glsl2: Add and use new variable mode ir_var_temporary
[mesa/nouveau-pmpeg.git] / src / gallium / state_trackers / vega / mask.c
blob6d627b0e8da4029829bab416a93f8e63cee637d1
1 /**************************************************************************
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
27 #include "mask.h"
29 #include "path.h"
30 #include "image.h"
31 #include "shaders_cache.h"
32 #include "renderer.h"
33 #include "asm_util.h"
34 #include "st_inlines.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_screen.h"
38 #include "util/u_inlines.h"
39 #include "util/u_format.h"
40 #include "util/u_memory.h"
42 struct vg_mask_layer {
43 struct vg_object base;
45 VGint width;
46 VGint height;
48 struct pipe_sampler_view *sampler_view;
51 static INLINE struct pipe_surface *
52 alpha_mask_surface(struct vg_context *ctx, int usage)
54 struct pipe_screen *screen = ctx->pipe->screen;
55 struct st_framebuffer *stfb = ctx->draw_buffer;
56 return screen->get_tex_surface(screen,
57 stfb->alpha_mask_view->texture,
58 0, 0, 0,
59 usage);
62 static INLINE VGboolean
63 intersect_rectangles(VGint dwidth, VGint dheight,
64 VGint swidth, VGint sheight,
65 VGint tx, VGint ty,
66 VGint twidth, VGint theight,
67 VGint *offsets,
68 VGint *location)
70 if (tx + twidth <= 0 || tx >= dwidth)
71 return VG_FALSE;
72 if (ty + theight <= 0 || ty >= dheight)
73 return VG_FALSE;
75 offsets[0] = 0;
76 offsets[1] = 0;
77 location[0] = tx;
78 location[1] = ty;
80 if (tx < 0) {
81 offsets[0] -= tx;
82 location[0] = 0;
84 location[2] = MIN2(tx + swidth, MIN2(dwidth, tx + twidth));
85 offsets[2] = location[2];
86 } else {
87 offsets[2] = MIN2(twidth, MIN2(dwidth - tx, swidth ));
88 location[2] = offsets[2];
91 if (ty < 0) {
92 offsets[1] -= ty;
93 location[1] = 0;
95 location[3] = MIN2(ty + sheight, MIN2(dheight, ty + theight));
96 offsets[3] = location[3];
97 } else {
98 offsets[3] = MIN2(theight, MIN2(dheight - ty, sheight));
99 location[3] = offsets[3];
102 return VG_TRUE;
105 #if DEBUG_MASKS
106 static void read_alpha_mask(void * data, VGint dataStride,
107 VGImageFormat dataFormat,
108 VGint sx, VGint sy,
109 VGint width, VGint height)
111 struct vg_context *ctx = vg_current_context();
112 struct pipe_context *pipe = ctx->pipe;
113 struct pipe_screen *screen = pipe->screen;
115 struct st_framebuffer *stfb = ctx->draw_buffer;
116 struct st_renderbuffer *strb = stfb->alpha_mask;
117 struct pipe_framebuffer_state *fb = &ctx->state.g3d.fb;
119 VGfloat temp[VEGA_MAX_IMAGE_WIDTH][4];
120 VGfloat *df = (VGfloat*)temp;
121 VGint y = (fb->height - sy) - 1, yStep = -1;
122 VGint i;
123 VGubyte *dst = (VGubyte *)data;
124 VGint xoffset = 0, yoffset = 0;
126 /* make sure rendering has completed */
127 pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
128 if (sx < 0) {
129 xoffset = -sx;
130 xoffset *= _vega_size_for_format(dataFormat);
131 width += sx;
132 sx = 0;
134 if (sy < 0) {
135 yoffset = -sy;
136 height += sy;
137 sy = 0;
138 y = (fb->height - sy) - 1;
139 yoffset *= dataStride;
143 struct pipe_surface *surf;
145 surf = screen->get_tex_surface(screen, strb->texture, 0, 0, 0,
146 PIPE_BIND_TRANSFER_READ);
148 /* Do a row at a time to flip image data vertically */
149 for (i = 0; i < height; i++) {
150 #if 0
151 debug_printf("%d-%d == %d\n", sy, height, y);
152 #endif
153 pipe_get_tile_rgba(surf, sx, y, width, 1, df);
154 y += yStep;
155 _vega_pack_rgba_span_float(ctx, width, temp, dataFormat,
156 dst + yoffset + xoffset);
157 dst += dataStride;
160 pipe_surface_reference(&surf, NULL);
164 void save_alpha_to_file(const char *filename)
166 struct vg_context *ctx = vg_current_context();
167 struct pipe_framebuffer_state *fb = &ctx->state.g3d.fb;
168 VGint *data;
169 int i, j;
171 data = malloc(sizeof(int) * fb->width * fb->height);
172 read_alpha_mask(data, fb->width * sizeof(int),
173 VG_sRGBA_8888,
174 0, 0, fb->width, fb->height);
175 fprintf(stderr, "/*---------- start */\n");
176 fprintf(stderr, "const int image_width = %d;\n",
