language correction 'berzerk' > 'berserk'
[megaglest-data.git] / techs / megapack / factions / norsemen / units / flyingvalkyrie / flyingvalkyrie.xml
blob00199c53008a0f8766a4687e6a7f854a6d9736a5
1 <?xml version="1.0" standalone="no"?>
3 <unit>
5         <!-- *** parameters *** -->
7         <parameters>
8                 <size value="2"/>
9                 <height value="2"/>
10                 <max-hp value="1650" regeneration="3"/>
11                 <max-ep value="0"/>
12                 <armor value="30"/>
13                 <armor-type value="organic"/>
14                 <sight value="10"/>
15                 <time value="120"/>
16                 <multi-selection value="true"/>
17                 <cellmap value="false"/>
18                 <levels>
19                         <level name="elite" kills="7"/>
20                 </levels>
21                 <fields>
22                         <field value="air"/>
23                 </fields>
24                 <properties/>
25                 <light enabled="false"/>
26                 <unit-requirements>
27                         <unit name="blacksmith"/>
28                         <unit name="farm"/>
29                 </unit-requirements>
30                 <upgrade-requirements>
31                         <upgrade name="holy_valkyrie"/>
32                 </upgrade-requirements>
33                 <resource-requirements>
34                         <resource name="wood" amount="150"/>
35                         <resource name="gold" amount="250"/>
36                         <resource name="food" amount="2"/>
37                 </resource-requirements>
38                 <resources-stored/>
39                 <image path="images/flyingvalkyrie.bmp"/>
40                 <image-cancel path="../archer/images/tech_cancel.bmp"/>
41                 <meeting-point value="false"/>
42                 <selection-sounds enabled="true">
43                         <sound path="sounds/horseman_select1.wav"/>
44                         <sound path="sounds/horseman_select2.wav"/>
45                         <sound path="sounds/horseman_select3.wav"/>
46                         <sound path="sounds/horseman_select4.wav"/>
47                 </selection-sounds>
48                 <command-sounds enabled="true">
49                         <sound path="sounds/horseman_ack1.wav"/>
50                         <sound path="sounds/horseman_ack2.wav"/>
51                         <sound path="sounds/horseman_ack3.wav"/>
52                         <sound path="sounds/horseman_ack4.wav"/>
53                         <sound path="sounds/horseman_ack5.wav"/>
54                 </command-sounds>
56         </parameters>
58         <!-- *** skills *** -->
60         <skills>
62                 <!-- *** skill 0 *** -->
63                 <skill>
64                         <type value="stop"/>
65                         <name value="stop_skill"/>
66                         <ep-cost value="0"/>
67                         <speed value="1000"/>
68                         <anim-speed value="30"/>
69                         <animation path="models/flyingvalkyrie_standing.g3d"/>
70                         <sound enabled="false"/>
71                 </skill>
73                 <!-- *** skill 1 *** -->
74                 <skill>
75                         <type value="move"/>
76                         <name value="move_skill"/>
77                         <ep-cost value="0"/>
78                         <speed value="480"/>
79                         <anim-speed value="50"/>
80                         <animation path="models/flyingvalkyrie_walking.g3d"/>
81                         <particles value="true">
82                                 <particle-file path="fly_particles.xml"/>
83                                 <particle-file path="fly_particles2.xml"/>
84                         </particles>
85                         <sound enabled="true" start-time="0">
86                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_walk1.wav"/>
87                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_walk2.wav"/>
88                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_walk3.wav"/>
89                         </sound>
91                 </skill>
93                 <!-- *** skill 2 *** -->
94                 <skill>
95                         <type value="attack"/>
96                         <name value="attack_skill"/>
97                         <ep-cost value="0"/>
98                         <speed value="110"/>
99                         <anim-speed value="50"/>
100                         <animation path="models/flyingvalkyrie_attacking.g3d"/>
101                         <sound enabled="true" start-time="0.4">
102                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack2.wav"/>
103                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack3.wav"/>
104                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack4.wav"/>
105                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack5.wav"/>
106                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack6.wav"/>
107                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack7.wav"/>
108                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack8.wav"/>
109                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack9.wav"/>
110                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack10.wav"/>
111                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack11.wav"/>
112                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack12.wav"/>
113                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack13.wav"/>
114                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack14.wav"/>
115                         </sound>
116                         <attack-strenght value="270"/>
117                         <attack-var value="50"/>
118                         <attack-range value="6"/>
119                         <attack-type value="magic"/>
120                         <attack-fields>
121                                 <field value="air"/>
122                                 <field value="land"/>
123                         </attack-fields>
124                         <attack-start-time value="0.5"/>
125                         <projectile value="true">
126                                 <particle value="true" path="particle_proj.xml"/>
127                                 <sound enabled="true">
128                                         <sound-file path="$COMMONDATAPATH/sounds/summoner_hit1.wav"/>
129                                         <sound-file path="$COMMONDATAPATH/sounds/summoner_hit2.wav"/>
130                                         <sound-file path="$COMMONDATAPATH/sounds/summoner_hit3.wav"/>
131                                         <sound-file path="$COMMONDATAPATH/sounds/summoner_hit4.wav"/>
132                                 </sound>
133                         </projectile>
134                         <splash value="true">
135                                 <radius value="1"/>
136                                 <damage-all value="true"/>
137                                 <particle value="true" path="particle_splash.xml"/>
138                         </splash>
139                 </skill>
141                 <!-- *** skill 3 *** -->
142                 <skill>
143                         <type value="die"/>
144                         <name value="die_skill"/>
145                         <ep-cost value="0"/>
146                         <speed value="60"/>
147                         <anim-speed value="50"/>
148                         <animation path="models/flyingvalkyrie_dying.g3d"/>
149                         <sound enabled="true" start-time="0">
150                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_die1.wav"/>
151                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_die2.wav"/>
152                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_die3.wav"/>
153                                 <sound-file path="$COMMONDATAPATH/sounds/horseman_die4.wav"/>
154                         </sound>
155                         <fade value="false"/>
156                 </skill>
158         </skills>
160         <!-- *** commands *** -->
162         <commands>
164                 <!-- *** Command 0 *** -->
165                 <command>
166                         <type value="stop"/>
167                         <name value="stop"/>
168                         <image path="../archer/images/tech_stop.bmp"/>
169                         <unit-requirements/>
170                         <upgrade-requirements/>
171                         <stop-skill value="stop_skill"/>
172                 </command>
174                 <!-- *** command 1 *** -->
175                 <command>
176                         <type value="move"/>
177                         <name value="move"/>
178                         <image path="../archer/images/tech_move.bmp"/>
179                         <unit-requirements/>
180                         <upgrade-requirements/>
181                         <move-skill value="move_skill"/>
182                 </command>
184                 <!-- *** Command 2 *** -->
185                 <command>
186                         <type value="attack"/>
187                         <name value="attack"/>
188                         <image path="images/flyingvalkyrie_attack.bmp"/>
189                         <unit-requirements/>
190                         <upgrade-requirements/>
191                         <move-skill value="move_skill"/>
192                         <attack-skill value="attack_skill"/>
193                 </command>
195                    <command>
196                         <type value="attack_stopped"/>
197                         <name value="hold_position"/>
198                         <image path="../archer/images/tech_hold.bmp"/>
199                         <unit-requirements/>
200                         <upgrade-requirements/>
201                         <stop-skill value="stop_skill"/>
202                         <attack-skill value="attack_skill"/>
203                 </command>
205         </commands>
206 </unit>