Bump minimum cmake
[megaglest-data.git] / docs / glest_factions / tech_techtree_clickable_map_all.html
blob828ae2e17c8db59fe7c247a3f3d470566aec15ad
1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
2 "http://www.w3.org/TR/html4/loose.dtd">
3 <head>
4 <title>Clickable Techtree Diagram for Tech - All (Megapack) </title>
5 <link type="text/css" rel="stylesheet" href="style.css">
6 <link rel="shortcut icon" type="image/x-icon" href="favicon.ico">
7 <meta http-equiv="content-type" content="text/html; charset=utf-8">
9 <!-- stuff for table-sorting, see jquery.com and datatables.net for details
10 -->
11 <script type="text/javascript" language="javascript" src="js/jquery-1.12.0.min.js" ></script>
12 <script type="text/javascript" language="javascript" src="js/jquery.dataTables.min.js"></script>
13 <!--
14 <script type="text/javascript" language="javascript" src="js/TableTools.min.js"></script>
15 -->
16 <script type="text/javascript" charset="utf-8">
17 $(document).ready(function() {
19 $('#table_all').dataTable( {
20 'bAutoWidth': false,
21 "bPaginate": false,
22 "bSortClasses": false,
23 "sDom": '<"top"iflp>rt<"bottom"><"clear">',
24 <!--
25 "oTableTools": {
26 "sSwfPath": "js/copy_cvs_xls_pdf.swf"
28 -->
29 "aaSorting": [[ 1, "asc" ]]
30 });
31 });
32 </script>
33 </head>
35 <body>
37 <!-- start header -->
38 <div id="header">
40 <!-- Contain the right and left header images -->
41 <div id="header_left"></div>
42 <div id="header_right"></div>
43 <div id="logo"><a href="/"><img src="images/logo.png" alt="MegaGlest logo" /></a></div>
44 </div>
45 <!-- end header -->
47 <!-- start content -->
48 <div id="content">
49 <div id="article">
52 <h1>Clickable Techtree Diagram for Tech - All (Megapack) </h1>
53 <p>
54 <h4><a href="index.html">Home</a></h4><p><H4>Choose faction: &nbsp;<A HREF=egypt_overview.html>Egypt</a> |&nbsp;
55 &nbsp;<A HREF=indian_overview.html>Indian</a> |&nbsp;
56 &nbsp;<A HREF=magic_overview.html>Magic</a> |&nbsp;
57 &nbsp;<A HREF=norsemen_overview.html>Norsemen</a> |&nbsp;
58 &nbsp;<A HREF=persian_overview.html>Persian</a> |&nbsp;
59 &nbsp;<A HREF=romans_overview.html>Romans</a> |&nbsp;
60 &nbsp;<A HREF=tech_overview.html><I>Tech</I></a>
61 </H4><P>
62 <P>
63 <H4>Techtree Diagrams: <a href="tech_techtree_clickable_map_buildings.html">Buildings</a> |
64 <a href="tech_techtree_clickable_map_buildings_units.html">Buildings Units</a> |
65 <a href="tech_techtree_clickable_map_all.html">All</a></H4>
66 <P>
67 <img src="images/tech/tech_techtree_graph_all.png" usemap=#test>
68 <map id="test" name="test">
69 <area shape="poly" id="node1" href="tech_cow_full.html" title="Cow" alt="" coords="274,248,273,241,267,234,259,229,249,225,238,224,227,225,217,229,209,234,203,241,202,248,203,255,209,262,217,267,227,271,238,272,249,271,259,267,267,262,273,255"/>
70 <area shape="poly" id="node2" href="tech_aerodrome_full.html" title="Aerodrome" alt="" coords="175,533,90,516,5,533,5,560,174,560"/>
71 <area shape="poly" id="node7" href="tech_ornithopter_full.html" title="Ornithopter" alt="" coords="159,657,156,649,146,642,131,637,111,634,90,633,69,634,49,637,34,642,24,649,21,657,24,664,34,671,49,676,69,679,90,681,111,679,131,676,146,671,156,664"/>
72 <area shape="poly" id="node11" href="tech_airship_full.html" title="Airship" alt="" coords="410,657,408,649,401,642,390,637,376,634,361,633,345,634,332,637,321,642,314,649,311,657,314,664,321,671,332,676,345,679,361,681,376,679,390,676,401,671,408,664"/>
73 <area shape="poly" id="node3" href="tech_farm_full.html" title="Farm" alt="" coords="639,118,590,101,541,118,541,145,639,145"/>
74 <area shape="poly" id="node14" href="tech_pig_full.html" title="Pig" alt="" coords="178,248,176,241,171,234,163,229,153,225,142,224,131,225,121,229,113,234,108,241,106,248,108,255,113,262,121,267,131,271,142,272,153,271,163,267,171,262,176,255"/>
75 <area shape="poly" id="node25" href="tech_stables_full.html" title="Stables" alt="" coords="661,224,548,224,519,272,632,272"/>
76 <area shape="poly" id="node4" href="tech_technodrome_full.html" title="Technodrome" alt="" coords="495,241,397,224,298,241,298,267,495,267"/>
