1 <?xml version="1.0" standalone="no" ?>
3 <!-- *** parameters *** -->
7 <max-hp value="6000" regeneration="0"/>
10 <armor-type value="stone"/>
13 <multi-selection value="false" />
14 <cellmap value="true">
22 <field value="land" />
25 <property value="burnable"/>
27 <light enabled="false" />
31 <upgrade-requirements />
32 <resource-requirements>
33 <resource name="gold" amount="150" />
34 <resource name="stone" amount="150" />
35 <resource name="wood" amount="50" />
36 </resource-requirements>
38 <image path="images/roundtent.bmp" />
39 <image-cancel path="../archer/images/tech_cancel.bmp"/>
40 <meeting-point value="true" image-path="images/meeting_point.bmp"/>
41 <selection-sounds enabled="true">
42 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
44 <command-sounds enabled="true">
45 <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
49 <!-- *** skills *** -->
51 <!-- *** skill 0 *** -->
54 <name value="stop_skill"/>
57 <anim-speed value="100" />
58 <animation path="models/roundtent.g3d" />
59 <sound enabled="false" />
62 <!-- *** skill 1 *** -->
64 <type value="be_built" />
65 <name value="be_built_skill"/>
68 <anim-speed value="300" />
69 <animation path="models/roundtent_construction.g3d" />
70 <sound enabled="false" />
73 <!-- *** skill 2 *** -->
75 <type value="upgrade"/>
76 <name value="upgrade_skill"/>
79 <anim-speed value="300" />
80 <animation path="models/roundtent.g3d" />
81 <sound enabled="false" />
84 <!-- *** skill 3 *** -->
86 <type value="produce"/>
87 <name value="produce_skill"/>
90 <anim-speed value="300" />
91 <animation path="models/roundtent.g3d" />
92 <sound enabled="false" />
95 <!-- *** skill 4 *** -->
98 <name value="die_skill"/>
100 <speed value="300" />
101 <anim-speed value="300" />
102 <animation path="models/roundtent_destroyed.g3d" />
103 <particles value="true">
104 <particle-file path="smoke_particles.xml"/>
105 <particle-file path="glow_particles.xml"/>
107 <sound enabled="true" start-time="0">
108 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall4.wav"/>
110 <fade value="false"/>
115 <!-- *** commands *** -->
118 <!-- *** command 1 *** -->
120 <type value="produce"/>
121 <name value="produce_axe_indian" />
122 <image path="../axe_indian/images/axe_indian.bmp" />
123 <unit-requirements />
124 <upgrade-requirements />
125 <produce-skill value="produce_skill"/>
126 <produced-unit name="axe_indian"/>
129 <!-- *** command 2 *** -->
131 <type value="produce"/>
132 <name value="produce_axe_thrower" />
133 <image path="../axe_thrower/images/axe_thrower.bmp" />
134 <unit-requirements />
135 <upgrade-requirements />
136 <produce-skill value="produce_skill"/>
137 <produced-unit name="axe_thrower"/>
140 <!-- *** command 4 *** -->
142 <type value="produce"/>
143 <name value="produce_fire_archer" />
144 <image path="../fire_archer/images/fire_archer.bmp" />
145 <unit-requirements />
146 <upgrade-requirements />
147 <produce-skill value="produce_skill"/>
148 <produced-unit name="fire_archer"/>
150 \r <!-- *** command 5 *** -->
152 <type value="produce"/>
153 <name value="produce_spearman" />
154 <image path="../spearman/images/spearman.bmp" />
155 <unit-requirements />
156 <upgrade-requirements />
157 <produce-skill value="produce_skill"/>
158 <produced-unit name="spearman"/>
161 <!-- *** command 6 *** -->
163 <type value="upgrade"/>
164 <name value="create_training_field"/>
165 <image path="../../upgrades/training_field/images/training_field.bmp" />
166 <unit-requirements />
167 <upgrade-requirements />
168 <upgrade-skill value="upgrade_skill"/>
169 <produced-upgrade name="training_field"/>