language correction 'roundtent' > 'round_tent'
[megaglest-data.git] / techs / megapack / factions / indian / units / round_tent / round_tent.xml
blob7fb18b05d4fe981f8620749e3a592e2ad4a88ade
1 <?xml version="1.0" standalone="no" ?>
2 <unit>
3         <!-- *** parameters *** -->
4         <parameters>
5                 <size value="4" />
6                 <height value="2" />
7                 <max-hp value="6000" regeneration="0"/>
8                 <max-ep value="0" />
9                 <armor value="0" />
10                 <armor-type value="stone"/>
11                 <sight value="6" />
12                 <time value="70" />
13                 <multi-selection value="false" />
14                 <cellmap value="true">
15                         <row value="1111"/>
16                         <row value="1001"/>
17                         <row value="1001"/>
18                         <row value="1001"/>
19                 </cellmap>
20                 <levels/>
21                 <fields>
22                         <field value="land" />
23                 </fields>
24                 <properties>
25                         <property value="burnable"/>
26                 </properties>
27                 <light enabled="false" />
28                 <unit-requirements>
29                         <unit name="tent" />
30                 </unit-requirements>
31                 <upgrade-requirements />
32                 <resource-requirements>
33                         <resource name="gold" amount="150" />
34                         <resource name="stone" amount="150" />
35                         <resource name="wood" amount="50" />
36                 </resource-requirements>
37                 <resources-stored />
38                 <image path="images/roundtent.bmp" />
39                 <image-cancel path="../archer/images/tech_cancel.bmp"/>
40                 <meeting-point value="true" image-path="images/meeting_point.bmp"/>
41                 <selection-sounds enabled="true">
42                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
43                 </selection-sounds>
44                 <command-sounds enabled="true">
45                         <sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
46                 </command-sounds>
47         </parameters>
49         <!-- *** skills *** -->
50         <skills>
51                 <!-- *** skill 0 *** -->
52                 <skill>
53                         <type value="stop"/>
54                         <name value="stop_skill"/>
55                         <ep-cost value="0" />
56                         <speed value="50" />
57                         <anim-speed value="100" />
58                         <animation path="models/roundtent.g3d" />
59                         <sound enabled="false" />
60                 </skill>
62                 <!-- *** skill 1 *** -->
63                 <skill>
64                         <type value="be_built" />
65                         <name value="be_built_skill"/>
66                         <ep-cost value="0" />
67                         <speed value="300" />
68                         <anim-speed value="300" />
69                         <animation path="models/roundtent_construction.g3d" />
70                         <sound enabled="false" />
71                 </skill>
73                 <!-- *** skill 2 *** -->
74                 <skill>
75                         <type value="upgrade"/>
76                         <name value="upgrade_skill"/>
77                         <ep-cost value="0" />
78                         <speed value="300" />
79                         <anim-speed value="300" />
80                         <animation path="models/roundtent.g3d" />
81                         <sound enabled="false" />
82                 </skill>
84                 <!-- *** skill 3 *** -->
85                 <skill>
86                         <type value="produce"/>
87                         <name value="produce_skill"/>
88                         <ep-cost value="0" />
89                         <speed value="300" />
90                         <anim-speed value="300" />
91                         <animation path="models/roundtent.g3d" />
92                         <sound enabled="false" />
93                 </skill>
95                 <!-- *** skill 4 *** -->
96                 <skill>
97                         <type value="die" />
98                         <name value="die_skill"/>
99                         <ep-cost value="0" />
100                         <speed value="300" />
101                         <anim-speed value="300" />
102                         <animation path="models/roundtent_destroyed.g3d" />
103                         <particles value="true">
104                                 <particle-file path="smoke_particles.xml"/>
105                                 <particle-file path="glow_particles.xml"/>
106                         </particles>
107                         <sound enabled="true" start-time="0">
108                                 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall4.wav"/>
109                         </sound>
110                         <fade value="false"/>
111                 </skill>
113         </skills>
115         <!-- *** commands *** -->
116         <commands>
118                 <!-- *** command 1 *** -->
119                 <command>
120                         <type value="produce"/>
121                         <name value="produce_axe_indian" />
122                         <image path="../axe_indian/images/axe_indian.bmp" />
123                         <unit-requirements />
124                         <upgrade-requirements />
125                         <produce-skill value="produce_skill"/>
126                         <produced-unit name="axe_indian"/>
127                 </command>
129                 <!-- *** command 2 *** -->
130                 <command>
131                         <type value="produce"/>
132                         <name value="produce_axe_thrower" />
133                         <image path="../axe_thrower/images/axe_thrower.bmp" />
134                         <unit-requirements />
135                         <upgrade-requirements />
136                         <produce-skill value="produce_skill"/>
137                         <produced-unit name="axe_thrower"/>
138                 </command>
140                 <!-- *** command 4 *** -->
141                 <command>
142                         <type value="produce"/>
143                         <name value="produce_fire_archer" />
144                         <image path="../fire_archer/images/fire_archer.bmp" />
145                         <unit-requirements />
146                         <upgrade-requirements />
147                         <produce-skill value="produce_skill"/>
148                         <produced-unit name="fire_archer"/>
149                 </command>
150 \r               <!-- *** command 5 *** -->
151                 <command>
152                         <type value="produce"/>
153                         <name value="produce_spearman" />
154                         <image path="../spearman/images/spearman.bmp" />
155                         <unit-requirements />
156                         <upgrade-requirements />
157                         <produce-skill value="produce_skill"/>
158                         <produced-unit name="spearman"/>
159                 </command>
161                 <!-- *** command 6 *** -->
162                 <command>
163                         <type value="upgrade"/>
164                         <name value="create_training_field"/>
165                         <image path="../../upgrades/training_field/images/training_field.bmp" />
166                         <unit-requirements />
167                         <upgrade-requirements />
168                         <upgrade-skill value="upgrade_skill"/>
169                         <produced-upgrade name="training_field"/>
170                 </command>
172         </commands>
173 </unit>