2 * Copyright (c) 1993-1997, Silicon Graphics, Inc.
4 * Permission to use, copy, modify, and distribute this software for
5 * any purpose and without fee is hereby granted, provided that the above
6 * copyright notice appear in all copies and that both the copyright notice
7 * and this permission notice appear in supporting documentation, and that
8 * the name of Silicon Graphics, Inc. not be used in advertising
9 * or publicity pertaining to distribution of the software without specific,
10 * written prior permission.
12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
25 * US Government Users Restricted Rights
26 * Use, duplication, or disclosure by the Government is subject to
27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
29 * clause at DFARS 252.227-7013 and/or in similar or successor
30 * clauses in the FAR or the DOD or NASA FAR Supplement.
31 * Unpublished-- rights reserved under the copyright laws of the
32 * United States. Contractor/manufacturer is Silicon Graphics,
33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
40 * This program demonstrates the use of the OpenGL lighting
41 * model. A sphere is drawn using a grey material characteristic.
42 * A single light source illuminates the object.
47 /* Initialize material property, light source, lighting model,
52 GLfloat mat_specular
[] = { 1.0, 1.0, 1.0, 1.0 };
53 GLfloat mat_shininess
[] = { 50.0 };
54 GLfloat light_position
[] = { 1.0, 1.0, 1.0, 0.0 };
56 glClearColor (0.0, 0.0, 0.0, 0.0);
57 glShadeModel (GL_SMOOTH
);
59 glMaterialfv(GL_FRONT
, GL_SPECULAR
, mat_specular
);
60 glMaterialfv(GL_FRONT
, GL_SHININESS
, mat_shininess
);
61 glLightfv(GL_LIGHT0
, GL_POSITION
, light_position
);
63 glEnable(GL_LIGHTING
);
65 glEnable(GL_DEPTH_TEST
);
70 glClear (GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
71 glutSolidSphere (1.0, 20, 16);
75 void reshape (int w
, int h
)
77 glViewport (0, 0, (GLsizei
) w
, (GLsizei
) h
);
78 glMatrixMode (GL_PROJECTION
);
81 glOrtho (-1.5, 1.5, -1.5*(GLfloat
)h
/(GLfloat
)w
,
82 1.5*(GLfloat
)h
/(GLfloat
)w
, -10.0, 10.0);
84 glOrtho (-1.5*(GLfloat
)w
/(GLfloat
)h
,
85 1.5*(GLfloat
)w
/(GLfloat
)h
, -1.5, 1.5, -10.0, 10.0);
86 glMatrixMode(GL_MODELVIEW
);
91 void keyboard(unsigned char key
, int x
, int y
)
100 int main(int argc
, char** argv
)
102 glutInit(&argc
, argv
);
103 glutInitDisplayMode (GLUT_SINGLE
| GLUT_RGB
| GLUT_DEPTH
);
104 glutInitWindowSize (500, 500);
105 glutInitWindowPosition (100, 100);
106 glutCreateWindow (argv
[0]);
108 glutDisplayFunc(display
);
109 glutReshapeFunc(reshape
);
110 glutKeyboardFunc(keyboard
);