glsl2: Add and use new variable mode ir_var_temporary
[mesa/nouveau-pmpeg.git] / src / gallium / state_trackers / vega / image.c
blob7c421dfcd4e028e314c90a8a1281ed398a84fbb7
1 /**************************************************************************
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
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9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
27 #include "image.h"
29 #include "vg_translate.h"
30 #include "vg_context.h"
31 #include "matrix.h"
32 #include "renderer.h"
33 #include "util_array.h"
34 #include "api_consts.h"
35 #include "shaders_cache.h"
36 #include "shader.h"
38 #include "pipe/p_context.h"
39 #include "pipe/p_screen.h"
40 #include "util/u_inlines.h"
41 #include "util/u_blit.h"
42 #include "util/u_format.h"
43 #include "util/u_tile.h"
44 #include "util/u_memory.h"
45 #include "util/u_math.h"
46 #include "util/u_sampler.h"
48 static enum pipe_format vg_format_to_pipe(VGImageFormat format)
50 switch(format) {
51 case VG_sRGB_565:
52 return PIPE_FORMAT_B5G6R5_UNORM;
53 case VG_sRGBA_5551:
54 return PIPE_FORMAT_B5G5R5A1_UNORM;
55 case VG_sRGBA_4444:
56 return PIPE_FORMAT_B4G4R4A4_UNORM;
57 case VG_sL_8:
58 case VG_lL_8:
59 return PIPE_FORMAT_L8_UNORM;
60 case VG_BW_1:
61 return PIPE_FORMAT_B8G8R8A8_UNORM;
62 case VG_A_8:
63 return PIPE_FORMAT_A8_UNORM;
64 #ifdef OPENVG_VERSION_1_1
65 case VG_A_1:
66 case VG_A_4:
67 return PIPE_FORMAT_A8_UNORM;
68 #endif
69 default:
70 return PIPE_FORMAT_B8G8R8A8_UNORM;
74 static INLINE void vg_sync_size(VGfloat *src_loc, VGfloat *dst_loc)
76 src_loc[2] = MIN2(src_loc[2], dst_loc[2]);
77 src_loc[3] = MIN2(src_loc[3], dst_loc[3]);
78 dst_loc[2] = src_loc[2];
79 dst_loc[3] = src_loc[3];
83 static void vg_copy_texture(struct vg_context *ctx,
84 struct pipe_resource *dst, VGint dx, VGint dy,
85 struct pipe_sampler_view *src, VGint sx, VGint sy,
86 VGint width, VGint height)
88 VGfloat dst_loc[4], src_loc[4];
89 VGfloat dst_bounds[4], src_bounds[4];
90 VGfloat src_shift[4], dst_shift[4], shift[4];
92 dst_loc[0] = dx;
93 dst_loc[1] = dy;
94 dst_loc[2] = width;
95 dst_loc[3] = height;
96 dst_bounds[0] = 0.f;
97 dst_bounds[1] = 0.f;
98 dst_bounds[2] = dst->width0;
99 dst_bounds[3] = dst->height0;
101 src_loc[0] = sx;
102 src_loc[1] = sy;
103 src_loc[2] = width;
104 src_loc[3] = height;
105 src_bounds[0] = 0.f;
106 src_bounds[1] = 0.f;
107 src_bounds[2] = src->texture->width0;
108 src_bounds[3] = src->texture->height0;
110 vg_bound_rect(src_loc, src_bounds, src_shift);
111 vg_bound_rect(dst_loc, dst_bounds, dst_shift);
112 shift[0] = src_shift[0] - dst_shift[0];
113 shift[1] = src_shift[1] - dst_shift[1];
115 if (shift[0] < 0)
116 vg_shift_rectx(src_loc, src_bounds, -shift[0]);
117 else
118 vg_shift_rectx(dst_loc, dst_bounds, shift[0]);
120 if (shift[1] < 0)
121 vg_shift_recty(src_loc, src_bounds, -shift[1]);
122 else
123 vg_shift_recty(dst_loc, dst_bounds, shift[1]);
125 vg_sync_size(src_loc, dst_loc);
127 if (src_loc[2] >= 0 && src_loc[3] >= 0 &&
128 dst_loc[2] >= 0 && dst_loc[3] >= 0) {
129 renderer_copy_texture(ctx->renderer,
130 src,
131 src_loc[0],
132 src_loc[1] + src_loc[3],
133 src_loc[0] + src_loc[2],
134 src_loc[1],
135 dst,
136 dst_loc[0],
137 dst_loc[1] + dst_loc[3],
138 dst_loc[0] + dst_loc[2],
139 dst_loc[1]);
144 void vg_copy_surface(struct vg_context *ctx,
145 struct pipe_surface *dst, VGint dx, VGint dy,
146 struct pipe_surface *src, VGint sx, VGint sy,
147 VGint width, VGint height)
149 VGfloat dst_loc[4], src_loc[4];
150 VGfloat dst_bounds[4], src_bounds[4];
151 VGfloat src_shift[4], dst_shift[4], shift[4];