177 fb->width);
178 fprintf(stderr, "const int image_height = %d;\n",
179 fb->height);
180 fprintf(stderr, "const int image_data = {\n");
181 for (i = 0; i < fb->height; ++i) {
182 for (j = 0; j < fb->width; ++j) {
183 int rgba = data[i * fb->height + j];
184 int argb = 0;
185 argb = (rgba >> 8);
186 argb |= ((rgba & 0xff) << 24);
187 fprintf(stderr, "0x%x, ", argb);
189 fprintf(stderr, "\n");
191 fprintf(stderr, "};\n");
192 fprintf(stderr, "/*---------- end */\n");
194 #endif
196 static void setup_mask_framebuffer(struct pipe_surface *surf,
197 VGint surf_width, VGint surf_height)
199 struct vg_context *ctx = vg_current_context();
200 struct pipe_framebuffer_state fb;
202 memset(&fb, 0, sizeof(fb));
203 fb.width = surf_width;
204 fb.height = surf_height;
205 fb.nr_cbufs = 1;
206 fb.cbufs[0] = surf;
208 VGint i;
209 for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
210 fb.cbufs[i] = 0;
212 cso_set_framebuffer(ctx->cso_context, &fb);
216 /* setup shader constants */
217 static void setup_mask_operation(VGMaskOperation operation)
219 struct vg_context *ctx = vg_current_context();
220 struct pipe_resource **cbuf = &ctx->mask.cbuf;
221 const VGint param_bytes = 4 * sizeof(VGfloat);
222 const VGfloat ones[4] = {1.f, 1.f, 1.f, 1.f};
223 void *shader = 0;
225 /* We always need to get a new buffer, to keep the drivers simple and
226 * avoid gratuitous rendering synchronization.
228 pipe_resource_reference(cbuf, NULL);
230 *cbuf = pipe_buffer_create(ctx->pipe->screen,
231 PIPE_BIND_CONSTANT_BUFFER,
232 param_bytes);
233 if (*cbuf) {
234 st_no_flush_pipe_buffer_write(ctx, *cbuf,
235 0, param_bytes, ones);
238 ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf);
239 switch (operation) {
240 case VG_UNION_MASK: {
241 if (!ctx->mask.union_fs) {
242 ctx->mask.union_fs = shader_create_from_text(ctx->pipe,
243 union_mask_asm,
244 200,
245 PIPE_SHADER_FRAGMENT);
247 shader = ctx->mask.union_fs->driver;
249 break;
250 case VG_INTERSECT_MASK: {
251 if (!ctx->mask.intersect_fs) {
252 ctx->mask.intersect_fs = shader_create_from_text(ctx->pipe,
253 intersect_mask_asm,
254 200,
255 PIPE_SHADER_FRAGMENT);
257 shader = ctx->mask.intersect_fs->driver;
259 break;
260 case VG_SUBTRACT_MASK: {
261 if (!ctx->mask.subtract_fs) {
262 ctx->mask.subtract_fs = shader_create_from_text(ctx->pipe,
263 subtract_mask_asm,
264 200,
265 PIPE_SHADER_FRAGMENT);
267 shader = ctx->mask.subtract_fs->driver;
269 break;
270 case VG_SET_MASK: {
271 if (!ctx->mask.set_fs) {
272 ctx->mask.set_fs = shader_create_from_text(ctx->pipe,
273 set_mask_asm,
274 200,
275 PIPE_SHADER_FRAGMENT);
277 shader = ctx->mask.set_fs->driver;
279 break;
280 default:
281 assert(0);
282 break;
284 cso_set_fragment_shader_handle(ctx->cso_context, shader);
287 static void setup_mask_samplers(struct pipe_sampler_view *umask)
289 struct vg_context *ctx = vg_current_context();
290 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
291 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
292 struct st_framebuffer *fb_buffers = ctx->draw_buffer;
293 struct pipe_sampler_view *uprev = NULL;
294 struct pipe_sampler_state sampler;
296 uprev = fb_buffers->blend_texture_view;
297 sampler = ctx->mask.sampler;
298 sampler.normalized_coords = 1;
300 samplers[0] = NULL;
301 samplers[1] = NULL;
302 sampler_views[0] = NULL;
303 sampler_views[1] = NULL;
305 samplers[0] = &sampler;
306 samplers[1] = &ctx->mask.sampler;
308 sampler_views[0] = umask;
309 sampler_views[1] = uprev;
311 cso_set_samplers(ctx->cso_context, 2,
312 (const struct pipe_sampler_state **)samplers);
313 cso_set_fragment_sampler_views(ctx->cso_context, 2, sampler_views);
317 /* setup shader constants */
318 static void setup_mask_fill(const VGfloat color[4])
320 struct vg_context *ctx = vg_current_context();
321 struct pipe_resource **cbuf = &ctx->mask.cbuf;
322 const VGint param_bytes = 4 * sizeof(VGfloat);
324 /* We always need to get a new buffer, to keep the drivers simple and
325 * avoid gratuitous rendering synchronization.
