[docs] Add LICENSE.txt to the root of the mono-repo
[llvm-project.git] / llvm / lib / CodeGen / LocalStackSlotAllocation.cpp
blob5f54d7cc847288c91c5927f3e9eec791e7f6d619
1 //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This pass assigns local frame indices to stack slots relative to one another
10 // and allocates additional base registers to access them when the target
11 // estimates they are likely to be out of range of stack pointer and frame
12 // pointer relative addressing.
14 //===----------------------------------------------------------------------===//
16 #include "llvm/ADT/SetVector.h"
17 #include "llvm/ADT/SmallSet.h"
18 #include "llvm/ADT/SmallVector.h"
19 #include "llvm/ADT/Statistic.h"
20 #include "llvm/CodeGen/MachineBasicBlock.h"
21 #include "llvm/CodeGen/MachineFrameInfo.h"
22 #include "llvm/CodeGen/MachineFunction.h"
23 #include "llvm/CodeGen/MachineFunctionPass.h"
24 #include "llvm/CodeGen/MachineInstr.h"
25 #include "llvm/CodeGen/MachineOperand.h"
26 #include "llvm/CodeGen/TargetFrameLowering.h"
27 #include "llvm/CodeGen/TargetOpcodes.h"
28 #include "llvm/CodeGen/TargetRegisterInfo.h"
29 #include "llvm/CodeGen/TargetSubtargetInfo.h"
30 #include "llvm/InitializePasses.h"
31 #include "llvm/Pass.h"
32 #include "llvm/Support/Debug.h"
33 #include "llvm/Support/ErrorHandling.h"
34 #include "llvm/Support/raw_ostream.h"
35 #include <algorithm>
36 #include <cassert>
37 #include <cstdint>
38 #include <tuple>
40 using namespace llvm;
42 #define DEBUG_TYPE "localstackalloc"
44 STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
45 STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
46 STATISTIC(NumReplacements, "Number of frame indices references replaced");
48 namespace {
50 class FrameRef {
51 MachineBasicBlock::iterator MI; // Instr referencing the frame
52 int64_t LocalOffset; // Local offset of the frame idx referenced
53 int FrameIdx; // The frame index
55 // Order reference instruction appears in program. Used to ensure
56 // deterministic order when multiple instructions may reference the same
57 // location.
58 unsigned Order;
60 public:
61 FrameRef(MachineInstr *I, int64_t Offset, int Idx, unsigned Ord) :
62 MI(I), LocalOffset(Offset), FrameIdx(Idx), Order(Ord) {}
64 bool operator<(const FrameRef &RHS) const {
65 return std::tie(LocalOffset, FrameIdx, Order) <
66 std::tie(RHS.LocalOffset, RHS.FrameIdx, RHS.Order);
69 MachineBasicBlock::iterator getMachineInstr() const { return MI; }
70 int64_t getLocalOffset() const { return LocalOffset; }
71 int getFrameIndex() const { return FrameIdx; }
74 class LocalStackSlotPass: public MachineFunctionPass {
75 SmallVector<int64_t, 16> LocalOffsets;
77 /// StackObjSet - A set of stack object indexes
78 using StackObjSet = SmallSetVector<int, 8>;
80 void AdjustStackOffset(MachineFrameInfo &MFI, int FrameIdx, int64_t &Offset,
81 bool StackGrowsDown, Align &MaxAlign);
82 void AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
83 SmallSet<int, 16> &ProtectedObjs,
84 MachineFrameInfo &MFI, bool StackGrowsDown,
85 int64_t &Offset, Align &MaxAlign);
86 void calculateFrameObjectOffsets(MachineFunction &Fn);
87 bool insertFrameReferenceRegisters(MachineFunction &Fn);
89 public:
90 static char ID; // Pass identification, replacement for typeid
92 explicit LocalStackSlotPass() : MachineFunctionPass(ID) {
93 initializeLocalStackSlotPassPass(*PassRegistry::getPassRegistry());
96 bool runOnMachineFunction(MachineFunction &MF) override;
98 void getAnalysisUsage(AnalysisUsage &AU) const override {
99 AU.setPreservesCFG();
100 MachineFunctionPass::getAnalysisUsage(AU);
104 } // end anonymous namespace
106 char LocalStackSlotPass::ID = 0;
108 char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID;
109 INITIALIZE_PASS(LocalStackSlotPass, DEBUG_TYPE,
110 "Local Stack Slot Allocation", false, false)
112 bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
113 MachineFrameInfo &MFI = MF.getFrameInfo();
114 const TargetRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo();
115 unsigned LocalObjectCount = MFI.getObjectIndexEnd();
117 // If the target doesn't want/need this pass, or if there are no locals
118 // to consider, early exit.
