&I);
946 Value *LHS = BO->getOperand(0);
947 Value *RHS = BO->getOperand(1);
948 if (LHS == RHS) continue;
953 This has all the benefits of using early exits for functions: it reduces nesting
954 of the loop, it makes it easier to describe why the conditions are true, and it
955 makes it obvious to the reader that there is no ``else`` coming up that they
956 have to push context into their brain for. If a loop is large, this can be a
957 big understandability win.
959 Don't use ``else`` after a ``return``
960 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
962 For similar reasons as above (reduction of indentation and easier reading), please
963 do not use ``'else'`` or ``'else if'`` after something that interrupts control
964 flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For example:
970 Type = Context.getsigjmp_bufType();
972 Error = ASTContext::GE_Missing_sigjmp_buf;
975 break; // Unnecessary.
978 Type = Context.getjmp_bufType();
980 Error = ASTContext::GE_Missing_jmp_buf;
983 break; // Unnecessary.
988 It is better to write it like this:
994 Type = Context.getsigjmp_bufType();
996 Error = ASTContext::GE_Missing_sigjmp_buf;
1000 Type = Context.getjmp_bufType();
1001 if (Type.isNull()) {
1002 Error = ASTContext::GE_Missing_jmp_buf;
1008 Or better yet (in this case) as:
1014 Type = Context.getsigjmp_bufType();
1016 Type = Context.getjmp_bufType();
1018 if (Type.isNull()) {
1019 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
1020 ASTContext::GE_Missing_jmp_buf;
1025 The idea is to reduce indentation and the amount of code you have to keep track
1026 of when reading the code.
1028 Note: this advice does not apply to a ``constexpr if`` statement. The
1029 substatement of the ``else`` clause may be a discarded statement, so removing
1030 the ``else`` can cause unexpected template instantiations. Thus, the following
1035 template<typename T>
1036 static constexpr bool VarTempl = true;
1038 template<typename T>
1040 if constexpr (VarTempl<T>)
1043 static_assert(!VarTempl<T>);
1046 Turn Predicate Loops into Predicate Functions
1047 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1049 It is very common to write small loops that just compute a boolean value. There
1050 are a number of ways that people commonly write these, but an example of this
1055 bool FoundFoo = false;
1056 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1057 if (BarList[I]->isFoo()) {
1066 Instead of this sort of loop, we prefer to use a predicate function (which may
1067 be `static`_) that uses `early exits`_:
1071 /// \returns true if the specified list has an element that is a foo.
1072 static bool containsFoo(const std::vector<Bar*> &List) {
1073 for (unsigned I = 0, E = List.size(); I != E; ++I)
1074 if (List[I]->isFoo())
1080 if (containsFoo(BarList)) {
1084 There are many reasons for doing this: it reduces indentation and factors out
1085 code which can often be shared by other code that checks for the same predicate.
1086 More importantly, it *forces you to pick a name* for the function, and forces
1087 you to write a comment for it. In this silly example, this doesn't add much
1088 value. However, if the condition is complex, this can make it a lot easier for
1089 the reader to understand the code that queries for this predicate. Instead of
1090 being faced with the in-line details of how we check to see if the BarList
1091 contains a foo, we can trust the function name and continue reading with better
1094 The Low-Level Issues
1095 --------------------
1097 Name Types, Functions, Variables, and Enumerators Properly
1098 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1100 Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1101 enough how important it is to use *descriptive* names. Pick names that match
1102 the semantics and role of the underlying entities, within reason. Avoid
1103 abbreviations unless they are well known. After picking a good name, make sure
1104 to use consistent capitalization for the name, as inconsistency requires clients
1105 to either memorize the APIs or to look it up to find the exact spelling.
1107 In general, names should be in camel case (e.g. ``TextFileReader`` and
1108 ``isLValue()``). Different kinds of declarations have different rules:
1110 * **Type names** (including classes, structs, enums, typedefs, etc) should be
1111 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1113 * **Variable names** should be nouns (as they represent state). The name should
1114 be camel case, and start with an upper case letter (e.g. ``Leader`` or
1117 * **Function names** should be verb phrases (as they represent actions), and
1118 command-like function should be imperative. The name should be camel case,
1119 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1121 * **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1122 follow the naming conventions for types. A common use for enums is as a
1123 discriminator for a union, or an indicator of a subclass. When an enum is
1124 used for something like this, it should have a ``Kind`` suffix
1125 (e.g. ``ValueKind``).