77 <area shape="poly" id="node8" href="tech_technician_full.html" title="Technician" alt="" coords="319,397,316,390,307,383,292,378,273,375,253,373,232,375,213,378,199,383,189,390,186,397,189,405,199,411,213,417,232,420,253,421,273,420,292,417,307,411,316,405"/>
78 <area shape="poly" id="node21" href="tech_robotics_full.html" title="Robotics" alt="" coords="509,373,377,373,343,421,475,421"/>
79 <area shape="poly" id="node28" href="tech_advanced_architecture_full.html" title="Advanced\nArchitecture" alt="" coords="765,347,580,347,533,448,717,448"/>
80 <area shape="poly" id="node5" href="tech_horseman_full.html" title="Horseman" alt="" coords="945,397,942,390,933,383,919,378,902,375,882,373,862,375,845,378,831,383,822,390,819,397,822,405,831,411,845,417,862,420,882,421,902,420,919,417,933,411,942,405"/>
81 <area shape="poly" id="node6" href="tech_castle_full.html" title="Castle" alt="" coords="517,118,463,101,410,118,410,145,517,145"/>
82 <area shape="poly" id="node19" href="tech_worker_full.html" title="Worker" alt="" coords="880,29,877,22,870,15,859,10,844,7,829,5,813,7,799,10,787,15,780,22,777,29,780,37,787,43,799,49,813,52,829,53,844,52,859,49,870,43,877,37"/>
83 <area shape="poly" id="node10" href="tech_air_ballista_full.html" title="Air\nBallista" alt="" coords="670,540,667,529,660,519,647,511,632,506,615,504,598,506,583,511,571,519,563,529,561,540,563,551,571,561,583,569,598,574,615,576,632,574,647,569,660,561,667,551"/>
84 <area shape="poly" id="node12" href="tech_catapult_full.html" title="Catapult" alt="" coords="306,540,304,533,296,526,284,521,269,517,253,516,236,517,221,521,209,526,202,533,199,540,202,548,209,554,221,560,236,563,253,564,269,563,284,560,296,554,304,548"/>
85 <area shape="poly" id="node15" href="tech_battle_machine_full.html" title="Battle\nMachine" alt="" coords="453,540,450,529,441,519,427,511,410,506,391,504,372,506,355,511,342,519,333,529,330,540,333,551,342,561,355,569,372,574,391,576,410,574,427,569,441,561,450,551"/>
86 <area shape="poly" id="node9" href="tech_blacksmith_full.html" title="Blacksmith" alt="" coords="1025,118,941,101,856,118,856,145,1025,145"/>
87 <area shape="poly" id="node18" href="tech_guard_full.html" title="Guard" alt="" coords="1905,397,1903,390,1897,383,1887,378,1875,375,1862,373,1849,375,1836,378,1827,383,1821,390,1819,397,1821,405,1827,411,1836,417,1849,420,1862,421,1875,420,1887,417,1897,411,1903,405"/>
88 <area shape="poly" id="node22" href="tech_shield_level_1_full.html" title="Shield\nLevel 1" alt="" coords="845,197,717,197,684,299,812,299"/>
89 <area shape="poly" id="node23" href="tech_shield_level_2_full.html" title="Shield\nLevel 2" alt="" coords="1079,197,952,197,919,299,1047,299"/>
90 <area shape="poly" id="node24" href="tech_piercing_weapons_full.html" title="Piercing\nWeapons" alt="" coords="1292,197,1142,197,1104,299,1253,299"/>
91 <area shape="poly" id="node26" href="tech_blade_weapons_full.html" title="Blade\nWeapons" alt="" coords="1504,197,1354,197,1316,299,1465,299"/>
92 <area shape="poly" id="node13" href="tech_archer_full.html" title="Archer" alt="" coords="1773,248,1770,241,1764,234,1753,229,1740,225,1726,224,1711,225,1698,229,1688,234,1681,241,1679,248,1681,255,1688,262,1698,267,1711,271,1726,272,1740,271,1753,267,1764,262,1770,255"/>
93 <area shape="poly" id="node16" href="tech_defense_tower_full.html" title="Defense\nTower" alt="" coords="1206,527,1135,496,1064,527,1064,576,1206,576"/>
94 <area shape="poly" id="node17" href="tech_swordman_full.html" title="Swordman" alt="" coords="1928,248,1925,241,1915,234,1901,229,1882,225,1862,224,1842,225,1823,229,1809,234,1799,241,1796,248,1799,255,1809,262,1823,267,1842,271,1862,272,1882,271,1901,267,1915,262,1925,255"/>
95 <area shape="poly" id="node20" href="tech_barracks_full.html" title="Barracks" alt="" coords="1864,118,1794,101,1724,118,1724,145,1864,145"/>
96 <area shape="poly" id="node27" href="tech_training_field_full.html" title="Training\nField" alt="" coords="2176,197,2037,197,2002,299,2140,299"/>
97 </map>
98 <h4>Arrow Styles:</h4>
99 <ul>
100 <li>Bold: Unit creates building
101 <li>Solid: Building produces unit or upgrade
102 <li>Dashed: Units morphs/upgrades to other unit
103 <li>Dotted: Unit or Upgrade is a requirement
104 </ul>