allow adding a FoldingSetNodeID to a FastFoldingSetNode, resolving PR9499,
[llvm/stm8.git] / include / llvm / ADT / FoldingSet.h
blobaaa48aca908eb96e60422e44ee3ba956ff64fe3b
1 //===-- llvm/ADT/FoldingSet.h - Uniquing Hash Set ---------------*- C++ -*-===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file defines a hash set that can be used to remove duplication of nodes
11 // in a graph. This code was originally created by Chris Lattner for use with
12 // SelectionDAGCSEMap, but was isolated to provide use across the llvm code set.
14 //===----------------------------------------------------------------------===//
16 #ifndef LLVM_ADT_FOLDINGSET_H
17 #define LLVM_ADT_FOLDINGSET_H
19 #include "llvm/Support/DataTypes.h"
20 #include "llvm/ADT/SmallVector.h"
21 #include "llvm/ADT/StringRef.h"
23 namespace llvm {
24 class APFloat;
25 class APInt;
26 class BumpPtrAllocator;
28 /// This folding set used for two purposes:
29 /// 1. Given information about a node we want to create, look up the unique
30 /// instance of the node in the set. If the node already exists, return
31 /// it, otherwise return the bucket it should be inserted into.
32 /// 2. Given a node that has already been created, remove it from the set.
33 ///
34 /// This class is implemented as a single-link chained hash table, where the
35 /// "buckets" are actually the nodes themselves (the next pointer is in the
36 /// node). The last node points back to the bucket to simplify node removal.
37 ///
38 /// Any node that is to be included in the folding set must be a subclass of
39 /// FoldingSetNode. The node class must also define a Profile method used to
40 /// establish the unique bits of data for the node. The Profile method is
41 /// passed a FoldingSetNodeID object which is used to gather the bits. Just
42 /// call one of the Add* functions defined in the FoldingSetImpl::NodeID class.
43 /// NOTE: That the folding set does not own the nodes and it is the
44 /// responsibility of the user to dispose of the nodes.
45 ///
46 /// Eg.
47 /// class MyNode : public FoldingSetNode {
48 /// private:
49 /// std::string Name;
50 /// unsigned Value;
51 /// public:
52 /// MyNode(const char *N, unsigned V) : Name(N), Value(V) {}
53 /// ...
54 /// void Profile(FoldingSetNodeID &ID) const {
55 /// ID.AddString(Name);
56 /// ID.AddInteger(Value);
57 /// }
58 /// ...
59 /// };
60 ///
61 /// To define the folding set itself use the FoldingSet template;
62 ///
63 /// Eg.
64 /// FoldingSet<MyNode> MyFoldingSet;
65 ///
66 /// Four public methods are available to manipulate the folding set;
67 ///
68 /// 1) If you have an existing node that you want add to the set but unsure
69 /// that the node might already exist then call;
70 ///
71 /// MyNode *M = MyFoldingSet.GetOrInsertNode(N);
72 ///
73 /// If The result is equal to the input then the node has been inserted.
74 /// Otherwise, the result is the node existing in the folding set, and the
75 /// input can be discarded (use the result instead.)
76 ///
77 /// 2) If you are ready to construct a node but want to check if it already
78 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
79 /// check;
80 ///
81 /// FoldingSetNodeID ID;
82 /// ID.AddString(Name);
83 /// ID.AddInteger(Value);
84 /// void *InsertPoint;
85 ///
86 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
87 ///
88 /// If found then M with be non-NULL, else InsertPoint will point to where it
89 /// should be inserted using InsertNode.
90 ///
91 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
92 /// node with FindNodeOrInsertPos;
93 ///
94 /// InsertNode(N, InsertPoint);
95 ///
96 /// 4) Finally, if you want to remove a node from the folding set call;
97 ///
98 /// bool WasRemoved = RemoveNode(N);
99 ///
100 /// The result indicates whether the node existed in the folding set.
102 class FoldingSetNodeID;
104 //===----------------------------------------------------------------------===//
105 /// FoldingSetImpl - Implements the folding set functionality. The main
106 /// structure is an array of buckets. Each bucket is indexed by the hash of
107 /// the nodes it contains. The bucket itself points to the nodes contained
108 /// in the bucket via a singly linked list. The last node in the list points
109 /// back to the bucket to facilitate node removal.
