Bump minimum cmake
[megaglest-data.git] / tilesets / hell / particles / fire_particles.xml
blob5a9b9a0acb04b4e9e4fea7c42b2f9a0661e8c474
1 <?xml version="1.0" standalone="yes"?>
2 <unit-particle-system>
3         <texture value="true" path="particles/particle.bmp" luminance="true"/>
4         <primitive value="quad"/>
5         <offset x="0" y="2.4" z="0.0"/>
6         <direction x="0" y="1" z="0"/>
7         <color red="1.0" green="0.0" blue="0.0" alpha="0.8" />
8         <color-no-energy red="1.0" green="1.0" blue="0.3" alpha="0.6" />
9         <radius value="0.7" />
10         <size value="0.6" />
11         <size-no-energy value="0.3" />
12         <speed value="1" />
13         <gravity value="0.01"/>
14         <emission-rate value="10" />
15         <energy-max value="60" />
16         <energy-var value="0" />
17         <fixed value="false" />
18         <relative value="true" />
19         <teamcolorNoEnergy value="false" />
20         <teamcolorEnergy value="false" />
22         <!--trajectory type="spiral">
23                 <speed value="14.0"/>
24                 <scale value="1"/>
25                 <frequency value="0.5"/>
26         </trajectory-->
27 </unit-particle-system>