153 dst_loc[0] = dx;
154 dst_loc[1] = dy;
155 dst_loc[2] = width;
156 dst_loc[3] = height;
157 dst_bounds[0] = 0.f;
158 dst_bounds[1] = 0.f;
159 dst_bounds[2] = dst->width;
160 dst_bounds[3] = dst->height;
162 src_loc[0] = sx;
163 src_loc[1] = sy;
164 src_loc[2] = width;
165 src_loc[3] = height;
166 src_bounds[0] = 0.f;
167 src_bounds[1] = 0.f;
168 src_bounds[2] = src->width;
169 src_bounds[3] = src->height;
171 vg_bound_rect(src_loc, src_bounds, src_shift);
172 vg_bound_rect(dst_loc, dst_bounds, dst_shift);
173 shift[0] = src_shift[0] - dst_shift[0];
174 shift[1] = src_shift[1] - dst_shift[1];
176 if (shift[0] < 0)
177 vg_shift_rectx(src_loc, src_bounds, -shift[0]);
178 else
179 vg_shift_rectx(dst_loc, dst_bounds, shift[0]);
181 if (shift[1] < 0)
182 vg_shift_recty(src_loc, src_bounds, -shift[1]);
183 else
184 vg_shift_recty(dst_loc, dst_bounds, shift[1]);
186 vg_sync_size(src_loc, dst_loc);
188 if (src_loc[2] > 0 && src_loc[3] > 0 &&
189 dst_loc[2] > 0 && dst_loc[3] > 0) {
190 if (src == dst)
191 renderer_copy_surface(ctx->renderer,
192 src,
193 src_loc[0],
194 src->height - (src_loc[1] + src_loc[3]),
195 src_loc[0] + src_loc[2],
196 src->height - src_loc[1],
197 dst,
198 dst_loc[0],
199 dst->height - (dst_loc[1] + dst_loc[3]),
200 dst_loc[0] + dst_loc[2],
201 dst->height - dst_loc[1],
202 0, 0);
203 else
204 renderer_copy_surface(ctx->renderer,
205 src,
206 src_loc[0],
207 src->height - src_loc[1],
208 src_loc[0] + src_loc[2],
209 src->height - (src_loc[1] + src_loc[3]),
210 dst,
211 dst_loc[0],
212 dst->height - (dst_loc[1] + dst_loc[3]),
213 dst_loc[0] + dst_loc[2],
214 dst->height - dst_loc[1],
215 0, 0);
220 static struct pipe_resource *image_texture(struct vg_image *img)
222 struct pipe_resource *tex = img->sampler_view->texture;
223 return tex;
227 static void image_cleari(struct vg_image *img, VGint clear_colori,
228 VGint x, VGint y, VGint width, VGint height)
230 VGint *clearbuf;
231 VGint i;
232 VGfloat dwidth, dheight;
234 clearbuf = malloc(sizeof(VGint)*width*height);
235 for (i = 0; i < width*height; ++i)
236 clearbuf[i] = clear_colori;
238 dwidth = MIN2(width, img->width);
239 dheight = MIN2(height, img->height);
241 image_sub_data(img, clearbuf, width * sizeof(VGint),
242 VG_sRGBA_8888,
243 x, y, dwidth, dheight);
244 free(clearbuf);
247 struct vg_image * image_create(VGImageFormat format,
248 VGint width, VGint height)
250 struct vg_context *ctx = vg_current_context();
251 struct pipe_context *pipe = ctx->pipe;
252 struct vg_image *image = CALLOC_STRUCT(vg_image);
253 enum pipe_format pformat = vg_format_to_pipe(format);
254 struct pipe_resource pt, *newtex;
255 struct pipe_sampler_view view_templ;
256 struct pipe_sampler_view *view;
257 struct pipe_screen *screen = ctx->pipe->screen;
259 vg_init_object(&image->base, ctx, VG_OBJECT_IMAGE);
261 image->format = format;
262 image->width = width;
263 image->height = height;
265 image->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
266 image->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
267 image->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
268 image->sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
269 image->sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
270 image->sampler.normalized_coords = 1;
272 assert(screen->is_format_supported(screen, pformat, PIPE_TEXTURE_2D,
273 0, PIPE_BIND_SAMPLER_VIEW, 0));
275 memset(&pt, 0, sizeof(pt));
276 pt.target = PIPE_TEXTURE_2D;
277 pt.format = pformat;
278 pt.last_level = 0;
279 pt.width0 = width;
280 pt.height0 = height;
281 pt.depth0 = 1;
282 pt.bind = PIPE_BIND_SAMPLER_VIEW;