111 class FoldingSetImpl {
112 protected:
113 /// Buckets - Array of bucket chains.
115 void **Buckets;
117 /// NumBuckets - Length of the Buckets array. Always a power of 2.
119 unsigned NumBuckets;
121 /// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes
122 /// is greater than twice the number of buckets.
123 unsigned NumNodes;
125 public:
126 explicit FoldingSetImpl(unsigned Log2InitSize = 6);
127 virtual ~FoldingSetImpl();
129 //===--------------------------------------------------------------------===//
130 /// Node - This class is used to maintain the singly linked bucket list in
131 /// a folding set.
133 class Node {
134 private:
135 // NextInFoldingSetBucket - next link in the bucket list.
136 void *NextInFoldingSetBucket;
138 public:
140 Node() : NextInFoldingSetBucket(0) {}
142 // Accessors
143 void *getNextInBucket() const { return NextInFoldingSetBucket; }
144 void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; }
147 /// clear - Remove all nodes from the folding set.
148 void clear();
150 /// RemoveNode - Remove a node from the folding set, returning true if one
151 /// was removed or false if the node was not in the folding set.
152 bool RemoveNode(Node *N);
154 /// GetOrInsertNode - If there is an existing simple Node exactly
155 /// equal to the specified node, return it. Otherwise, insert 'N' and return
156 /// it instead.
157 Node *GetOrInsertNode(Node *N);
159 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
160 /// return it. If not, return the insertion token that will make insertion
161 /// faster.
162 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
164 /// InsertNode - Insert the specified node into the folding set, knowing that
165 /// it is not already in the folding set. InsertPos must be obtained from
166 /// FindNodeOrInsertPos.
167 void InsertNode(Node *N, void *InsertPos);
169 /// InsertNode - Insert the specified node into the folding set, knowing that
170 /// it is not already in the folding set.
171 void InsertNode(Node *N) {
172 Node *Inserted = GetOrInsertNode(N);
173 (void)Inserted;
174 assert(Inserted == N && "Node already inserted!");
177 /// size - Returns the number of nodes in the folding set.
178 unsigned size() const { return NumNodes; }
180 /// empty - Returns true if there are no nodes in the folding set.
181 bool empty() const { return NumNodes == 0; }
183 private:
185 /// GrowHashTable - Double the size of the hash table and rehash everything.
187 void GrowHashTable();
189 protected:
191 /// GetNodeProfile - Instantiations of the FoldingSet template implement
192 /// this function to gather data bits for the given node.
193 virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const = 0;
194 /// NodeEquals - Instantiations of the FoldingSet template implement
195 /// this function to compare the given node with the given ID.
196 virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID,
197 FoldingSetNodeID &TempID) const=0;
198 /// NodeEquals - Instantiations of the FoldingSet template implement
199 /// this function to compute a hash value for the given node.
200 virtual unsigned ComputeNodeHash(Node *N,
201 FoldingSetNodeID &TempID) const = 0;
204 //===----------------------------------------------------------------------===//
206 template<typename T> struct FoldingSetTrait;
208 /// DefaultFoldingSetTrait - This class provides default implementations
209 /// for FoldingSetTrait implementations.
211 template<typename T> struct DefaultFoldingSetTrait {
212 static void Profile(const T& X, FoldingSetNodeID& ID) {
213 X.Profile(ID);
215 static void Profile(T& X, FoldingSetNodeID& ID) {
216 X.Profile(ID);
219 // Equals - Test if the profile for X would match ID, using TempID
220 // to compute a temporary ID if necessary. The default implementation
221 // just calls Profile and does a regular comparison. Implementations
222 // can override this to provide more efficient implementations.
223 static inline bool Equals(T &X, const FoldingSetNodeID &ID,
224 FoldingSetNodeID &TempID);
226 // ComputeHash - Compute a hash value for X, using TempID to
227 // compute a temporary ID if necessary. The default implementation
228 // just calls Profile and does a regular hash computation.
229 // Implementations can override this to provide more efficient
230 // implementations.
