Bug 20489 Configure illegal file characters https://bugzilla.wikimedia.org/show_bug...
[mediawiki.git] / js2 / mwEmbed / libClipEdit / pixastic-lib / actions / edges.js
blob8e0d860918a28276e557795b2b3f6b00bdcfc555
1 /*
2  * Pixastic Lib - Edge detection filter - v0.1.0
3  * Copyright (c) 2008 Jacob Seidelin, jseidelin@nihilogic.dk, http://blog.nihilogic.dk/
4  * MIT License [http://www.opensource.org/licenses/mit-license.php]
5  */
7 Pixastic.Actions.edges = {
8         process : function(params) {
10                 var mono = !!(params.options.mono);
12                 var strength = 1.0;
14                 //if (typeof params.options.strength != "undefined")
15                 //      strength = parseFloat(params.options.strength)||0;
17                 var invert = !!(params.options.invert);
19                 if (Pixastic.Client.hasCanvasImageData()) {
20                         var data = Pixastic.prepareData(params);
21                         var dataCopy = Pixastic.prepareData(params, true)
23                         var c = -strength/8;
24                         var kernel = [
25                                 [c,     c,      c],
26                                 [c,     1,      c],
27                                 [c,     c,      c]
28                         ];
30                         weight = 1/c;
32                         var rect = params.options.rect;
33                         var w = rect.width;
34                         var h = rect.height;
36                         var w4 = w*4;
37                         var y = h;
38                         do {
39                                 var offsetY = (y-1)*w4;
41                                 var nextY = (y == h) ? y - 1 : y;
42                                 var prevY = (y == 1) ? 0 : y-2;
44                                 var offsetYPrev = prevY*w*4;
45                                 var offsetYNext = nextY*w*4;
47                                 var x = w;
48                                 do {
49                                         var offset = offsetY + (x*4-4);
51                                         var offsetPrev = offsetYPrev + ((x == 1) ? 0 : x-2) * 4;
52                                         var offsetNext = offsetYNext + ((x == w) ? x-1 : x) * 4;
53         
54                                         var r = ((dataCopy[offsetPrev-4]
55                                                 + dataCopy[offsetPrev]
56                                                 + dataCopy[offsetPrev+4]
57                                                 + dataCopy[offset-4]
58                                                 + dataCopy[offset+4]
59                                                 + dataCopy[offsetNext-4]
60                                                 + dataCopy[offsetNext]
61                                                 + dataCopy[offsetNext+4]) * c
62                                                 + dataCopy[offset]
63                                                 ) 
64                                                 * weight;
65         
66                                         var g = ((dataCopy[offsetPrev-3]
67                                                 + dataCopy[offsetPrev+1]
68                                                 + dataCopy[offsetPrev+5]
69                                                 + dataCopy[offset-3]
70                                                 + dataCopy[offset+5]
71                                                 + dataCopy[offsetNext-3]
72                                                 + dataCopy[offsetNext+1]
73                                                 + dataCopy[offsetNext+5]) * c
74                                                 + dataCopy[offset+1])
75                                                 * weight;
76         
77                                         var b = ((dataCopy[offsetPrev-2]
78                                                 + dataCopy[offsetPrev+2]
79                                                 + dataCopy[offsetPrev+6]
80                                                 + dataCopy[offset-2]
81                                                 + dataCopy[offset+6]
82                                                 + dataCopy[offsetNext-2]
83                                                 + dataCopy[offsetNext+2]
84                                                 + dataCopy[offsetNext+6]) * c
85                                                 + dataCopy[offset+2])
86                                                 * weight;
88                                         if (mono) {
89                                                 var brightness = (r*0.3 + g*0.59 + b*0.11)||0;
90                                                 if (invert) brightness = 255 - brightness;
91                                                 if (brightness < 0 ) brightness = 0;
92                                                 if (brightness > 255 ) brightness = 255;
93                                                 r = g = b = brightness;
94                                         } else {
95                                                 if (invert) {
96                                                         r = 255 - r;
97                                                         g = 255 - g;
98                                                         b = 255 - b;
99                                                 }
100                                                 if (r < 0 ) r = 0;
101                                                 if (g < 0 ) g = 0;
102                                                 if (b < 0 ) b = 0;
103                                                 if (r > 255 ) r = 255;
104                                                 if (g > 255 ) g = 255;
105                                                 if (b > 255 ) b = 255;
106                                         }
108                                         data[offset] = r;
109                                         data[offset+1] = g;
110                                         data[offset+2] = b;
112                                 } while (--x);
113                         } while (--y);
115                         return true;
116                 }
117         },
118         checkSupport : function() {
119                 return Pixastic.Client.hasCanvasImageData();
120         }