1127 * **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1128 should start with an upper-case letter, just like types. Unless the
1129 enumerators are defined in their own small namespace or inside a class,
1130 enumerators should have a prefix corresponding to the enum declaration name.
1131 For example, ``enum ValueKind { ... };`` may contain enumerators like
1132 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
1133 convenience constants are exempt from the requirement for a prefix. For
1143 As an exception, classes that mimic STL classes can have member names in STL's
1144 style of lower-case words separated by underscores (e.g. ``begin()``,
1145 ``push_back()``, and ``empty()``). Classes that provide multiple
1146 iterators should add a singular prefix to ``begin()`` and ``end()``
1147 (e.g. ``global_begin()`` and ``use_begin()``).
1149 Here are some examples:
1153 class VehicleMaker {
1155 Factory<Tire> F; // Avoid: a non-descriptive abbreviation.
1156 Factory<Tire> Factory; // Better: more descriptive.
1157 Factory<Tire> TireFactory; // Even better: if VehicleMaker has more than one
1158 // kind of factories.
1161 Vehicle makeVehicle(VehicleType Type) {
1162 VehicleMaker M; // Might be OK if scope is small.
1163 Tire Tmp1 = M.makeTire(); // Avoid: 'Tmp1' provides no information.
1164 Light Headlight = M.makeLight("head"); // Good: descriptive.
1171 Use the "``assert``" macro to its fullest. Check all of your preconditions and
1172 assumptions, you never know when a bug (not necessarily even yours) might be
1173 caught early by an assertion, which reduces debugging time dramatically. The
1174 "``<cassert>``" header file is probably already included by the header files you
1175 are using, so it doesn't cost anything to use it.
1177 To further assist with debugging, make sure to put some kind of error message in
1178 the assertion statement, which is printed if the assertion is tripped. This
1179 helps the poor debugger make sense of why an assertion is being made and
1180 enforced, and hopefully what to do about it. Here is one complete example:
1184 inline Value *getOperand(unsigned I) {
1185 assert(I < Operands.size() && "getOperand() out of range!");
1189 Here are more examples:
1193 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
1195 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1197 assert(idx < getNumSuccessors() && "Successor # out of range!");
1199 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1201 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1205 In the past, asserts were used to indicate a piece of code that should not be
1206 reached. These were typically of the form:
1210 assert(0 && "Invalid radix for integer literal");
1212 This has a few issues, the main one being that some compilers might not
1213 understand the assertion, or warn about a missing return in builds where
1214 assertions are compiled out.
1216 Today, we have something much better: ``llvm_unreachable``:
1220 llvm_unreachable("Invalid radix for integer literal");
1222 When assertions are enabled, this will print the message if it's ever reached
1223 and then exit the program. When assertions are disabled (i.e. in release
1224 builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1225 code for this branch. If the compiler does not support this, it will fall back
1226 to the "abort" implementation.
1228 Use ``llvm_unreachable`` to mark a specific point in code that should never be
1229 reached. This is especially desirable for addressing warnings about unreachable
1230 branches, etc., but can be used whenever reaching a particular code path is
1231 unconditionally a bug (not originating from user input; see below) of some kind.
1232 Use of ``assert`` should always include a testable predicate (as opposed to
1235 If the error condition can be triggered by user input then the
1236 recoverable error mechanism described in :doc:`ProgrammersManual` should be
1237 used instead. In cases where this is not practical, ``report_fatal_error`` may
1240 Another issue is that values used only by assertions will produce an "unused
1241 value" warning when assertions are disabled. For example, this code will warn:
1245 unsigned Size = V.size();
1246 assert(Size > 42 && "Vector smaller than it should be");
1248 bool NewToSet = Myset.insert(Value);
1249 assert(NewToSet && "The value shouldn't be in the set yet");
1251 These are two interesting different cases. In the first case, the call to
1252 ``V.size()`` is only useful for the assert, and we don't want it executed when
1253 assertions are disabled. Code like this should move the call into the assert
1254 itself. In the second case, the side effects of the call must happen whether
1255 the assert is enabled or not. In this case, the value should be cast to void to
1256 disable the warning. To be specific, it is preferred to write the code like
1261 assert(V.size() > 42 && "Vector smaller than it should be");
1263 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1264 assert(NewToSet && "The value shouldn't be in the set yet");
1266 Do Not Use ``using namespace std``
1267 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1269 In LLVM, we prefer to explicitly prefix all identifiers from the standard
1270 namespace with an "``std::``" prefix, rather than rely on "``using namespace
1273 In header files, adding a ``'using namespace XXX'`` directive pollutes the
1274 namespace of any source file that ``#include``\s the header, creating
1277 In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1278 rule, but is still important. Basically, using explicit namespace prefixes
1279 makes the code **clearer**, because it is immediately obvious what facilities
1280 are being used and where they are coming from. And **more portable**, because
1281 namespace clashes cannot occur between LLVM code and other namespaces. The
1282 portability rule is important because different standard library implementations
1283 expose different symbols (potentially ones they shouldn't), and future revisions
1284 to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1285 never use ``'using namespace std;'`` in LLVM.