284 newtex = screen->resource_create(screen, &pt);
286 debug_assert(newtex);
288 u_sampler_view_default_template(&view_templ, newtex, newtex->format);
289 view = pipe->create_sampler_view(pipe, newtex, &view_templ);
290 /* want the texture to go away if the view is freed */
291 pipe_resource_reference(&newtex, NULL);
293 image->sampler_view = view;
295 vg_context_add_object(ctx, VG_OBJECT_IMAGE, image);
297 image_cleari(image, 0, 0, 0, image->width, image->height);
298 return image;
301 void image_destroy(struct vg_image *img)
303 struct vg_context *ctx = vg_current_context();
304 vg_context_remove_object(ctx, VG_OBJECT_IMAGE, img);
307 if (img->parent) {
308 /* remove img from the parent child array */
309 int idx;
310 struct vg_image **array =
311 (struct vg_image **)img->parent->children_array->data;
313 for (idx = 0; idx < img->parent->children_array->num_elements; ++idx) {
314 struct vg_image *child = array[idx];
315 if (child == img) {
316 break;
319 debug_assert(idx < img->parent->children_array->num_elements);
320 array_remove_element(img->parent->children_array, idx);
323 if (img->children_array && img->children_array->num_elements) {
324 /* reparent the children */
325 VGint i;
326 struct vg_image *parent = img->parent;
327 struct vg_image **children =
328 (struct vg_image **)img->children_array->data;
329 if (!parent) {
330 VGint min_x = children[0]->x;
331 parent = children[0];
333 for (i = 1; i < img->children_array->num_elements; ++i) {
334 struct vg_image *child = children[i];
335 if (child->x < min_x) {
336 parent = child;
341 for (i = 0; i < img->children_array->num_elements; ++i) {
342 struct vg_image *child = children[i];
343 if (child != parent) {
344 child->parent = parent;
345 if (!parent->children_array) {
346 parent->children_array = array_create(
347 sizeof(struct vg_image*));
349 array_append_data(parent->children_array,
350 &child, 1);
351 } else
352 child->parent = NULL;
354 array_destroy(img->children_array);
357 pipe_sampler_view_reference(&img->sampler_view, NULL);
358 free(img);
361 void image_clear(struct vg_image *img,
362 VGint x, VGint y, VGint width, VGint height)
364 struct vg_context *ctx = vg_current_context();
365 VGfloat *clear_colorf = ctx->state.vg.clear_color;
366 VGubyte r, g, b ,a;
367 VGint clear_colori;
368 /* FIXME: this is very nasty */
369 r = float_to_ubyte(clear_colorf[0]);
370 g = float_to_ubyte(clear_colorf[1]);
371 b = float_to_ubyte(clear_colorf[2]);
372 a = float_to_ubyte(clear_colorf[3]);
373 clear_colori = r << 24 | g << 16 | b << 8 | a;
374 image_cleari(img, clear_colori, x, y, width, height);
377 void image_sub_data(struct vg_image *image,
378 const void * data,
379 VGint dataStride,
380 VGImageFormat dataFormat,
381 VGint x, VGint y,
382 VGint width, VGint height)
384 const VGint yStep = 1;
385 VGubyte *src = (VGubyte *)data;
386 VGfloat temp[VEGA_MAX_IMAGE_WIDTH][4];
387 VGfloat *df = (VGfloat*)temp;
388 VGint i;
389 struct vg_context *ctx = vg_current_context();
390 struct pipe_context *pipe = ctx->pipe;
391 struct pipe_resource *texture = image_texture(image);
392 VGint xoffset = 0, yoffset = 0;
394 if (x < 0) {
395 xoffset -= x;
396 width += x;
397 x = 0;
399 if (y < 0) {
400 yoffset -= y;
401 height += y;
402 y = 0;
405 if (width <= 0 || height <= 0) {
406 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
407 return;
410 if (x > image->width || y > image->width) {
411 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
412 return;
415 if (x + width > image->width) {
416 width = image->width - x;
419 if (y + height > image->height) {
