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[llvm-project.git] / llvm / lib / CodeGen / LatencyPriorityQueue.cpp
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1 //===---- LatencyPriorityQueue.cpp - A latency-oriented priority queue ----===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This file implements the LatencyPriorityQueue class, which is a
10 // SchedulingPriorityQueue that schedules using latency information to
11 // reduce the length of the critical path through the basic block.
13 //===----------------------------------------------------------------------===//
15 #include "llvm/CodeGen/LatencyPriorityQueue.h"
16 #include "llvm/Config/llvm-config.h"
17 #include "llvm/Support/Debug.h"
18 #include "llvm/Support/raw_ostream.h"
19 using namespace llvm;
21 #define DEBUG_TYPE "scheduler"
23 bool latency_sort::operator()(const SUnit *LHS, const SUnit *RHS) const {
24 // The isScheduleHigh flag allows nodes with wraparound dependencies that
25 // cannot easily be modeled as edges with latencies to be scheduled as
26 // soon as possible in a top-down schedule.
27 if (LHS->isScheduleHigh && !RHS->isScheduleHigh)
28 return false;
29 if (!LHS->isScheduleHigh && RHS->isScheduleHigh)
30 return true;
32 unsigned LHSNum = LHS->NodeNum;
33 unsigned RHSNum = RHS->NodeNum;
35 // The most important heuristic is scheduling the critical path.
36 unsigned LHSLatency = PQ->getLatency(LHSNum);
37 unsigned RHSLatency = PQ->getLatency(RHSNum);
38 if (LHSLatency < RHSLatency) return true;
39 if (LHSLatency > RHSLatency) return false;
41 // After that, if two nodes have identical latencies, look to see if one will
42 // unblock more other nodes than the other.
43 unsigned LHSBlocked = PQ->getNumSolelyBlockNodes(LHSNum);
44 unsigned RHSBlocked = PQ->getNumSolelyBlockNodes(RHSNum);
45 if (LHSBlocked < RHSBlocked) return true;
46 if (LHSBlocked > RHSBlocked) return false;
48 // Finally, just to provide a stable ordering, use the node number as a
49 // deciding factor.
50 return RHSNum < LHSNum;
54 /// getSingleUnscheduledPred - If there is exactly one unscheduled predecessor
55 /// of SU, return it, otherwise return null.
56 SUnit *LatencyPriorityQueue::getSingleUnscheduledPred(SUnit *SU) {
57 SUnit *OnlyAvailablePred = nullptr;
58 for (const SDep &P : SU->Preds) {
59 SUnit &Pred = *P.getSUnit();
60 if (!Pred.isScheduled) {
61 // We found an available, but not scheduled, predecessor. If it's the
62 // only one we have found, keep track of it... otherwise give up.
63 if (OnlyAvailablePred && OnlyAvailablePred != &Pred)
64 return nullptr;
65 OnlyAvailablePred = &Pred;
69 return OnlyAvailablePred;
72 void LatencyPriorityQueue::push(SUnit *SU) {
73 // Look at all of the successors of this node. Count the number of nodes that
74 // this node is the sole unscheduled node for.
75 unsigned NumNodesBlocking = 0;
76 for (const SDep &Succ : SU->Succs)
77 if (getSingleUnscheduledPred(Succ.getSUnit()) == SU)
78 ++NumNodesBlocking;
79 NumNodesSolelyBlocking[SU->NodeNum] = NumNodesBlocking;
81 Queue.push_back(SU);
85 // scheduledNode - As nodes are scheduled, we look to see if there are any
86 // successor nodes that have a single unscheduled predecessor. If so, that
87 // single predecessor has a higher priority, since scheduling it will make
88 // the node available.
89 void LatencyPriorityQueue::scheduledNode(SUnit *SU) {
90 for (const SDep &Succ : SU->Succs)
91 AdjustPriorityOfUnscheduledPreds(Succ.getSUnit());
94 /// AdjustPriorityOfUnscheduledPreds - One of the predecessors of SU was just
95 /// scheduled. If SU is not itself available, then there is at least one
96 /// predecessor node that has not been scheduled yet. If SU has exactly ONE
97 /// unscheduled predecessor, we want to increase its priority: it getting
98 /// scheduled will make this node available, so it is better than some other
99 /// node of the same priority that will not make a node available.
100 void LatencyPriorityQueue::AdjustPriorityOfUnscheduledPreds(SUnit *SU) {
101 if (SU->isAvailable) return; // All preds scheduled.
103 SUnit *OnlyAvailablePred = getSingleUnscheduledPred(SU);
104 if (!OnlyAvailablePred || !OnlyAvailablePred->isAvailable) return;
106 // Okay, we found a single predecessor that is available, but not scheduled.
107 // Since it is available, it must be in the priority queue. First remove it.
108 remove(OnlyAvailablePred);
110 // Reinsert the node into the priority queue, which recomputes its
111 // NumNodesSolelyBlocking value.
112 push(OnlyAvailablePred);
115 SUnit *LatencyPriorityQueue::pop() {
116 if (empty()) return nullptr;
117 std::vector<SUnit *>::iterator Best = Queue.begin();
118 for (std::vector<SUnit *>::iterator I = std::next(Queue.begin()),
119 E = Queue.end(); I != E; ++I)
120 if (Picker(*Best, *I))
121 Best = I;
122 SUnit *V = *Best;
123 if (Best != std::prev(Queue.end()))
124 std::swap(*Best, Queue.back());
125 Queue.pop_back();
126 return V;
129 void LatencyPriorityQueue::remove(SUnit *SU) {
130 assert(!Queue.empty() && "Queue is empty!");
131 std::vector<SUnit *>::iterator I = find(Queue, SU);
132 assert(I != Queue.end() && "Queue doesn't contain the SU being removed!");
133 if (I != std::prev(Queue.end()))
134 std::swap(*I, Queue.back());
135 Queue.pop_back();
138 #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
139 LLVM_DUMP_METHOD void LatencyPriorityQueue::dump(ScheduleDAG *DAG) const {
140 dbgs() << "Latency Priority Queue\n";
141 dbgs() << " Number of Queue Entries: " << Queue.size() << "\n";
142 for (const SUnit *SU : Queue) {
143 dbgs() << " ";
144 DAG->dumpNode(*SU);
147 #endif