231 static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID);
234 /// FoldingSetTrait - This trait class is used to define behavior of how
235 /// to "profile" (in the FoldingSet parlance) an object of a given type.
236 /// The default behavior is to invoke a 'Profile' method on an object, but
237 /// through template specialization the behavior can be tailored for specific
238 /// types. Combined with the FoldingSetNodeWrapper class, one can add objects
239 /// to FoldingSets that were not originally designed to have that behavior.
240 template<typename T> struct FoldingSetTrait
241 : public DefaultFoldingSetTrait<T> {};
243 template<typename T, typename Ctx> struct ContextualFoldingSetTrait;
245 /// DefaultContextualFoldingSetTrait - Like DefaultFoldingSetTrait, but
246 /// for ContextualFoldingSets.
247 template<typename T, typename Ctx>
248 struct DefaultContextualFoldingSetTrait {
249 static void Profile(T &X, FoldingSetNodeID &ID, Ctx Context) {
250 X.Profile(ID, Context);
252 static inline bool Equals(T &X, const FoldingSetNodeID &ID,
253 FoldingSetNodeID &TempID, Ctx Context);
254 static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID,
255 Ctx Context);
258 /// ContextualFoldingSetTrait - Like FoldingSetTrait, but for
259 /// ContextualFoldingSets.
260 template<typename T, typename Ctx> struct ContextualFoldingSetTrait
261 : public DefaultContextualFoldingSetTrait<T, Ctx> {};
263 //===--------------------------------------------------------------------===//
264 /// FoldingSetNodeIDRef - This class describes a reference to an interned
265 /// FoldingSetNodeID, which can be a useful to store node id data rather
266 /// than using plain FoldingSetNodeIDs, since the 32-element SmallVector
267 /// is often much larger than necessary, and the possibility of heap
268 /// allocation means it requires a non-trivial destructor call.
269 class FoldingSetNodeIDRef {
270 const unsigned* Data;
271 size_t Size;
272 public:
273 FoldingSetNodeIDRef() : Data(0), Size(0) {}
274 FoldingSetNodeIDRef(const unsigned *D, size_t S) : Data(D), Size(S) {}
276 /// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
277 /// used to lookup the node in the FoldingSetImpl.
278 unsigned ComputeHash() const;
280 bool operator==(FoldingSetNodeIDRef) const;
282 const unsigned *getData() const { return Data; }
283 size_t getSize() const { return Size; }
286 //===--------------------------------------------------------------------===//
287 /// FoldingSetNodeID - This class is used to gather all the unique data bits of
288 /// a node. When all the bits are gathered this class is used to produce a
289 /// hash value for the node.
291 class FoldingSetNodeID {
292 /// Bits - Vector of all the data bits that make the node unique.
293 /// Use a SmallVector to avoid a heap allocation in the common case.
294 SmallVector<unsigned, 32> Bits;
296 public:
297 FoldingSetNodeID() {}
299 FoldingSetNodeID(FoldingSetNodeIDRef Ref)
300 : Bits(Ref.getData(), Ref.getData() + Ref.getSize()) {}
302 /// Add* - Add various data types to Bit data.
304 void AddPointer(const void *Ptr);
305 void AddInteger(signed I);
306 void AddInteger(unsigned I);
307 void AddInteger(long I);
308 void AddInteger(unsigned long I);
309 void AddInteger(long long I);
310 void AddInteger(unsigned long long I);
311 void AddBoolean(bool B) { AddInteger(B ? 1U : 0U); }
312 void AddString(StringRef String);
313 void AddNodeID(const FoldingSetNodeID &ID);
315 template <typename T>
316 inline void Add(const T& x) { FoldingSetTrait<T>::Profile(x, *this); }
318 /// clear - Clear the accumulated profile, allowing this FoldingSetNodeID
319 /// object to be used to compute a new profile.
320 inline void clear() { Bits.clear(); }
322 /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used
323 /// to lookup the node in the FoldingSetImpl.
324 unsigned ComputeHash() const;
326 /// operator== - Used to compare two nodes to each other.
