Merge "Special:Upload should not crash on failing previews"
[mediawiki.git] / resources / lib / jquery.ui / jquery.ui.spinner.js
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1 /*!
2  * jQuery UI Spinner 1.9.2
3  * http://jqueryui.com
4  *
5  * Copyright 2012 jQuery Foundation and other contributors
6  * Released under the MIT license.
7  * http://jquery.org/license
8  *
9  * http://api.jqueryui.com/spinner/
10  *
11  * Depends:
12  *  jquery.ui.core.js
13  *  jquery.ui.widget.js
14  *  jquery.ui.button.js
15  */
16 (function( $ ) {
18 function modifier( fn ) {
19         return function() {
20                 var previous = this.element.val();
21                 fn.apply( this, arguments );
22                 this._refresh();
23                 if ( previous !== this.element.val() ) {
24                         this._trigger( "change" );
25                 }
26         };
29 $.widget( "ui.spinner", {
30         version: "1.9.2",
31         defaultElement: "<input>",
32         widgetEventPrefix: "spin",
33         options: {
34                 culture: null,
35                 icons: {
36                         down: "ui-icon-triangle-1-s",
37                         up: "ui-icon-triangle-1-n"
38                 },
39                 incremental: true,
40                 max: null,
41                 min: null,
42                 numberFormat: null,
43                 page: 10,
44                 step: 1,
46                 change: null,
47                 spin: null,
48                 start: null,
49                 stop: null
50         },
52         _create: function() {
53                 // handle string values that need to be parsed
54                 this._setOption( "max", this.options.max );
55                 this._setOption( "min", this.options.min );
56                 this._setOption( "step", this.options.step );
58                 // format the value, but don't constrain
59                 this._value( this.element.val(), true );
61                 this._draw();
62                 this._on( this._events );
63                 this._refresh();
65                 // turning off autocomplete prevents the browser from remembering the
66                 // value when navigating through history, so we re-enable autocomplete
67                 // if the page is unloaded before the widget is destroyed. #7790
68                 this._on( this.window, {
69                         beforeunload: function() {
70                                 this.element.removeAttr( "autocomplete" );
71                         }
72                 });
73         },
75         _getCreateOptions: function() {
76                 var options = {},
77                         element = this.element;
79                 $.each( [ "min", "max", "step" ], function( i, option ) {
80                         var value = element.attr( option );
81                         if ( value !== undefined && value.length ) {
82                                 options[ option ] = value;
83                         }
84                 });
86                 return options;
87         },
89         _events: {
90                 keydown: function( event ) {
91                         if ( this._start( event ) && this._keydown( event ) ) {
92                                 event.preventDefault();
93                         }
94                 },
95                 keyup: "_stop",
96                 focus: function() {
97                         this.previous = this.element.val();
98                 },
99                 blur: function( event ) {
100                         if ( this.cancelBlur ) {
101                                 delete this.cancelBlur;
102                                 return;
103                         }
105                         this._refresh();
106                         if ( this.previous !== this.element.val() ) {
107                                 this._trigger( "change", event );
108                         }
109                 },
110                 mousewheel: function( event, delta ) {
111                         if ( !delta ) {
112                                 return;
113                         }
114                         if ( !this.spinning && !this._start( event ) ) {
115                                 return false;
116                         }
118                         this._spin( (delta > 0 ? 1 : -1) * this.options.step, event );
119                         clearTimeout( this.mousewheelTimer );
120                         this.mousewheelTimer = this._delay(function() {
121                                 if ( this.spinning ) {
122                                         this._stop( event );
123                                 }
124                         }, 100 );
125                         event.preventDefault();
126                 },
127                 "mousedown .ui-spinner-button": function( event ) {
128                         var previous;
130                         // We never want the buttons to have focus; whenever the user is
131                         // interacting with the spinner, the focus should be on the input.
132                         // If the input is focused then this.previous is properly set from
133                         // when the input first received focus. If the input is not focused
134                         // then we need to set this.previous based on the value before spinning.
135                         previous = this.element[0] === this.document[0].activeElement ?
136                                 this.previous : this.element.val();
137                         function checkFocus() {
138                                 var isActive = this.element[0] === this.document[0].activeElement;
139                                 if ( !isActive ) {
140                                         this.element.focus();
141                                         this.previous = previous;
142                                         // support: IE
143                                         // IE sets focus asynchronously, so we need to check if focus
144                                         // moved off of the input because the user clicked on the button.
145                                         this._delay(function() {
146                                                 this.previous = previous;
147                                         });
148                                 }
149                         }
151                         // ensure focus is on (or stays on) the text field
152                         event.preventDefault();
153                         checkFocus.call( this );
155                         // support: IE
156                         // IE doesn't prevent moving focus even with event.preventDefault()
157                         // so we set a flag to know when we should ignore the blur event
158                         // and check (again) if focus moved off of the input.
