1 <?xml version="1.0" standalone="no"?>
5 <!-- *** parameters *** -->
10 <max-hp value="1650" regeneration="3"/>
13 <armor-type value="organic"/>
16 <multi-selection value="true"/>
17 <cellmap value="false"/>
19 <level name="elite" kills="7"/>
25 <light enabled="false"/>
27 <unit name="blacksmith"/>
30 <upgrade-requirements>
31 <upgrade name="holy_valkyrie"/>
32 </upgrade-requirements>
33 <resource-requirements>
34 <resource name="wood" amount="150"/>
35 <resource name="gold" amount="250"/>
36 <resource name="food" amount="2"/>
37 </resource-requirements>
39 <image path="images/flyingvalkyrie.bmp"/>
40 <image-cancel path="../archer/images/tech_cancel.bmp"/>
41 <meeting-point value="false"/>
42 <selection-sounds enabled="true">
43 <sound path="sounds/horseman_select1.wav"/>
44 <sound path="sounds/horseman_select2.wav"/>
45 <sound path="sounds/horseman_select3.wav"/>
46 <sound path="sounds/horseman_select4.wav"/>
48 <command-sounds enabled="true">
49 <sound path="sounds/horseman_ack1.wav"/>
50 <sound path="sounds/horseman_ack2.wav"/>
51 <sound path="sounds/horseman_ack3.wav"/>
52 <sound path="sounds/horseman_ack4.wav"/>
53 <sound path="sounds/horseman_ack5.wav"/>
58 <!-- *** skills *** -->
62 <!-- *** skill 0 *** -->
65 <name value="stop_skill"/>
68 <anim-speed value="30"/>
69 <animation path="models/flyingvalkyrie_standing.g3d"/>
70 <sound enabled="false"/>
73 <!-- *** skill 1 *** -->
76 <name value="move_skill"/>
79 <anim-speed value="50"/>
80 <animation path="models/flyingvalkyrie_walking.g3d"/>
81 <particles value="true">
82 <particle-file path="fly_particles.xml"/>
83 <particle-file path="fly_particles2.xml"/>
85 <sound enabled="true" start-time="0">
86 <sound-file path="$COMMONDATAPATH/sounds/horseman_walk1.wav"/>
87 <sound-file path="$COMMONDATAPATH/sounds/horseman_walk2.wav"/>
88 <sound-file path="$COMMONDATAPATH/sounds/horseman_walk3.wav"/>
93 <!-- *** skill 2 *** -->
95 <type value="attack"/>
96 <name value="attack_skill"/>
99 <anim-speed value="50"/>
100 <animation path="models/flyingvalkyrie_attacking.g3d"/>
101 <sound enabled="true" start-time="0.4">
102 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack2.wav"/>
103 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack3.wav"/>
104 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack4.wav"/>
105 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack5.wav"/>
106 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack6.wav"/>
107 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack7.wav"/>
108 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack8.wav"/>
109 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack9.wav"/>
110 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack10.wav"/>
111 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack11.wav"/>
112 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack12.wav"/>
113 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack13.wav"/>
114 <sound-file path="$COMMONDATAPATH/sounds/horseman_attack14.wav"/>
116 <attack-strenght value="270"/>
117 <attack-var value="50"/>
118 <attack-range value="6"/>
119 <attack-type value="magic"/>
122 <field value="land"/>
124 <attack-start-time value="0.5"/>
125 <projectile value="true">
126 <particle value="true" path="particle_proj.xml"/>
127 <sound enabled="true">
128 <sound-file path="$COMMONDATAPATH/sounds/summoner_hit1.wav"/>
129 <sound-file path="$COMMONDATAPATH/sounds/summoner_hit2.wav"/>
130 <sound-file path="$COMMONDATAPATH/sounds/summoner_hit3.wav"/>
131 <sound-file path="$COMMONDATAPATH/sounds/summoner_hit4.wav"/>
134 <splash value="true">
136 <damage-all value="true"/>
137 <particle value="true" path="particle_splash.xml"/>
141 <!-- *** skill 3 *** -->
144 <name value="die_skill"/>
147 <anim-speed value="50"/>
148 <animation path="models/flyingvalkyrie_dying.g3d"/>
149 <sound enabled="true" start-time="0">
150 <sound-file path="$COMMONDATAPATH/sounds/horseman_die1.wav"/>
151 <sound-file path="$COMMONDATAPATH/sounds/horseman_die2.wav"/>
152 <sound-file path="$COMMONDATAPATH/sounds/horseman_die3.wav"/>
153 <sound-file path="$COMMONDATAPATH/sounds/horseman_die4.wav"/>
155 <fade value="false"/>
160 <!-- *** commands *** -->
164 <!-- *** Command 0 *** -->
168 <image path="../archer/images/tech_stop.bmp"/>
170 <upgrade-requirements/>
171 <stop-skill value="stop_skill"/>
174 <!-- *** command 1 *** -->
178 <image path="../archer/images/tech_move.bmp"/>
180 <upgrade-requirements/>
181 <move-skill value="move_skill"/>
184 <!-- *** Command 2 *** -->
186 <type value="attack"/>
187 <name value="attack"/>
188 <image path="images/flyingvalkyrie_attack.bmp"/>
190 <upgrade-requirements/>
191 <move-skill value="move_skill"/>
192 <attack-skill value="attack_skill"/>
196 <type value="attack_stopped"/>
197 <name value="hold_position"/>
198 <image path="../archer/images/tech_hold.bmp"/>
200 <upgrade-requirements/>
201 <stop-skill value="stop_skill"/>
202 <attack-skill value="attack_skill"/>