327 pipe_resource_reference(cbuf, NULL);
329 *cbuf = pipe_buffer_create(ctx->pipe->screen,
330 PIPE_BIND_CONSTANT_BUFFER,
331 param_bytes);
332 if (*cbuf) {
333 st_no_flush_pipe_buffer_write(ctx, *cbuf, 0, param_bytes, color);
336 ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf);
337 cso_set_fragment_shader_handle(ctx->cso_context,
338 shaders_cache_fill(ctx->sc,
339 VEGA_SOLID_FILL_SHADER));
342 static void setup_mask_viewport()
344 struct vg_context *ctx = vg_current_context();
345 vg_set_viewport(ctx, VEGA_Y0_TOP);
348 static void setup_mask_blend()
350 struct vg_context *ctx = vg_current_context();
352 struct pipe_blend_state blend;
354 memset(&blend, 0, sizeof(struct pipe_blend_state));
355 blend.rt[0].blend_enable = 0;
356 blend.rt[0].colormask = PIPE_MASK_RGBA;
357 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
358 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
359 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
360 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
362 cso_set_blend(ctx->cso_context, &blend);
366 static void surface_fill(struct pipe_surface *surf,
367 int surf_width, int surf_height,
368 int x, int y, int width, int height,
369 const VGfloat color[4])
371 struct vg_context *ctx = vg_current_context();
373 if (x < 0) {
374 width += x;
375 x = 0;
377 if (y < 0) {
378 height += y;
379 y = 0;
382 cso_save_framebuffer(ctx->cso_context);
383 cso_save_blend(ctx->cso_context);
384 cso_save_fragment_shader(ctx->cso_context);
385 cso_save_viewport(ctx->cso_context);
387 setup_mask_blend();
388 setup_mask_fill(color);
389 setup_mask_framebuffer(surf, surf_width, surf_height);
390 setup_mask_viewport();
392 renderer_draw_quad(ctx->renderer, x, y,
393 x + width, y + height, 0.0f/*depth should be disabled*/);
396 /* make sure rendering has completed */
397 ctx->pipe->flush(ctx->pipe,
398 PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME,
399 NULL);
401 #if DEBUG_MASKS
402 save_alpha_to_file(0);
403 #endif
405 cso_restore_blend(ctx->cso_context);
406 cso_restore_framebuffer(ctx->cso_context);
407 cso_restore_fragment_shader(ctx->cso_context);
408 cso_restore_viewport(ctx->cso_context);
412 static void mask_using_texture(struct pipe_sampler_view *sampler_view,
413 VGMaskOperation operation,
414 VGint x, VGint y,
415 VGint width, VGint height)
417 struct vg_context *ctx = vg_current_context();
418 struct pipe_resource *texture = sampler_view->texture;
419 struct pipe_surface *surface =
420 alpha_mask_surface(ctx, PIPE_BIND_RENDER_TARGET);
421 VGint offsets[4], loc[4];
423 if (!surface)
424 return;
425 if (!intersect_rectangles(surface->width, surface->height,
426 texture->width0, texture->height0,
427 x, y, width, height,
428 offsets, loc))
429 return;
430 #if 0
431 debug_printf("Offset = [%d, %d, %d, %d]\n", offsets[0],
432 offsets[1], offsets[2], offsets[3]);
433 debug_printf("Locati = [%d, %d, %d, %d]\n", loc[0],
434 loc[1], loc[2], loc[3]);
435 #endif
437 /* prepare our blend surface */
438 vg_prepare_blend_surface_from_mask(ctx);
440 cso_save_samplers(ctx->cso_context);
441 cso_save_fragment_sampler_views(ctx->cso_context);
442 cso_save_framebuffer(ctx->cso_context);
443 cso_save_blend(ctx->cso_context);
444 cso_save_fragment_shader(ctx->cso_context);
445 cso_save_viewport(ctx->cso_context);
447 setup_mask_samplers(sampler_view);
448 setup_mask_blend();
449 setup_mask_operation(operation);