328 bool operator==(const FoldingSetNodeID &RHS) const;
329 bool operator==(const FoldingSetNodeIDRef RHS) const;
331 /// Intern - Copy this node's data to a memory region allocated from the
332 /// given allocator and return a FoldingSetNodeIDRef describing the
333 /// interned data.
334 FoldingSetNodeIDRef Intern(BumpPtrAllocator &Allocator) const;
337 // Convenience type to hide the implementation of the folding set.
338 typedef FoldingSetImpl::Node FoldingSetNode;
339 template<class T> class FoldingSetIterator;
340 template<class T> class FoldingSetBucketIterator;
342 // Definitions of FoldingSetTrait and ContextualFoldingSetTrait functions, which
343 // require the definition of FoldingSetNodeID.
344 template<typename T>
345 inline bool
346 DefaultFoldingSetTrait<T>::Equals(T &X, const FoldingSetNodeID &ID,
347 FoldingSetNodeID &TempID) {
348 FoldingSetTrait<T>::Profile(X, TempID);
349 return TempID == ID;
351 template<typename T>
352 inline unsigned
353 DefaultFoldingSetTrait<T>::ComputeHash(T &X, FoldingSetNodeID &TempID) {
354 FoldingSetTrait<T>::Profile(X, TempID);
355 return TempID.ComputeHash();
357 template<typename T, typename Ctx>
358 inline bool
359 DefaultContextualFoldingSetTrait<T, Ctx>::Equals(T &X,
360 const FoldingSetNodeID &ID,
361 FoldingSetNodeID &TempID,
362 Ctx Context) {
363 ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
364 return TempID == ID;
366 template<typename T, typename Ctx>
367 inline unsigned
368 DefaultContextualFoldingSetTrait<T, Ctx>::ComputeHash(T &X,
369 FoldingSetNodeID &TempID,
370 Ctx Context) {
371 ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
372 return TempID.ComputeHash();
375 //===----------------------------------------------------------------------===//
376 /// FoldingSet - This template class is used to instantiate a specialized
377 /// implementation of the folding set to the node class T. T must be a
378 /// subclass of FoldingSetNode and implement a Profile function.
380 template<class T> class FoldingSet : public FoldingSetImpl {
381 private:
382 /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
383 /// way to convert nodes into a unique specifier.
384 virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const {
385 T *TN = static_cast<T *>(N);
386 FoldingSetTrait<T>::Profile(*TN, ID);
388 /// NodeEquals - Instantiations may optionally provide a way to compare a
389 /// node with a specified ID.
390 virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID,
391 FoldingSetNodeID &TempID) const {
392 T *TN = static_cast<T *>(N);
393 return FoldingSetTrait<T>::Equals(*TN, ID, TempID);
395 /// NodeEquals - Instantiations may optionally provide a way to compute a
396 /// hash value directly from a node.
397 virtual unsigned ComputeNodeHash(Node *N,
398 FoldingSetNodeID &TempID) const {
399 T *TN = static_cast<T *>(N);
400 return FoldingSetTrait<T>::ComputeHash(*TN, TempID);
403 public:
404 explicit FoldingSet(unsigned Log2InitSize = 6)
405 : FoldingSetImpl(Log2InitSize)
408 typedef FoldingSetIterator<T> iterator;
409 iterator begin() { return iterator(Buckets); }
410 iterator end() { return iterator(Buckets+NumBuckets); }
412 typedef FoldingSetIterator<const T> const_iterator;
413 const_iterator begin() const { return const_iterator(Buckets); }
414 const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
416 typedef FoldingSetBucketIterator<T> bucket_iterator;
418 bucket_iterator bucket_begin(unsigned hash) {
419 return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
422 bucket_iterator bucket_end(unsigned hash) {
423 return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
426 /// GetOrInsertNode - If there is an existing simple Node exactly
427 /// equal to the specified node, return it. Otherwise, insert 'N' and
428 /// return it instead.
429 T *GetOrInsertNode(Node *N) {
430 return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
433 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
434 /// return it. If not, return the insertion token that will make insertion
435 /// faster.
436 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
437 return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
441 //===----------------------------------------------------------------------===//
442 /// ContextualFoldingSet - This template class is a further refinement
443 /// of FoldingSet which provides a context argument when calling
444 /// Profile on its nodes. Currently, that argument is fixed at
445 /// initialization time.