1287 The exception to the general rule (i.e. it's not an exception for the ``std``
1288 namespace) is for implementation files. For example, all of the code in the
1289 LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1290 ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1291 llvm;'`` directive at the top, after the ``#include``\s. This reduces
1292 indentation in the body of the file for source editors that indent based on
1293 braces, and keeps the conceptual context cleaner. The general form of this rule
1294 is that any ``.cpp`` file that implements code in any namespace may use that
1295 namespace (and its parents'), but should not use any others.
1297 Provide a Virtual Method Anchor for Classes in Headers
1298 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1300 If a class is defined in a header file and has a vtable (either it has virtual
1301 methods or it derives from classes with virtual methods), it must always have at
1302 least one out-of-line virtual method in the class. Without this, the compiler
1303 will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1304 header, bloating ``.o`` file sizes and increasing link times.
1306 Don't use default labels in fully covered switches over enumerations
1307 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1309 ``-Wswitch`` warns if a switch, without a default label, over an enumeration
1310 does not cover every enumeration value. If you write a default label on a fully
1311 covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1312 when new elements are added to that enumeration. To help avoid adding these
1313 kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1314 off by default but turned on when building LLVM with a version of Clang that
1315 supports the warning.
1317 A knock-on effect of this stylistic requirement is that when building LLVM with
1318 GCC you may get warnings related to "control may reach end of non-void function"
1319 if you return from each case of a covered switch-over-enum because GCC assumes
1320 that the enum expression may take any representable value, not just those of
1321 individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1324 Use range-based ``for`` loops wherever possible
1325 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1327 The introduction of range-based ``for`` loops in C++11 means that explicit
1328 manipulation of iterators is rarely necessary. We use range-based ``for``
1329 loops wherever possible for all newly added code. For example:
1333 BasicBlock *BB = ...
1334 for (Instruction &I : *BB)
1337 Usage of ``std::for_each()``/``llvm::for_each()`` functions is discouraged,
1338 unless the callable object already exists.
1340 Don't evaluate ``end()`` every time through a loop
1341 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1343 In cases where range-based ``for`` loops can't be used and it is necessary
1344 to write an explicit iterator-based loop, pay close attention to whether
1345 ``end()`` is re-evaluated on each loop iteration. One common mistake is to
1346 write a loop in this style:
1350 BasicBlock *BB = ...
1351 for (auto I = BB->begin(); I != BB->end(); ++I)
1354 The problem with this construct is that it evaluates "``BB->end()``" every time
1355 through the loop. Instead of writing the loop like this, we strongly prefer
1356 loops to be written so that they evaluate it once before the loop starts. A
1357 convenient way to do this is like so:
1361 BasicBlock *BB = ...
1362 for (auto I = BB->begin(), E = BB->end(); I != E; ++I)
1365 The observant may quickly point out that these two loops may have different
1366 semantics: if the container (a basic block in this case) is being mutated, then
1367 "``BB->end()``" may change its value every time through the loop and the second
1368 loop may not in fact be correct. If you actually do depend on this behavior,
1369 please write the loop in the first form and add a comment indicating that you
1370 did it intentionally.
1372 Why do we prefer the second form (when correct)? Writing the loop in the first
1373 form has two problems. First it may be less efficient than evaluating it at the
1374 start of the loop. In this case, the cost is probably minor --- a few extra
1375 loads every time through the loop. However, if the base expression is more
1376 complex, then the cost can rise quickly. I've seen loops where the end
1377 expression was actually something like: "``SomeMap[X]->end()``" and map lookups
1378 really aren't cheap. By writing it in the second form consistently, you
1379 eliminate the issue entirely and don't even have to think about it.
1381 The second (even bigger) issue is that writing the loop in the first form hints
1382 to the reader that the loop is mutating the container (a fact that a comment
1383 would handily confirm!). If you write the loop in the second form, it is
1384 immediately obvious without even looking at the body of the loop that the
1385 container isn't being modified, which makes it easier to read the code and
1386 understand what it does.