159                         this.cancelBlur = true;
160                         this._delay(function() {
161                                 delete this.cancelBlur;
162                                 checkFocus.call( this );
163                         });
165                         if ( this._start( event ) === false ) {
166                                 return;
167                         }
169                         this._repeat( null, $( event.currentTarget ).hasClass( "ui-spinner-up" ) ? 1 : -1, event );
170                 },
171                 "mouseup .ui-spinner-button": "_stop",
172                 "mouseenter .ui-spinner-button": function( event ) {
173                         // button will add ui-state-active if mouse was down while mouseleave and kept down
174                         if ( !$( event.currentTarget ).hasClass( "ui-state-active" ) ) {
175                                 return;
176                         }
178                         if ( this._start( event ) === false ) {
179                                 return false;
180                         }
181                         this._repeat( null, $( event.currentTarget ).hasClass( "ui-spinner-up" ) ? 1 : -1, event );
182                 },
183                 // TODO: do we really want to consider this a stop?
184                 // shouldn't we just stop the repeater and wait until mouseup before
185                 // we trigger the stop event?
186                 "mouseleave .ui-spinner-button": "_stop"
187         },
189         _draw: function() {
190                 var uiSpinner = this.uiSpinner = this.element
191                         .addClass( "ui-spinner-input" )
192                         .attr( "autocomplete", "off" )
193                         .wrap( this._uiSpinnerHtml() )
194                         .parent()
195                                 // add buttons
196                                 .append( this._buttonHtml() );
198                 this.element.attr( "role", "spinbutton" );
200                 // button bindings
201                 this.buttons = uiSpinner.find( ".ui-spinner-button" )
202                         .attr( "tabIndex", -1 )
203                         .button()
204                         .removeClass( "ui-corner-all" );
206                 // IE 6 doesn't understand height: 50% for the buttons
207                 // unless the wrapper has an explicit height
208                 if ( this.buttons.height() > Math.ceil( uiSpinner.height() * 0.5 ) &&
209                                 uiSpinner.height() > 0 ) {
210                         uiSpinner.height( uiSpinner.height() );
211                 }
213                 // disable spinner if element was already disabled
214                 if ( this.options.disabled ) {
215                         this.disable();
216                 }
217         },
219         _keydown: function( event ) {
220                 var options = this.options,
221                         keyCode = $.ui.keyCode;
223                 switch ( event.keyCode ) {
224                 case keyCode.UP:
225                         this._repeat( null, 1, event );
226                         return true;
227                 case keyCode.DOWN:
228                         this._repeat( null, -1, event );
229                         return true;
230                 case keyCode.PAGE_UP:
231                         this._repeat( null, options.page, event );
232                         return true;
233                 case keyCode.PAGE_DOWN:
234                         this._repeat( null, -options.page, event );
235                         return true;
236                 }
238                 return false;
239         },
241         _uiSpinnerHtml: function() {
242                 return "<span class='ui-spinner ui-widget ui-widget-content ui-corner-all'></span>";
243         },
245         _buttonHtml: function() {
246                 return "" +
247                         "<a class='ui-spinner-button ui-spinner-up ui-corner-tr'>" +
248                                 "<span class='ui-icon " + this.options.icons.up + "'>&#9650;</span>" +
249                         "</a>" +
250                         "<a class='ui-spinner-button ui-spinner-down ui-corner-br'>" +
251                                 "<span class='ui-icon " + this.options.icons.down + "'>&#9660;</span>" +
252                         "</a>";
253         },
255         _start: function( event ) {
256                 if ( !this.spinning && this._trigger( "start", event ) === false ) {
257                         return false;
258                 }
260                 if ( !this.counter ) {
261                         this.counter = 1;
262                 }
263                 this.spinning = true;
264                 return true;
265         },
267         _repeat: function( i, steps, event ) {
268                 i = i || 500;
270                 clearTimeout( this.timer );
271                 this.timer = this._delay(function() {
272                         this._repeat( 40, steps, event );
273                 }, i );
275                 this._spin( steps * this.options.step, event );
276         },
278         _spin: function( step, event ) {
279                 var value = this.value() || 0;
281                 if ( !this.counter ) {
282                         this.counter = 1;
283                 }
285                 value = this._adjustValue( value + step * this._increment( this.counter ) );
287                 if ( !this.spinning || this._trigger( "spin", event, { value: value } ) !== false) {
288                         this._value( value );
289                         this.counter++;
290                 }
291         },
293         _increment: function( i ) {
294                 var incremental = this.options.incremental;
296                 if ( incremental ) {
297                         return $.isFunction( incremental ) ?
