1 /**************************************************************************
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "pipe/p_screen.h"
30 #include "pipe/p_context.h"
31 #include "pipe/p_shader_tokens.h"
32 #include "util/u_inlines.h"
33 #include "cso_cache/cso_context.h"
34 #include "util/u_inlines.h"
35 #include "util/u_math.h"
36 #include "util/u_memory.h"
37 #include "util/u_sampler.h"
38 #include "util/u_simple_shaders.h"
39 #include "trace/tr_public.h"
41 #include "st_device.h"
42 #include "st_winsys.h"
46 st_device_really_destroy(struct st_device
*st_dev
)
49 /* FIXME: Don't really destroy until we keep track of every single
50 * reference or we end up causing a segmentation fault every time
53 st_dev
->screen
->destroy(st_dev
->screen
);
62 st_device_reference(struct st_device
**ptr
, struct st_device
*st_dev
)
64 struct st_device
*old_dev
= *ptr
;
66 if (pipe_reference(&(*ptr
)->reference
, &st_dev
->reference
))
67 st_device_really_destroy(old_dev
);
73 st_device_destroy(struct st_device
*st_dev
)
75 st_device_reference(&st_dev
, NULL
);
80 st_device_create(boolean hardware
)
82 struct pipe_screen
*screen
;
83 struct st_device
*st_dev
;
86 screen
= st_hardware_screen_create();
88 screen
= st_software_screen_create("softpipe");
90 screen
= trace_screen_create(screen
);
94 st_dev
= CALLOC_STRUCT(st_device
);
98 pipe_reference_init(&st_dev
->reference
, 1);
99 st_dev
->screen
= screen
;
104 screen
->destroy(screen
);
111 st_context_destroy(struct st_context
*st_ctx
)
116 struct st_device
*st_dev
= st_ctx
->st_dev
;
119 cso_delete_vertex_shader(st_ctx
->cso
, st_ctx
->vs
);
120 cso_delete_fragment_shader(st_ctx
->cso
, st_ctx
->fs
);
122 cso_destroy_context(st_ctx
->cso
);
126 st_ctx
->pipe
->destroy(st_ctx
->pipe
);
128 for(i
= 0; i
< PIPE_MAX_SAMPLERS
; ++i
)
129 pipe_sampler_view_reference(&st_ctx
->fragment_sampler_views
[i
], NULL
);
130 for(i
= 0; i
< PIPE_MAX_VERTEX_SAMPLERS
; ++i
)
131 pipe_sampler_view_reference(&st_ctx
->vertex_sampler_views
[i
], NULL
);
132 pipe_resource_reference(&st_ctx
->default_texture
, NULL
);
136 st_device_reference(&st_dev
, NULL
);
142 st_context_create(struct st_device
*st_dev
)
144 struct st_context
*st_ctx
;
146 st_ctx
= CALLOC_STRUCT(st_context
);
150 st_device_reference(&st_ctx
->st_dev
, st_dev
);
152 st_ctx
->pipe
= st_dev
->screen
->context_create(st_dev
->screen
, NULL
);
154 st_context_destroy(st_ctx
);
158 st_ctx
->cso
= cso_create_context(st_ctx
->pipe
);
160 st_context_destroy(st_ctx
);
164 /* disabled blending/masking */
166 struct pipe_blend_state blend
;
167 memset(&blend
, 0, sizeof(blend
));
168 blend
.rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_ONE
;
169 blend
.rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
170 blend
.rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
171 blend
.rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
172 blend
.rt
[0].colormask
= PIPE_MASK_RGBA
;
173 cso_set_blend(st_ctx
->cso
, &blend
);
176 /* no-op depth/stencil/alpha */
178 struct pipe_depth_stencil_alpha_state depthstencil
;
179 memset(&depthstencil
, 0, sizeof(depthstencil
));
180 cso_set_depth_stencil_alpha(st_ctx
->cso
, &depthstencil
);