420 height = image->height - y;
423 { /* upload color_data */
424 struct pipe_transfer *transfer = pipe_get_transfer(
425 pipe, texture, 0, 0, 0,
426 PIPE_TRANSFER_WRITE, 0, 0, texture->width0, texture->height0);
427 src += (dataStride * yoffset);
428 for (i = 0; i < height; i++) {
429 _vega_unpack_float_span_rgba(ctx, width, xoffset, src, dataFormat, temp);
430 pipe_put_tile_rgba(pipe, transfer, x+image->x, y+image->y, width, 1, df);
431 y += yStep;
432 src += dataStride;
434 pipe->transfer_destroy(pipe, transfer);
438 void image_get_sub_data(struct vg_image * image,
439 void * data,
440 VGint dataStride,
441 VGImageFormat dataFormat,
442 VGint sx, VGint sy,
443 VGint width, VGint height)
445 struct vg_context *ctx = vg_current_context();
446 struct pipe_context *pipe = ctx->pipe;
447 VGfloat temp[VEGA_MAX_IMAGE_WIDTH][4];
448 VGfloat *df = (VGfloat*)temp;
449 VGint y = 0, yStep = 1;
450 VGint i;
451 VGubyte *dst = (VGubyte *)data;
454 struct pipe_transfer *transfer =
455 pipe_get_transfer(pipe,
456 image->sampler_view->texture, 0, 0, 0,
457 PIPE_TRANSFER_READ,
458 0, 0,
459 image->x + image->width,
460 image->y + image->height);
461 /* Do a row at a time to flip image data vertically */
462 for (i = 0; i < height; i++) {
463 #if 0
464 debug_printf("%d-%d == %d\n", sy, height, y);
465 #endif
466 pipe_get_tile_rgba(pipe, transfer, sx+image->x, y, width, 1, df);
467 y += yStep;
468 _vega_pack_rgba_span_float(ctx, width, temp, dataFormat, dst);
469 dst += dataStride;
472 pipe->transfer_destroy(pipe, transfer);
476 struct vg_image * image_child_image(struct vg_image *parent,
477 VGint x, VGint y,
478 VGint width, VGint height)
480 struct vg_context *ctx = vg_current_context();
481 struct vg_image *image = CALLOC_STRUCT(vg_image);
483 vg_init_object(&image->base, ctx, VG_OBJECT_IMAGE);
485 image->x = parent->x + x;
486 image->y = parent->y + y;
487 image->width = width;
488 image->height = height;
489 image->parent = parent;
490 image->sampler_view = NULL;
491 pipe_sampler_view_reference(&image->sampler_view,
492 parent->sampler_view);
494 image->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
495 image->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
496 image->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
497 image->sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
498 image->sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
499 image->sampler.normalized_coords = 1;
501 if (!parent->children_array)
502 parent->children_array = array_create(
503 sizeof(struct vg_image*));
505 array_append_data(parent->children_array,
506 &image, 1);
508 vg_context_add_object(ctx, VG_OBJECT_IMAGE, image);
510 return image;
513 void image_copy(struct vg_image *dst, VGint dx, VGint dy,
514 struct vg_image *src, VGint sx, VGint sy,
515 VGint width, VGint height,
516 VGboolean dither)
518 struct vg_context *ctx = vg_current_context();
520 if (width <= 0 || height <= 0) {
521 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
522 return;
524 /* make sure rendering has completed */
525 ctx->pipe->flush(ctx->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
526 vg_copy_texture(ctx, dst->sampler_view->texture, dst->x + dx, dst->y + dy,
527 src->sampler_view, src->x + sx, src->y + sy, width, height);
530 void image_draw(struct vg_image *img)
532 struct vg_context *ctx = vg_current_context();
533 VGfloat x1, y1;
534 VGfloat x2, y2;
535 VGfloat x3, y3;
536 VGfloat x4, y4;
537 struct matrix *matrix;
539 x1 = 0;
540 y1 = 0;
541 x2 = img->width;
542 y2 = 0;
543 x3 = img->width;
544 y3 = img->height;
545 x4 = 0;
546 y4 = img->height;