450 setup_mask_framebuffer(surface, surface->width, surface->height);
451 setup_mask_viewport();
453 /* render the quad to propagate the rendering from stencil */
454 renderer_draw_texture(ctx->renderer, texture,
455 offsets[0], offsets[1],
456 offsets[0] + offsets[2], offsets[1] + offsets[3],
457 loc[0], loc[1], loc[0] + loc[2], loc[1] + loc[3]);
459 /* make sure rendering has completed */
460 ctx->pipe->flush(ctx->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
461 cso_restore_blend(ctx->cso_context);
462 cso_restore_framebuffer(ctx->cso_context);
463 cso_restore_fragment_shader(ctx->cso_context);
464 cso_restore_samplers(ctx->cso_context);
465 cso_restore_fragment_sampler_views(ctx->cso_context);
466 cso_restore_viewport(ctx->cso_context);
468 pipe_surface_reference(&surface, NULL);
472 #ifdef OPENVG_VERSION_1_1
474 struct vg_mask_layer * mask_layer_create(VGint width, VGint height)
476 struct vg_context *ctx = vg_current_context();
477 struct vg_mask_layer *mask = 0;
479 mask = CALLOC_STRUCT(vg_mask_layer);
480 vg_init_object(&mask->base, ctx, VG_OBJECT_MASK);
481 mask->width = width;
482 mask->height = height;
485 struct pipe_resource pt;
486 struct pipe_context *pipe = ctx->pipe;
487 struct pipe_screen *screen = ctx->pipe->screen;
488 struct pipe_sampler_view view_templ;
489 struct pipe_sampler_view *view = NULL;
490 struct pipe_resource *texture;
492 memset(&pt, 0, sizeof(pt));
493 pt.target = PIPE_TEXTURE_2D;
494 pt.format = PIPE_FORMAT_B8G8R8A8_UNORM;
495 pt.last_level = 0;
496 pt.width0 = width;
497 pt.height0 = height;
498 pt.depth0 = 1;
499 pt.bind = PIPE_BIND_SAMPLER_VIEW;
500 pt.compressed = 0;
502 texture = screen->resource_create(screen, &pt);
504 if (texture) {
505 u_sampler_view_default_template(&view_templ, texture, texture->format);
506 view = pipe->create_sampler_view(pipe, texture, &view_templ);
508 pipe_resource_reference(&texture, NULL);
509 mask->sampler_view = view;
512 vg_context_add_object(ctx, VG_OBJECT_MASK, mask);
514 return mask;
517 void mask_layer_destroy(struct vg_mask_layer *layer)
519 struct vg_context *ctx = vg_current_context();
521 vg_context_remove_object(ctx, VG_OBJECT_MASK, layer);
522 pipe_resource_release(&layer->texture);
523 free(layer);
526 void mask_layer_fill(struct vg_mask_layer *layer,
527 VGint x, VGint y,
528 VGint width, VGint height,
529 VGfloat value)
531 struct vg_context *ctx = vg_current_context();
532 VGfloat alpha_color[4] = {0, 0, 0, 0};
533 struct pipe_surface *surface;
535 alpha_color[3] = value;
537 surface = ctx->pipe->screen->get_tex_surface(
538 ctx->pipe->screen, layer->sampler_view->texture,
539 0, 0, 0,
540 PIPE_BIND_RENDER_TARGET);
542 surface_fill(surface,
543 layer->width, layer->height,
544 x, y, width, height, alpha_color);
546 ctx->pipe->screen->tex_surface_release(ctx->pipe->screen, &surface);
549 void mask_copy(struct vg_mask_layer *layer,
550 VGint sx, VGint sy,
551 VGint dx, VGint dy,
552 VGint width, VGint height)
554 struct vg_context *ctx = vg_current_context();
555 struct st_framebuffer *fb_buffers = ctx->draw_buffer;
557 renderer_copy_texture(ctx->renderer,
558 layer->sampler_view,
559 sx, sy,
560 sx + width, sy + height,
561 fb_buffers->alpha_mask_view->texture,
562 dx, dy,
563 dx + width, dy + height);
566 static void mask_layer_render_to(struct vg_mask_layer *layer,
567 struct path *path,
568 VGbitfield paint_modes)