447 /// T must be a subclass of FoldingSetNode and implement a Profile
448 /// function with signature
449 /// void Profile(llvm::FoldingSetNodeID &, Ctx);
450 template <class T, class Ctx>
451 class ContextualFoldingSet : public FoldingSetImpl {
452 // Unfortunately, this can't derive from FoldingSet<T> because the
453 // construction vtable for FoldingSet<T> requires
454 // FoldingSet<T>::GetNodeProfile to be instantiated, which in turn
455 // requires a single-argument T::Profile().
457 private:
458 Ctx Context;
460 /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
461 /// way to convert nodes into a unique specifier.
462 virtual void GetNodeProfile(FoldingSetImpl::Node *N,
463 FoldingSetNodeID &ID) const {
464 T *TN = static_cast<T *>(N);
465 ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, Context);
467 virtual bool NodeEquals(FoldingSetImpl::Node *N,
468 const FoldingSetNodeID &ID,
469 FoldingSetNodeID &TempID) const {
470 T *TN = static_cast<T *>(N);
471 return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, TempID, Context);
473 virtual unsigned ComputeNodeHash(FoldingSetImpl::Node *N,
474 FoldingSetNodeID &TempID) const {
475 T *TN = static_cast<T *>(N);
476 return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID, Context);
479 public:
480 explicit ContextualFoldingSet(Ctx Context, unsigned Log2InitSize = 6)
481 : FoldingSetImpl(Log2InitSize), Context(Context)
484 Ctx getContext() const { return Context; }
487 typedef FoldingSetIterator<T> iterator;
488 iterator begin() { return iterator(Buckets); }
489 iterator end() { return iterator(Buckets+NumBuckets); }
491 typedef FoldingSetIterator<const T> const_iterator;
492 const_iterator begin() const { return const_iterator(Buckets); }
493 const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
495 typedef FoldingSetBucketIterator<T> bucket_iterator;
497 bucket_iterator bucket_begin(unsigned hash) {
498 return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
501 bucket_iterator bucket_end(unsigned hash) {
502 return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
505 /// GetOrInsertNode - If there is an existing simple Node exactly
506 /// equal to the specified node, return it. Otherwise, insert 'N'
507 /// and return it instead.
508 T *GetOrInsertNode(Node *N) {
509 return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
512 /// FindNodeOrInsertPos - Look up the node specified by ID. If it
513 /// exists, return it. If not, return the insertion token that will
514 /// make insertion faster.
515 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
516 return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
520 //===----------------------------------------------------------------------===//
521 /// FoldingSetIteratorImpl - This is the common iterator support shared by all
522 /// folding sets, which knows how to walk the folding set hash table.
523 class FoldingSetIteratorImpl {
524 protected:
525 FoldingSetNode *NodePtr;
526 FoldingSetIteratorImpl(void **Bucket);
527 void advance();
529 public:
530 bool operator==(const FoldingSetIteratorImpl &RHS) const {
531 return NodePtr == RHS.NodePtr;
533 bool operator!=(const FoldingSetIteratorImpl &RHS) const {
534 return NodePtr != RHS.NodePtr;
539 template<class T>
540 class FoldingSetIterator : public FoldingSetIteratorImpl {
541 public:
542 explicit FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {}
544 T &operator*() const {
545 return *static_cast<T*>(NodePtr);
548 T *operator->() const {
549 return static_cast<T*>(NodePtr);
552 inline FoldingSetIterator& operator++() { // Preincrement
553 advance();
554 return *this;
556 FoldingSetIterator operator++(int) { // Postincrement
557 FoldingSetIterator tmp = *this; ++*this; return tmp;
561 //===----------------------------------------------------------------------===//
562 /// FoldingSetBucketIteratorImpl - This is the common bucket iterator support
563 /// shared by all folding sets, which knows how to walk a particular bucket
564 /// of a folding set hash table.