548 matrix = &ctx->state.vg.image_user_to_surface_matrix;
550 matrix_map_point(matrix, x1, y1, &x1, &y1);
551 matrix_map_point(matrix, x2, y2, &x2, &y2);
552 matrix_map_point(matrix, x3, y3, &x3, &y3);
553 matrix_map_point(matrix, x4, y4, &x4, &y4);
555 shader_set_drawing_image(ctx->shader, VG_TRUE);
556 shader_set_paint(ctx->shader, ctx->state.vg.fill_paint);
557 shader_set_image(ctx->shader, img);
558 shader_bind(ctx->shader);
560 renderer_texture_quad(ctx->renderer, image_texture(img),
561 img->x, img->y, img->x + img->width, img->y + img->height,
562 x1, y1, x2, y2, x3, y3, x4, y4);
565 void image_set_pixels(VGint dx, VGint dy,
566 struct vg_image *src, VGint sx, VGint sy,
567 VGint width, VGint height)
569 struct vg_context *ctx = vg_current_context();
570 struct pipe_context *pipe = ctx->pipe;
571 struct pipe_screen *screen = pipe->screen;
572 struct pipe_surface *surf;
573 struct st_renderbuffer *strb = ctx->draw_buffer->strb;
575 /* make sure rendering has completed */
576 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
578 surf = screen->get_tex_surface(screen, image_texture(src), 0, 0, 0,
579 0 /* no bind flags as surf isn't actually used??? */);
581 vg_copy_surface(ctx, strb->surface, dx, dy,
582 surf, sx+src->x, sy+src->y, width, height);
584 screen->tex_surface_destroy(surf);
587 void image_get_pixels(struct vg_image *dst, VGint dx, VGint dy,
588 VGint sx, VGint sy,
589 VGint width, VGint height)
591 struct vg_context *ctx = vg_current_context();
592 struct pipe_context *pipe = ctx->pipe;
593 struct pipe_screen *screen = pipe->screen;
594 struct pipe_surface *surf;
595 struct st_renderbuffer *strb = ctx->draw_buffer->strb;
597 /* flip the y coordinates */
598 /*dy = dst->height - dy - height;*/
600 /* make sure rendering has completed */
601 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
603 surf = screen->get_tex_surface(screen, image_texture(dst), 0, 0, 0,
604 0 /* no bind flags as surf isn't actually used??? */);
606 vg_copy_surface(ctx, surf, dst->x + dx, dst->y + dy,
607 strb->surface, sx, sy, width, height);
609 pipe_surface_reference(&surf, NULL);
613 VGboolean vg_image_overlaps(struct vg_image *dst,
614 struct vg_image *src)
616 if (dst == src || dst->parent == src ||
617 dst == src->parent)
618 return VG_TRUE;
619 if (dst->parent && dst->parent == src->parent) {
620 VGfloat left1 = dst->x;
621 VGfloat left2 = src->x;
622 VGfloat right1 = dst->x + dst->width;
623 VGfloat right2 = src->x + src->width;
624 VGfloat bottom1 = dst->y;
625 VGfloat bottom2 = src->y;
626 VGfloat top1 = dst->y + dst->height;
627 VGfloat top2 = src->y + src->height;
629 return !(left2 > right1 || right2 < left1 ||
630 top2 > bottom1 || bottom2 < top1);
632 return VG_FALSE;
635 VGint image_bind_samplers(struct vg_image *img, struct pipe_sampler_state **samplers,
636 struct pipe_sampler_view **sampler_views)
638 img->sampler.min_img_filter = image_sampler_filter(img->base.ctx);
639 img->sampler.mag_img_filter = image_sampler_filter(img->base.ctx);
640 samplers[3] = &img->sampler;
641 sampler_views[3] = img->sampler_view;
642 return 1;
645 VGint image_sampler_filter(struct vg_context *ctx)
647 switch(ctx->state.vg.image_quality) {
648 case VG_IMAGE_QUALITY_NONANTIALIASED:
649 return PIPE_TEX_FILTER_NEAREST;
650 break;
651 case VG_IMAGE_QUALITY_FASTER:
652 return PIPE_TEX_FILTER_NEAREST;
653 break;
654 case VG_IMAGE_QUALITY_BETTER:
655 /* possibly use anisotropic filtering */
656 return PIPE_TEX_FILTER_LINEAR;
657 break;
658 default:
659 debug_printf("Unknown image quality");
661 return PIPE_TEX_FILTER_NEAREST;