119 if (LocalObjectCount == 0 || !TRI->requiresVirtualBaseRegisters(MF))
120 return false;
122 // Make sure we have enough space to store the local offsets.
123 LocalOffsets.resize(MFI.getObjectIndexEnd());
125 // Lay out the local blob.
126 calculateFrameObjectOffsets(MF);
128 // Insert virtual base registers to resolve frame index references.
129 bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
131 // Tell MFI whether any base registers were allocated. PEI will only
132 // want to use the local block allocations from this pass if there were any.
133 // Otherwise, PEI can do a bit better job of getting the alignment right
134 // without a hole at the start since it knows the alignment of the stack
135 // at the start of local allocation, and this pass doesn't.
136 MFI.setUseLocalStackAllocationBlock(UsedBaseRegs);
138 return true;
141 /// AdjustStackOffset - Helper function used to adjust the stack frame offset.
142 void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo &MFI, int FrameIdx,
143 int64_t &Offset, bool StackGrowsDown,
144 Align &MaxAlign) {
145 // If the stack grows down, add the object size to find the lowest address.
146 if (StackGrowsDown)
147 Offset += MFI.getObjectSize(FrameIdx);
149 Align Alignment = MFI.getObjectAlign(FrameIdx);
151 // If the alignment of this object is greater than that of the stack, then
152 // increase the stack alignment to match.
153 MaxAlign = std::max(MaxAlign, Alignment);
155 // Adjust to alignment boundary.
156 Offset = alignTo(Offset, Alignment);
158 int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
159 LLVM_DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
160 << LocalOffset << "\n");
161 // Keep the offset available for base register allocation
162 LocalOffsets[FrameIdx] = LocalOffset;
163 // And tell MFI about it for PEI to use later
164 MFI.mapLocalFrameObject(FrameIdx, LocalOffset);
166 if (!StackGrowsDown)
167 Offset += MFI.getObjectSize(FrameIdx);
169 ++NumAllocations;
172 /// AssignProtectedObjSet - Helper function to assign large stack objects (i.e.,
173 /// those required to be close to the Stack Protector) to stack offsets.
174 void LocalStackSlotPass::AssignProtectedObjSet(
175 const StackObjSet &UnassignedObjs, SmallSet<int, 16> &ProtectedObjs,
176 MachineFrameInfo &MFI, bool StackGrowsDown, int64_t &Offset,
177 Align &MaxAlign) {
178 for (int i : UnassignedObjs) {
179 AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
180 ProtectedObjs.insert(i);
184 /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
185 /// abstract stack objects.
186 void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
187 // Loop over all of the stack objects, assigning sequential addresses...
188 MachineFrameInfo &MFI = Fn.getFrameInfo();
189 const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
190 bool StackGrowsDown =
191 TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
192 int64_t Offset = 0;
193 Align MaxAlign;
195 // Make sure that the stack protector comes before the local variables on the
196 // stack.
197 SmallSet<int, 16> ProtectedObjs;
198 if (MFI.hasStackProtectorIndex()) {
199 int StackProtectorFI = MFI.getStackProtectorIndex();
201 // We need to make sure we didn't pre-allocate the stack protector when
202 // doing this.
203 // If we already have a stack protector, this will re-assign it to a slot
204 // that is **not** covering the protected objects.
205 assert(!MFI.isObjectPreAllocated(StackProtectorFI) &&
206 "Stack protector pre-allocated in LocalStackSlotAllocation");
208 StackObjSet LargeArrayObjs;
209 StackObjSet SmallArrayObjs;
210 StackObjSet AddrOfObjs;
212 // Only place the stack protector in the local stack area if the target
213 // allows it.
214 if (TFI.isStackIdSafeForLocalArea(MFI.getStackID(StackProtectorFI)))
215 AdjustStackOffset(MFI, StackProtectorFI, Offset, StackGrowsDown,
216 MaxAlign);
218 // Assign large stack objects first.
