[clang] Handle __declspec() attributes in using
[llvm-project.git] / clang / test / CodeGenOpenCL / builtins-amdgcn-raytracing.cl
blob3c90c9a495e098663c2888ad43848818bcfbf149
1 // REQUIRES: amdgpu-registered-target
2 // RUN: %clang_cc1 -triple amdgcn-unknown-unknown -target-cpu gfx1030 -S \
3 // RUN: -emit-llvm -cl-std=CL2.0 -o - %s | FileCheck %s
4 // RUN: %clang_cc1 -triple amdgcn-unknown-unknown -target-cpu gfx1030 -S \
5 // RUN: -cl-std=CL2.0 -o - %s | FileCheck -check-prefix=ISA %s
7 // Test llvm.amdgcn.image.bvh.intersect.ray intrinsic.
9 // The clang builtin functions __builtin_amdgcn_image_bvh_intersect_ray* use
10 // postfixes to indicate the types of the 1st, 4th, and 5th arguments.
11 // By default, the 1st argument is i32, the 4/5-th arguments are float4.
12 // Postfix l indicates the 1st argument is i64 and postfix h indicates
13 // the 4/5-th arguments are half4.
15 typedef unsigned int uint;
16 typedef unsigned long ulong;
17 typedef float float4 __attribute__((ext_vector_type(4)));
18 typedef double double4 __attribute__((ext_vector_type(4)));
19 typedef half half4 __attribute__((ext_vector_type(4)));
20 typedef uint uint4 __attribute__((ext_vector_type(4)));
22 // CHECK: call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v3f32
23 // ISA: image_bvh_intersect_ray
24 void test_image_bvh_intersect_ray(global uint4* out, uint node_ptr,
25 float ray_extent, float4 ray_origin, float4 ray_dir, float4 ray_inv_dir,
26 uint4 texture_descr)
28 *out = __builtin_amdgcn_image_bvh_intersect_ray(node_ptr, ray_extent,
29 ray_origin, ray_dir, ray_inv_dir, texture_descr);
32 // CHECK: call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v3f16
33 // ISA: image_bvh_intersect_ray
34 void test_image_bvh_intersect_ray_h(global uint4* out, uint node_ptr,
35 float ray_extent, float4 ray_origin, half4 ray_dir, half4 ray_inv_dir,
36 uint4 texture_descr)
38 *out = __builtin_amdgcn_image_bvh_intersect_ray_h(node_ptr, ray_extent,
39 ray_origin, ray_dir, ray_inv_dir, texture_descr);
42 // CHECK: call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v3f32
43 // ISA: image_bvh_intersect_ray
44 void test_image_bvh_intersect_ray_l(global uint4* out, ulong node_ptr,
45 float ray_extent, float4 ray_origin, float4 ray_dir, float4 ray_inv_dir,
46 uint4 texture_descr)
48 *out = __builtin_amdgcn_image_bvh_intersect_ray_l(node_ptr, ray_extent,
49 ray_origin, ray_dir, ray_inv_dir, texture_descr);
52 // CHECK: call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v3f16
53 // ISA: image_bvh_intersect_ray
54 void test_image_bvh_intersect_ray_lh(global uint4* out, ulong node_ptr,
55 float ray_extent, float4 ray_origin, half4 ray_dir, half4 ray_inv_dir,
56 uint4 texture_descr)
58 *out = __builtin_amdgcn_image_bvh_intersect_ray_lh(node_ptr, ray_extent,
59 ray_origin, ray_dir, ray_inv_dir, texture_descr);