185 struct pipe_rasterizer_state rasterizer
;
186 memset(&rasterizer
, 0, sizeof(rasterizer
));
187 rasterizer
.cull_face
= PIPE_FACE_NONE
;
188 cso_set_rasterizer(st_ctx
->cso
, &rasterizer
);
193 struct pipe_clip_state clip
;
194 memset(&clip
, 0, sizeof(clip
));
195 st_ctx
->pipe
->set_clip_state(st_ctx
->pipe
, &clip
);
198 /* identity viewport */
200 struct pipe_viewport_state viewport
;
201 viewport
.scale
[0] = 1.0;
202 viewport
.scale
[1] = 1.0;
203 viewport
.scale
[2] = 1.0;
204 viewport
.scale
[3] = 1.0;
205 viewport
.translate
[0] = 0.0;
206 viewport
.translate
[1] = 0.0;
207 viewport
.translate
[2] = 0.0;
208 viewport
.translate
[3] = 0.0;
209 cso_set_viewport(st_ctx
->cso
, &viewport
);
214 struct pipe_sampler_state sampler
;
216 memset(&sampler
, 0, sizeof(sampler
));
217 sampler
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
218 sampler
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
219 sampler
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
220 sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NEAREST
;
221 sampler
.min_img_filter
= PIPE_TEX_MIPFILTER_NEAREST
;
222 sampler
.mag_img_filter
= PIPE_TEX_MIPFILTER_NEAREST
;
223 sampler
.normalized_coords
= 1;
224 for (i
= 0; i
< PIPE_MAX_SAMPLERS
; i
++)
225 cso_single_sampler(st_ctx
->cso
, i
, &sampler
);
226 cso_single_sampler_done(st_ctx
->cso
);
229 /* default textures */
231 struct pipe_context
*pipe
= st_ctx
->pipe
;
232 struct pipe_screen
*screen
= st_dev
->screen
;
233 struct pipe_resource templat
;
234 struct pipe_sampler_view view_templ
;
235 struct pipe_sampler_view
*view
;
238 memset( &templat
, 0, sizeof( templat
) );
239 templat
.target
= PIPE_TEXTURE_2D
;
240 templat
.format
= PIPE_FORMAT_B8G8R8A8_UNORM
;
244 templat
.last_level
= 0;
245 templat
.bind
= PIPE_BIND_SAMPLER_VIEW
;
247 st_ctx
->default_texture
= screen
->resource_create( screen
, &templat
);
248 if(st_ctx
->default_texture
) {
252 u_box_origin_2d( 1, 1, &box
);
254 pipe
->transfer_inline_write(pipe
,
255 st_ctx
->default_texture
,
264 u_sampler_view_default_template(&view_templ
,
265 st_ctx
->default_texture
,
266 st_ctx
->default_texture
->format
);
267 view
= st_ctx
->pipe
->create_sampler_view(st_ctx
->pipe
,
268 st_ctx
->default_texture
,
271 for (i
= 0; i
< PIPE_MAX_SAMPLERS
; i
++)
272 pipe_sampler_view_reference(&st_ctx
->fragment_sampler_views
[i
], view
);
273 for (i
= 0; i
< PIPE_MAX_VERTEX_SAMPLERS
; i
++)
274 pipe_sampler_view_reference(&st_ctx
->vertex_sampler_views
[i
], view
);
276 st_ctx
->pipe
->set_fragment_sampler_views(st_ctx
->pipe
,
278 st_ctx
->fragment_sampler_views
);
279 st_ctx
->pipe
->set_vertex_sampler_views(st_ctx
->pipe
,
280 PIPE_MAX_VERTEX_SAMPLERS
,
281 st_ctx
->vertex_sampler_views
);
283 pipe_sampler_view_reference(&view
, NULL
);
288 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
289 TGSI_SEMANTIC_GENERIC
};
290 const uint semantic_indexes
[] = { 0, 0 };
291 st_ctx
->vs
= util_make_vertex_passthrough_shader(st_ctx
->pipe
,
295 cso_set_vertex_shader_handle(st_ctx
->cso
, st_ctx
->vs
);
298 /* fragment shader */
300 st_ctx
->fs
= util_make_fragment_passthrough_shader(st_ctx
->pipe
);
301 cso_set_fragment_shader_handle(st_ctx
->cso
, st_ctx
->fs
);