219 for (unsigned i = 0, e = MFI.getObjectIndexEnd(); i != e; ++i) {
220 if (MFI.isDeadObjectIndex(i))
221 continue;
222 if (StackProtectorFI == (int)i)
223 continue;
224 if (!TFI.isStackIdSafeForLocalArea(MFI.getStackID(i)))
225 continue;
227 switch (MFI.getObjectSSPLayout(i)) {
228 case MachineFrameInfo::SSPLK_None:
229 continue;
230 case MachineFrameInfo::SSPLK_SmallArray:
231 SmallArrayObjs.insert(i);
232 continue;
233 case MachineFrameInfo::SSPLK_AddrOf:
234 AddrOfObjs.insert(i);
235 continue;
236 case MachineFrameInfo::SSPLK_LargeArray:
237 LargeArrayObjs.insert(i);
238 continue;
240 llvm_unreachable("Unexpected SSPLayoutKind.");
243 AssignProtectedObjSet(LargeArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
244 Offset, MaxAlign);
245 AssignProtectedObjSet(SmallArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
246 Offset, MaxAlign);
247 AssignProtectedObjSet(AddrOfObjs, ProtectedObjs, MFI, StackGrowsDown,
248 Offset, MaxAlign);
251 // Then assign frame offsets to stack objects that are not used to spill
252 // callee saved registers.
253 for (unsigned i = 0, e = MFI.getObjectIndexEnd(); i != e; ++i) {
254 if (MFI.isDeadObjectIndex(i))
255 continue;
256 if (MFI.getStackProtectorIndex() == (int)i)
257 continue;
258 if (ProtectedObjs.count(i))
259 continue;
260 if (!TFI.isStackIdSafeForLocalArea(MFI.getStackID(i)))
261 continue;
263 AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
266 // Remember how big this blob of stack space is
267 MFI.setLocalFrameSize(Offset);
268 MFI.setLocalFrameMaxAlign(MaxAlign);
271 static inline bool
272 lookupCandidateBaseReg(unsigned BaseReg,
273 int64_t BaseOffset,
274 int64_t FrameSizeAdjust,
275 int64_t LocalFrameOffset,
276 const MachineInstr &MI,
277 const TargetRegisterInfo *TRI) {
278 // Check if the relative offset from the where the base register references
279 // to the target address is in range for the instruction.
280 int64_t Offset = FrameSizeAdjust + LocalFrameOffset - BaseOffset;
281 return TRI->isFrameOffsetLegal(&MI, BaseReg, Offset);
284 bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
285 // Scan the function's instructions looking for frame index references.
286 // For each, ask the target if it wants a virtual base register for it
287 // based on what we can tell it about where the local will end up in the
288 // stack frame. If it wants one, re-use a suitable one we've previously
289 // allocated, or if there isn't one that fits the bill, allocate a new one
290 // and ask the target to create a defining instruction for it.
291 bool UsedBaseReg = false;
293 MachineFrameInfo &MFI = Fn.getFrameInfo();
294 const TargetRegisterInfo *TRI = Fn.getSubtarget().getRegisterInfo();
295 const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
296 bool StackGrowsDown =
297 TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
299 // Collect all of the instructions in the block that reference
300 // a frame index. Also store the frame index referenced to ease later
301 // lookup. (For any insn that has more than one FI reference, we arbitrarily
302 // choose the first one).
303 SmallVector<FrameRef, 64> FrameReferenceInsns;
305 unsigned Order = 0;
307 for (MachineBasicBlock &BB : Fn) {
308 for (MachineInstr &MI : BB) {
309 // Debug value, stackmap and patchpoint instructions can't be out of
310 // range, so they don't need any updates.
311 if (MI.isDebugInstr() || MI.getOpcode() == TargetOpcode::STATEPOINT ||
312 MI.getOpcode() == TargetOpcode::STACKMAP ||
313 MI.getOpcode() == TargetOpcode::PATCHPOINT)
314 continue;
316 // For now, allocate the base register(s) within the basic block
317 // where they're used, and don't try to keep them around outside
318 // of that. It may be beneficial to try sharing them more broadly
319 // than that, but the increased register pressure makes that a
320 // tricky thing to balance. Investigate if re-materializing these
321 // becomes an issue.
322 for (const MachineOperand &MO : MI.operands()) {
323 // Consider replacing all frame index operands that reference
324 // an object allocated in the local block.
325 if (MO.isFI()) {
326 // Don't try this with values not in the local block.
327 if (!MFI.isObjectPreAllocated(MO.getIndex()))
328 break;
329 int Idx = MO.getIndex();
330 int64_t LocalOffset = LocalOffsets[Idx];
331 if (!TRI->needsFrameBaseReg(&MI, LocalOffset))
332 break;
333 FrameReferenceInsns.push_back(FrameRef(&MI, LocalOffset, Idx, Order++));
334 break;
340 // Sort the frame references by local offset.