298                                 incremental( i ) :
299                                 Math.floor( i*i*i/50000 - i*i/500 + 17*i/200 + 1 );
300                 }
302                 return 1;
303         },
305         _precision: function() {
306                 var precision = this._precisionOf( this.options.step );
307                 if ( this.options.min !== null ) {
308                         precision = Math.max( precision, this._precisionOf( this.options.min ) );
309                 }
310                 return precision;
311         },
313         _precisionOf: function( num ) {
314                 var str = num.toString(),
315                         decimal = str.indexOf( "." );
316                 return decimal === -1 ? 0 : str.length - decimal - 1;
317         },
319         _adjustValue: function( value ) {
320                 var base, aboveMin,
321                         options = this.options;
323                 // make sure we're at a valid step
324                 // - find out where we are relative to the base (min or 0)
325                 base = options.min !== null ? options.min : 0;
326                 aboveMin = value - base;
327                 // - round to the nearest step
328                 aboveMin = Math.round(aboveMin / options.step) * options.step;
329                 // - rounding is based on 0, so adjust back to our base
330                 value = base + aboveMin;
332                 // fix precision from bad JS floating point math
333                 value = parseFloat( value.toFixed( this._precision() ) );
335                 // clamp the value
336                 if ( options.max !== null && value > options.max) {
337                         return options.max;
338                 }
339                 if ( options.min !== null && value < options.min ) {
340                         return options.min;
341                 }
343                 return value;
344         },
346         _stop: function( event ) {
347                 if ( !this.spinning ) {
348                         return;
349                 }
351                 clearTimeout( this.timer );
352                 clearTimeout( this.mousewheelTimer );
353                 this.counter = 0;
354                 this.spinning = false;
355                 this._trigger( "stop", event );
356         },
358         _setOption: function( key, value ) {
359                 if ( key === "culture" || key === "numberFormat" ) {
360                         var prevValue = this._parse( this.element.val() );
361                         this.options[ key ] = value;
362                         this.element.val( this._format( prevValue ) );
363                         return;
364                 }
366                 if ( key === "max" || key === "min" || key === "step" ) {
367                         if ( typeof value === "string" ) {
368                                 value = this._parse( value );
369                         }
370                 }
372                 this._super( key, value );
374                 if ( key === "disabled" ) {
375                         if ( value ) {
376                                 this.element.prop( "disabled", true );
377                                 this.buttons.button( "disable" );
378                         } else {
379                                 this.element.prop( "disabled", false );
380                                 this.buttons.button( "enable" );
381                         }
382                 }
383         },
385         _setOptions: modifier(function( options ) {
386                 this._super( options );
387                 this._value( this.element.val() );
388         }),
390         _parse: function( val ) {
391                 if ( typeof val === "string" && val !== "" ) {
392                         val = window.Globalize && this.options.numberFormat ?
393                                 Globalize.parseFloat( val, 10, this.options.culture ) : +val;
394                 }
395                 return val === "" || isNaN( val ) ? null : val;
396         },
398         _format: function( value ) {
399                 if ( value === "" ) {
400                         return "";
401                 }
402                 return window.Globalize && this.options.numberFormat ?
403                         Globalize.format( value, this.options.numberFormat, this.options.culture ) :
404                         value;
405         },
407         _refresh: function() {
408                 this.element.attr({
409                         "aria-valuemin": this.options.min,
410                         "aria-valuemax": this.options.max,
411                         // TODO: what should we do with values that can't be parsed?
412                         "aria-valuenow": this._parse( this.element.val() )
413                 });
414         },
416         // update the value without triggering change
417         _value: function( value, allowAny ) {
418                 var parsed;
419                 if ( value !== "" ) {
420                         parsed = this._parse( value );
421                         if ( parsed !== null ) {
422                                 if ( !allowAny ) {
423                                         parsed = this._adjustValue( parsed );
424                                 }
425                                 value = this._format( parsed );
426                         }
427                 }
428                 this.element.val( value );
429                 this._refresh();
430         },
432         _destroy: function() {
433                 this.element
434                         .removeClass( "ui-spinner-input" )
435                         .prop( "disabled", false )
436                         .removeAttr( "autocomplete" )
437                         .removeAttr( "role" )
438                         .removeAttr( "aria-valuemin" )
439                         .removeAttr( "aria-valuemax" )
440                         .removeAttr( "aria-valuenow" );
441                 this.uiSpinner.replaceWith( this.element );
442         },
444         stepUp: modifier(function( steps ) {
445                 this._stepUp( steps );
446         }),
447         _stepUp: function( steps ) {
448                 this._spin( (steps || 1) * this.options.step );
449         },
451         stepDown: modifier(function( steps ) {
452                 this._stepDown( steps );
453         }),
454         _stepDown: function( steps ) {
455                 this._spin( (steps || 1) * -this.options.step );
456         },
458         pageUp: modifier(function( pages ) {
459                 this._stepUp( (pages || 1) * this.options.page );
460         }),
462         pageDown: modifier(function( pages ) {
463                 this._stepDown( (pages || 1) * this.options.page );
464         }),
466         value: function( newVal ) {
467                 if ( !arguments.length ) {
468                         return this._parse( this.element.val() );
469                 }
470                 modifier( this._value ).call( this, newVal );
471         },
473         widget: function() {
474                 return this.uiSpinner;
475         }
478 }( jQuery ) );