1388 While the second form of the loop is a few extra keystrokes, we do strongly
1391 ``#include <iostream>`` is Forbidden
1392 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1394 The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1395 because many common implementations transparently inject a `static constructor`_
1396 into every translation unit that includes it.
1398 Note that using the other stream headers (``<sstream>`` for example) is not
1399 problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1400 provides various APIs that are better performing for almost every use than
1401 ``std::ostream`` style APIs.
1405 New code should always use `raw_ostream`_ for writing, or the
1406 ``llvm::MemoryBuffer`` API for reading files.
1413 LLVM includes a lightweight, simple, and efficient stream implementation in
1414 ``llvm/Support/raw_ostream.h``, which provides all of the common features of
1415 ``std::ostream``. All new code should use ``raw_ostream`` instead of
1418 Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1419 declared as ``class raw_ostream``. Public headers should generally not include
1420 the ``raw_ostream`` header, but use forward declarations and constant references
1421 to ``raw_ostream`` instances.
1426 The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1427 the output stream specified. In addition to doing this, however, it also
1428 flushes the output stream. In other words, these are equivalent:
1432 std::cout << std::endl;
1433 std::cout << '\n' << std::flush;
1435 Most of the time, you probably have no reason to flush the output stream, so
1436 it's better to use a literal ``'\n'``.
1438 Don't use ``inline`` when defining a function in a class definition
1439 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1441 A member function defined in a class definition is implicitly inline, so don't
1442 put the ``inline`` keyword in this case.
1469 This section describes preferred low-level formatting guidelines along with
1470 reasoning on why we prefer them.
1472 Spaces Before Parentheses
1473 ^^^^^^^^^^^^^^^^^^^^^^^^^
1475 Put a space before an open parenthesis only in control flow statements, but not
1476 in normal function call expressions and function-like macros. For example:
1481 for (I = 0; I != 100; ++I) ...
1482 while (LLVMRocks) ...
1485 assert(3 != 4 && "laws of math are failing me");
1487 A = foo(42, 92) + bar(X);
1489 The reason for doing this is not completely arbitrary. This style makes control
1490 flow operators stand out more, and makes expressions flow better.
1495 Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1496 (``X++``) and could very well be a lot faster than it. Use preincrementation
1499 The semantics of postincrement include making a copy of the value being
1500 incremented, returning it, and then preincrementing the "work value". For
1501 primitive types, this isn't a big deal. But for iterators, it can be a huge
1502 issue (for example, some iterators contains stack and set objects in them...
1503 copying an iterator could invoke the copy ctor's of these as well). In general,
1504 get in the habit of always using preincrement, and you won't have a problem.
1507 Namespace Indentation
1508 ^^^^^^^^^^^^^^^^^^^^^
1510 In general, we strive to reduce indentation wherever possible. This is useful
1511 because we want code to `fit into 80 columns`_ without excessive wrapping, but
1512 also because it makes it easier to understand the code. To facilitate this and
1513 avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1514 helps readability, feel free to add a comment indicating what namespace is
1515 being closed by a ``}``. For example:
1520 namespace knowledge {
1522 /// This class represents things that Smith can have an intimate
1523 /// understanding of and contains the data associated with it.
1527 explicit Grokable() { ... }
1528 virtual ~Grokable() = 0;
1534 } // namespace knowledge
1538 Feel free to skip the closing comment when the namespace being closed is
1539 obvious for any reason. For example, the outer-most namespace in a header file
1540 is rarely a source of confusion. But namespaces both anonymous and named in
1541 source files that are being closed half way through the file probably could use
1546 Anonymous Namespaces
1547 ^^^^^^^^^^^^^^^^^^^^
1549 After talking about namespaces in general, you may be wondering about anonymous
1550 namespaces in particular. Anonymous namespaces are a great language feature
1551 that tells the C++ compiler that the contents of the namespace are only visible
1552 within the current translation unit, allowing more aggressive optimization and
1553 eliminating the possibility of symbol name collisions. Anonymous namespaces are
1554 to C++ as "static" is to C functions and global variables. While "``static``"
1555 is available in C++, anonymous namespaces are more general: they can make entire
1556 classes private to a file.
1558 The problem with anonymous namespaces is that they naturally want to encourage
1559 indentation of their body, and they reduce locality of reference: if you see a
1560 random function definition in a C++ file, it is easy to see if it is marked
1561 static, but seeing if it is in an anonymous namespace requires scanning a big
1564 Because of this, we have a simple guideline: make anonymous namespaces as small
1565 as possible, and only use them for class declarations. For example:
1574 bool operator<(const char *RHS) const;
1578 static void runHelper() {
1582 bool StringSort::operator<(const char *RHS) const {
1586 Avoid putting declarations other than classes into anonymous namespaces:
1592 // ... many declarations ...