566 class FoldingSetBucketIteratorImpl {
567 protected:
568 void *Ptr;
570 explicit FoldingSetBucketIteratorImpl(void **Bucket);
572 FoldingSetBucketIteratorImpl(void **Bucket, bool)
573 : Ptr(Bucket) {}
575 void advance() {
576 void *Probe = static_cast<FoldingSetNode*>(Ptr)->getNextInBucket();
577 uintptr_t x = reinterpret_cast<uintptr_t>(Probe) & ~0x1;
578 Ptr = reinterpret_cast<void*>(x);
581 public:
582 bool operator==(const FoldingSetBucketIteratorImpl &RHS) const {
583 return Ptr == RHS.Ptr;
585 bool operator!=(const FoldingSetBucketIteratorImpl &RHS) const {
586 return Ptr != RHS.Ptr;
591 template<class T>
592 class FoldingSetBucketIterator : public FoldingSetBucketIteratorImpl {
593 public:
594 explicit FoldingSetBucketIterator(void **Bucket) :
595 FoldingSetBucketIteratorImpl(Bucket) {}
597 FoldingSetBucketIterator(void **Bucket, bool) :
598 FoldingSetBucketIteratorImpl(Bucket, true) {}
600 T& operator*() const { return *static_cast<T*>(Ptr); }
601 T* operator->() const { return static_cast<T*>(Ptr); }
603 inline FoldingSetBucketIterator& operator++() { // Preincrement
604 advance();
605 return *this;
607 FoldingSetBucketIterator operator++(int) { // Postincrement
608 FoldingSetBucketIterator tmp = *this; ++*this; return tmp;
612 //===----------------------------------------------------------------------===//
613 /// FoldingSetNodeWrapper - This template class is used to "wrap" arbitrary
614 /// types in an enclosing object so that they can be inserted into FoldingSets.
615 template <typename T>
616 class FoldingSetNodeWrapper : public FoldingSetNode {
617 T data;
618 public:
619 explicit FoldingSetNodeWrapper(const T& x) : data(x) {}
620 virtual ~FoldingSetNodeWrapper() {}
622 template<typename A1>
623 explicit FoldingSetNodeWrapper(const A1& a1)
624 : data(a1) {}
626 template <typename A1, typename A2>
627 explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2)
628 : data(a1,a2) {}
630 template <typename A1, typename A2, typename A3>
631 explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2, const A3& a3)
632 : data(a1,a2,a3) {}
634 template <typename A1, typename A2, typename A3, typename A4>
635 explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2, const A3& a3,
636 const A4& a4)
637 : data(a1,a2,a3,a4) {}
639 template <typename A1, typename A2, typename A3, typename A4, typename A5>
640 explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2, const A3& a3,
641 const A4& a4, const A5& a5)
642 : data(a1,a2,a3,a4,a5) {}
645 void Profile(FoldingSetNodeID &ID) { FoldingSetTrait<T>::Profile(data, ID); }
647 T& getValue() { return data; }
648 const T& getValue() const { return data; }
650 operator T&() { return data; }
651 operator const T&() const { return data; }
654 //===----------------------------------------------------------------------===//
655 /// FastFoldingSetNode - This is a subclass of FoldingSetNode which stores
656 /// a FoldingSetNodeID value rather than requiring the node to recompute it
657 /// each time it is needed. This trades space for speed (which can be
658 /// significant if the ID is long), and it also permits nodes to drop
659 /// information that would otherwise only be required for recomputing an ID.
660 class FastFoldingSetNode : public FoldingSetNode {
661 FoldingSetNodeID FastID;
662 protected:
663 explicit FastFoldingSetNode(const FoldingSetNodeID &ID) : FastID(ID) {}
664 public:
665 void Profile(FoldingSetNodeID& ID) const {
666 ID.AddNodeID(FastID);
670 //===----------------------------------------------------------------------===//
671 // Partial specializations of FoldingSetTrait.
673 template<typename T> struct FoldingSetTrait<T*> {
674 static inline void Profile(const T* X, FoldingSetNodeID& ID) {
675 ID.AddPointer(X);
679 template<typename T> struct FoldingSetTrait<const T*> {
680 static inline void Profile(const T* X, FoldingSetNodeID& ID) {
681 ID.AddPointer(X);
685 } // End of namespace llvm.
687 #endif