570 struct vg_context *ctx = vg_current_context();
571 const VGfloat fill_color[4] = {1.f, 1.f, 1.f, 1.f};
572 struct pipe_screen *screen = ctx->pipe->screen;
573 struct pipe_surface *surface;
575 surface = screen->get_tex_surface(screen, layer->sampler_view->texture, 0, 0, 0,
576 PIPE_BIND_RENDER_TARGET);
578 cso_save_framebuffer(ctx->cso_context);
579 cso_save_fragment_shader(ctx->cso_context);
580 cso_save_viewport(ctx->cso_context);
582 setup_mask_blend();
583 setup_mask_fill(fill_color);
584 setup_mask_framebuffer(surface, layer->width, layer->height);
585 setup_mask_viewport();
587 if (paint_modes & VG_FILL_PATH) {
588 struct matrix *mat = &ctx->state.vg.path_user_to_surface_matrix;
589 path_fill(path, mat);
592 if (paint_modes & VG_STROKE_PATH){
593 path_stroke(path);
597 /* make sure rendering has completed */
598 ctx->pipe->flush(ctx->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
600 cso_restore_framebuffer(ctx->cso_context);
601 cso_restore_fragment_shader(ctx->cso_context);
602 cso_restore_viewport(ctx->cso_context);
603 ctx->state.dirty |= BLEND_DIRTY;
605 screen->tex_surface_release(ctx->pipe->screen, &surface);
608 void mask_render_to(struct path *path,
609 VGbitfield paint_modes,
610 VGMaskOperation operation)
612 struct vg_context *ctx = vg_current_context();
613 struct st_framebuffer *fb_buffers = ctx->draw_buffer;
614 struct vg_mask_layer *temp_layer;
615 VGint width, height;
617 width = fb_buffers->alpha_mask_view->texture->width0;
618 height = fb_buffers->alpha_mask_view->texture->width0;
620 temp_layer = mask_layer_create(width, height);
622 mask_layer_render_to(temp_layer, path, paint_modes);
624 mask_using_layer(temp_layer, 0, 0, width, height,
625 operation);
627 mask_layer_destroy(temp_layer);
630 void mask_using_layer(struct vg_mask_layer *layer,
631 VGMaskOperation operation,
632 VGint x, VGint y,
633 VGint width, VGint height)
635 mask_using_texture(layer->sampler_view, operation,
636 x, y, width, height);
639 VGint mask_layer_width(struct vg_mask_layer *layer)
641 return layer->width;
644 VGint mask_layer_height(struct vg_mask_layer *layer)
646 return layer->height;
650 #endif
652 void mask_using_image(struct vg_image *image,
653 VGMaskOperation operation,
654 VGint x, VGint y,
655 VGint width, VGint height)
657 mask_using_texture(image->sampler_view, operation,
658 x, y, width, height);
661 void mask_fill(VGint x, VGint y, VGint width, VGint height,
662 VGfloat value)
664 struct vg_context *ctx = vg_current_context();
665 VGfloat alpha_color[4] = {.0f, .0f, .0f, value};
666 struct pipe_surface *surf = alpha_mask_surface(
667 ctx, PIPE_BIND_RENDER_TARGET);
669 #if DEBUG_MASKS
670 debug_printf("mask_fill(%d, %d, %d, %d) with rgba(%f, %f, %f, %f)\n",
671 x, y, width, height,
672 alpha_color[0], alpha_color[1],
673 alpha_color[2], alpha_color[3]);
674 debug_printf("XXX %f === %f \n",
675 alpha_color[3], value);
676 #endif
678 surface_fill(surf, surf->width, surf->height,
679 x, y, width, height, alpha_color);
681 pipe_surface_reference(&surf, NULL);
684 VGint mask_bind_samplers(struct pipe_sampler_state **samplers,
685 struct pipe_sampler_view **sampler_views)
687 struct vg_context *ctx = vg_current_context();
689 if (ctx->state.vg.masking) {
690 struct st_framebuffer *fb_buffers = ctx->draw_buffer;
692 samplers[1] = &ctx->mask.sampler;
693 sampler_views[1] = fb_buffers->alpha_mask_view;
694 return 1;
695 } else
696 return 0;