1598 // ... many declarations ...
1602 When you are looking at "``runHelper``" in the middle of a large C++ file,
1603 you have no immediate way to tell if this function is local to the file. In
1604 contrast, when the function is marked static, you don't need to cross-reference
1605 faraway places in the file to tell that the function is local.
1607 Don't Use Braces on Simple Single-Statement Bodies of if/else/loop Statements
1608 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1610 When writing the body of an ``if``, ``else``, or for/while loop statement, we
1611 prefer to omit the braces to avoid unnecessary line noise. However, braces
1612 should be used in cases where the omission of braces harm the readability and
1613 maintainability of the code.
1615 We consider that readability is harmed when omitting the brace in the presence
1616 of a single statement that is accompanied by a comment (assuming the comment
1617 can't be hoisted above the ``if`` or loop statement, see below).
1619 Similarly, braces should be used when a single-statement body is complex enough
1620 that it becomes difficult to see where the block containing the following
1621 statement began. An ``if``/``else`` chain or a loop is considered a single
1622 statement for this rule, and this rule applies recursively.
1624 This list is not exhaustive. For example, readability is also harmed if an
1625 ``if``/``else`` chain does not use braced bodies for either all or none of its
1626 members, or has complex conditionals, deep nesting, etc. The examples below
1627 intend to provide some guidelines.
1629 Maintainability is harmed if the body of an ``if`` ends with a (directly or
1630 indirectly) nested ``if`` statement with no ``else``. Braces on the outer ``if``
1631 would help to avoid running into a "dangling else" situation.
1636 // Omit the braces since the body is simple and clearly associated with the
1638 if (isa<FunctionDecl>(D))
1639 handleFunctionDecl(D);
1640 else if (isa<VarDecl>(D))
1643 // Here we document the condition itself and not the body.
1644 if (isa<VarDecl>(D)) {
1645 // It is necessary that we explain the situation with this surprisingly long
1646 // comment, so it would be unclear without the braces whether the following
1647 // statement is in the scope of the `if`.
1648 // Because the condition is documented, we can't really hoist this
1649 // comment that applies to the body above the `if`.
1653 // Use braces on the outer `if` to avoid a potential dangling `else`
1655 if (isa<VarDecl>(D)) {
1656 if (shouldProcessAttr(A))
1660 // Use braces for the `if` block to keep it uniform with the `else` block.
1661 if (isa<FunctionDecl>(D)) {
1662 handleFunctionDecl(D);
1664 // In this `else` case, it is necessary that we explain the situation with
1665 // this surprisingly long comment, so it would be unclear without the braces
1666 // whether the following statement is in the scope of the `if`.
1670 // This should also omit braces. The `for` loop contains only a single
1671 // statement, so it shouldn't have braces. The `if` also only contains a
1672 // single simple statement (the `for` loop), so it also should omit braces.
1673 if (isa<FunctionDecl>(D))
1674 for (auto *A : D.attrs())
1677 // Use braces for a `do-while` loop and its enclosing statement.
1678 if (Tok->is(tok::l_brace)) {
1684 // Use braces for the outer `if` since the nested `for` is braced.
1685 if (isa<FunctionDecl>(D)) {
1686 for (auto *A : D.attrs()) {
1687 // In this `for` loop body, it is necessary that we explain the situation
1688 // with this surprisingly long comment, forcing braces on the `for` block.
1693 // Use braces on the outer block because there are more than two levels of
1695 if (isa<FunctionDecl>(D)) {
1696 for (auto *A : D.attrs())
1697 for (ssize_t i : llvm::seq<ssize_t>(count))
1698 handleAttrOnDecl(D, A, i);
1701 // Use braces on the outer block because of a nested `if`; otherwise the
1702 // compiler would warn: `add explicit braces to avoid dangling else`
1703 if (auto *D = dyn_cast<FunctionDecl>(D)) {
1704 if (shouldProcess(D))
1714 A lot of these comments and recommendations have been culled from other sources.
1715 Two particularly important books for our work are:
1718 <https://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1719 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1720 "Effective STL" by the same author.
1722 #. `Large-Scale C++ Software Design
1723 <https://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620>`_
1726 If you get some free time, and you haven't read them: do so, you might learn