341 // Use frame index as a tie-breaker in case MI's have the same offset.
342 llvm::sort(FrameReferenceInsns);
344 MachineBasicBlock *Entry = &Fn.front();
346 Register BaseReg;
347 int64_t BaseOffset = 0;
349 // Loop through the frame references and allocate for them as necessary.
350 for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
351 FrameRef &FR = FrameReferenceInsns[ref];
352 MachineInstr &MI = *FR.getMachineInstr();
353 int64_t LocalOffset = FR.getLocalOffset();
354 int FrameIdx = FR.getFrameIndex();
355 assert(MFI.isObjectPreAllocated(FrameIdx) &&
356 "Only pre-allocated locals expected!");
358 // We need to keep the references to the stack protector slot through frame
359 // index operands so that it gets resolved by PEI rather than this pass.
360 // This avoids accesses to the stack protector though virtual base
361 // registers, and forces PEI to address it using fp/sp/bp.
362 if (MFI.hasStackProtectorIndex() &&
363 FrameIdx == MFI.getStackProtectorIndex())
364 continue;
366 LLVM_DEBUG(dbgs() << "Considering: " << MI);
368 unsigned idx = 0;
369 for (unsigned f = MI.getNumOperands(); idx != f; ++idx) {
370 if (!MI.getOperand(idx).isFI())
371 continue;
373 if (FrameIdx == MI.getOperand(idx).getIndex())
374 break;
377 assert(idx < MI.getNumOperands() && "Cannot find FI operand");
379 int64_t Offset = 0;
380 int64_t FrameSizeAdjust = StackGrowsDown ? MFI.getLocalFrameSize() : 0;
382 LLVM_DEBUG(dbgs() << " Replacing FI in: " << MI);
384 // If we have a suitable base register available, use it; otherwise
385 // create a new one. Note that any offset encoded in the
386 // instruction itself will be taken into account by the target,
387 // so we don't have to adjust for it here when reusing a base
388 // register.
389 if (UsedBaseReg &&
390 lookupCandidateBaseReg(BaseReg, BaseOffset, FrameSizeAdjust,
391 LocalOffset, MI, TRI)) {
392 LLVM_DEBUG(dbgs() << " Reusing base register " << BaseReg << "\n");
393 // We found a register to reuse.
394 Offset = FrameSizeAdjust + LocalOffset - BaseOffset;
395 } else {
396 // No previously defined register was in range, so create a new one.
397 int64_t InstrOffset = TRI->getFrameIndexInstrOffset(&MI, idx);
399 int64_t PrevBaseOffset = BaseOffset;
400 BaseOffset = FrameSizeAdjust + LocalOffset + InstrOffset;
402 // We'd like to avoid creating single-use virtual base registers.
403 // Because the FrameRefs are in sorted order, and we've already
404 // processed all FrameRefs before this one, just check whether or not
405 // the next FrameRef will be able to reuse this new register. If not,
406 // then don't bother creating it.
407 if (ref + 1 >= e ||
408 !lookupCandidateBaseReg(
409 BaseReg, BaseOffset, FrameSizeAdjust,
410 FrameReferenceInsns[ref + 1].getLocalOffset(),
411 *FrameReferenceInsns[ref + 1].getMachineInstr(), TRI)) {
412 BaseOffset = PrevBaseOffset;
413 continue;
416 // Tell the target to insert the instruction to initialize
417 // the base register.
418 // MachineBasicBlock::iterator InsertionPt = Entry->begin();
419 BaseReg = TRI->materializeFrameBaseRegister(Entry, FrameIdx, InstrOffset);
421 LLVM_DEBUG(dbgs() << " Materialized base register at frame local offset "
422 << LocalOffset + InstrOffset
423 << " into " << printReg(BaseReg, TRI) << '\n');
425 // The base register already includes any offset specified
426 // by the instruction, so account for that so it doesn't get
427 // applied twice.
428 Offset = -InstrOffset;
430 ++NumBaseRegisters;
431 UsedBaseReg = true;
433 assert(BaseReg && "Unable to allocate virtual base register!");
435 // Modify the instruction to use the new base register rather
436 // than the frame index operand.
437 TRI->resolveFrameIndex(MI, BaseReg, Offset);
438 LLVM_DEBUG(dbgs() << "Resolved: " << MI);
440 ++NumReplacements;
443 return UsedBaseReg;